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T6 Flagships Stats

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  • toivatoiva Member Posts: 3,276 Arc User
    edited February 2016
    whisperor wrote: »
    On a side note, I could not help notice something from the Flagship's dev blog written a couple of days ago as of this posting, or any related blog whatsoever:
    NOTE: The stats and features of the above ships are all subject to change.
    200.gif
    Pardon me, but when has the stats on a brand new starship have ever changed since it's introduction thro

    That's in all ship stat blogs. Because there may: A) be mistakes in the blog (some were never fixed); B ) changes made to the ships later on (not sure if any ship was actually nerfed in its base stats after release, but things like hangar bays do get added from time to time, and the Hestia got a universal Ens. from a previously Tac one, for instance).
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • jexsamxjexsamx Member Posts: 2,802 Arc User
    Well. If I do play this game again, you've very well sold me on a Martok. She's basically a Super Negh'var and everything about that idea is awesome.

    Otherwise? Maybe I'll pick up the Endeavor, assuming I can put the classic Odyssey skin on it. Change the Flambard to a 4/3/4 layout instead of 3/3/5 Tac/Eng/Sci consoles and you might sell me on that one, too.
  • bltrrnbltrrn Member Posts: 1,322 Arc User
    trejgon wrote: »
    Am I the only one here who noticed flagship technologies set using krenim science ship console as a set part?

    REALLY?!
    AGAIN?

    Cryptic haven't yet resolved issue of people that missed 5th anniversary ship not being able to have a full set of command battlecruiser consoles and now you are doing exacly same thing with next anniversary ship and following zenpacks?

    this is one of the most Illogical things I've noticed in game development - wasn't community whining about samsar console loud enought or what?

    This.

    This is my only complaint.
    R E M A I N

    Tal'Shiar/Reman Resistance/Romulan Nemesis uniform, pls.

    https://farm8.staticflickr.com/7403/13262502435_5604548f2c_o.png
  • bluesunshot#7246 bluesunshot Member Posts: 39 Arc User
    It might be me but "variants are heavily based upon the original design of the Odyssey Cruisers" its kind of not true for me.

    The Sojourner class look more to be from the Ambassador class.
    The Yorktown class look more to be from the Soveriegn class.
    The Endeavour class look more from a design i saw in the Michael O'Kuda Enterprise D manual.

    It would have been fun to really see new design type is instead of trying to mixed idea from older ship.

    But it is just me, oh and almost forgot, i think playing Klingon or Romulan is better since they seem to get the better console design for there ship.
  • [Deleted User][Deleted User] Posts: 0 Arc User
    jexsamx wrote: »
    Well. If I do play this game again, you've very well sold me on a Martok. She's basically a Super Negh'var and everything about that idea is awesome.

    Otherwise? Maybe I'll pick up the Endeavor, assuming I can put the classic Odyssey skin on it. Change the Flambard to a 4/3/4 layout instead of 3/3/5 Tac/Eng/Sci consoles and you might sell me on that one, too.

    Yes, the T5 Odyssey skin can be used. :)
    coldjaguar wrote: »
    It might be me but "variants are heavily based upon the original design of the Odyssey Cruisers" its kind of not true for me.

    The Sojourner class look more to be from the Ambassador class.
    The Yorktown class look more to be from the Soveriegn class.
    The Endeavour class look more from a design i saw in the Michael O'Kuda Enterprise D manual.

    It would have been fun to really see new design type is instead of trying to mixed idea from older ship.

    But it is just me, oh and almost forgot, i think playing Klingon or Romulan is better since they seem to get the better console design for there ship.

    Actually, the Yorktown is virtually the Odyssey with a few tweaks here and there. Looking at it in the ship tailor, they pretty much look almost the same.
  • chipg7chipg7 Member Posts: 1,577 Arc User
    So... the ship designers have their Romulan cred. HOLY SWEET [insert colourful expletive of your choice here] MERCY those are INCREDIBLE! That is basically the perfect combination of Romulan and Reman design! You did the Scimitar lineage right, in my opinion. The new designs are beautiful!

    Buying one buying one buying one!

    Also, thanks to the devs for being on top of this thread with a ton of answers. That's always appreciated :smile:
  • daciaeternadaciaeterna Member Posts: 219 Arc User
    All nice and good, i was waiting for this new ships. But after lots of nerfs and bugs i will wait a few weeks before buying. I was burned once too many times.
  • todesschwadron1todesschwadron1 Member Posts: 3 Arc User
    Can the T6 Odyssey use the Advanced Quantum Slipstream Drive?
  • dalolorndalolorn Member Posts: 3,655 Arc User
    Yes. /10starships

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
  • wilvwilv Member Posts: 390 Arc User
    Bought the 9 pack, was thrilled with the Romulan and Fed ships. However the KDF ships were disappointing. While the new models are awesome, you can't mix and match the new parts with the old parts well at all and they don't have access to the new T6 material that all the new KDF ships have (Type4).
  • toivatoiva Member Posts: 3,276 Arc User
    coldjaguar wrote: »
    It might be me but "variants are heavily based upon the original design of the Odyssey Cruisers" its kind of not true for me.

    The Sojourner class look more to be from the Ambassador class.
    The Yorktown class look more to be from the Soveriegn class.
    The Endeavour class look more from a design i saw in the Michael O'Kuda Enterprise D manual.

    It would have been fun to really see new design type is instead of trying to mixed idea from older ship.

    But it is just me, oh and almost forgot, i think playing Klingon or Romulan is better since they seem to get the better console design for there ship.

    All three are very much still the Odyssey (and they mix and match with the Odyssey parts well - unlike the KDF versions, you basically cannot use BortasQu' hull or 'head' with the new parts because they don't fit at the neck at all).
    The Yorktown is a facelift of the Odyssey same as any facelifted car only has different bumpers and light graphics.
    The Sojourner is an Odyssey with a Galaxy/Ambassador twist and becomes the voluminous transporter ship.
    The Endeavour is an Odyssey without elegant rounded lines. Instead it gets hard edges a la Avenger (that I personally hate).
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • raj011raj011 Member Posts: 987 Arc User
    edited February 2016
    Why not add the Chroniton-Integrated Quantum Slipstream Drive or an equivalent to the Chroniton-Integrated Quantum Slipstream Drive to the T6 Flagships? Instead of the same A.Q.S.D that is on the Odyssey Class.
  • alcyoneserenealcyoneserene Member Posts: 2,412 Arc User
    Found an answer to my question about Flagship T5 Skin availability on T6, at this >>link<<.
    Y945Yzx.jpg
    Devs: Provide the option to Turn OFF full screen flashes from enemy ship explosions
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  • toivatoiva Member Posts: 3,276 Arc User
    edited February 2016
    EDIT: Nevermind, I'm in a grumpy mood.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • r5e4w3q2r5e4w3q2 Member Posts: 341 Arc User
    edited February 2016
    I do think I will pick up the KDF 3-pack, but not right away.

    I am glad to see the new KDF flagships being closer in stats to the Fed ones, any chance we might see the turn/inertia changes on the T5 ones as well?

    Does the new T6 Borts still have the Cloak penalty the T5 ones did?​​
  • ecodragon92ecodragon92 Member Posts: 1 Arc User
    To bad i don't get paid till this friday. Gonna miss out on the sell of these ship. Sure they will end up costing 100 dollars once the sale ends. Thanks for not making the sale abit longer. :/
  • dalolorndalolorn Member Posts: 3,655 Arc User
    edited February 2016
    To bad i don't get paid till this friday. Gonna miss out on the sell of these ship. Sure they will end up costing 100 dollars once the sale ends. Thanks for not making the sale abit longer. :/

    You could wait a bit for a proper ship sale to affect them. That drops the price further to 9600 or something.

    Edit: Also, they already cost 100$. It's just that they'll cost 120$ when the sale ends.

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
  • quintar666quintar666 Member Posts: 1 Arc User
    If you buy the bundle of ships (or even individual ships) do you get just 1 copy, or do they become unlocked? (So if i have 2 fed characters, do I need to buy them once or twice?)
    Many thanks
  • antonine3258antonine3258 Member Posts: 2,391 Arc User
    @quintar666 - C-store ships are account unlocks. Buy 'em once, let all your captains get out grinding traits.
    Fate - protects fools, small children, and ships named Enterprise Will Riker

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  • lestrallestral Member Posts: 15 Arc User
    edited February 2016
    As always, it will the the combat parse data during an ISA STF mission which determines if these ships are worth buying or not.

    I really don't know why you Devs don't just get a team of players on Tribble with their high end components to build out these ships, have them run the combat parser for you during ISA and then add the recorded performance stats to your "coming soon" announcements. You've been wasting a lot of development hours building ships that at release time get combat parsed and ruled a POS, not worth buying.

    If these ships are still showing up in STF missions formed on the DPS channels after two weeks, I'll consider buying them. But its likely that they will completely disappear by then like the last four or five new ship releases you've done.
  • msb777msb777 Member Posts: 36 Arc User
    edited February 2016
    I still think its a mistake to give romulans pets on top of there Singularity abilities and clock. and leave my Star Fleet engineer feeling a bit betrade. the old Odyssey had 2 pet to but they were console pets and only one could be out at a time. Yes you could just put the old consoles on the new odyssey but that's a wast of console space. So unless the new Odysseys get hanger pets I'll just wait till the next Battlecruiser with pets, pluss with the new skill tree haveing a hanger pet skill line. it make sence to have pets in all the big ships like the flag ships.
  • toivatoiva Member Posts: 3,276 Arc User
    lestral wrote: »
    As always, it will the the combat parse data during an ISA STF mission which determines if these ships are worth buying or not.

    I really don't know why you Devs don't just get a team of players on Tribble with their high end components to build out these ships, have them run the combat parser for you during ISA and then add the recorded performance stats to your "coming soon" announcements. You've been wasting a lot of development hours building ships that at release time get combat parsed and ruled a POS, not worth buying.

    If these ships are still showing up in STF missions formed on the DPS channels after two weeks, I'll consider buying them. But its likely that they will completely disappear by then like the last four or five new ship releases you've done.

    Do you mean that a new ship shouldn't be released unless it's capable of better DPS numbers than current ones?

    Because that's exactly what new ships shouldn't be. The ideal would be for new ships to be unique, distinctive from previous releases, providing more variability for players.

    Otherwise it'd be pure and simple power creep (that's bad).
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • usscapitalusscapital Member Posts: 985 Arc User
    edited February 2016
    so when do we get the T6 sovi and defiant ? ;) , already bored of these 3 ships :P
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  • seriousxenoseriousxeno Member Posts: 473 Arc User
    usscapital wrote: »
    so when do we get the T6 sovi and defiant ? ;) , already bored of these 3 ships :P

    Uh... the Defiant is already available. Its the Valiant class Tactical Escort.
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  • raj011raj011 Member Posts: 987 Arc User
    Developers, can you put the set consoles to be brought without getting the ship. For example if someone has brought the T6 Federation flagship bundle but does not have the T5 Odyssey bundle and wants to have the T5 Odyssey set to be used on the T6 federation flagship of their choice. Why not sale those sets without the ship as well?
  • lestrallestral Member Posts: 15 Arc User
    toiva wrote: »
    lestral wrote: »
    As always, it will the the combat parse data during an ISA STF mission which determines if these ships are worth buying or not.

    I really don't know why you Devs don't just get a team of players on Tribble with their high end components to build out these ships, have them run the combat parser for you during ISA and then add the recorded performance stats to your "coming soon" announcements. You've been wasting a lot of development hours building ships that at release time get combat parsed and ruled a POS, not worth buying.

    If these ships are still showing up in STF missions formed on the DPS channels after two weeks, I'll consider buying them. But its likely that they will completely disappear by then like the last four or five new ship releases you've done.

    Do you mean that a new ship shouldn't be released unless it's capable of better DPS numbers than current ones?

    Because that's exactly what new ships shouldn't be. The ideal would be for new ships to be unique, distinctive from previous releases, providing more variability for players.

    Otherwise it'd be pure and simple power creep (that's bad).

    It's economics. They release these ships to fund the game. However, not everyone will just jump to get the latest shinny ship with a bunch of cool gadgets and flashy special effects but same old or even crappier overall performance. No matter how they spin it, its going to be a thumbs up or a thumbs down based on the ship's performance as per combat parsers during an ISA STF mission. But they will continue to pump them out so long as there are googled-eyed suckers ready to be parted with their money without looking at the numbers.
  • caldannachcaldannach Member Posts: 485 Arc User
    lestral wrote: »
    As always, it will the the combat parse data during an ISA STF mission which determines if these ships are worth buying or not.

    I really don't know why you Devs don't just get a team of players on Tribble with their high end components to build out these ships, have them run the combat parser for you during ISA and then add the recorded performance stats to your "coming soon" announcements. You've been wasting a lot of development hours building ships that at release time get combat parsed and ruled a POS, not worth buying.

    If these ships are still showing up in STF missions formed on the DPS channels after two weeks, I'll consider buying them. But its likely that they will completely disappear by then like the last four or five new ship releases you've done.

    Erm....no. Not everyone plays the DPS game, mainly because its boring as hell.

    I bought these ships, for same reason as i bought other ships. I like their style and features enough. I dont care about DPS parses anymore. If you know the game you can make a 30-40k DPS build without any effort or min maxing, provided you have some decent gear sets.

    If you think measuring yourself is about DPS in a game as dumb as STO then fine. Not everyone else does. The sheer fact you state that you will base your decisions on what the people in the DPS channels say highlights the problem with a lot of gamers these days. They don't play for themselves, they play for others and what others think. Even so far as building their whole gamestyle around other people's gamestyle without any brainpower of their own.
    " Experience is a hard mistress, she gives the tests first, and the lessons after... "
  • toivatoiva Member Posts: 3,276 Arc User
    edited February 2016
    lestral wrote: »
    toiva wrote: »
    lestral wrote: »
    As always, it will the the combat parse data during an ISA STF mission which determines if these ships are worth buying or not.

    I really don't know why you Devs don't just get a team of players on Tribble with their high end components to build out these ships, have them run the combat parser for you during ISA and then add the recorded performance stats to your "coming soon" announcements. You've been wasting a lot of development hours building ships that at release time get combat parsed and ruled a POS, not worth buying.

    If these ships are still showing up in STF missions formed on the DPS channels after two weeks, I'll consider buying them. But its likely that they will completely disappear by then like the last four or five new ship releases you've done.

    Do you mean that a new ship shouldn't be released unless it's capable of better DPS numbers than current ones?

    Because that's exactly what new ships shouldn't be. The ideal would be for new ships to be unique, distinctive from previous releases, providing more variability for players.

    Otherwise it'd be pure and simple power creep (that's bad).

    It's economics. They release these ships to fund the game. However, not everyone will just jump to get the latest shinny ship with a bunch of cool gadgets and flashy special effects but same old or even crappier overall performance. No matter how they spin it, its going to be a thumbs up or a thumbs down based on the ship's performance as per combat parsers during an ISA STF mission. But they will continue to pump them out so long as there are googled-eyed suckers ready to be parted with their money without looking at the numbers.

    They're releasing well enough power creep as it is. It really doesn't need to jump with every ship. Free to play games as i understand them, often only sell visual gadgets, not gear that would make the buyer better than others at the game.

    So clearly it is possible to get around the power creep entirely and basing the new offers solely on their looks. But since it is so that STO sells both visuals and stats, they should at least try to keep the power creep with every new ship at a minimum (and T6 updates of T5 ships usually manage that, thank gods - new designs and lockbox/lobi ships, not so much).

    EDIT: I stopped with parsing basically at Delta Rising, because of the insane changes and huge power creep that followed. The inflation of numbers was ridiculous and still is for me to start again.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • sgtfloydpepper#7911 sgtfloydpepper Member Posts: 1,111 Arc User
    Like the Samsar and the Command Cruisers from last year, the new T6 Odyssey/Scimitar/Bortas'qu consoles and the anniversary ship console are a 4-pc set. However, like last year, the full set cannot be used on the anniversary ship, only on the c-store ships. I honestly cannot see any reason not to allow all 4 consoles to be used on the anniversary ship.

    So, why was it designed this way?
    1xe027q.png
  • ak255ak255 Member Posts: 317 Arc User
    Can anyone see this comment? Please respond!
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