without a top notch exploration system that will give you a totally random adventure that you will never experience more then once in a year I don't see exploration returning to sto ever again.
the best we can hope for is exploring within in each episode as it comes up, hoping for any more then this is unrealistic.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
without a top notch exploration system that will give you a totally random adventure that you will never experience more then once in a year I don't see exploration returning to sto ever again.
the best we can hope for is exploring within in each episode as it comes up, hoping for any more then this is unrealistic.
Yeah, the exploration clusters had no true randomness. Anyone who went to Iota Pi 180 would see this:
Always the same, no matter what. Also... the only way to come back was to not finish the mission, otherwise you'd have to rely on random chance to give you the same mission again.
Why did they get rid of the exploration system again? Was it just because of galactic boarders? Because it seems silly they did that. I wasn't a HUGE fan of exploration for the sake of itself, but I did find it gave me a break from the constant grind of stf's and was less boring than replaying missions at end game.
Is the foundry still offline? Foundry missions are kind of like exploration. How many of you guys play author material? I might look in to playing some foundry stuff.
Why did they get rid of the exploration system again? Was it just because of galactic boarders? Because it seems silly they did that. I wasn't a HUGE fan of exploration for the sake of itself, but I did find it gave me a break from the constant grind of stf's and was less boring than replaying missions at end game.
Is the foundry still offline? Foundry missions are kind of like exploration. How many of you guys play author material? I might look in to playing some foundry stuff.
Officially because new players were confused and got lost in the empty, square shaped star cluster maps (no, I'm not kidding, that was one of the official reasons) and because the missions were "below the games' quality standard".
Ironically, which is also confirmed, the second STO went live no dev ever touched the custers even once which is why they fell into disarray (for example rewards didn't get updated which in STOs nature is a death sentence to any content). I think the sytems could have been great if it just had been periodically updated, new mission types had been added, a kind of log and progress with unique rewards been added etc.
In my opinion the foundry is not a substitute for this system. It's two completely different things, like suggesting DOFFing is a substitute for the clusters or Admirality for the episodes.
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
Said it in another thread, exploration could of been the sandbox element this game is lacking, but sadly the devs don't want to do that.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
Why did they get rid of the exploration system again? Was it just because of galactic boarders? Because it seems silly they did that. I wasn't a HUGE fan of exploration for the sake of itself, but I did find it gave me a break from the constant grind of stf's and was less boring than replaying missions at end game.
Is the foundry still offline? Foundry missions are kind of like exploration. How many of you guys play author material? I might look in to playing some foundry stuff.
Officially because new players were confused and got lost in the empty, square shaped star cluster maps (no, I'm not kidding, that was one of the official reasons) and because the missions were "below the games' quality standard".
Ironically, which is also confirmed, the second STO went live no dev ever touched the custers even once which is why they fell into disarray (for example rewards didn't get updated which in STOs nature is a death sentence to any content). I think the sytems could have been great if it just had been periodically updated, new mission types had been added, a kind of log and progress with unique rewards been added etc.
In my opinion the foundry is not a substitute for this system. It's two completely different things, like suggesting DOFFing is a substitute for the clusters or Admirality for the episodes.
Not true.
1: the getting lost thing wasn't the primary reason. The primary one was the amount of game data the clusters took up. It was a lot for random crud.
2: yeah, the quality of the clusters wasn't really very good. In part it was the maps themselves, some had collision issues that would cause you to fall through the map.
3: While it's true the devs never actually fixed any broken cluster missions, they did remove certain specific missions that were severely glitched. But the cluster missions were not all added as a single unit. The first wave were the boring kill 5 guys, or scan 5 objects quests. The second wave were a bit more interesting, and added a little variety, but only a little. The way Taco explained it though... Adding a batch of missions was basically a week's work. And by "batch" I mean a dozen-ish for each faction per cluster.
4: the rewards were actually changed several times. The planetary aid quests originally gave a "level appropriate item" as a reward. Also when dil was added to the game, doing cluster missions became a decent source of dil. I think that may have been why the level appropriate item boxes were removed. Before dil was added the clusters were the source of the marks of exploration.
1: the getting lost thing wasn't the primary reason. The primary one was the amount of game data the clusters took up. It was a lot for random crud.
I didn't say it was the primary reason. It was one of the reasons and one that was very prominently featured in the official statements. The size of the clusters was mentioned as well, but being too confusing and low quality was prominently featured.
2: yeah, the quality of the clusters wasn't really very good. In part it was the maps themselves, some had collision issues that would cause you to fall through the map.
I also fall through maps in episode cotnent or get stuck in the breach. I get what people mean with the statement those maps had issues but to this day I don't understand why those issues simply weren't fixable - and why nobody ever bothered with it, see blow.
3: While it's true the devs never actually fixed any broken cluster missions, they did remove certain specific missions that were severely glitched. But the cluster missions were not all added as a single unit. The first wave were the boring kill 5 guys, or scan 5 objects quests. The second wave were a bit more interesting, and added a little variety, but only a little. The way Taco explained it though... Adding a batch of missions was basically a week's work. And by "batch" I mean a dozen-ish for each faction per cluster.
Removing stuff doesn't fix anything. One dev, it may be Taco, stated in the forums that there has basically been no work whatsoever done on these maps and nobody ever tried to improve the system or even work with it. I have to dig deep for the posting, though. It might be that they added a bit in the beginning so maybe "since launch" is wrong, I joined in 2011 so replace it with "since I joined". The work argument is a curious one. Yes, working with the system, expanding it would have been work. But that's what the devs do. They work on the game. And I in my laytarg's naiveté think working on the actual beef of the game instead of focussing on lockboxes and expensive guest actors would help it much more, but that's just my opinion.
4: the rewards were actually changed several times. The planetary aid quests originally gave a "level appropriate item" as a reward. Also when dil was added to the game, doing cluster missions became a decent source of dil. I think that may have been why the level appropriate item boxes were removed. Before dil was added the clusters were the source of the marks of exploration.
This is true and I forgot about that and have to correct my statement. They added a daily "do three cluster missions" wrapper and the small dilithium box to the "help a system" mission which however happened after they completely removed the first contact diplomacy missions we had, so it's a slight adjust but also a remove of mission content.
Other than that though I don't see why my statement is "not true" as a whole. The point still stands.
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
Anyways, why does Cryptic not build mission maps to be modular? Apparently it's a matter of optimization to have the entire map act as a single object. Loading a collection of small objects would take longer in STO's engine.
They really need to come up with an expansion soon or bring the Summer Event earlier...just too darn boring and queues have become emptier....so much for 11.5 lifespan. No real exploration but more of the same pew...pew...pew
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
Pve lags horribly. PvP is long dead. The various doffing systems are shockingly bugged. So really what's left to do? tbh there's much better single player games out there.
Comments
I just gave up and created a Dr. Doom inspired character as my main one. Makes much more logical sense playing through the content.
https://www.youtube.com/watch?v=zFUfF3Ws39E
*The preceeding has been a paid advertisment. Paid for by the United Federation of Planets Exploratory Corps.
the best we can hope for is exploring within in each episode as it comes up, hoping for any more then this is unrealistic.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
Always the same, no matter what. Also... the only way to come back was to not finish the mission, otherwise you'd have to rely on random chance to give you the same mission again.
My character Tsin'xing
via Imgflip Meme Generator
Is the foundry still offline? Foundry missions are kind of like exploration. How many of you guys play author material? I might look in to playing some foundry stuff.
Officially because new players were confused and got lost in the empty, square shaped star cluster maps (no, I'm not kidding, that was one of the official reasons) and because the missions were "below the games' quality standard".
Ironically, which is also confirmed, the second STO went live no dev ever touched the custers even once which is why they fell into disarray (for example rewards didn't get updated which in STOs nature is a death sentence to any content). I think the sytems could have been great if it just had been periodically updated, new mission types had been added, a kind of log and progress with unique rewards been added etc.
In my opinion the foundry is not a substitute for this system. It's two completely different things, like suggesting DOFFing is a substitute for the clusters or Admirality for the episodes.
Get the Forums Enhancement Extension!
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
1: the getting lost thing wasn't the primary reason. The primary one was the amount of game data the clusters took up. It was a lot for random crud.
2: yeah, the quality of the clusters wasn't really very good. In part it was the maps themselves, some had collision issues that would cause you to fall through the map.
3: While it's true the devs never actually fixed any broken cluster missions, they did remove certain specific missions that were severely glitched. But the cluster missions were not all added as a single unit. The first wave were the boring kill 5 guys, or scan 5 objects quests. The second wave were a bit more interesting, and added a little variety, but only a little. The way Taco explained it though... Adding a batch of missions was basically a week's work. And by "batch" I mean a dozen-ish for each faction per cluster.
4: the rewards were actually changed several times. The planetary aid quests originally gave a "level appropriate item" as a reward. Also when dil was added to the game, doing cluster missions became a decent source of dil. I think that may have been why the level appropriate item boxes were removed. Before dil was added the clusters were the source of the marks of exploration.
My character Tsin'xing
But mostly true
I didn't say it was the primary reason. It was one of the reasons and one that was very prominently featured in the official statements. The size of the clusters was mentioned as well, but being too confusing and low quality was prominently featured.
I also fall through maps in episode cotnent or get stuck in the breach. I get what people mean with the statement those maps had issues but to this day I don't understand why those issues simply weren't fixable - and why nobody ever bothered with it, see blow.
Removing stuff doesn't fix anything. One dev, it may be Taco, stated in the forums that there has basically been no work whatsoever done on these maps and nobody ever tried to improve the system or even work with it. I have to dig deep for the posting, though. It might be that they added a bit in the beginning so maybe "since launch" is wrong, I joined in 2011 so replace it with "since I joined". The work argument is a curious one. Yes, working with the system, expanding it would have been work. But that's what the devs do. They work on the game. And I in my laytarg's naiveté think working on the actual beef of the game instead of focussing on lockboxes and expensive guest actors would help it much more, but that's just my opinion.
This is true and I forgot about that and have to correct my statement. They added a daily "do three cluster missions" wrapper and the small dilithium box to the "help a system" mission which however happened after they completely removed the first contact diplomacy missions we had, so it's a slight adjust but also a remove of mission content.
Other than that though I don't see why my statement is "not true" as a whole. The point still stands.
Get the Forums Enhancement Extension!
Anyways, why does Cryptic not build mission maps to be modular? Apparently it's a matter of optimization to have the entire map act as a single object. Loading a collection of small objects would take longer in STO's engine.
My character Tsin'xing
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
STO is so linear..need more side quests and adventure zones.
original join date 2010
Member: Team Trekyards. Visit Trekyards today!