Making things super easy for casual players means farmers can go to town and get large amounts so it requires a careful balance. Keep in mind that marks can be traded in for Dil.
What I'd like to see is a slight adjustment in the rewards. 12 for 1st, 9 for 2nd, 6 for 3rd and 3 for finishing.
Yeah, changing the reward to 12/9/6/3 would be very nice indeed, the problem is that it wouldn't encourage all those who didn't place in a race to stick around for the next hour's race, which I'm sure is the goal. Metrics.
"Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
Making things super easy for casual players means farmers can go to town and get large amounts so it requires a careful balance. Keep in mind that marks can be traded in for Dil.
The other side of the coin is that making things especially difficult for those same casual players, who work for a living to sustain those who don't by the way, makes them less likely to be in game and feed those metrics.
Those same metrics state that Casual players make up the majority so...........
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What I'd like to see is a slight adjustment in the rewards. 12 for 1st, 9 for 2nd, 6 for 3rd and 3 for finishing.
Why does everything need to be gambling in this game.
The other side of the coin is that making things especially difficult for those same casual players, who work for a living to sustain those who don't by the way, makes them less likely to be in game and feed those metrics.
Those same metrics state that Casual players make up the majority so...........