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star trek online on Xbox one

Iv just started playing neverwinter on my xbox one and i love it. And I have played star trek online for my pc. But I'd love to see this game take a step in to the console. Should be easy port for you guys at cryptic and perfect world. And really ya guys can't lose. More possible income! And also make it possible for people to transfer there stuff to the console.
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  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited February 2016
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • berginsbergins Member Posts: 3,453 Arc User
    GG, mirrorchaos.

    Tell them if they want to discuss this idea, they should search for past discussions, but tell them they can't use those past discussions. I agree, the subject comes up a lot, enough that it should probably get added to the FCT, but until that happens, people are free to ask questions without the mini-mods berating them.

    OP, yeah, this has come up a lot. I think, from the past discussions I've read, most agree that the complexity of the controls (the power tray alone) would be more than could be translated into an Xbox controller. Porting the actual game, yeah, probably* easier than starting from scratch, since both STO and NW share engines, but powers and such, I'm told, are much simpler in NW.

    *Calling anything easy to do when you've not worked on a system as complex as an MMO is a silly thing to do.
    "Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,561 Community Moderator
    Short version: Not going to happen.
    Long version: The controls were not set up with console porting in mind, unlike Neverwinter. The controls in STO are too complex to trim down to pretty much 8 buttons and two control sticks.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
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  • earwigvr6earwigvr6 Member Posts: 293 Arc User
    rattler2 wrote: »
    Short version: Not going to happen.
    Long version: The controls were not set up with console porting in mind, unlike Neverwinter. The controls in STO are too complex to trim down to pretty much 8 buttons and two control sticks.

    This is not true.

    All that is really needed is the 2 sticks and a single button. Left stick controls the ships direction. Right stick controls the camera and the single button can act as space and activate BFAW.

    What more is needed in this extremely simple game ? :open_mouth:
  • berginsbergins Member Posts: 3,453 Arc User
    I can't tell if that was sarcasm or not.

    I can hope.
    "Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
  • samt1996samt1996 Member Posts: 2,856 Arc User
    They attempted it once the game is full of ancient xbox code but it never went live and was pulled. It just wouldn't work on a Console.
  • equinox976equinox976 Member Posts: 2,305 Arc User
    do not necro them.

    I don't understand what you are trying to tell this person. You are very assertively (borderline aggressively) telling them to do a search on the topic before creating a new thread on the issue, and then in the same breath ordering them not to use the aforementioned thread.

    Are you therefore ordering them not to discuss the topic at all, because its already been discussed in the past? If so that is well beyond your remit as poster, you are not a moderator and perhaps should refrain from giving such direct (and confusing) 'orders'.
  • thegrandnagus1thegrandnagus1 Member Posts: 5,166 Arc User
    equinox976 wrote: »
    do not necro them.

    I don't understand what you are trying to tell this person. You are very assertively (borderline aggressively) telling them to do a search on the topic before creating a new thread on the issue, and then in the same breath ordering them not to use the aforementioned thread.


    Yeah, it was a pretty useless suggestion. The fact is, if there is no recent thread on the topic, the OP has every right to post a new one if he wants to discuss it. And those who *aren't* interested in this topic have the freedom *not* to click on it.

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  • groomofweirdgroomofweird Member Posts: 1,045 Arc User
    edited February 2016
    Cant you have a keyboard and mouse on these newfangled consoles?
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  • asuran14asuran14 Member Posts: 2,335 Arc User
    edited February 2016
    Cant you have a keyboard and mouse on these newfangled consoles?

    If i remember yes, but normally you make or port a game based around the standard interface the playerbase would have. IF they ported it with a need for a mouse an keyboard as mandatory not sure how well that would sell, and so how worthwhile porting it over would be at that point.

    Though thinking about it if they included a mech-warrior type controller (the old huge massive one that you had to have an thru it managed the complext controls of the game thru) I would buy me. I mean that thing was massive you peddles, joysticks, a two or three foot wide control base that had switches an buttons on it. It was confusing but gave you all you needed to control your mech in game.
  • truewarpertruewarper Member Posts: 930 Arc User
    Been spoken before, never coming to past...
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    asuran14 wrote: »
    Cant you have a keyboard and mouse on these newfangled consoles?
    If i remember yes, but normally you make or port a game based around the standard interface the playerbase would have. IF they ported it with a need for a mouse an keyboard as mandatory not sure how well that would sell, and so how worthwhile porting it over would be at that point.

    Though thinking about it if they included a mech-warrior type controller (the old huge massive one that you had to have an thru it managed the complext controls of the game thru) I would buy me. I mean that thing was massive you peddles, joysticks, a two or three foot wide control base that had switches an buttons on it. It was confusing but gave you all you needed to control your mech in game.
    Fun fact: I used to have a joystick configured to work for STO. :P I managed to setup the throttle, turning, and basic weapons fire on the joystick. But the power tray I had to use the mouse for.
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  • daveynydaveyny Member Posts: 8,227 Arc User
    The main problem has always been that Microsoft wants a piece of the action.

    Cryptic was originally planning to have a Xbox console version and was working with Microsoft, but then MS decided that they wanted to charge an extra fee for their players to play the game through the Xbox Site.
    Cryptic felt (rightly so) that making folks pay to acquire the game and then pay an extra fee on top of the monthly game fee was too much and would turn folks off from trying the game.

    So they backed out of the deal with Microsoft and have never looked back.
    B)
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  • asuran14asuran14 Member Posts: 2,335 Arc User
    asuran14 wrote: »
    Cant you have a keyboard and mouse on these newfangled consoles?
    If i remember yes, but normally you make or port a game based around the standard interface the playerbase would have. IF they ported it with a need for a mouse an keyboard as mandatory not sure how well that would sell, and so how worthwhile porting it over would be at that point.

    Though thinking about it if they included a mech-warrior type controller (the old huge massive one that you had to have an thru it managed the complext controls of the game thru) I would buy me. I mean that thing was massive you peddles, joysticks, a two or three foot wide control base that had switches an buttons on it. It was confusing but gave you all you needed to control your mech in game.
    Fun fact: I used to have a joystick configured to work for STO. :P I managed to setup the throttle, turning, and basic weapons fire on the joystick. But the power tray I had to use the mouse for.

    Funny fact now I kind want to talk to a old friend that got into alot of wiring, and programing work, which was working on re-working the mech-assualt/warrior mega controller to work with several mech-based sims he found. I actually think that wouold be really fun if he could re-work that controller to work with it. maybe have some dials that shifting up or down would adjust the power levels, afew buttons tied to firing specific weapon or weapon areas (like aft or port). You work it that one joy-stick to shift the ship up an down, while the other for turning left an right, while the pedals or the throttle stick on the left side could be for throttling up or down the engines. Then you could have some minor excess buttons for other left over items to be distributed to. God the more I think and talk about it such a controller an using it in space combat would be quite fun actually to use once you get the hang of it.

    The controller I was talking about below, minus the foot pedals an I think one other thing. I remember even when it released it was expensive as hell.

    steelbattcontrollein1r.jpg
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    my point in all of this is that it has been discussed before and none of it went anywhere but it keeps coming up. regardless how aggressive i made the point the same facts are there for themselves if you look around for them.

    i mean the point is futher reinforced when others basically pointed out what i was getting at. fct, discussed before and rejected..

    as for how aggresssive i was, your emotional state isnt my concern.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • ssbn655ssbn655 Member Posts: 1,894 Arc User
    edited February 2016
    Iv just started playing neverwinter on my xbox one and i love it. And I have played star trek online for my pc. But I'd love to see this game take a step in to the console. Should be easy port for you guys at cryptic and perfect world. And really ya guys can't lose. More possible income! And also make it possible for people to transfer there stuff to the console.

    Dear god NO enough with the multiple platform support. Besides why add in a platform that is so limited in options for control setup? Yeah NW works fine on XBox as the powers are very limited in choice. Look at your power tray in STO you have at least 4 rows or columns to tray all your power and boff options. Just your main weapon chioces nearly fill a row. You program a key and boom instant power if you tried that with a console setup it'd be fumble scroll scroll oh wait I blew up before you could select one. Then there's the throttle, shield power, weapon, and power allocation. Yeah good luck with a console.
  • cidjackcidjack Member Posts: 2,017 Arc User
    Ugh this topic again
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  • theanothernametheanothername Member Posts: 1,511 Arc User
    Heresy incoming:

    Could they integrate mouse/keyboard drivers into it and hang a bit "get a USB mouse/keyboard combo to play this game" sign in red flashy letters on it?

    I could think of a lot of already exclusive made for console games that would benefit from such treatment.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    asuran14 wrote: »
    asuran14 wrote: »
    Cant you have a keyboard and mouse on these newfangled consoles?
    If i remember yes, but normally you make or port a game based around the standard interface the playerbase would have. IF they ported it with a need for a mouse an keyboard as mandatory not sure how well that would sell, and so how worthwhile porting it over would be at that point.

    Though thinking about it if they included a mech-warrior type controller (the old huge massive one that you had to have an thru it managed the complext controls of the game thru) I would buy me. I mean that thing was massive you peddles, joysticks, a two or three foot wide control base that had switches an buttons on it. It was confusing but gave you all you needed to control your mech in game.
    Fun fact: I used to have a joystick configured to work for STO. :P I managed to setup the throttle, turning, and basic weapons fire on the joystick. But the power tray I had to use the mouse for.

    Funny fact now I kind want to talk to a old friend that got into alot of wiring, and programing work, which was working on re-working the mech-assualt/warrior mega controller to work with several mech-based sims he found. I actually think that wouold be really fun if he could re-work that controller to work with it. maybe have some dials that shifting up or down would adjust the power levels, afew buttons tied to firing specific weapon or weapon areas (like aft or port). You work it that one joy-stick to shift the ship up an down, while the other for turning left an right, while the pedals or the throttle stick on the left side could be for throttling up or down the engines. Then you could have some minor excess buttons for other left over items to be distributed to. God the more I think and talk about it such a controller an using it in space combat would be quite fun actually to use once you get the hang of it.

    The controller I was talking about below, minus the foot pedals an I think one other thing. I remember even when it released it was expensive as hell.

    steelbattcontrollein1r.jpg
    O_o' The one I was using as a Logitech joystick with several extra buttons that weren't mapped. I probably could have come up with some way to do tray binds or something with those buttons, but I didn't really feel the need.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • thegrandnagus1thegrandnagus1 Member Posts: 5,166 Arc User
    discussed before and rejected..

    Where has this idea ever officially been "rejected"?

    cidjack wrote: »
    Ugh this topic again

    If you don't like this topic, why did you click on it?

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  • lapisexillislapisexillis Member Posts: 97 Arc User
    Iv just started playing neverwinter on my xbox one and i love it. And I have played star trek online for my pc. But I'd love to see this game take a step in to the console. Should be easy port for you guys at cryptic and perfect world. And really ya guys can't lose. More possible income! And also make it possible for people to transfer there stuff to the console.

    How about no.
  • sylveriareldensylveriarelden Member Posts: 531 Arc User
    As long as they leave the PC interface alone and don't muck it up in order to port to console, I'm all in favor of it.

    If they muck up the PC interface in order to accommodate the consoles- I'm going to be PISSED.
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  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    While I agree with those that said it would never happen, I'll say that I wish it would.

    Bringing the game to console would open it to an influx of players and would serve to extend the overall life of the game.

    It would be very difficult to play the game effectively using just a controller, so there are obvious complications, but if it could be done, then it should be.
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  • nateham101#2745 nateham101 Member Posts: 420 Arc User
    edited February 2016
    Iv just started playing neverwinter on my xbox one and i love it. And I have played star trek online for my pc. But I'd love to see this game take a step in to the console. Should be easy port for you guys at cryptic and perfect world. And really ya guys can't lose. More possible income! And also make it possible for people to transfer there stuff to the console.

    No...just no. Console fanatics should stick with Halo or something.

    Besides, Cryptic can not even get the game to work correctly on the PC...
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  • commanderkassycommanderkassy Member Posts: 1,005 Arc User
    rattler2 wrote: »
    Short version: Not going to happen.
    Long version: The controls were not set up with console porting in mind, unlike Neverwinter. The controls in STO are too complex to trim down to pretty much 8 buttons and two control sticks.

    Doesn't prevent me from trying. I'm narrowing it down slowly but surely. Not sure if I will ever manage but I'm trying lol.

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  • tc10btc10b Member Posts: 1,549 Arc User
    discussed before and rejected..

    Where has this idea ever officially been "rejected"?

    Back on the old forums there were several discussions about porting this to the now somewhat defunct Xbox 360.

    Articles have also been written about it from cursory googling:
    http://www.videogamer.com/pc/star_trek_online/news/star_trek_online_on_console_scrapped.html
    Speaking to VideoGamer.com, executive producer Craig Zinkievich said the console version of STO had met the same fate as the console version of Champions Online.

    "It's pretty much in the same boat as the Champions console version right now," he said.

    "It's something we can readily do in terms of technology. We've had it up and running on certain consoles, and had plans and designs in order to take advantage of those platforms. But as it stands right now it's a little difficult to make that final leap on the business side of things. So, currently, just like Champions, the console version of Star Trek Online is on the back burner."

    The news is sure to disappoint console-owning Star Trek fans who have been anxiously awaiting news of STO's arrival on, potentially, the Xbox 360 and PS3.

    If they didn't want to put it on console 5 years ago, I don't know why they would start now, but never say never I guess.
  • jerlikinsjerlikins Member Posts: 22 Arc User
    Simply put, no. Why dumb it down like that?
  • thegrandnagus1thegrandnagus1 Member Posts: 5,166 Arc User
    tc10b wrote: »
    discussed before and rejected..

    Where has this idea ever officially been "rejected"?

    Back on the old forums there were several discussions about porting this to the now somewhat defunct Xbox 360.

    Articles have also been written about it from cursory googling:
    http://www.videogamer.com/pc/star_trek_online/news/star_trek_online_on_console_scrapped.html

    Allow me to clarify: as someone who has followed this game since beta, I know it was originally planned for Xbox as well, and that never happened. That is not what I was asking about. The people who ask this question now are asking if this game may ever get a release on console, in the future. So my question was, where has that idea ever officially been rejected?

    Also worth noting is, a few years ago, Perfect World created a new division of their company focused on console development *and* porting some of their existing games to console...
    The company is planning to bring its current and future games to consoles so that players will be able to experience the best of free-to-play online games on consoles.

    Perfect World is responsible for wildly popular games such as Neverwinter, Torchlight II, Blacklight: Retribution, and the superhero MMO, Champions Online.

    "Perfect World Entertainment has long been the leader in free-to-play PC titles,” said Perfect World Entertainment CEO, Alan Chen. “Bringing our titles to consoles is a natural progression for us, and we can’t wait to set a new standard for console MMORPGs and other genres.”

    http://www.denofgeek.us/games/perfect-world/231749/perfect-world-entertainment-announces-new-console-division

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  • daveynydaveyny Member Posts: 8,227 Arc User
    It's just sad that STO isn't on that list of "wildly popular games"...
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  • mrsmitty81mrsmitty81 Member Posts: 102 Arc User
    I am glad they haven't ported it to consoles. They ruined a lot of games by simplifying them for consoles. Leave sto the way it is.
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