Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Well... Imperial Star Destroyers are strictly inspired by spearhead shape - and we rarely see this shape outside SW franchise. We also rarely see copies of conic federation saucer+gondoles combo outside ST franchise.
I don't say Vorastra is not inspired on oceanic manta ray, I say making a spaceship based on this fish is already part of SoSE franchise and making same thing in ST looks like lack of inspirations and ideas.
NA'KUHL TADAARI RAIDER looks like TRIBBLE child of Vorastra Titan and Ferengi ship... (no idea which one was male/female in this relationship...).
I say making a spaceship based on this fish is already part of SoSE franchise and making same thing in ST looks like lack of inspirations and ideas.
First of all, it's something the SOSE franchise used once. As parts go its a fairly minor one and something that you'll probably find most people don't know about (even those who played Sins, remember it's an expansion ship.) Secondly, look at the rest of their armada and you'll find plenty of examples of ships that homage, hearken to, converge with, and otherwise look a bit like ships from other franchises. As for example...
Advent Turret
Cardassian Turret
(the TEC is even more ripe for these kinds of comparisons, particularly with other video games)
It's not a lack of ideas. It's just evidence of a fundamental fact of culture that very few ideas are truly original. They're constantly being reshaped, re-expressed, and the perspective we have to share on them is broadly speaking a pretty common one. That's what we often call an "original" piece of art (it's not about the subject depicted, it's the way it was interpreted), as for example in the case of NCC-1701, or from another point of view...
...this with a couple of rocket boosters strapped to a hull for a TV series which looked an aweful lot like this...
Except where you're getting into the realm of copyright infringement, appreciate similarities as the nice homages, interesting transformations, or serendipitous inventions that they are. It's great that the world makes these kinds of connections.
Post edited by duncanidaho11 on
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
a lot of games build ship models inspired by what came before....and even if they don't, there's only so many ways you can build a ship before you start running into DSS
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
Sins of a Solar Empire is an amazing game that gets very hard very quickly I'd you set the difficulty up a few notches. Add in the expansions to it and oh man prepare for a hellish ride (multiple star systems make it even harder) Edit: sadly the TEC are the OP faction as the CPU cant handle 16 Capital ships especially if 8 of em are the Battle cruisers with shield heals. Basically build your captian ships for your attackers and make fleets of small ships for defense. Works 90% of the time.
Sins of a Solar Empire is an amazing game that gets very hard very quickly I'd you set the difficulty up a few notches. Add in the expansions to it and oh man prepare for a hellish ride (multiple star systems make it even harder)
Edit: sadly the TEC are the OP faction as the CPU cant handle 16 Capital ships especially if 8 of em are the Battle cruisers with shield heals. Basically build your captian ships for your attackers and make fleets of small ships for defense. Works 90% of the time.
off topic for a moment: i usually play TEC, however Advent have some killer abilities, you pack together enough revelation battleships together and they are using reverie, take off auto cast and group each one to their own and leave the last keys to the overall fleet, then all you would need to do is cast one after the other after another and if you have enough small ships around, not even TEC can stand up to such a silly op ability that cancels out their attacks so completely.
in addition if you play the rebels of the advent and you have a few deliverance engines, take off auto cast and target one after another on mutiple star systems belonging to your enemy, starve out their ability to rebuild, so strong is the signal that you keep firing them each time, it would be impossible for anyone to counter their ability especially if your defending fleet/offensive fleet is made up of control specialist ships.
when it comes to outright defense, the TEC are one of the best, especially the faction that can allow the production of two starbases in one gravity well.
i have played harder skilled ai, nine of them plus myself in drawn out fights, i always start out by expanding as far as possible and getting as much research in as possible as TEC, mostly towards economics first, then offense and then civilian and then defenses depnding on if i have the teams locked from one to ten with one in each.
back on topic, i have already mentioned this with the exact same picture on the official na'khul lb thread.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Get Motherships. Spam Malice.
Malice spreads extra damage to every target caught in it, you can easily multiply the damage your fleet does.
Combine with the Battleships energy lance for massive damage. And then add the funny Titan with the halo of doom spell. Its AOE will hit multiple maliced targts... and the damage will propagate over and over..... ^^
As far as I'm aware Star Trek does "imitate" things from other Sci-fi sources. The Borg=Cybermen, the Hirogen=Predator. In the Star Trek Armada Games the Fek'lhri science ship look almost the double of the Terran Battlecruiser from Starcraft.
Get Motherships. Spam Malice.
Malice spreads extra damage to every target caught in it, you can easily multiply the damage your fleet does.
Combine with the Battleships energy lance for massive damage. And then add the funny Titan with the halo of doom spell. Its AOE will hit multiple maliced targts... and the damage will propagate over and over..... ^^
Heh, if you fly it right, a well-specced Eradica can eat up entire armadas on its own. I once survived a Ragnarov+maxed out Argonev+supporting fleet combination during a magnetic storm, only to devour everything in the system. Fun times.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
Sins of a Solar Empire is an amazing game that gets very hard very quickly I'd you set the difficulty up a few notches. Add in the expansions to it and oh man prepare for a hellish ride (multiple star systems make it even harder)
Edit: sadly the TEC are the OP faction as the CPU cant handle 16 Capital ships especially if 8 of em are the Battle cruisers with shield heals. Basically build your captian ships for your attackers and make fleets of small ships for defense. Works 90% of the time.
off topic for a moment: i usually play TEC, however Advent have some killer abilities, you pack together enough revelation battleships together and they are using reverie, take off auto cast and group each one to their own and leave the last keys to the overall fleet, then all you would need to do is cast one after the other after another and if you have enough small ships around, not even TEC can stand up to such a silly op ability that cancels out their attacks so completely.
in addition if you play the rebels of the advent and you have a few deliverance engines, take off auto cast and target one after another on mutiple star systems belonging to your enemy, starve out their ability to rebuild, so strong is the signal that you keep firing them each time, it would be impossible for anyone to counter their ability especially if your defending fleet/offensive fleet is made up of control specialist ships.
when it comes to outright defense, the TEC are one of the best, especially the faction that can allow the production of two starbases in one gravity well.
i have played harder skilled ai, nine of them plus myself in drawn out fights, i always start out by expanding as far as possible and getting as much research in as possible as TEC, mostly towards economics first, then offense and then civilian and then defenses depnding on if i have the teams locked from one to ten with one in each.
back on topic, i have already mentioned this with the exact same picture on the official na'khul lb thread.
Damm you now i'm gonna loose a whole week playing this and not sorting out some DIY i need to do!!
But seriously it is one of the best space strategy games I've ever played and it is truly epic how some fights can go if you've got 9 different factions going on a huge map.
I normally play TEC and end up with one mammoth fleet going round killing every system on at a time while nova guns flatten them from long range in advance.
Sins of a Solar Empire is an amazing game that gets very hard very quickly I'd you set the difficulty up a few notches. Add in the expansions to it and oh man prepare for a hellish ride (multiple star systems make it even harder)
Edit: sadly the TEC are the OP faction as the CPU cant handle 16 Capital ships especially if 8 of em are the Battle cruisers with shield heals. Basically build your captian ships for your attackers and make fleets of small ships for defense. Works 90% of the time.
off topic for a moment: i usually play TEC, however Advent have some killer abilities, you pack together enough revelation battleships together and they are using reverie, take off auto cast and group each one to their own and leave the last keys to the overall fleet, then all you would need to do is cast one after the other after another and if you have enough small ships around, not even TEC can stand up to such a silly op ability that cancels out their attacks so completely.
in addition if you play the rebels of the advent and you have a few deliverance engines, take off auto cast and target one after another on mutiple star systems belonging to your enemy, starve out their ability to rebuild, so strong is the signal that you keep firing them each time, it would be impossible for anyone to counter their ability especially if your defending fleet/offensive fleet is made up of control specialist ships.
when it comes to outright defense, the TEC are one of the best, especially the faction that can allow the production of two starbases in one gravity well.
i have played harder skilled ai, nine of them plus myself in drawn out fights, i always start out by expanding as far as possible and getting as much research in as possible as TEC, mostly towards economics first, then offense and then civilian and then defenses depnding on if i have the teams locked from one to ten with one in each.
back on topic, i have already mentioned this with the exact same picture on the official na'khul lb thread.
Damm you now i'm gonna loose a whole week playing this and not sorting out some DIY i need to do!!
Welcome to the Dark Side!! xD
writing of the dark side, im sure tyber zann and his forces of corruption are awaiting your call as well as starfleet ships answering the call of combat to a fleet operations, or how about a medieval theme, enjoying swords and arrows swooshing nearby a town you built, there are a lot of races like to make their age of empires and why not go a step further, why not watch men in big metal suits and huge gauss guns shoot down enemy foes like the zerg and the protoss and show their starcraft..
hehehehe... *runs for the hills*
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Don't you think this new lockbox ship design is little... inspired by this model?
No, actually, I don't.
Do they share a loose manta shape? Sure. But the Devil is in the details of where both designs go with that shape and those ships both go very different directions from that obvious inspiration. The kind of comparison you're making is to blur them both so hard that if you applied the same disregard for details to a person's face everyone on Earth would look like "Bob the generic human". What? Its got two eyes on the same level and a mouth under that. All set in a kind of a stretched egg shape with the point towards the bottom.
Sins of a Solar Empire is an amazing game that gets very hard very quickly I'd you set the difficulty up a few notches. Add in the expansions to it and oh man prepare for a hellish ride (multiple star systems make it even harder)
Edit: sadly the TEC are the OP faction as the CPU cant handle 16 Capital ships especially if 8 of em are the Battle cruisers with shield heals. Basically build your captian ships for your attackers and make fleets of small ships for defense. Works 90% of the time.
off topic for a moment: i usually play TEC, however Advent have some killer abilities, you pack together enough revelation battleships together and they are using reverie, take off auto cast and group each one to their own and leave the last keys to the overall fleet, then all you would need to do is cast one after the other after another and if you have enough small ships around, not even TEC can stand up to such a silly op ability that cancels out their attacks so completely.
in addition if you play the rebels of the advent and you have a few deliverance engines, take off auto cast and target one after another on mutiple star systems belonging to your enemy, starve out their ability to rebuild, so strong is the signal that you keep firing them each time, it would be impossible for anyone to counter their ability especially if your defending fleet/offensive fleet is made up of control specialist ships.
when it comes to outright defense, the TEC are one of the best, especially the faction that can allow the production of two starbases in one gravity well.
i have played harder skilled ai, nine of them plus myself in drawn out fights, i always start out by expanding as far as possible and getting as much research in as possible as TEC, mostly towards economics first, then offense and then civilian and then defenses depnding on if i have the teams locked from one to ten with one in each.
back on topic, i have already mentioned this with the exact same picture on the official na'khul lb thread.
Damm you now i'm gonna loose a whole week playing this and not sorting out some DIY i need to do!!
But seriously it is one of the best space strategy games I've ever played and it is truly epic how some fights can go if you've got 9 different factions going on a huge map.
I normally play TEC and end up with one mammoth fleet going round killing every system on at a time while nova guns flatten them from long range in advance.
Me, I don't particularly like Novaliths. The Deliverance Engine can be nullified somewhat by sufficient culture generation (though I admit a non-Advent player may struggle against too many of those), and the Kostura still needs a player to make the final push by themselves. Novaliths, on the other hand, can cripple or destroy an empire all by themselves.
(On another note, the suggestion to play Advent Rebels with Deliverance Engines? Advent Loyalists have stronger culture and benefit from it more - 20% damage boost in friendly culture, plus each planet spreads culture all by itself. The Rebels benefit more from the ludicrous destructive power of the Eradica; assuming the opposing side doesn't just spam capital ships and drain your antimatter, you can destroy entire fleets including hostile titans by resurrecting and subsequently purifying squadrons of enemy frigates. )
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
(On another note, the suggestion to play Advent Rebels with Deliverance Engines? Advent Loyalists have stronger culture and benefit from it more - 20% damage boost in friendly culture, plus each planet spreads culture all by itself. The Rebels benefit more from the ludicrous destructive power of the Eradica; assuming the opposing side doesn't just spam capital ships and drain your antimatter, you can destroy entire fleets including hostile titans by resurrecting and subsequently purifying squadrons of enemy frigates. )
i often confuse these factions. thats what the one i was getting at, the self cultural spread.
set a planet on the outskirts of your border to full social level with 10 culture spread stations and you could be hitting 100 culture spread a sec or even more, keep a battleship in the area for added culture repel. and you are laughing.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Comments
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
I don't say Vorastra is not inspired on oceanic manta ray, I say making a spaceship based on this fish is already part of SoSE franchise and making same thing in ST looks like lack of inspirations and ideas.
NA'KUHL TADAARI RAIDER looks like TRIBBLE child of Vorastra Titan and Ferengi ship... (no idea which one was male/female in this relationship...).
First of all, it's something the SOSE franchise used once. As parts go its a fairly minor one and something that you'll probably find most people don't know about (even those who played Sins, remember it's an expansion ship.) Secondly, look at the rest of their armada and you'll find plenty of examples of ships that homage, hearken to, converge with, and otherwise look a bit like ships from other franchises. As for example...
Advent Turret
Cardassian Turret
(the TEC is even more ripe for these kinds of comparisons, particularly with other video games)
It's not a lack of ideas. It's just evidence of a fundamental fact of culture that very few ideas are truly original. They're constantly being reshaped, re-expressed, and the perspective we have to share on them is broadly speaking a pretty common one. That's what we often call an "original" piece of art (it's not about the subject depicted, it's the way it was interpreted), as for example in the case of NCC-1701, or from another point of view...
...this with a couple of rocket boosters strapped to a hull for a TV series which looked an aweful lot like this...
Except where you're getting into the realm of copyright infringement, appreciate similarities as the nice homages, interesting transformations, or serendipitous inventions that they are. It's great that the world makes these kinds of connections.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Try the 'Star Trek Armada 3' mod for it, its quite an interesting and fun total conversion.
Edit: sadly the TEC are the OP faction as the CPU cant handle 16 Capital ships especially if 8 of em are the Battle cruisers with shield heals. Basically build your captian ships for your attackers and make fleets of small ships for defense. Works 90% of the time.
off topic for a moment: i usually play TEC, however Advent have some killer abilities, you pack together enough revelation battleships together and they are using reverie, take off auto cast and group each one to their own and leave the last keys to the overall fleet, then all you would need to do is cast one after the other after another and if you have enough small ships around, not even TEC can stand up to such a silly op ability that cancels out their attacks so completely.
in addition if you play the rebels of the advent and you have a few deliverance engines, take off auto cast and target one after another on mutiple star systems belonging to your enemy, starve out their ability to rebuild, so strong is the signal that you keep firing them each time, it would be impossible for anyone to counter their ability especially if your defending fleet/offensive fleet is made up of control specialist ships.
when it comes to outright defense, the TEC are one of the best, especially the faction that can allow the production of two starbases in one gravity well.
i have played harder skilled ai, nine of them plus myself in drawn out fights, i always start out by expanding as far as possible and getting as much research in as possible as TEC, mostly towards economics first, then offense and then civilian and then defenses depnding on if i have the teams locked from one to ten with one in each.
back on topic, i have already mentioned this with the exact same picture on the official na'khul lb thread.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Get Motherships. Spam Malice.
Malice spreads extra damage to every target caught in it, you can easily multiply the damage your fleet does.
Combine with the Battleships energy lance for massive damage. And then add the funny Titan with the halo of doom spell. Its AOE will hit multiple maliced targts... and the damage will propagate over and over..... ^^
Heh, if you fly it right, a well-specced Eradica can eat up entire armadas on its own. I once survived a Ragnarov+maxed out Argonev+supporting fleet combination during a magnetic storm, only to devour everything in the system. Fun times.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
Damm you now i'm gonna loose a whole week playing this and not sorting out some DIY i need to do!!
But seriously it is one of the best space strategy games I've ever played and it is truly epic how some fights can go if you've got 9 different factions going on a huge map.
I normally play TEC and end up with one mammoth fleet going round killing every system on at a time while nova guns flatten them from long range in advance.
Welcome to the Dark Side!! xD
writing of the dark side, im sure tyber zann and his forces of corruption are awaiting your call as well as starfleet ships answering the call of combat to a fleet operations, or how about a medieval theme, enjoying swords and arrows swooshing nearby a town you built, there are a lot of races like to make their age of empires and why not go a step further, why not watch men in big metal suits and huge gauss guns shoot down enemy foes like the zerg and the protoss and show their starcraft..
hehehehe... *runs for the hills*
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
No, actually, I don't.
Do they share a loose manta shape? Sure. But the Devil is in the details of where both designs go with that shape and those ships both go very different directions from that obvious inspiration. The kind of comparison you're making is to blur them both so hard that if you applied the same disregard for details to a person's face everyone on Earth would look like "Bob the generic human". What? Its got two eyes on the same level and a mouth under that. All set in a kind of a stretched egg shape with the point towards the bottom.
Me, I don't particularly like Novaliths. The Deliverance Engine can be nullified somewhat by sufficient culture generation (though I admit a non-Advent player may struggle against too many of those), and the Kostura still needs a player to make the final push by themselves. Novaliths, on the other hand, can cripple or destroy an empire all by themselves.
(On another note, the suggestion to play Advent Rebels with Deliverance Engines? Advent Loyalists have stronger culture and benefit from it more - 20% damage boost in friendly culture, plus each planet spreads culture all by itself. The Rebels benefit more from the ludicrous destructive power of the Eradica; assuming the opposing side doesn't just spam capital ships and drain your antimatter, you can destroy entire fleets including hostile titans by resurrecting and subsequently purifying squadrons of enemy frigates. )
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
i often confuse these factions. thats what the one i was getting at, the self cultural spread.
set a planet on the outskirts of your border to full social level with 10 culture spread stations and you could be hitting 100 culture spread a sec or even more, keep a battleship in the area for added culture repel. and you are laughing.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.