To whom it may concern:
I have been a fan of Star Trek since I saw my first episode off TNG with my father in the 80s. He has been a fan of it since he was a boy and saw TOS in the 60s so naturally when I saw this in Feb of 13 I had to try it. Was free to play and have tons of time on my hands. A month later my father saw me playing it and started. Was a great joy to show him the little bit I knew of it. Since then my stepmother also started and so STO has become a family affair. The missions and episodes are a lot of fun and there is tons of stuff to do not to mention the social aspect of the game which by the way in my opinion is second to none. I love the way we can meet new people on here and the challenges of the pves are awesome for both ground and space. You really have done an awesome job with all of it and we do love it.
While my father, stepmother, and I are all lifetime members we still rely a lot on the free to play aspect of the game for energy credits and to help newer players or friends. Lately this has become a serious problem as the price of zen has steadily risen close to 300 dilith per one zen. Zen basically controls most of the economy in sto, so as goes zen so goes dilith levels and energy credit prices. When I started the rate was 101/1 and I remember thinking how long it would take to get anything. If it seemed that much of a challenge at that point to me as a new player, then I have to ask how much more it is to someone who might start today. This is the main driving factor that in my eyes is killing the free to play aspect and in turn killing the game. I've watched a lot of good friends stop playing in the past few months. Some really amazing people that just couldn't accomplish anything anymore without really parting with funds they don't have. Have watched the pool of eligible people needed for pve drop to a point where ques that used to take seconds to launch can now take a half hour, longer, or not que at all. The game now relies on dps channels and fleet groups to que for pves and even those are getting depleted. So I must ask if the point to the game is really only about making someone money because I know a lot of good folks have worked on this and put their lives into it, so it should never look like it does right now. I ask that you place a cap on the dilith exchange of around 150 - 200. Seems fair enough a price though remember the lower the prices the more likely you are to win over new players and possibly bring some good ones back.
I love the events, the winter and summer are both awesome. Snowconian was funny btw, and thanks for the new outfits and gear. I am looking forward to the upcoming anniversary as I am sure you are as well. Hard to believe I have been in here for three years now but cant imagine having been anywhere else. I truly hope that you are able to make the changes needed to make STO what it was as well as the good things that it still is. Something that may help is to make it possible to pay for reputation completions while still leaving them grindable of course. A lot of high end payers would gladly pay to have it done quickly. A way to grab some revenue anyways. Want to say before I stops here thankies for such an awesome game. It has been a great pleasure and privilege to play it along with my family and friends. Happy Sixth to all on STO's staff and thank you for your time. ^^
Sincerily and respectfully
Brandon R. Anderson
0
Comments
Second: Fine, you ground out a bunch of zen using dil. Good job. But it's not the responsibility of the rest of us who have money to make you feel better about yourself for being poor.
Second: It would seem that some people don't understand how a free market system is supposed to work. Artificially capping trade, especially as low as you're suggesting, guarantees that Zen and Dilithium will always be traded at the highest possible rate, because everyone's going to want to get the most bang for their buck. Supply and demand would no longer dictate the exchange rate, which would no longer fluctuate. Zen might even become more rare, as those who spend real money for Zen (the main reason there's even any Zen in the market) may be less likely to trade at such low rates. Speculators, those that buy low and sell high, would almost certainly abandon the market since they'd have no way of making a profit. The Dilithium Exchange would simply become a currency converter for when Zen might actually be available. You'd have players just sitting on the Exchange waiting for Zen to post, and not actually playing the game.
My suggestion to you is: be patient. The rate will come back down. Buy low, sell high.
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