The only torp that benefits from partgens is the PEP-torp afaik and only because of the plasma clouds it leaves behind, the normal dot it also inflicts dosen't get buffed either. Feel free to correct me on that.
Since when do withering radiation and neutronic radiation count as a DoT?
Also this.
The neutronic's radiation just hits on impact and the withering is kind of an oddball.
It does damage only when the weapon procs but because of how long the withering debuff lasts it can proc several times before the debuff clears and the damage for each time it procs increases with the amount of stacks on of the debuff.
But I'm pretty sure it also isn't affected by partgens, otherwise ships with like 3-5 sci slots would have caused a huge ruckus by now.
So the short answer is: You can't? That the only torp with don't-call-it-DoT-damage that can be boosted is the PartGen torp? No way to boost the Neutronic or Grav or Withering torp's "extra" effects?
The Terran Torps are not DoT, nor are they boosted by [PrtG]. They *are* boosted by +Rad though (i.e. the Multi-Tactical Relay console from CC Rep). I think the Grav Torp proc is boosted by [PrtG] though.
Grav Torp boosted by PartGens? Music to my ears (just grabbed one and upped it to Mk 14).
Also, any upside to the Rep version of the Terran Torp vs. the ones that drop from Rep award boxes (e.g. "Withering" Photon)? I've got a nice Purple CtrD x2 model and the specs look as good or better than the Rep torp. And upgrading it is no doubt a whole lot cheaper (spent over 200K worth of Projectile upgrades on the Neutronic going from Mk 13 to Mk 14 - plus 20K+ Dil - ridiculous).
Note: I don't care about the Terran set bonuses since I'm already running the Delta 3-piece (Torp, Beam, Console) for the ISO cannon.
Grav Torp boosted by PartGens? Music to my ears (just grabbed one and upped it to Mk 14).
Also, any upside to the Rep version of the Terran Torp vs. the ones that drop from Rep award boxes (e.g. "Withering" Photon)? I've got a nice Purple CtrD x2 model and the specs look as good or better than the Rep torp. And upgrading it is no doubt a whole lot cheaper (spent over 200K worth of Projectile upgrades on the Neutronic going from Mk 13 to Mk 14 - plus 20K+ Dil - ridiculous).
Note: I don't care about the Terran set bonuses since I'm already running the Delta 3-piece (Torp, Beam, Console) for the ISO cannon.
RCK
I'd have to look, but off the top of my head, the set for the terran torp 2 piece should have something for firing torps faster.
Terran 2-pc increases torp damage. 3-pc has a chance to shoot additional torps, iirc (not going for 3-pc).
Side note: the UR mod for the Terran Rep Torp is [CrtD]. I compared the Rep to store weapons and think the store weapons are very comparable. Really, the Rep version is to get the set bonuses, imo.
Grav Torp boosted by PartGens? Music to my ears (just grabbed one and upped it to Mk 14).
Also, any upside to the Rep version of the Terran Torp vs. the ones that drop from Rep award boxes (e.g. "Withering" Photon)? I've got a nice Purple CtrD x2 model and the specs look as good or better than the Rep torp. And upgrading it is no doubt a whole lot cheaper (spent over 200K worth of Projectile upgrades on the Neutronic going from Mk 13 to Mk 14 - plus 20K+ Dil - ridiculous).
Note: I don't care about the Terran set bonuses since I'm already running the Delta 3-piece (Torp, Beam, Console) for the ISO cannon.
RCK
I've read that Part Gens on the Gravimetric torpedo are bugged and do not work at the moment.
The regular Withering torpedoes just have a chance to apply radiation. The Reputation torpedo helps complete the set, and does increasing scaling damage with lower hull integrity.
Also, anyone know why the stats for a VR 14 "Withering" Photon would go DOWN when upgrading to UR 14? I'm looking at the upgrade dialog for the weapon and it's saying the following:
In fact, I'm seeing this across the board for my Torps: Neutronic, Grav, Particle Emission - they all drop 100-200 points in base damage and a similar % DPS-wise (that is, when DPS stats are provided on the device info panel - Neutronic doesn't list it).
Note: All other stats regarding secondary effects - radiation, plasma damage, duration of effect, etc. - remain the same.
I mean, other than trying to go for Epic (which I honestly can't judge since all my Torps are still VR), what's the point?
Does anyone have stats for an Epic version of the Neut/Grav/PE/Withering they can quote? Because I'd rather not throw hard-earned Dil down a hole!
UPDATE: Looks like somebody was nice enough to publish a list of ALL the Rep sets and weps brought to EPIC:
So the short answer is: You can't? That the only torp with don't-call-it-DoT-damage that can be boosted is the PartGen torp? No way to boost the Neutronic or Grav or Withering torp's "extra" effects?
RCK
There are at least two sources of boost radiation damage whicbut they do not work with HargPeng torps only the other radiation torps. Right now I am half sleep and cannot remember the names. One is a tac console possibly part of the Undine set? I need sleep.
Grav Torp boosted by PartGens? Music to my ears (just grabbed one and upped it to Mk 14).
Also, any upside to the Rep version of the Terran Torp vs. the ones that drop from Rep award boxes (e.g. "Withering" Photon)? I've got a nice Purple CtrD x2 model and the specs look as good or better than the Rep torp. And upgrading it is no doubt a whole lot cheaper (spent over 200K worth of Projectile upgrades on the Neutronic going from Mk 13 to Mk 14 - plus 20K+ Dil - ridiculous).
Note: I don't care about the Terran set bonuses since I'm already running the Delta 3-piece (Torp, Beam, Console) for the ISO cannon.
RCK
When Dyson Rep came out, the Dyson Grav Torp, until some recent torps, were THE choice for Particle Generator-based builds. You need both Particle and Graviton Generator Skill though. Particle for the damage, Graviton for the pull. Torp Spread of Dyson Grav Torp works amazingly well with Gravity Well, especially if that Gravity Well is DOFF'ed to have a chance on shutting down engines every second and/or Psychological Warfare Trait (a lockbox trait from a while back).
Stuff like Neutronic, PEP have kind of stolen Dyson Grav Torp's thunder for Science-oriented builds but that doesn't mean it isn't effective.
The only things I dislike about Dyson Grav Torp?
1. In HYT fire, it's a destructible projectile.
2. The chance for rifts is chance based. Sometimes when you fire that Torp Spread, the Rifts just don't happen.
On the flip side, Neutronic and PEP Torpedoes always do their shield bypassing mechanics. PEP even without a torpedo ability will still land that DOT and snare the target a little bit.
I've been getting a pretty good proc rate from the grav Torp. I often do a pass on a target and the turn back to see them stuck in a well. Unfortunately, I don't put much into grav skills since i tend to spec everything for PartGens to boost my tbr/fbp damage. Still, it's nice to see the well pop and snag a cruiser or two in CPE.
Mmmmm, I love it when the grav torp procs in a grav well and you get that amazing washing machine effect going.
But the 33% chance is a bit of a bummer now that we have recent torps with guaranteed procs. I'd like to see a bit of balance amongst torps as at the moment we've got all manner of proc rates giving distinct advantages to some flavours. The recent QPT nerf was too far but I'd settle for all torps having the same proc chance if it wasn't too low.
Mmmmm, I love it when the grav torp procs in a grav well and you get that amazing washing machine effect going.
But the 33% chance is a bit of a bummer now that we have recent torps with guaranteed procs. I'd like to see a bit of balance amongst torps as at the moment we've got all manner of proc rates giving distinct advantages to some flavours.
The recent QPT nerf was too far but I'd settle for all torps having the same proc chance if it wasn't too low.
Washing machine effect? I never put any of my ship models in a washing machine, do they melt like the enemies in a Gravity Well filled with Grav Torpedo procs?
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Lol...what I meant was if you get several mini well that happen to spread round the edge of the main grav well the stuff inside get spun round and round, pulled from wel to well. Looks a bit like a washing machine of doom
Lol...what I meant was if you get several mini well that happen to spread round the edge of the main grav well the stuff inside get spun round and round, pulled from wel to well.
Looks a bit like a washing machine of doom
Yeah, Looks funny as hell, and nice when it occurs!
Grav Torp boosted by PartGens? Music to my ears (just grabbed one and upped it to Mk 14).
Also, any upside to the Rep version of the Terran Torp vs. the ones that drop from Rep award boxes (e.g. "Withering" Photon)? I've got a nice Purple CtrD x2 model and the specs look as good or better than the Rep torp. And upgrading it is no doubt a whole lot cheaper (spent over 200K worth of Projectile upgrades on the Neutronic going from Mk 13 to Mk 14 - plus 20K+ Dil - ridiculous).
Note: I don't care about the Terran set bonuses since I'm already running the Delta 3-piece (Torp, Beam, Console) for the ISO cannon.
RCK
When Dyson Rep came out, the Dyson Grav Torp, until some recent torps, were THE choice for Particle Generator-based builds. You need both Particle and Graviton Generator Skill though. Particle for the damage, Graviton for the pull. Torp Spread of Dyson Grav Torp works amazingly well with Gravity Well, especially if that Gravity Well is DOFF'ed to have a chance on shutting down engines every second and/or Psychological Warfare Trait (a lockbox trait from a while back).
Stuff like Neutronic, PEP have kind of stolen Dyson Grav Torp's thunder for Science-oriented builds but that doesn't mean it isn't effective.
The only things I dislike about Dyson Grav Torp?
1. In HYT fire, it's a destructible projectile.
2. The chance for rifts is chance based. Sometimes when you fire that Torp Spread, the Rifts just don't happen.
On the flip side, Neutronic and PEP Torpedoes always do their shield bypassing mechanics. PEP even without a torpedo ability will still land that DOT and snare the target a little bit.
I made a Part Gen/Grav torpedo/GW No-Win build because of the boost. No energy weapons = fail, but the torpedo did well.
Grav Torp boosted by PartGens? Music to my ears (just grabbed one and upped it to Mk 14).
Also, any upside to the Rep version of the Terran Torp vs. the ones that drop from Rep award boxes (e.g. "Withering" Photon)? I've got a nice Purple CtrD x2 model and the specs look as good or better than the Rep torp. And upgrading it is no doubt a whole lot cheaper (spent over 200K worth of Projectile upgrades on the Neutronic going from Mk 13 to Mk 14 - plus 20K+ Dil - ridiculous).
Note: I don't care about the Terran set bonuses since I'm already running the Delta 3-piece (Torp, Beam, Console) for the ISO cannon.
RCK
When Dyson Rep came out, the Dyson Grav Torp, until some recent torps, were THE choice for Particle Generator-based builds. You need both Particle and Graviton Generator Skill though. Particle for the damage, Graviton for the pull. Torp Spread of Dyson Grav Torp works amazingly well with Gravity Well, especially if that Gravity Well is DOFF'ed to have a chance on shutting down engines every second and/or Psychological Warfare Trait (a lockbox trait from a while back).
Stuff like Neutronic, PEP have kind of stolen Dyson Grav Torp's thunder for Science-oriented builds but that doesn't mean it isn't effective.
The only things I dislike about Dyson Grav Torp?
1. In HYT fire, it's a destructible projectile.
2. The chance for rifts is chance based. Sometimes when you fire that Torp Spread, the Rifts just don't happen.
On the flip side, Neutronic and PEP Torpedoes always do their shield bypassing mechanics. PEP even without a torpedo ability will still land that DOT and snare the target a little bit.
1. PGen contribution to the Grav torp rift is not working properly, but GGen functions properly.
2. Proc rate of a gravimetric rift under TS is 33% per torp per target. In short, if one rift spawns from the first of the 2-3-4 torps that hit the target, no other rifts can spawn from the remaining torps for that target. HY is supposed to have a 100% chance to spawn a rift.
3. The Terran Tier 2 Rep was supposed to address the flight speed (and, by proxy, the +def and survivability) of all destructible torpedoes. Sadly, it did not. It DOES, however, add a nice damage boost for torps.
4. Neutronic DOES NOT have a shield bypass mechanic. Never had one. It has an AoE power drain mechanic + AoE radiation proc on impact that hits shields first before the kinetic damage component is applied.
5. The PEP's plasma cloud bypasses shields. PEP under spread applies a decent plasma DoT to the hull per torpedo, but under HY, the plasma DoT does 27 damage per tick. I'm not joking. No, that's not a typo, at least not on my end.
Comments
Also this.
The neutronic's radiation just hits on impact and the withering is kind of an oddball.
It does damage only when the weapon procs but because of how long the withering debuff lasts it can proc several times before the debuff clears and the damage for each time it procs increases with the amount of stacks on of the debuff.
But I'm pretty sure it also isn't affected by partgens, otherwise ships with like 3-5 sci slots would have caused a huge ruckus by now.
RCK
Also, any upside to the Rep version of the Terran Torp vs. the ones that drop from Rep award boxes (e.g. "Withering" Photon)? I've got a nice Purple CtrD x2 model and the specs look as good or better than the Rep torp. And upgrading it is no doubt a whole lot cheaper (spent over 200K worth of Projectile upgrades on the Neutronic going from Mk 13 to Mk 14 - plus 20K+ Dil - ridiculous).
Note: I don't care about the Terran set bonuses since I'm already running the Delta 3-piece (Torp, Beam, Console) for the ISO cannon.
RCK
I'd have to look, but off the top of my head, the set for the terran torp 2 piece should have something for firing torps faster.
Side note: the UR mod for the Terran Rep Torp is [CrtD]. I compared the Rep to store weapons and think the store weapons are very comparable. Really, the Rep version is to get the set bonuses, imo.
Thanks!
RCK
I've read that Part Gens on the Gravimetric torpedo are bugged and do not work at the moment.
The regular Withering torpedoes just have a chance to apply radiation. The Reputation torpedo helps complete the set, and does increasing scaling damage with lower hull integrity.
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Also, anyone know why the stats for a VR 14 "Withering" Photon would go DOWN when upgrading to UR 14? I'm looking at the upgrade dialog for the weapon and it's saying the following:
Current: 4529.2 Kinetic/754.9 DPS
Possible: 4461.6 Kinetic/743.6 DPS
In fact, I'm seeing this across the board for my Torps: Neutronic, Grav, Particle Emission - they all drop 100-200 points in base damage and a similar % DPS-wise (that is, when DPS stats are provided on the device info panel - Neutronic doesn't list it).
Note: All other stats regarding secondary effects - radiation, plasma damage, duration of effect, etc. - remain the same.
I mean, other than trying to go for Epic (which I honestly can't judge since all my Torps are still VR), what's the point?
Does anyone have stats for an Epic version of the Neut/Grav/PE/Withering they can quote? Because I'd rather not throw hard-earned Dil down a hole!
UPDATE: Looks like somebody was nice enough to publish a list of ALL the Rep sets and weps brought to EPIC:
https://ufplanets.com/showthread.php?51270-Guide-Epic-Gear
Now we all know what we're grinding for. That EPIC Neut looks NASTY!
RCK
When Dyson Rep came out, the Dyson Grav Torp, until some recent torps, were THE choice for Particle Generator-based builds. You need both Particle and Graviton Generator Skill though. Particle for the damage, Graviton for the pull. Torp Spread of Dyson Grav Torp works amazingly well with Gravity Well, especially if that Gravity Well is DOFF'ed to have a chance on shutting down engines every second and/or Psychological Warfare Trait (a lockbox trait from a while back).
Stuff like Neutronic, PEP have kind of stolen Dyson Grav Torp's thunder for Science-oriented builds but that doesn't mean it isn't effective.
The only things I dislike about Dyson Grav Torp?
1. In HYT fire, it's a destructible projectile.
2. The chance for rifts is chance based. Sometimes when you fire that Torp Spread, the Rifts just don't happen.
On the flip side, Neutronic and PEP Torpedoes always do their shield bypassing mechanics. PEP even without a torpedo ability will still land that DOT and snare the target a little bit.
RCK
But the 33% chance is a bit of a bummer now that we have recent torps with guaranteed procs. I'd like to see a bit of balance amongst torps as at the moment we've got all manner of proc rates giving distinct advantages to some flavours.
The recent QPT nerf was too far but I'd settle for all torps having the same proc chance if it wasn't too low.
Washing machine effect? I never put any of my ship models in a washing machine, do they melt like the enemies in a Gravity Well filled with Grav Torpedo procs?
Looks a bit like a washing machine of doom
Yeah, Looks funny as hell, and nice when it occurs!
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I made a Part Gen/Grav torpedo/GW No-Win build because of the boost. No energy weapons = fail, but the torpedo did well.
1. PGen contribution to the Grav torp rift is not working properly, but GGen functions properly.
2. Proc rate of a gravimetric rift under TS is 33% per torp per target. In short, if one rift spawns from the first of the 2-3-4 torps that hit the target, no other rifts can spawn from the remaining torps for that target. HY is supposed to have a 100% chance to spawn a rift.
3. The Terran Tier 2 Rep was supposed to address the flight speed (and, by proxy, the +def and survivability) of all destructible torpedoes. Sadly, it did not. It DOES, however, add a nice damage boost for torps.
4. Neutronic DOES NOT have a shield bypass mechanic. Never had one. It has an AoE power drain mechanic + AoE radiation proc on impact that hits shields first before the kinetic damage component is applied.
5. The PEP's plasma cloud bypasses shields. PEP under spread applies a decent plasma DoT to the hull per torpedo, but under HY, the plasma DoT does 27 damage per tick. I'm not joking. No, that's not a typo, at least not on my end.
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