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Commando Spec Tree weapon CD not working on Ghostbuster Gun And MACO Pulsewave

welcome2earfwelcome2earf Member Posts: 1,746 Arc User
When the Commando Spec is active, it doesn't reduce the CD of the Synchronic Proton Distortion Prototype Assault Rifle secondary mode (The High Density Proton Beam chain). I believe it doesn't effect the Undine AP Rifle as well, (since it is a copypasta) but I want to check one more time to be sure. It is also not effected by the Nukarra 2=PC Secondary CD reduction either.

Kinda sucks as it's not the cheapest thing to upgrade. Can one of you Bug Hunters confirm and submit?
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Post edited by welcome2earf on

Comments

  • risian4risian4 Member Posts: 3,711 Arc User
    MACO adapted pulsewave assault isn't benefitting from this cooldown reduction either.
  • welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    risian4 wrote: »
    MACO adapted pulsewave assault isn't benefitting from this cooldown reduction either.

    No TRIBBLE? Ugh. Speaking of which:

    The current generation of Terran Rep Split Beam Rifles are buggy insofar as that they turn into a Klingon Dusruptor pulsewave visually and with the reload animation when you use the secondary. Also, it causes a slight delay when firing the multibeam due to this animation. Ahhh, the benefits of copypasta...
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  • welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    Can a Bug Hunter confirm this and send it up the pipe?
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  • welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    Can also say that the above listed weapons AND the Undine Fluidic rifle also doesn't benefit from anything that reduces the secondary firing mode CD. Can someone check this out?
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  • sqwishedsqwished Member Posts: 1,475 Bug Hunter
    edited May 2016
    @welcome2earf @risian4 I've confirmed some of the issue's that have bee listed here, namely the Fluidic Antiproton Assault Dense Beam rifle and the Withering Disruptor spilt beams are affected. How ever when it comes to the Adapted Maco pulsewave, I'm seeing a 15 second cool down with the Commando tree active as opposed to a 20 second cool down without it active. I have however raised my findings with the OST. Sorry it took so long for me to test, been busy with work. Thanks for the reports guys. If there's anything else I can help you with please feel free to contact me.​​
    Oh, it's not broken? We can soon fix that!

  • welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    sqwished wrote: »
    @welcome2earf @risian4 I've confirmed some of the issue's that have bee listed here, namely the Fluidic Antiproton Assault Dense Beam rifle and the Withering Disruptor spilt beams are affected. How ever when it comes to the Adapted Maco pulsewave, I'm seeing a 15 second cool down with the Commando tree active as opposed to a 20 second cool down without it active. I have however raised my findings with the OST. Sorry it took so long for me to test, been busy with work. Thanks for the reports guys. If there's anything else I can help you with please feel free to contact me.​​

    You da man! Did you test the ghostbuster gun as well?
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  • sqwishedsqwished Member Posts: 1,475 Bug Hunter
    sqwished wrote: »
    @welcome2earf @risian4 I've confirmed some of the issue's that have bee listed here, namely the Fluidic Antiproton Assault Dense Beam rifle and the Withering Disruptor spilt beams are affected. How ever when it comes to the Adapted Maco pulsewave, I'm seeing a 15 second cool down with the Commando tree active as opposed to a 20 second cool down without it active. I have however raised my findings with the OST. Sorry it took so long for me to test, been busy with work. Thanks for the reports guys. If there's anything else I can help you with please feel free to contact me.

    You da man! Did you test the ghostbuster gun as well?

    Yes and found it to be defective as well. With the exception of the Adapted Maco rifle, all the others have been raised with the OST.​​
    Oh, it's not broken? We can soon fix that!

  • risian4risian4 Member Posts: 3,711 Arc User
    sqwished wrote: »
    @welcome2earf @risian4 I've confirmed some of the issue's that have bee listed here, namely the Fluidic Antiproton Assault Dense Beam rifle and the Withering Disruptor spilt beams are affected. How ever when it comes to the Adapted Maco pulsewave, I'm seeing a 15 second cool down with the Commando tree active as opposed to a 20 second cool down without it active. I have however raised my findings with the OST. Sorry it took so long for me to test, been busy with work. Thanks for the reports guys. If there's anything else I can help you with please feel free to contact me.​​

    MACO adapted pulsewave seems to be benefitting from the cooldown reduction since a couple of weeks indeed, so I assume it was fixed a while back. Thanks :)
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