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Everytime you go NOT with fleetmates

Every time you do PVE with five unknown captain, sight they don't listen they just what they think is best they just do something and get mad and angry when they lose because off it... Just today same thing happen again they fight while they shouldn't because it takes to long and getting angry and upset because they can't get the bonus. They don't watch the chat or have audio offline so it has no use to command a team to succeed if they keep radio silence and doing there own stuff.... Why do people not listen I hope I will never encounter them in a real battle if the choice was real to loose something. To bad people don't listen. Should this change when people could loose dillithium over this or EC or even stuff that matters to them ? I think it will and to be truthful they should have PVE redone in a cense where you can make a team discuss the mission and then go in. That's how it was with STF's never understood why they removed that option anyway.
What are your thoughts on this ?
[SIGPIC][/SIGPIC]

"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
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Comments

  • misterlozmisterloz Member Posts: 133 Arc User
    edited March 2016
    My first though is 'use more punctuation.'

    My second is: this is the price you pay for PUGs. Some players also do not use English as a first language, so you can bark orders until your face turns purple, but if you're playing with, say, a Russian player it won't make the blindest bit of difference.

    If you PUG learn to accept that you'll get good teams as well as bad and always be prepared to be the one who carries your team.
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  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    For once I agree with @coldnapalm, the key to running in a pug is that you need to be able to adapt to any situation that luck throws at you.
    That means the generally accepted L>R in ISA for example might not always work or you might need more than one probe guard in KSA.
    In some ways pug matches are a lot more challenging that premades where the whole 2 min affair runs more like a fairground ride than something with any degree of variation. You never know what you'll get in a pug and it keeps you from getting complacent and lazy.

    A good player should be able to adapt to any situation, even though sometimes you have to admit defeat. You can't win 'em all.
    SulMatuul.png
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  • leemwatsonleemwatson Member Posts: 5,509 Arc User
    You want to FORCE people to play how you want them to!? It'll never work. It's bad enough with the plague of AFK'ers in STF's! Why don't we get that sorted first?

    If I have a team that doesn't know what it's doing, I'll happily carry them, hopefully they'll learn from what they see on screen, rather than from someone who sounds like they're blowing a gasket over the speakers.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • alcyoneserenealcyoneserene Member Posts: 2,414 Arc User
    kirk2390 wrote: »
    Every time you do PVE with five unknown captain, sight they don't listen they just what they think is best they just do something and get mad and angry when they lose because off it.

    Overall I agree with what you say, and if I was to extend a bit at what I think you're getting at, it would be that the social aspect in STO with random players is rather mediocre. Then again, is it worse, or better, than other similar MMO teams with random players? I don't play other MMOs to know the answer to this.

    Times are changing. Queues are emptier than before, or at least take a huge hit from just one event (The Breach). The players still left I suspect, at the two extreme ends, are either long-time well-equipped and very capable players who already know mission objective and expect others in the team to know what to do and how to work together, hence no need to chat. Then, there's the newer players, who for whatever reason hop into advanced or elite queues and are too overwhelmed by everything. If they aren't outright hostile without provocation, some of them may benefit from chat instructions (target/do x because mission objective y and optional/mandatory objectives z).

    Then there's the 'grey zone' where players can come in with a lot of capability but zero know-how thinking DPS is the solution to everything and so interact with mission parameters or FAW away at everything including things that do not contribute towards the mission nor help the team, and worse, attack things that should be left alone or actually cause mission failures.

    There's also many of us who use budget alts extensively who, if working as a team, have more than enough of everything to stand a good chance at most of the optionals, especially if there's just one more on a main in the team. Alts are fun, and still effective with just mission gear and a few little things from the exchange. Skill alone and mission know-how routinely save missions and contributes more to the team than the clearly more powerful team members in it.

    I always like seeing those who are clearly trying, and willing to learn and even communicate even if it ends up in a language no one on the team knows.
    kirk2390 wrote: »
    Should this change when people could loose dillithium over this or EC or even stuff that matters to them ? I think it will
    Failed missions, and missed optionals are costly enough in time and diminished or lack of rewards. Even if ship damage or player injury become much more costly than visiting an engineer and sick bay, this would unfairly punish the newer players and the F2P model, and otherwise promote defensive flying and DPS-tanks while punishing other strategies (ex. high risk assaults, Raiders).

    Change is definitely needed and long overdue in the sense of balancing rewards across different missions so no matter which one queues for it will be as worth it as the remaining popular ones. Pug queues that haven't started in a long time and where queued members have waited a long time in for a full team should especially benefit. Sure, this will be taken advantage of by a fleet or channel or group of friends who all will jump in an unpopular queue with an infinite wait time (--), but the advantage is the 1 or more players waiting on it will have a chance to play it then when those decide to queue for it.
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  • scarlingscarling Member Posts: 708 Arc User
    I turned off the mic thing a year ago during a cca because the whole run I could hear a guy yelling at his kids and crunching potato chips. It was awful, never turned it back on.
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    lordsteve1 wrote: »
    For once I agree with @coldnapalm, the key to running in a pug is that you need to be able to adapt to any situation that luck throws at you.

    Yes and no. For instance the last ISE I did that failed the optional ... 4 of us went one way, another guy went the other way. I didn't even notice until a nanite sphere healed the transformer and I was wondering how that even happened and I saw. It went pear shaped from there. We never focused fire on the nanite spheres, eventually half the people went to the other side. Me and another guy stayed on the left side. A lot of deaths. Took about 20 minutes and 2 of the ships left, and were eventually replaced. We finally got it all done. But the entire time that one ship who went right, stayed right, doing circles, lovely wonderful circles, soloing (and not making much headway at all until we finally killed the left side) on that transformer.

    Now, keep in mind, I didn't get angry at all. I was amused at how it happened. I don't stress about PUGs. I didn't say anything. I just tried to adapt and we eventually got done and got through it.

    So I'm only sharing this story to point out that being able to adapt is good advice. But there are situations (like my anecdote) where there was no real way for us to adapt since you know one of the most basic strategies of the encounter was ignored.

    But hey, I chose to PUG. I get what I get. It's random. And I actually enjoy seeing the new and unusual ways things can go poorly. I really do only count on strategy and teamwork when I'm with a private group or my fleet.
    [SIGPIC][/SIGPIC]
  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    lordsteve1 wrote: »
    For once I agree with @coldnapalm, the key to running in a pug is that you need to be able to adapt to any situation that luck throws at you.

    Yes and no. For instance the last ISE I did that failed the optional ... 4 of us went one way, another guy went the other way. I didn't even notice until a nanite sphere healed the transformer and I was wondering how that even happened and I saw. It went pear shaped from there. We never focused fire on the nanite spheres, eventually half the people went to the other side. Me and another guy stayed on the left side. A lot of deaths. Took about 20 minutes and 2 of the ships left, and were eventually replaced. We finally got it all done. But the entire time that one ship who went right, stayed right, doing circles, lovely wonderful circles, soloing (and not making much headway at all until we finally killed the left side) on that transformer.

    Now, keep in mind, I didn't get angry at all. I was amused at how it happened. I don't stress about PUGs. I didn't say anything. I just tried to adapt and we eventually got done and got through it.

    So I'm only sharing this story to point out that being able to adapt is good advice. But there are situations (like my anecdote) where there was no real way for us to adapt since you know one of the most basic strategies of the encounter was ignored.

    But hey, I chose to PUG. I get what I get. It's random. And I actually enjoy seeing the new and unusual ways things can go poorly. I really do only count on strategy and teamwork when I'm with a private group or my fleet.
    That's not as bad as 4 players going left, as usual, and one guy parks right next to the transwarp gate and decides to attack it until he dies. He continues with his attack on the gate while "yelling" in typed chat the entire time. After we destroyed the left side, we fly past him and destroy the right side. Meanwhile, he's still attacking the transwarp gate and continuously dying as well as angrily typing in chat that we are "wasting time" attacking the other structures while he "focuses on the objective." We wipe out the right side which causes the tactical cube to spawn. After respawning, he flies directly in between the cube and gate while typing in chat "DESTROY THE TACTICAL CUBE" and dies instantly. We all destroy the gate while he dies another 2 times. Then all 5 of us destroy the cube, during which he died at least once more. All the while typing that we are idiots for not listening to him and that the mission would have gone faster if we had just followed him. All optionals were achieved and everything was done. It wasn't a world record time as it took about 4 minutes but all of us must have been laughing at his idiotic behavior. I was definitely laughing my *** off.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
  • grazyc2#7847 grazyc2 Member Posts: 1,988 Arc User
    coldnapalm wrote: »
    And why should random strangers listen to you? I bet if you did what they wanted you to do instead of you typing stuff into the chat box or yelling over your headset, then the optional would have been successful too. Either learn to adjust to what others are doing or accept that YOU will cause PUGs to fail. Yes the other players too...but YOU personally can save PUGs (barring elites) by adjusting what you do based on what they do. If you can not handle that, you are not as good of a player as you think you are and you need to leech off better players to get your rewards.
    lordsteve1 wrote: »
    For once I agree with @coldnapalm, the key to running in a pug is that you need to be able to adapt to any situation that luck throws at you.
    That means the generally accepted L>R in ISA for example might not always work or you might need more than one probe guard in KSA.
    In some ways pug matches are a lot more challenging that premades where the whole 2 min affair runs more like a fairground ride than something with any degree of variation. You never know what you'll get in a pug and it keeps you from getting complacent and lazy.

    A good player should be able to adapt to any situation, even though sometimes you have to admit defeat. You can't win 'em all.

    I do agree with you both, I'm not the barking type nor the yelling one, Always asking how we play that said I think it was a bit better back then when you could find your own team mates to do stuff if the fleet is not there so I don't need a book to bark orders in Russian, Oops Russians mostly can understand english very well. but there are a lot Germans who don't speak english very well.... So yes there is a barrier here... But most only games has chat rooms where you can team up and do stuff together... Problem solved I think ??
    [SIGPIC][/SIGPIC]

    "Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,676 Community Moderator
    scarling wrote: »
    I turned off the mic thing a year ago during a cca because the whole run I could hear a guy yelling at his kids and crunching potato chips. It was awful, never turned it back on.

    You can actually mute individual players on your team.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
    colored text = mod mode
  • semalda226semalda226 Member Posts: 1,994 Arc User
    Umm I think your Universal Translator broke...anyone got a bad grammar to English dictonary?
    tumblr_mxl2nyOKII1rizambo1_500.png

  • grazyc2#7847 grazyc2 Member Posts: 1,988 Arc User
    lordsteve1 wrote: »
    For once I agree with @coldnapalm, the key to running in a pug is that you need to be able to adapt to any situation that luck throws at you.

    Yes and no. For instance the last ISE I did that failed the optional ... 4 of us went one way, another guy went the other way. I didn't even notice until a nanite sphere healed the transformer and I was wondering how that even happened and I saw. It went pear shaped from there. We never focused fire on the nanite spheres, eventually half the people went to the other side. Me and another guy stayed on the left side. A lot of deaths. Took about 20 minutes and 2 of the ships left, and were eventually replaced. We finally got it all done. But the entire time that one ship who went right, stayed right, doing circles, lovely wonderful circles, soloing (and not making much headway at all until we finally killed the left side) on that transformer.

    Now, keep in mind, I didn't get angry at all. I was amused at how it happened. I don't stress about PUGs. I didn't say anything. I just tried to adapt and we eventually got done and got through it.

    So I'm only sharing this story to point out that being able to adapt is good advice. But there are situations (like my anecdote) where there was no real way for us to adapt since you know one of the most basic strategies of the encounter was ignored.

    But hey, I chose to PUG. I get what I get. It's random. And I actually enjoy seeing the new and unusual ways things can go poorly. I really do only count on strategy and teamwork when I'm with a private group or my fleet.
    That's not as bad as 4 players going left, as usual, and one guy parks right next to the transwarp gate and decides to attack it until he dies. He continues with his attack on the gate while "yelling" in typed chat the entire time. After we destroyed the left side, we fly past him and destroy the right side. Meanwhile, he's still attacking the transwarp gate and continuously dying as well as angrily typing in chat that we are "wasting time" attacking the other structures while he "focuses on the objective." We wipe out the right side which causes the tactical cube to spawn. After respawning, he flies directly in between the cube and gate while typing in chat "DESTROY THE TACTICAL CUBE" and dies instantly. We all destroy the gate while he dies another 2 times. Then all 5 of us destroy the cube, during which he died at least once more. All the while typing that we are idiots for not listening to him and that the mission would have gone faster if we had just followed him. All optionals were achieved and everything was done. It wasn't a world record time as it took about 4 minutes but all of us must have been laughing at his idiotic behavior. I was definitely laughing my *** off.

    Was he attacking the main structure then ???
    [SIGPIC][/SIGPIC]

    "Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
  • warpangelwarpangel Member Posts: 9,427 Arc User
    So I'm only sharing this story to point out that being able to adapt is good advice. But there are situations (like my anecdote) where there was no real way for us to adapt since you know one of the most basic strategies of the encounter was ignored.
    Sure there was. Since they made the mission unloseable, you can just bring more DPS and ignore the other players entirely. ISA is quite soloable. If they suck real hard, at worst you'll miss the meaningless optional. Basic strategies are for the weak.
  • grazyc2#7847 grazyc2 Member Posts: 1,988 Arc User
    semalda226 wrote: »
    Umm I think your Universal Translator broke...anyone got a bad grammar to English dictonary?

    Wish I had something like that lolzzz
    [SIGPIC][/SIGPIC]

    "Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
  • grazyc2#7847 grazyc2 Member Posts: 1,988 Arc User
    I had in the mission with that Klingon vessel, where you destroy the 3 cubes, once there was a guy DPS heavy he started it we where cruising toward the first cube but before doing a few kilometers that cube was destroyed so we took course to the second before we knew it that one was gone and soon the third one was gone also. Then we cruising toward that carrier it pops up that guy took a sharp turn fired every cannon there was on his ship and you saw the live sucked out the carrier. it took him 3 attacks then the Carrier was destroyed. Mission over and all four where bound to sit out 1 hour punishment for not playing ... We were baffled by the result...
    [SIGPIC][/SIGPIC]

    "Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
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  • chastity1337chastity1337 Member Posts: 1,608 Arc User
    scarling wrote: »
    I turned off the mic thing a year ago during a cca because the whole run I could hear a guy yelling at his kids and crunching potato chips. It was awful, never turned it back on.

    LOL, some people still don't realise that VOX is horrible. I guess push-to-talk is just too much work for them.
  • timonicustimonicus Member Posts: 89 Arc User
    You could always join dps channels, its active and people there are quite friendly and know what they are doing, when your fleet doesnt have eenough for a full group
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,676 Community Moderator
    timonicus wrote: »
    You could always join dps channels, its active and people there are quite friendly and know what they are doing, when your fleet doesnt have eenough for a full group

    Eh... I actually had a DPS Channel person bail on me when a friend invited him to our premade group. Apparently a couple of use weren't DPS Heavy enough for him.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
    colored text = mod mode
  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    kirk2390 wrote: »
    lordsteve1 wrote: »
    For once I agree with @coldnapalm, the key to running in a pug is that you need to be able to adapt to any situation that luck throws at you.

    Yes and no. For instance the last ISE I did that failed the optional ... 4 of us went one way, another guy went the other way. I didn't even notice until a nanite sphere healed the transformer and I was wondering how that even happened and I saw. It went pear shaped from there. We never focused fire on the nanite spheres, eventually half the people went to the other side. Me and another guy stayed on the left side. A lot of deaths. Took about 20 minutes and 2 of the ships left, and were eventually replaced. We finally got it all done. But the entire time that one ship who went right, stayed right, doing circles, lovely wonderful circles, soloing (and not making much headway at all until we finally killed the left side) on that transformer.

    Now, keep in mind, I didn't get angry at all. I was amused at how it happened. I don't stress about PUGs. I didn't say anything. I just tried to adapt and we eventually got done and got through it.

    So I'm only sharing this story to point out that being able to adapt is good advice. But there are situations (like my anecdote) where there was no real way for us to adapt since you know one of the most basic strategies of the encounter was ignored.

    But hey, I chose to PUG. I get what I get. It's random. And I actually enjoy seeing the new and unusual ways things can go poorly. I really do only count on strategy and teamwork when I'm with a private group or my fleet.
    That's not as bad as 4 players going left, as usual, and one guy parks right next to the transwarp gate and decides to attack it until he dies. He continues with his attack on the gate while "yelling" in typed chat the entire time. After we destroyed the left side, we fly past him and destroy the right side. Meanwhile, he's still attacking the transwarp gate and continuously dying as well as angrily typing in chat that we are "wasting time" attacking the other structures while he "focuses on the objective." We wipe out the right side which causes the tactical cube to spawn. After respawning, he flies directly in between the cube and gate while typing in chat "DESTROY THE TACTICAL CUBE" and dies instantly. We all destroy the gate while he dies another 2 times. Then all 5 of us destroy the cube, during which he died at least once more. All the while typing that we are idiots for not listening to him and that the mission would have gone faster if we had just followed him. All optionals were achieved and everything was done. It wasn't a world record time as it took about 4 minutes but all of us must have been laughing at his idiotic behavior. I was definitely laughing my *** off.

    Was he attacking the main structure then ???
    Yes. He was attacking the main structure. Doing zero damage to it since it was being repaired by all of the other structures.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
  • nickodaemusnickodaemus Member Posts: 711 Arc User
    Pugging *is* the challenge.
  • spiritwalker1969spiritwalker1969 Member Posts: 406 Arc User
    Part of the problem is that in theory, communication should be simple and an essential part of any team activity. However in practice it isn't always the way of things. Some players may have "upgraded" to windows 10 and have found that their headset (or for those without headsets, webcam mic) no longer functions correctly due to outmoded drivers - this does happen I have a webcam which worked perfectly on win XP/7/8 and 8.1 but doesn't work with win 10, the driver refuses to install and informs me that I have the wrong version of windows.

    As far as using the team chat and typing instructions goes, I am afraid that (i) no-one will actually read it and even if they do glance that way the chances are that they will not be set-up just to see messages and will miss it anyway. (ii) By spending time typing instructions during combat, you are just making the problem worse as you will not be 100% participating in the task at hand.

    With regard to the rogue elements, I don't think new players who have jumped straight into ISA, for example, to get some elite reputation reward are the main issue as most will hold back and follow the herd. I get the impression that most rogues either do it deliberately for kicks or simply believe they "have the power".
    Pugging *is* the challenge.

    I would agree with this, every run is different and the team composition doesn't guarantee that the correct skillsets will be available every time. Of course it is nice when you can take out the first cube in ISA, then run left and have someone drop a gravity well on the nanite spheres to delay them followed by the rinse and repeat for the right hand side with everyone moving on to the gateway before the tac cube, but it doesn't always happen. You can get players invisi-torped by the gateway if they stray too close or caught by a core breach and the whole thing can fall to bits if it happens to the wrong player. Or you get someone caught on the wrong side of the tac cube and they lead it round to where it can interfere. The challenge is to adapt.
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  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    "I didn't choose the PUG lyfe, the PUG lyfe chose me." - Capt T'Pac
    XzRTofz.gif
  • timonicustimonicus Member Posts: 89 Arc User
    While you may have had a bad experience with dps channel rattler, as coldnaplam said it isnt the norm, to get in the channel you need to be able to do a certain amount of dps anyway, im only in the 10k dps one, but they are good folks the majority of the time, and i have had loads more success with them than pugs, even on events like tba, i was in a pug for well over an hour once
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  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2016
    coldnapalm wrote: »

    1) I did mention that elites were expempt. 2) There is an ISE?!? 3) If you meant ISA, when one person goes rogue, you can still save the optional by CC the nanites as they spawn while the one other person goes rogue and your other three team mates blows up their side and then quickly switches over. Yeah, you have to notice that somebody went rogue...but that is a part of PUGging well. PUGging well is a whole different set of skills :p .

    It was a typo. I make them frequently. Meant advanced. And mostly I was just sharing an anecdote. It's not a benchmark for anything at all. I didn't notice until the optional failed. But I myself don't get upset if an optional fails, especially on Omega rep since I've long since gotten every item I'd have ever wanted from the rep itself, so I'm only in the mission because the queues pop fast or I want to collect a parse for myself. I guess my only point was, in that particular story, we did eventually adapt. And finish the mission. But the one player that caused the need to adapt was particularly funny to watch as the other 4 of us had to deal with the chaos of their going rogue and they just kept flying in that same circle.

    And it was the type of situation where I've seen a lot of players get very upset.
    [SIGPIC][/SIGPIC]
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