What, and we're all gonna buy that and use it to take up a slot because 1 person decides that something is reasonable? Come on dude, we ain't about to spend more money and take up a valuable, and limited, slot just to counter 1 thing.
What, and we're all gonna buy that and use it to take up a slot because 1 person decides that something is reasonable? Come on dude, we ain't about to spend more money and take up a valuable, and limited, slot just to counter 1 thing.
Let's assume you're answering me. First I thought that this doff is a default one for any pvp build since there are a lot more debuffs to counter. Second IIRC Science Team clears this too which was pretty common in late pre-DR builds. Third we have only few effective debuffs. Shouldn't there be more?
And please consider banning a Subspace Jump console as it makes nukekills much easier.
Look, it's not like we all use the same BOFF abil and all use a doff for it. Also, though yes, sci team can clear it, if you are shooting at the sime, that sci team is going to go to an enemy player. It's kind of inconsistant. Also subspace jump is pre-DR I believe.
Subspace jump honestly doesnt need to be banned, a good healer or player at all can clear the nuke at any time, regarding the scramble biologist, THIS is bs, you need an eptx clear or a sciteam to get it cleared, this applies to your entire team if bad luck happens, two ships flying with this can perma spam this. So just no to that doff. Btw, currently the console is kinda useless in arena pvp. I tried it and every time I got stuck in the top wall of the map as lots of matches get quite high after some time.
Okay, I can agree with the biologist: there is no passive resistance to scrambled cooldowns and it's AOE.
But jumpnukes break too much in this game: as a sci you can play a big fat healer and nuke on demand, you can be stuck in warp plasma, slowed by GW or TB but you still can nuke immediately. In essence maneuvering, control and prepositioning don't matter. Let's not simplify the gameplay to instantaneous nukekills.
Okay, I can agree with the biologist: there is no passive resistance to scrambled cooldowns and it's AOE.
But jumpnukes break too much in this game: as a sci you can play a big fat healer and nuke on demand, you can be stuck in warp plasma, slowed by GW or TB but you still can nuke immediately. In essence maneuvering, control and prepositioning don't matter. Let's not simplify the gameplay to instantaneous nukekills.
in every nobs turny the jump consol was allowed to use and even the escorts use it and it was preDr a musst for sci in a hard premade match.
Iam very exp with pre dr premade matches i just can tell you that this console isnt gamebreaking i have played against enough good premade teams and in matches like this you need this console 100%.
If the enmy team is fast enough with thier escorts it will very hard to nuke them with my rule setup because of this the jump console is allowed if you have more questions about this console you can join me on ts or pm me ingame
So, is this going to actually happen? I want a confirmation because in 3 days teams will be formed. Anyway, add a probably participation of @joker1374 as tac / sci exp
So, is this going to actually happen? I want a confirmation because in 3 days teams will be formed.
Anyway, add a probably participation of @joker1374 as tac / sci exp
The Teams are done thank you all for joning now you have two weeks time to train with your team.
PlS join Tomorrow all this Team Speak: ts3.58te.de:10053 pw Dreadnought at 8pm
there i can give you more informations about the teams, the day of the nobs5 and how everything will be run on the day aswell we will have a few of the streamers on the ts tomorrow.
Wow awesome guys after all cryptic has done to destroy pvp and still 8 premades. I wish cryptic would see this as a sign of how great of a pvp experience they created. Its something a company should be proud of not something to just throw in the garbage. Nice job guys keep it going i know many pvpers ready to return if things ever change.
We might have a problem, because one of our team, warplimit, is unreachabe as far as we know, i talk to him on your TS then he's gone lol So we don't know if he will be available for the tournament. That said, we need disperately at least one other guy, and to be sure another reserve because engager isn't 100% sure, so in fact we need 2, because now we are only me, joker and thunderstar 100%. Let me know if you can bring 2 more for us Sherlock! Please
We might have a problem, because one of our team, warplimit, is unreachabe as far as we know, i talk to him on your TS then he's gone lol So we don't know if he will be available for the tournament. That said, we need disperately at least one other guy, and to be sure another reserve because engager isn't 100% sure, so in fact we need 2, because now we are only me, joker and thunderstar 100%. Let me know if you can bring 2 more for us Sherlock! Please
Comments
KDF/Tac - Medium experience, but haven't played in a long time..
2) Why are scramble doffs banned? They can be easily cleared with the eptX doff.
Let's assume you're answering me. First I thought that this doff is a default one for any pvp build since there are a lot more debuffs to counter. Second IIRC Science Team clears this too which was pretty common in late pre-DR builds. Third we have only few effective debuffs. Shouldn't there be more?
And please consider banning a Subspace Jump console as it makes nukekills much easier.
So what? This console allows any slow ship to nuke any fast ship at any time which is IMHO pretty much BS.
Btw, currently the console is kinda useless in arena pvp. I tried it and every time I got stuck in the top wall of the map as lots of matches get quite high after some time.
But jumpnukes break too much in this game: as a sci you can play a big fat healer and nuke on demand, you can be stuck in warp plasma, slowed by GW or TB but you still can nuke immediately. In essence maneuvering, control and prepositioning don't matter. Let's not simplify the gameplay to instantaneous nukekills.
tac, eng, sci
mediocre experienced, can't call
Anyway, add a probably participation of @joker1374 as tac / sci exp
yes
OR
Eliana@afree100 - KDF Science - Fleet T5U Varanus
PlS join Tomorrow all this Team Speak: ts3.58te.de:10053 pw Dreadnought at 8pm
there i can give you more informations about the teams, the day of the nobs5 and how everything will be run on the day aswell we will have a few of the streamers on the ts tomorrow.
Rouge Sto Wiki Editor.