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What am I doing wrong? Having difficult time with the Time and Tide mission

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  • chastity1337chastity1337 Member Posts: 1,606 Arc User
    hmm also check your traits... I had an issue recently where all my traits had been unslotted.

    This ^^

    I found it pleasantly challenging, but my Vesta T5-u defeated them all rather handily, and I only have about 350 PartGens. I have noticed that Exotic damage seems to be effective against many of the newer NPC enemies. Heralds in Space can be pwned with Exotic.
  • centaurianalphacentaurianalpha Member Posts: 1,150 Arc User
    The one thing I did differently than previous FE's was that I finally could afford a 5th reputation trait slot, but apart from that I don't have an uber-DPS ship, and I got through the entire mission without getting whacked. The Krenim ships were easier to kill and less lethal than most Vaadwaur ships, IMO. I did the mission with a Rom/Fed sci captain, flying a T6 Romulan cruiser. The consoles are all Mk XIV VR+, but all the weaps are Mk XI-XII, and some are still only rares (blue).

    I was a little disappointed that the time-transit pursuit was scripted for the Annorax to escape, but I enjoyed the mission, otherwise! :)
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  • galattgalatt Member Posts: 708 Arc User
    thorlin325 wrote: »
    I haven't played in a few months, and came back to play during the anniversary. I have a T6 Arbiter battlecruiser for my ship, and most of the equipment is XII, and my captain is level 60. I started the mission, and made it to the part outside of the station, where you fight the Krenim ships. It was taking forever to beat the ships, and then I believe it was the last wave where you have to defeat a couple of ships, and I was defeated three times in a row without doing a whole lot of damage to either of them.

    I don't recall having problems in earlier anniversary events. I must be doing something wrong, don't have the right equipment, something. Any help would be greatly appreciated.
    Don't go after both at the same time. Pull them away from each other for a one-on-one fight. They do use Torpedo: Transport Warhead(freaked me out when i saw that count down over my ship) took out half my hull in one go and it bypasses your shields
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  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    galatt wrote: »
    Don't go after both at the same time. Pull them away from each other for a one-on-one fight. They do use Torpedo: Transport Warhead(freaked me out when i saw that count down over my ship) took out half my hull in one go and it bypasses your shields
    New factions mean new ability (combinations) and that's always something to watch out for. I know there were a few times where I wasn't doing quite as much damage as I thought I should (not a problem, just an observation) but that almost certainly had something to do with what the Na'kuhl were doing.
    Bipedal mammal and senior Foundry author.
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    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • semalda226semalda226 Member Posts: 1,994 Arc User
    I saw that transport Warhead too and my initial thought was "Wait...they actually made a NPC that can use a skill???" Then I blew it up....
    tumblr_mxl2nyOKII1rizambo1_500.png

  • aliguanaaliguana Member Posts: 262 Arc User
    i found the space combat too easy (purple XIIs, T5U). The ground combat was much harder, due to their chronitron things and grenades and such. But still, talking to the delegates took longer than the combat did lol
    LUKARI GUERILLA GARDENING MILITIA - Glowing fingers are Growing fingers!
  • irm1963irm1963 Member Posts: 682 Arc User
    semalda226 wrote: »
    Weird I'm actually hearing from a bunch of my friends they are/were having trouble too....I kinda just blitzed the ships and took em out...even the boss died fast....I'm at a loss really....and my ship doesn't pew (>.

    Likewise, ran it on three characters without much trouble and that included two fairly undeveloped Alts and I'm hardly the best player or have expensive min-maxed builds. Admittedly, the first time through I nearly blew up a few times until I got a handle on the new enemy abilities (that plasma attack is nasty, or hilarious if you time your confuse abilities properly :)).
  • semalda226semalda226 Member Posts: 1,994 Arc User
    Load your team with Plasma Piercing Beam Rifles everything melts in a shower of green Pew Pew also use Gravimetric Detonation Mod keeps em.running.into corners or.away from allies to make them melt faster.
    tumblr_mxl2nyOKII1rizambo1_500.png

  • kiralynkiralyn Member Posts: 1,576 Arc User
    edited January 2016
    This seems like kind of a big issue with the game - there's now such an incredibly wide range of "power" from the lowest-end (badly geared, badly traited/etc, less skilled) players to the uber-DPS guys, that balancing a mission must be a pain for them.

    Now, I think I'm not the absolute worst - I've got mk12-13 purple-gold gear on my Nandi, antiprotons with full mag regulators, most rep traits/powers available, some rep & lockbox consoles, etc. I don't have any fleet stuff, my weapon mods aren't close to perfect, my doffs/boffs are just whatever I had lying around (particularly the doffs), and my character's build is whatever sounded useful as I was leveling up (I've never respecced). And my combat skills are... eh.

    So, pretty good gear, crappy optimization, mediocre build. I found the fights to take multiple passes (with time to fire off skills & torpedoes several times each). But I didn't die. No clue what my parsed DPS is, but I'm sure it's low - don't worry, I don't inflict myself on STF groups.

    Heck, during some of the Iconian episode missions (particularly the ones involving fleets with dreadnoughts, and many NPC ships), it took me long enough to kill off a dread that the next phase of the mission had already triggered and was finished by the NPCs before I could get there.


    So yeah. Incredibly wide range of possible DPS in this game. There's no way they could balance the regular mission stuff so that you "everything died before I could trigger any boff abilities" folks would be challenged, without making it totally unplayable for the lower end.
  • semalda226semalda226 Member Posts: 1,994 Arc User
    edited January 2016
    Ya that's always the real issue and it would help if the player base could be more friendly to the players and have group meets on ESD or something and explain ways to improve dps builds without spending 50M EC.
    Edit: I'm only good with sci and I don't care to BFAW everything.to dust it just gets boring fast
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  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    kiralyn wrote: »
    So yeah. Incredibly wide range of possible DPS in this game. There's no way they could balance the regular mission stuff so that you "everything died before I could trigger any boff abilities" folks would be challenged, without making it totally unplayable for the lower end.

    Very true. I can also comment on this from the point of view of the Foundry. If you aim too low with combat difficulty you end up just boring people. If you aim too high you frustrate them. You can adjust things a bit with combat difficulty options (spawn certain groups or no depending on if they choose [Easy] or [Hard] dialog options) but even at the low end there's still likely to be someone out there who hasn't set themselves up to deal with combat.

    You want to help them through it however you can, but in spite of that there definitely comes a point comes where it's up to them to adjust their builds and playstyles.
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • berginsbergins Member Posts: 3,453 Arc User
    My only trouble running the mission yesterday was latency, so as far as lengthy goes, I can't really be an objective judge, as I kept getting kicked during map changes. Luckily, getting dropped when I did, I never had to replay any portions, just picked up where I left off.

    Despite some rubber banding, I had no trouble defeating any of the enemy ships. Considering I was also flying the Scryer I've just started working on the mastery for, and its my first real attempt at flying a Sci ship (AND it's on my Eng not at all specced for Sci), I think that means it was probably pretty easy.

    That, or I'm an elite pilot. Ok, that made me chuckle a little too much.
    "Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
  • megan2478megan2478 Member Posts: 26 Arc User
    For the record, I did this in a T4 Science ship with purple XI's and the Solonae set - blew up one or two times, but finished the mission in about a half hour (and my ship is no TRIBBLE$-kicker) :smiley:

    OP: I'll bet it's your traits unslotting, as other, wiser heads have said (and their tactical advice is worth reading twice).

    Maybe give it a try again when you have more time? Rushing an FE isn't the best way to enjoy the game, IMO.
  • darkhorse281darkhorse281 Member Posts: 256 Arc User
    Part of it is new people don't know the more effective ways to build their skill trees, I know once I joined a fleet about 2 months after I started playing and people gave me input on correcting my horrible performance's. A major part of my improvements was a respec, some gear but mostly my issues had to do with my skill tree.
  • storulesstorules Member Posts: 3,272 Arc User
    taeboc wrote: »
    Well, finally defeated the Daemosh Destroyer ... then the game crashed and now I have to start all over.
    This is NOT fun.
    Frankly, I'm surprised Star Trek allowed themselves to be affiliated with a game of such poor quality.

    Like I said, I'm TRYING to like it, because I love Star Trek, but if this is the state of the game, I don't see myself staying around much longer.

    Welcome to STO you must be new here. This has been going for what...over 6 years with same issues at betafox-2.gif

    Its a fact that has bugged this MMO since inception. Not enough resources to test stuff before deployment but nothing new...just different people complaining about the same stuff. Sad but very true. Feel sorry for those who sub this but for an F2P MMO ...well you get what you paid for fox-24.gif​​
    tumblr_ncbngkt24X1ry46hlo1_400.gif
  • darkhorse281darkhorse281 Member Posts: 256 Arc User
    storules wrote: »
    taeboc wrote: »
    Well, finally defeated the Daemosh Destroyer ... then the game crashed and now I have to start all over.
    This is NOT fun.
    Frankly, I'm surprised Star Trek allowed themselves to be affiliated with a game of such poor quality.

    Like I said, I'm TRYING to like it, because I love Star Trek, but if this is the state of the game, I don't see myself staying around much longer.

    Welcome to STO you must be new here. This has been going for what...over 6 years with same issues at betafox-2.gif

    Its a fact that has bugged this MMO since inception. Not enough resources to test stuff before deployment but nothing new...just different people complaining about the same stuff. Sad but very true. Feel sorry for those who sub this but for an F2P MMO ...well you get what you paid for fox-24.gif​​

    Bugs aside I thought the LTS was well worth the 200 bucks I paid for it. I have gotten over 21k Zen just from the monthly stipend. Everything from here on out it's 500 free Zen every month. Not to mention the free T5 ship once per toon, and the Vet ships (both T5-U/free upgrade and T6) as well.
  • kapla5571kapla5571 Member Posts: 103 Arc User
    Ran the mission with a Samsar using the quantum phase torpedo, 1 vaadwar beam array and 6 herald ap beams [all beam arrays at Mk X] without issue as long as I watched for the enemies effects aka clone ship - immune to damage and Aoe effect from the Annorax. Ground was not an issue with the 2-scis spamming tricorder scan, 1- engy spawning mortars and weapon malfunction and a Cmnd Boff with wpn malf + return fire to boost team damage. Positioning in space to avoid the enemies aoe range [like outside of 5km] to avoid tractor beams also helps. Hopefully you will have a better time today.
  • ltminnsltminns Member Posts: 12,572 Arc User
    No problem with anyone at all in this. Using a Sarr Theln Tetryon/Neutronic. 8 Science, 3 Tac, 2 Engineering Boff Powers with Science Captain.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
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    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
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  • leemwatsonleemwatson Member Posts: 5,445 Arc User
    The episode difficulty and taking too long. I thought the difficulty was spot on, and the episode short. Loved the little battle in warp though. On another note, I hate the new shield hit FX!
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • unotetsuunotetsu Member Posts: 661 Arc User
    The one ship spawns a decoy and becomes immune, you have to destroy the decoy/distortion before the main ship takes damage.
    I must warn you, I am quite Isane! I am Grand Duchess of the Abh Empire: Beneej Letopanyu Spoor!
  • nepsthennepsthen Member Posts: 209 Arc User
    No problems here. BFaW, EPtW, TS, Unstable Warp Bubble, and Ionic Turbulence. As people are saying, if you're targeting individual ships, they can make a clone that you have to kill before damaging it. Because of how abilities work and how endgame missions are set up, it's easier to just do AoE attacks. You might want to check your passive abilities if you haven't logged in for a while, since they reset them since the ground and space split, leaving your characters empty. Also make sure your ship level is maxed out to get the bonuses from that as well. And pick one energy weapon type, etc.
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  • taeboctaeboc Member Posts: 14 Arc User
    coldnapalm wrote: »
    taeboc wrote: »
    coldnapalm wrote: »
    The new enemies have some new tricks...which is nice. Makes you think and not spam space bar when in range. This is a GOOD thing and something we have asked for.

    Glad you're enjoying it, but between the difficulty and the constant lag I find it nothing more than an exercise in frustration.
    Plus, I can't even do the Omega daily because everything seems bugged.
    As a new player who is really trying to enjoy this game, I find it .... frustrating.

    Seriously...blaming lag on cryptic is getting OLD. If it was them and not just general internet BS, EVERYONE would be lagging and you would be flooded in zone chat about it. Like right after DR, On top of that, they are dealing with a a petulant child attacking their NWN server with a ddos attack which happens to be THIS game's server as well. The only thing they could do about general internet lag would be to switch their ISP and hope that the populace as a better connection to their server through their new ISP. This will costs tens of thousands of dollars and it could make things WORSE. If you are lagging stop playing and wait for it to clear up. If you are CONSTANTLY lagging, then your connection to STO is just plain old bad and this maybe a game you can not play. YOU could try to switch ISP and see if that help, but that will cost you some money for set up and what not. But seriously people, learn how the net works before you say STUPID TRIBBLE like this and make yourself look like an ignorant fool.

    I'm new here, is this guy simply a troll? Or is he really this stupid?

  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    taeboc wrote: »

    I'm new here, is this guy simply a troll? Or is he really this stupid?

    What he is.. is absolutely right.

    Deal with it.
    Insert witty signature line here.
  • taeboctaeboc Member Posts: 14 Arc User
    storules wrote: »
    taeboc wrote: »
    Well, finally defeated the Daemosh Destroyer ... then the game crashed and now I have to start all over.
    This is NOT fun.
    Frankly, I'm surprised Star Trek allowed themselves to be affiliated with a game of such poor quality.

    Like I said, I'm TRYING to like it, because I love Star Trek, but if this is the state of the game, I don't see myself staying around much longer.

    Welcome to STO you must be new here. This has been going for what...over 6 years with same issues at betafox-2.gif

    Its a fact that has bugged this MMO since inception. Not enough resources to test stuff before deployment but nothing new...just different people complaining about the same stuff. Sad but very true. Feel sorry for those who sub this but for an F2P MMO ...well you get what you paid for fox-24.gif​​

    Thank you for the welcome, yeah I'm indeed new here.
    Been playing for a few months after recently retiring from WoW.

    I hear you about 'you get what pay for' ... and I'd LIKE to help them out and give them some money ... but even for an F2P game, STO seems to be in a pretty bad state compared to SWTOR or Aion or other F2P games.

    It's a shame ... from what I've seen so far, this game has a lot of promise ... it just fails to deliver.

  • tenderbitstenderbits Member Posts: 117 Arc User
    I found the mission well balanced. I did notice the cloning ships would become immune until the cloned ship was destroyed. After I noticed that they burned down pretty quick. It helped having the hangar pets, they attacked the clone ship while I attacked the "cloner" - Other wise I would have been haplessly chasing an unkillable enemy. That there should show you my level of intelligence (hangar pet AI is smarter than me)
  • berginsbergins Member Posts: 3,453 Arc User
    edited January 2016
    @seaofsorrows

    Deal with it? Taeboc asks a legitimate question. In his post, he says he's frustrated by the lag. Between it being the very beginning of the event, which is typically known to be laggy, and the DDOSer out there, he has reason to be frustrated.

    He says he can't complete the Omega Particle mission because of bugs. Also, a legitimate complaint, the game was brought down this AM to fix that, so it isn't like he's making stuff up.

    They don't, however, lay blame on anyone for it, yet coldnapalm jumps all over them as if they are calling for Cryptic to be crucified. So, did coldnapalm not understand their post, of are they trolling taeboc?

    Great idea, tell the new player who has legitimate issues to "Deal with it.". What a friendly and welcoming sort you are...
    "Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
  • twg042370twg042370 Member Posts: 2,312 Arc User
    I only played it with a lvl 29 toon so it's probably different from doing it at 50- 60, but I didn't have any problems.

    Mind you, I do tend to build a bit defensively regardless of career so that might be why?
    <3
  • taeboctaeboc Member Posts: 14 Arc User
    coldnapalm wrote: »
    @bergins So if he was showing just general frustration, placing the complaint in the same line as an action by cryptic is a funny way to show it. That followed by a reply that is NOTHING but a personal insult instead of a clarification of stance says no, he was actually blaming cryptic for the lag. Had his reply been a clarification to your stance, i would have gone opps my bad and apologized. But it wasn't. New player or not...being a fool is being a fool.

    1. Your posts have been nothing BUT personal insults from the start.
    2. You misconstrue completely what I say when talking about lag during the mission as opposed to lag throughout the game.
    3. You have an awesome habit of taking something that was NEVER SAID and going off on a tirade about it.

    If anyone knows about being a fool, it's you.
    You really should switch over to WoW, with your level of ignorance combined with unwarranted arrogance, you'd fit right in.

    p.s. your internet knowledge is laughable.
  • nateham101#2745 nateham101 Member Posts: 420 Arc User
    taeboc wrote: »
    Just seems the people in here who are complaining about this taking too long or its too hard, may have some serious setup issues or the level difficulty setting is on elite. I could run this in my shuttle craft and complete it.

    Check your difficulty setting, make sure you have weapons equipped on your ship and power levels for weapons are maxed :P

    Gee, I was hoping condescending know it alls posting comments with no helpful solutions were exclusive to World of Warcraft .... guess not

    If you took any time at all to read my post, you would have noticed that small detail of checking your mission difficulty. That is all.
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  • nateham101#2745 nateham101 Member Posts: 420 Arc User
    edited January 2016
    Mk XII just doesn't cut it anymore. :-(
    funny... I dont own ANY mkXIII or XIV weapons and maybe 2 consoles at XIII and I do it all just fine... worse about 1/2 my stuff is still green and blue D:
    often its more about knowin your ship and how to get the most out of it than it is about having mkXIV

    You must be used to small numbers in combat then. There is a LARGE difference in DPS and DMG output from MK XII to MK XIV. Going around with MK XII gear, more specifically..weapon will hinder group content completion significantly. I hope you do not q up for advanced or elite content with that gear. MK XII to MKIII/XIV is the difference between failing an elite and failing every optional in any given instance. If you are going to be a solo player, then more power to you, it will not matter that it takes 20 minutes to take out a battlecruiser vs 10 seconds :P

    It does not take much in the way of resources to upgrade to at least mk XIII.
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