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Best Carrier/Carrier pet in game

So I got a few carriers etc, jem'hadar . command battle cruiser etc and I am wondering
out of curiousity which is best for survival. which combo is best for damage?
I hear that jem'hadar with the attack ships is the supreme champ, is it worth 750 million to get the attack ship just to get the combo cause I got the carrier but not the attack ship. is there a way to gear the pets to do different damage or better damage/survivability?

Please be curtious and not flame me for asking.

Thank you
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  • tomgonjinn23tomgonjinn23 Member Posts: 204 Arc User
    Carrier pets are interesting things basically you got two types. Frigates and Fighters. Fighters are small fast do a lot of damage but die if you look at them funny. Frigates are slower pack a decent punch depending on the one and can take a beating.

    Now the all around best combo is without a doubt elite Jemmie attack ships on a JHDC. However if you're like me and don't have 750 mil lying around elite scorpions for pure damage or yellow stones/ delta flyers if you want stuff slowed down.

    Sadly you can't gear the pets. The new Skill system has abilities to buff pets and they recently gave them a buff in the last patch so that'll help but you can't like put weapons on them. Also remember on carriers in this game it's not like WW2 where they are the primary offensive armament. The actual carrier you control will be doing the most damage with your pets supporting you in that endeavor.
  • eldritchxeldritchx Member Posts: 120 Arc User
    My vote is for the Recluse packing Mesh-Weavers.
  • timonicustimonicus Member Posts: 89 Arc User
    The breen sarr theln with plesh breks is ok, nice dps but it does tend to be a bit squishy
  • swamarianswamarian Member Posts: 1,506 Arc User
    The Recluse is good because its mesh weavers spam attack pattern beta.
    The Sarr Theln is nice because the plesh breks have energy dissapators which can easily knock out your target's shields.

    In both cases, the nice thing about the the pets isn't their straight dps, but how they help you/the team.
  • nephitisnephitis Member Posts: 456 Arc User
    So I got a few carriers etc, jem'hadar . command battle cruiser etc and I am wondering
    out of curiousity which is best for survival. which combo is best for damage?
    I hear that jem'hadar with the attack ships is the supreme champ, is it worth 750 million to get the attack ship just to get the combo cause I got the carrier but not the attack ship. is there a way to gear the pets to do different damage or better damage/survivability?

    Please be curtious and not flame me for asking.
    If you ask me the very best all-around carrier that even topples the Jem'hadar with attack ships is the Vonph Dreadnought. Not only is it T6 and looks totally badass, but it has better BOFF seating and comes with a vastly superior starship trait to many traits out there. Furthermore, it also comes with Mir fighters that are on par with the Swarmers to say the least, and it can be outfitted with Baltim Raider frigates that in my opinion easily competes with the Jemhadar Attack Ship frigates.

    The Baltim Raiders come with 3 arrays and when it comes to pets arrays are better than cannons because the AI doesn't know how to line up the ships for shots. The Raiders also come with transphasic torpedos which is what makes the Swarmers so great. It allows pets to punch through shields which is the weakest point of any pet. They may lack Overload (great shield shredder) which the JHAS frigates come with but instead they come with High Yield for better hull damage. The Iconian frigates also come with raider flanking which allows them to do more damage as they circle around their targets. They are extremely nimble and they do ram targets which I believe is why people like the JHAS pets. However, the Baltim Raiders don't need to die or be below 50% hp to initiate their ramming. All of this makes the Raiders are strong contestant to the JHAS frigates. Plus, you see them too beacuse of their fancy engine trails and energy color.

    As for the Mirs, they are most certainly on par with the Swarmers. They do also ram their targets, come with Beam Overload and transphasic torpedos.

    My list of competitive lockbox carriers:

    *Two hangar slots
    1. Vonph Dreadnought Carrier
    2. Xindi-Aquatic Narcine Dreadnought Carrier
    3. Jem'hadar Dreadnought Carrier

    *One hangar slot
    1. Tarantula
    2. Sheshar
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,588 Community Moderator
    I haven't flown many carriers, but...

    I admit I enjoy seeing 12 Advanced Slavers (As I couldn't afford Elite at the time) firing beam arrays and spamming mines is fun. Ran them on my Mirror Vo'Quv, now have them on reserve on my Sarr Theln KDF side.

    Fed side most of my carrier experience came from the Sarr Theln and the Vesta. Ran Yellowstones on the Vesta.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • admiraljaneway1admiraljaneway1 Member Posts: 48 Arc User
    I think this comes down to your playstyle to be honest. Yes, the JHAS frigates are nice but its not worth the cost to get them. I've found the Mobulai from the Narcine Aquatic Dreadnaught carrier are extremely hearty and if you like to tank they are really good to have. With pets you can't expect them to do all the work but the Mobulai and the Baltim Raiders for the Vonph are some of the best frigates you will have in this game. Pets are good for drawing fire while you wreck havoc on the bigger targets. With the new skill revamp coming we finally get something to buff them and its fairly substantial from my testing thus far. It's about time pets get some lovin. You could even say the Baltim raiders are better than the JHAS frigates. Just remember to fly what you want and don't be afraid to experiment I went through several ships before I found the one I really like :)
  • mmps1mmps1 Member Posts: 381 Arc User
    Mesh weavers or krenim frigates are probably the best but are not universal pets.
    "Mr talks down to the peasants."
  • nikeixnikeix Member Posts: 3,972 Arc User
    I have a tarantula and a narcine, both with dilithum store frigates but not fleet store version. The Tarantula feels a little more capable to me (the cone weapon console on the tarantula simply ends some fights), but both of them hot knife through butter the content.
  • neomodiousneomodious Member Posts: 428 Arc User
    I rather like my Kar'Fi with frigates myself. Grav Wells with some HY tricobalts going in can be entertaining.​​
  • norobladnoroblad Member Posts: 2,624 Arc User
    ironically, curtious would be ... rude? (curt?)

    That aside, carriers vary in function. Talking 2 bay only, 1 bay ships are not carriers.
    The 2 bay stuff has engineer, science, and tactical ships so its hard to compare "best".

    The only advice I can give would be ...
    figure out what officer seating/ consoles / weapon layout fits your needs, and try to find something with frigate pets that matches in t6. The t5u ships can be really nice but they are already behind the curve... the recluse is still awesome, but its not what it once was...
  • lianthelialianthelia Member Posts: 7,887 Arc User
    edited February 2016
    To all the people saying the Recluse...I'd say perhaps the Tarantula would take over. May lose some APB stacks (Well all know AI is junk...so less AI to bring you down) but you gain two weapon slots and weapon efficiency plus can slot OSS 1 or 2.


    Can't have a honest conversation because of a white knight with power
  • spearhawk2013spearhawk2013 Member Posts: 217 Arc User
    nephitis wrote: »
    So I got a few carriers etc, jem'hadar . command battle cruiser etc and I am wondering
    out of curiousity which is best for survival. which combo is best for damage?
    I hear that jem'hadar with the attack ships is the supreme champ, is it worth 750 million to get the attack ship just to get the combo cause I got the carrier but not the attack ship. is there a way to gear the pets to do different damage or better damage/survivability?

    Please be curtious and not flame me for asking.
    If you ask me the very best all-around carrier that even topples the Jem'hadar with attack ships is the Vonph Dreadnought. Not only is it T6 and looks totally badass, but it has better BOFF seating and comes with a vastly superior starship trait to many traits out there. Furthermore, it also comes with Mir fighters that are on par with the Swarmers to say the least, and it can be outfitted with Baltim Raider frigates that in my opinion easily competes with the Jemhadar Attack Ship frigates.

    The Baltim Raiders come with 3 arrays and when it comes to pets arrays are better than cannons because the AI doesn't know how to line up the ships for shots. The Raiders also come with transphasic torpedos which is what makes the Swarmers so great. It allows pets to punch through shields which is the weakest point of any pet. They may lack Overload (great shield shredder) which the JHAS frigates come with but instead they come with High Yield for better hull damage. The Iconian frigates also come with raider flanking which allows them to do more damage as they circle around their targets. They are extremely nimble and they do ram targets which I believe is why people like the JHAS pets. However, the Baltim Raiders don't need to die or be below 50% hp to initiate their ramming. All of this makes the Raiders are strong contestant to the JHAS frigates. Plus, you see them too beacuse of their fancy engine trails and energy color.

    As for the Mirs, they are most certainly on par with the Swarmers. They do also ram their targets, come with Beam Overload and transphasic torpedos.

    My list of competitive lockbox carriers:

    *Two hangar slots
    1. Vonph Dreadnought Carrier
    2. Xindi-Aquatic Narcine Dreadnought Carrier
    3. Jem'hadar Dreadnought Carrier

    *One hangar slot
    1. Tarantula
    2. Sheshar

    How to attain that carrier? Vonph Dreadnought? Lock box lucky?
  • davefenestratordavefenestrator Member Posts: 10,661 Arc User
    One nice thing about the Xindi monkey fighters is they have Scratch The Paint so warp cores don't take them out:

    http://sto.gamepedia.com/Hangar_-_Xindi-Primate_Nusuti_Heavy_Fighters
  • bejaymacbejaymac Member Posts: 448 Arc User
    What's best just now might not be the best after the skill revamp hits holodeck.
    I'm on Tribble messing with my Sci captains build, she flies the Sarr Theln with Adv. Plesh Breks, just for a laugh I went into Argala normal, launched them, set them to attack mode and sat back and left them to do all the work, they ripped the Hirogen apart. They might have cannons but they didn't show any signs of having trouble keeping their firing arc on target, quite the opposite as they regularly fired off their tachyon beams, all I did was follow them around to stay in range and pop off the odd hull/shield heal for them.​​
  • thibashthibash Member Posts: 506 Arc User
    To me, the heavy escort carrier is the best carrier in game. Yes, I know it only gets 1 hangar but it can also use the pilot skill to summon more fighters so that evens it out. And apart from that, it's a very flexible and durable escort with plenty of engineering slots.
  • tfcivtfciv Member Posts: 65 Arc User
    bejaymac wrote: »
    What's best just now might not be the best after the skill revamp hits holodeck.
    I'm on Tribble messing with my Sci captains build, she flies the Sarr Theln with Adv. Plesh Breks, just for a laugh I went into Argala normal, launched them, set them to attack mode and sat back and left them to do all the work, they ripped the Hirogen apart. They might have cannons but they didn't show any signs of having trouble keeping their firing arc on target, quite the opposite as they regularly fired off their tachyon beams, all I did was follow them around to stay in range and pop off the odd hull/shield heal for them.​​

    The Plesh Brek raider pets are quite good against any enemy that has shields and/or power levels. You can also use the Sarr Theln carrier console right after they finish their tach beam, torpedo high yield, and rapid fires so they can use all of that again, and be really tanky for those 15 seconds as well (they can survive the blast from CCA with that console.)

    I wouldn't mind seeing a game with all Sarr Theln carriers and Plesh Brek hangers just for fun.
  • omega6theta1omega6theta1 Member Posts: 130 Arc User
    Im partial to the Vonph for the reason given above, I also love the jem Dread and yea i did buy the JHAS for the pets... I personally think (for my style of play) the Jem dread edges the Vonph by a bit, Just a bit though.
  • norobladnoroblad Member Posts: 2,624 Arc User
    lianthelia wrote: »
    To all the people saying the Recluse...I'd say perhaps the Tarantula would take over. May lose some APB stacks (Well all know AI is junk...so less AI to bring you down) but you gain two weapon slots and weapon efficiency plus can slot OSS 1 or 2.


    Well that is my point. There are diff flavors of carrier. Recluse has that uni cmdr, tarantula has a eng cmdr, you can't compare that. The recluse has 4 sci consoles. Its a 3/3 layout because its meant to be a sci ship, of an antique design (game has changed some) that was often played tactically (because it can slot that cmdr tac). I would argue the upgraded recluse is the breen freebie (full of sci and has an OSS). I sold the tarantula and funded my paradox with it ... I have no use for eng cmdrs (playstlye thing, not offense to ppl that like these).

    Recluse still has one of the best pets ever. The ship is just not quite up to par anymore though.

    The bottom line is there are not many t6 carriers:
    breen (call it science), has frigates
    herald, (call it tac), with frigates (uber pricy)
    Jupiter, (call it science, inferior to breen in most regards).

    Or you can drop down to the t5s. Of the t5s, there are some gems, but they are behind the curve.

    More are bound to come out this year. Just a matter of time.
  • lordgyorlordgyor Member Posts: 2,820 Arc User
    For damage Elite Orion Slavers for Control Elite Orion Interceptors.

    Whatever the Slavers steal is gravy, the weapons on the Slavers are reliable, they go well with my Qin Fleet Deck Raptors trait which allows me to give them BO, and I like the fluff. At Elite they have Disruptor Beams, Photon Torpedoes, and Quantum Mines. They can also steal loot like EC, Contraband, Prisoner Doffs, and commodities. They also steal crew, which is a seperate mechanic, and I'm wondering how removing the functional part of the crew mechanic will effect Orion Slavers, will it reduce hull regeneration?

    The Orion Interceptors have more Hull Points because the Slavers Hull Points got nerfed for no reason, but they still manage to have simular levels of servivablity (but I have both Scamble Fighters and Reactive Nanite Repairs traits so I have no problem keeping them repaired and they're easily replaced when I lose one).

    Orion Interceptors also have tractor beam 1, the ability to drain engine power and weapons power, chroniton torpedoes to further slow and oppentent and Disruptor Pulse cannon.

    And they have hyper impulse, so basically their impulse engines are the opposite of the Callistos :P, just teasing, but they are they fastest hangar small craft in the game.

    So Orion Intercepters, are well really good at Incepting the enemy and then locking it down.

    Orion Slavers are more mini pirate ships that steal off and kidnap enemy crew, which doesn't do much in practice but IC would have to scare the TRIBBLE out of enemy pilots, because no matter if your the more skilled pilot, they can beam you out while your shields are up, and then your ship is left fighting on auto pilot.

    Does anyone know what the replacement mechanic is for the Slavers crew draining mechanic?
  • orionsruleorionsrule Member Posts: 22 Arc User
    lordgyor wrote: »
    For damage Elite Orion Slavers for Control Elite Orion Interceptors.

    Does anyone know what the replacement mechanic is for the Slavers crew draining mechanic?

    Right now, my tests show they are not stealing anything. I've posted in Tribble bug forum and I am hoping that the problem is because of crew removal from ships. Whatever the problem is, I hope they fix it befor this goes to Holodeck.
  • storulesstorules Member Posts: 3,284 Arc User
    eldritchx wrote: »
    My vote is for the Recluse packing Mesh-Weavers.

    I like them too... the visuals are good too and even better with a web on your foes bear-2.gif

    At least they seem to be working and not just sitting idle like other pets.​​
    tumblr_ncbngkt24X1ry46hlo1_400.gif
  • hanover2hanover2 Member Posts: 1,053 Arc User
    No love for the Jupiter. :(
  • letsfadeawayletsfadeaway Member Posts: 110 Arc User
    edited February 2016
    Nope, no love for the Jupiter. It's simply not worth the 3k Zen (but then that goes for some other ships as well).
    It does not bring anything unique or interesting to the table and it gets even worse when you compare it to the alternatives that are in the game even those old T5 ships have some interesting alternatives.

    And as someone mentioned "Scratch the Paint": This should be standard on all pets due to the shortcomings of the AI in this game.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    hanover2 wrote: »
    No love for the Jupiter. :(

    If Feds didn't know how to play a SCI Carrier on Atrox, what made people believe they'd do any better on the Jupiter?
    XzRTofz.gif
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  • lopequillopequil Member Posts: 1,226 Arc User
    I quite like the new timeship shuttles, but generally I would avoid anything with cannons as the AI doesn't appear to be smart enough to keep targets in the forward arc. I occasionally used birds of prey on my voquv carrier but I don't think I've ever seen them fire anything but turrets.
    Q9BWcdD.png
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited February 2016
    lopequil wrote: »
    I quite like the new timeship shuttles, but generally I would avoid anything with cannons as the AI doesn't appear to be smart enough to keep targets in the forward arc. I occasionally used birds of prey on my voquv carrier but I don't think I've ever seen them fire anything but turrets.

    Have you ever tried using those BOP hangar units in PVP? LOL! I have... Talk about A-W-F-U-L! :D

    Edit: I'm drifting OT a bit, but on thinking back on my time when I did PVP, Frigates in general were garbage. The better hangar units in PVP were due to their utility, because in terms of firepower, all hangar units were next to worthless in doing damage against players. This was why stuff like Elite Orion Interceptors, Yellowstones were far more useful and dangerous.
    XzRTofz.gif
  • tfcivtfciv Member Posts: 65 Arc User
    Have you ever tried using those BOP hangar units in PVP? LOL! I have... Talk about A-W-F-U-L! :D

    Edit: I'm drifting OT a bit, but on thinking back on my time when I did PVP, Frigates in general were garbage. The better hangar units in PVP were due to their utility, because in terms of firepower, all hangar units were next to worthless in doing damage against players. This was why stuff like Elite Orion Interceptors, Yellowstones were far more useful and dangerous.

    Have you ever tried Elite Plesh Brek breen raiders in PvP? They completely nuke the player's shields instantly with that tach beam, and they spam that beam all the time...
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