Since this issue is now going into its second week without comment from Cryptic's side I would really like an official answer on this as well as increase awareness.
For people who don't know yet Kemocite has been nerfed into the ground and now does next to no damage anymore.
My questions are these:
1. Have you changed this intentionally?
2. If yes, is this change a permanent one and what was the reason for it?
3. If no, is there a fix being worked on?
4. Why haven't you informed the players?
Especially the fourth question is important since Kemocite manuals are still being sold for 100+ million EC on the exchange and obviously people who buy them are not aware that those are not worth that kind of money anymore.
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Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
I got one copy during the lockbox replay for around 80. It has a bit of a punch with torpedo spread still I think. Maybe 20 million worth. But it's overly rare so the price will likely stay up over 80.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
I don't expect a fix tomorrow. But I would like a statement like
"Yes we did this intentionally because..." or
"No this is a bug that will get fixed in the future".
I don't think I'm being unreasonable in this.
No you're not unreasonable. Just saying that it probably has low priority, given that today's fixes were mostly Episode-related and that a bug related to the latest lobi-ship hasn't been acknowledged yet.
Cryptic release a massively overpowered skill, but make it very hard to get. So lots and lots of people spend way too much cash/zen/dil/ec to buy them. So Cryptic makes a TRIBBLE load of cash from one lockbox.
They don't nerf the skill while the lockbox is still going, even though everyone knows its stupidly OP.
Then, after the lockbox is gone, after the hype has gone, after the cash intake is just normal instead of pouring in, then they nerf it. And they nerf the absolute TRIBBLE out of it, on multiple levels.
They knew it was OP and needed to be nerfed, but there was no way they were doing it till after they made their money.
Now all those that spent way too much cash on them are wondering why they aren't super overpowered anymore.
Everyone knew this was coming, you had your OP spree, now everyone has to deal with it.
The funny thing is cryptic now knows people will buy the TRIBBLE out of a lockbox if there is something very very OP in it.
So soon enough they will do it again. Release a new skill or trait that is crazy powerful. People will overbuy it, then once again complain when months later when the cash flow slows down, it gets nerfed.
Did you miss the release notes from December? It was carefully done in the open and we ALL knew its day was coming:
https://www.arcgames.com/en/games/star-trek-online/news/detail/9681823-star-trek-online:-release-notes:-december-3rd,-2015
^^ 100% This!
And because PvP, a very small minority who just shouts real loud. Squeaky wheel gets the grease.
I am just happy that the nerfbat is no longer exclusively picking on science.
This guy get's it^^^^
Cryptic development 101..
It has nothing to do with PvP, as has been explained plenty of times. The ability wasn't performing as intended, so it was fixed. Ok, the fact that it appears to be next to useless now is more than fixing it, but that doesn't mean that the original intent of fixing KLW was wrong, nor do I think that the inclusion of the bug was part of a plan or anything.
Besides, and more importantly, there were also PvE'ers complaining in the various threads on KLW because this one ability, in combination with certain powers, allowed players to vaporise everything before they could lock their weapons.
You can keep blaming PvP'ers all you want, repeating the same nonsense over and over again doesn't make it the truth though. Things don't get fixed just because PvP'ers complain, no matter how much you keep telling yourself that. Like you said, PvP plays almost no role in the game, so even suggesting that it's PvP'ers who are to blame for nerfs is just... lame.
And no, I don't PvP.
Well apparantly it's next to useless now. I never used it, but someone posted a parse a couple of days ago here on the Forum.
Yeah so it hits less often and it does less damage when it hits. Which is a good thing. Maybe not 'next to useless' though, you may be right there. I guess I chose those words because they seem to represent the feelings of those who do use KLW...
Anyway, the core of my earlier post was that it's contradictory to state that no one PvP's anymore and then to blame PvP'ers for fixes that were clearly needed. The latter being something we seem to agree on, so I'm not sure why we're arguing
So... are you saying that it has yet to be nerfed? Any proposals how you would do that?
*Braces for impact*
2nd "nerf" was after combination kemo+spread+neutronic done insane damage loop
Compare kemo with f.e. focused assault, kemo is still better but now not too much. I understand why dps exploiters are angry, but it is only game. And we know 3 months, it's coming.
If you do not want Kemo , I 'll take that for a reasonable price , say 20 M
No more "funny" videos CCA for 30 sec with 300k DPS...
Sure go ahead and call me biased, its not like there is a ton of other parsing players out there that can show you that KLW is indeed proccing less then it was before, but thats actually totally besides the point i was trying to make on my Original thread where i showed those snapshots of 2 parses.
The point i tried to make, and that point still stands, is that it seems to be bugged, bugged in that regard that KLW is not affected by Flanking anymore and that it doesnt Crit anymore.
Nobody (atleast when he knows about previous KLW bugs) disputes that it did Proc too much, and that it has gotten a fix now.
But just like the OP of this thread i sure would like to have some answer to those issues and if they were intentional or just a Bug, and if or not they will be fixed.
Not like that is too much to ask for.
Yawn. This mantra is getting old.
All y'all don't get it: a nerf (or 'fix', or whatever) is not that bad per se; but what happens is, that Bort then does what he always does: go completely overboard and outright kills the ability. And that's just lame.
Understandable and agreed. Given how much people spend on these things, such information should be given. But like I said earlier, there hasn't been any information on a bug that's affecting the latest lobi ship either and such things, together with the anniversary related issues, will likely be taken care of first.