First off, I understand "Big ship = Bad turn modifier". So I don't have a complaint about the handling, I already have a XII RCS and am looking for other items to offset that.
My complaint is the glass hull that this boat has. When the first shield goes, the shields just seem to rip, and the ship explodes in only a few moments. I have played Destroyers (and even the Krenim Science ship) proves to be much more durable. I used the same loadout with the same crew. And did the patrol on Galorndon Core, the one where I am saving the "Juniors". Fighting the hunters three times with each ship, I blew up at least once, usually three times with the Paradox. I survived each one with the Krenim Science ship, although it was close on one of the runs.
Just with the designation of Dreadnought, I would have expected something a little less fragile, especially since the new weapon does very little damage and is more to slow the targets so that you can maneuver with them. As a design and as a promising design, I love the ship, I just think it could benefit from a smidgen more hull and/or shield strength especially as a ship from Lobi which means a lot of master keys to get.
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Tal'Shiar/Reman Resistance/Romulan Nemesis uniform, pls.
https://farm8.staticflickr.com/7403/13262502435_5604548f2c_o.png
Any Hints?
It is similar to the build that I did for the Krenim Sci from the Anniversary, and I re-ran Delta Rising with that.
That is the build which is suggested on DPS-league site, then there is the following too: https://www.sto-league.com/startrekonline-dps-basics/
And: https://www.sto-league.com/dps-boat-part-i-2/
Reading these guides is in my opinion the best thing you can do to improve your damage and also, I think there is no need to repeat the stuff written in there as it can be read by clicking the links)
And we can chalk those builds up to reasons I really dislike their builds. I find it rather in bad taste that they keep making builds with full epic stuff as recommendations when their recommendations are expensive, out of date at best, and bad at worst.
Since it seems my signature may have disappeared, I'll drop these two links in place:
https://www.reddit.com/r/stobuilds/wiki/index
https://www.reddit.com/r/stobuilds
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
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Agreed.
I incorporated some of the advises of the metal DPS-League into my Mirror Dread’s build and, as to be expected, having great results with it. I also found the hull of the ship a bit on the weak side but using energy refrequencer rep trait gave me quite a survivability boost. Perhaps this works too for you OP.
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There are so many ways to build a good performing ship. In my opinion, the guides at stobuilds are better in the long run in helping you understand the ins and outs of good ship building. Unless you want to top a DPS board, don't restrict yourself to the meta.
The Paradox is a very good ship. I've seen builds that range from tanks, drainers, exotic torp ships and hybrid builds do extremely well, and none of them adhere to that guide completely.
Guides are just guides. They are meant to be reference materials. You don't need to follow them to the letter.
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This occurs within the context of: Budget - its tough to make suggestions without an idea of the in-game resources a person has.
The build looks like a bunch of things you like/have put onto a big slow ship, a couple of examples: eject warp plasma must be difficult to use with a dread; the grav well is complemented with area effect tac abilities like torp spread and faw, but why the HY1 and cannon rapid fire? HY1 to tac team will help those big shields do their job better and cannon scatter volley would help demolishing the grav wells victims. Grave well 3 trumps grave well 1, grav well 3 + destabilizing reasonance beam + torp spread + faw + cannon scatter* volley should let you start a fight on top. I can't read the 4th sci ability, so not sure how it fits.
There are obvious upgrades like taking weapons to mk 14, swapping basic sci consoles for fleet ones etc, but you shouldn't do that until there is a basic concept of how you want to fly the ship. For example what sci powers you'd like to emphasize directly changes the secondary deflector choice and informs the deflector and space set choice.... I say sci as the Temp Dread is an overgrown sci ship with an additional weapon slot and a hangar.
Next weekend upgrades have double the normal effectiveness, the suprior tech upgrades will probably be selling for 200K+ each giving 25k tech points worth of upgrade and costing about 1.1k dil to apply. Great if you have a plan but probably best not throw resources at it unless you do.
The sci capt with a plan might find the secondary deflector that fits them at mk 2 very rare; buy 3 omega fragments and craft an omega upgrade; buy a X2 tech point upgrade accelerator. Apply the omega upgrade with accelerator to the secondary deflector over the upgrade weekend in the hope of getting their perfect(ish) epic secondary deflector and then finish taking that to mk14. This will cost 4.5m+ EC just for the first stage to do the accelerated omega upgrade. The sci capt with a plan would check the doffs, starship and rep traits that boost their preferred skills and weapons, figure out how to get the best from each power and have the powers work together.
The upcoming skill system revamp is the ideal time to tailor your capt skills to whatever build type you settle on, thats a capt respec you don't have to buy - 500 zen saved.
* in general cannon and beams should be of the same energy type, or same energy type but different weapon type, unless you are going for a sci-torp build and the energy weapons are mainly there for set bonuses or sub-system targetting.
there is a bug that shows empty shields as full if fully depleted.
the ship has shields, a lot of shields.
use resilient shields and tacteam and you should succeed. if you use covariant instead, youll have shields but will die under shields, cause of the bleedthrough.
as this is a sci heavy ship i suggest slotting nukara defense per aux buff. gives roughly 20% resist all, and should help maxing your effective health.
Do people actually recommend that build to new players? Recommend a Gold Plated Ship when the average STO player can't even scrape together enough EC for some higher end ship or highly coveted console?