This is about the dlilithium exchange. What is with the visibly rising price? over the last couple of years ive played I havent seen anything like this though in that time the price went from 90? per zen to 251 per zen. So WTF people? Your raising the price at such a rapid pace, explain why...
Captain Joseph Riker, U.S.S. Odyssey==General V'Mar, U.S.S. Blackwater-A==Admiral Laura Holmes, U.S.S. Forward Unto Dawn
Grand Master Thotok, son of Koloth, I.K.S. Sompek==Dahar Master Shanara, I.K.S. Balth'Quv
Admiral R'Tath V'Tirex, R.R.W. Dhael Glohha'enh==Commander Ta'eth Korval, R.R.W Hachae ch'Rhian==Admiral Vranuk, R.R.W Delevhas
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The more dil/ECs your have, the more you want. Basical Human Greed (in a universe where money is supposedly obsolete and irrelevant lol)
Grand Master Thotok, son of Koloth, I.K.S. Sompek==Dahar Master Shanara, I.K.S. Balth'Quv
Admiral R'Tath V'Tirex, R.R.W. Dhael Glohha'enh==Commander Ta'eth Korval, R.R.W Hachae ch'Rhian==Admiral Vranuk, R.R.W Delevhas
in star trek verse money is not irrelevant . only Federation citizens have abandon currency-based economics in favour of self-enhancement ...
Grand Master Thotok, son of Koloth, I.K.S. Sompek==Dahar Master Shanara, I.K.S. Balth'Quv
Admiral R'Tath V'Tirex, R.R.W. Dhael Glohha'enh==Commander Ta'eth Korval, R.R.W Hachae ch'Rhian==Admiral Vranuk, R.R.W Delevhas
The Admiralty system basically creates a source of an extra 40,000 Dilithium in 10 days for heavy grinders.
I have no idea how much EC it generates in that time.
Neither do I. But all currencies in the game are connected and convertible into each other anyway. There's an ever increasing influx of currency (dilithium and EC) into the game which causes inflation.
Aside from the new Admiralty sources mentioned in the previous replies, EC is also an inflation-prone currency by nature, as very little of it is actually consumed in the game. The only sources that consume any EC are things bought from vendors for EC and Reputation projects. Any EC used on the Exchange, and I would hazard a guess that this is the vast majority of EC spent in the game, just changes hands from one player to another.
Anyone remember when the Vesta class star ships were released and the exchange sky rocketed to well over 350 per zen? The problem is people have gotten so used to the Dilithium exchange being below the 100 mark. As @bejaymac has stated there are no major dilithium sinks in the game. Unless you count the upgrade and R&D systems. But given the rng nature of both those systems I think people would rather hit the exchange and buy what they want with the mods they want.
A friend of mine told me that the inflation is a good thing for the game provider as players can buy zen and convert that via keys into EC - which means money for cryptic. Higher EC prices mean it takes longer to farm that cash and makes the zen-to-ec route more attractive.
I think we have all seen or read those questions in chat about "how to get EC" and selling keys (or other zen stuff) is among the top answers every time. So, yeah, that might be why EC is left to rise unchecked.
On the other hand, the inflation will drive away new players. That's pretty much a given. Logging in, playing a little, falling in love with a ship you encounter in sector-space and then getting all hopes and dreams crushed by realizing you have to grind away your soul to get the EC - and by the time they get the EC, inflation rears its ugly head and laughs at them. I have witnessed this quite a few times. New players grinding like mad and once they are at their initial ec-goal, the prices went up by another 20 or so million and the grind starts anew and the prices keep rising.
Now it is possible to play the market or use other methods to acquire capital at a decent rate but new players have to learn those methods first and i'm willing to bet a good chunk just gives it up before they reach that understanding.
Adding money sinks is not as easy as it sounds either. If players perceive it as punishing (like a death penalty that costs you Ec or a fee on the exchange) it will impact the game negatively. On the other hand if cryptic would create content to sell for EC (like costumes or sought after consumables) they could sell them for dilithium/zen (or better yet lobi!) too which would be more profitable for them in the short term. So there is a certain interest of actually NOT getting any money sinks.
From my point of view, and as some poster mentioned earlier in this thread, pretty much all currencies are interchangeable. If something ingame is sold for EC, some players will use zen to get that EC and the company will profit from that too.
Things that could be offered ingame for EC (just example prices) that require minimal work are:
- Higher item limit on the exchange, permanently or temporary available for EC. Buy 10 exchange slots for 50.000 Ec.
- Universal Repair kit that reduces the respawn timer by 5 seconds and repairs all ship damage. Clearly a luxury good, doesn't drop, only available from a npc vendor for 60k EC a pop.
- ESD/Qo'nos to Fleet base transport. Transports you directly from ESD/Qo'nos to your fleet base. 5000 per transport.
- Low tier admirality cards for single use. Buy a stack of mediocre single use ship cards from a vendor.
- Recruitment Announcer. Sell a 1 or 2 line global announcement for EC. Should be pricey and have limitations to prevent spam.
- Bank Reserve Extension. Buy another 50 mil EC bank capacity for 1 million EC up to 100 billion or whatever.
- Sell fixed demo ships at the ship yard. Fully geared ships with locked equipment for demonstration that are only good for 1 stf or 1 hour. Pricey, but tasty - with the real thing in customizeable available in the zen store.
- Make doffs stackable for a price. A npc could sell doff register cards that could hold 20 or 50 doffs of your choice - makes it easier to sell them in bulk on the exchange. And of course a register would cost EC.
- npcs could auction unique stuff on the exchange (if it had bidding) for EC, which would be a money sink without peers.
etc.
We have lots more dilithium, sure. But since it is more available, and in larger amounts than ever before, it has lost purchasing power. Which means we spend more dilithium for the same amount of Zen.
There is no dark conspiracy or secret cabal or evil plan created by some mad genius super villain at Cryptic. Despite what others may post. While they are entitled to their opinion, however willfully and blindly wrong it may be, they never offer any proof, do they?
The frenzy people go into for these ships or new toys can be both amusing and utter frustrating since the exchange can react like a pinball machine.
Amusing when you have not planned purchases, frustrating when a planned purchase requires 1-2 weeks more refining/dilithium gathering due to a sudden skyrocketing exchange rate.
Everyone loses, except for the scalpers who have to set up new accounts to hoard yet more money for no purpose.
New ship released, rate goes up then back down.
Sale occurs, rate goes up then back down.
etc etc etc.
However, after the last thing that caused it to go up, it didn't really go back down. I figure it's due to 2 things. Most big fleets have completed the new holding. Second is that those that data mine knew the promo was coming up and so have been converting lots of dil to zen in order to buy up lots of them to sell for EC.
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I seem to recall that happening right after F2P.
I also seem to recall that in the time between that and New Romulus, it fell to 120 or something.
Boom bust. Boom bust. Welcome to unfettered capitalism. At least none of us are going to rob a convenience store during the bust.
...
I hope.
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A new ship, a ship sale, a new lockbox, and a sheshar promo in rapid succession. Everyone of these bumped the rate up. It will fall after the promo is done, then it will rise again with the next new C-store shiny.
I've scanned this thread and a think a lot of time could have been saved if someone pointed out what has lead the OP to his conclusion that "there's been a WTF'ingly RAPID increase in zen price" is his faulty premise that at any time in the recent past we were at 90 dil per zen. 215-230 I think was the range before the sales, carrier, promo (all -zen from the market), admiralty rewards, new rep, and mirror event (all +dil to the market) pumped the price up to <251 in accordance with ordinary supply/demand mechanics.
These market fluctuations are basically all normal things that don't require any great explanations. Any shock to the price is going to be obviously interpretable from a correspondingly shocking news story or content release. If you're at the point of having to ask what's going on (from a point of complete bafflement) then you might just want to take a look at your starting premise because that's most likely the fault in that situation.
Why the fixation on sinks? Try listing the dilithium sources way back when (compared to now) and you have (IMO) a much more powerful explanation for why dil prices were so, relatively speaking, low. It took forever to earn any appreciable quantity of the stuff.
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Consider that the fleet lab extra slots (and indeed upgrading the labs themselves) moved it down a grand total of 10 points and only briefly, it's clear that no sink can stop the climb. If the sink is too big (like research lab upgrade) people will simply not do it. So we see only very large fleets completing and everyone else getting invites.
No, the only way to stop the climb would be to make a new cap at 300 (a good idea that Cryptic) or greatly reduce the amount of dilithium coming in. That would cause such an outcry I don't see it happening. Maybe a little here and there but nothing like what is necessary. We will permanently cross 250 soon as we have 200 and 220.
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It's insignificant how much dilithium is generated through the admiralty or other sources since the dilithium refining limit is still at 8k. 8.5 and some with additional projects and gold status.
The cause for the fluctuations is the purchase of zen with RL money and that tends to increase with the release of new ships, sales and promotions like the current R&D/Elachi Dreadnought.
Provided you're already maxing out on all characters via other means. In which case you scale back those over time and let the easy money from Admiralty roll in. It still has an effect here.
Think long term and especially think more than a very carefully specified set of circumstances.
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It's not insignificant at all. I almost never reach the refinement cap in my usual play (and I play a bit daily). And I suspect that is true for many more players than people think.
And if you got multiple characters, each has their own refinement limit, and actually doing regular content to get Dilithium is more of a time investment then the Admirality System.
And then there are players that can auto-refine Dilithium and are not on every day normally.
Of course it's significant. Not everybody maxed out his dilithium refinement limit on several chars ever single day. I mostly played on my main before the admiralty system was introduced. Now I'm leveling the admiralty on 5 chars at the same time and I'm able to refine 8000 dilithium on all of them every single day. So the total amount of refined dilithium increased from 8000 per day to 40'000 per day. I would call this a significant increase.