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AFK Penalty for lag?

gabeoz1gabeoz1 Member Posts: 161 Arc User
So I started a match of Crystalline Cataclysm (Advanced), but as soon as the match started I got some extreme rubber-banding. This continued on for 3-4 minutes, but it randomly kicked me out of the match. So after I return to ESD, I go back in the PVE Selection screen. And for some unknown reason, I was given an AFK Penalty for lagging. Cryptic really needs to fix this.

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  • gabeoz1gabeoz1 Member Posts: 161 Arc User
    coldnapalm wrote: »
    No...no they don't. The game has no way to tell if your inactivity is due to the internet or YOU. Yeah lag happens...but they don't need to waste dev time on something they can't even fix anyways. And this is NOT A BUG. You did nothing that queue (albiet not of your choice) so you get the penalty.

    I was moving around, firing, and launching hangar pets. It's just I had extreme rubber banding. I would classify that as doing something.
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  • maelstromvortexmaelstromvortex Member Posts: 132 Arc User
    edited November 2015
    Actually, it could be cryptic's issue. I've had issues with their content servers causing white screens the past coupel of days and the IP that has the ping times in the several hundred millisecond range, is owned by Cryptic. It was the only server hop along the entire route with that issue, the others were all 10-50 ms pings. The IP is owned by Cryptic. So it may not be gabeoz1's ISP that is at fault. Before you blame someone, get the facts. Right now we don't have enough information to know what is causing the underlying issue. He should tracert the server that appears on the character selection menu and see where the choke point is. The responsibility for sending and receiving content is jointly shared. Cryptic has a responsibility on their end to make the content accessible and the bandwidth for it available. Gabeoz1 has a responsibility on his end to make sure his connection is up to speed. It is not a one way responsibility, coldnapalm.

    gabeoz1, we need more information to determine what is causing the issue.
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  • gabeoz1gabeoz1 Member Posts: 161 Arc User
    Actually, it could be cryptic's issue. I've had issues with their content servers causing white screens the past coupel of days and the IP that has the ping times in the several hundred millisecond range, is owned by Cryptic. It was the only server hop along the entire route with that issue, the others were all 10-50 ms pings. The IP is owned by Cryptic. So it may not be gabeoz1's ISP that is at fault. Before you blame someone, get the facts. Right now we don't have enough information to know what is causing the underlying issue. He should tracert the server that appears on the character selection menu and see where the choke point is. The responsibility for sending and receiving content is jointly shared. Cryptic has a responsibility on their end to make the content accessible and the bandwidth for it available. Gabeoz1 has a responsibility on his end to make sure his connection is up to speed. It is not a one way responsibility, coldnapalm.

    gabeoz1, we need more information to determine what is causing the issue.

    Don't know what more information to give. I was perfectly fine before starting the match. But while I was in the map, it was terrible. When I was forced to return to ESD, my connection was normal and remained so.

  • maelstromvortexmaelstromvortex Member Posts: 132 Arc User
    edited November 2015
    Coldnaplam: Have you read many of the recent support threads? This isn't the first complaint in the last several weeks (likely related to the holidays) about loading issues and latency effects. I've even isolated the cryptic IP that was the source of my issues and informed their support. I have learned to deal with it, scolding people when you don't know the facts isn't how you "deal with it", it's how you shrug it off and tell people do deal with their own problems, further disenfranchising a frustrated player base and potentially end up killing a good game.

    Dealing with it is identifying the poor link in the network, and communicating with the party who has the closest line of support to it. In my case, it was Cryptic and whoever provides their Class C Ip ranges.. and yes.. I might know a thing or two about how the internet works given I work for an ISP. If Cryptic doesn't have a budget for a stronger connection then there may not be a viable solution if the issue is on their end and it is holiday bandwidth as I suspect. Give constructive input, and if you don't have the information to do it, ask for it.. or move on.

    This is a help forum, try to help people.
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  • gabeoz1gabeoz1 Member Posts: 161 Arc User
    coldnapalm wrote: »
    gabeoz1 wrote: »
    coldnapalm wrote: »
    No...no they don't. The game has no way to tell if your inactivity is due to the internet or YOU. Yeah lag happens...but they don't need to waste dev time on something they can't even fix anyways. And this is NOT A BUG. You did nothing that queue (albiet not of your choice) so you get the penalty.

    I was moving around, firing, and launching hangar pets. It's just I had extreme rubber banding. I would classify that as doing something.

    As far as the server was concerned, you did nothing. What happens between you and the server is NOT THE RESPONSIBILITY OF CRYPTIC. If I had a penny for every single time I had to explain this to an online gamer, I'd be able to buy a house around here (I'd say millionaire, but buying a house around here requires more money). This is not, was not and will not be something cryptic is responsible for. If you want to get mad, try you ISP...althopugh even they have limited control over where the net may go bad. Seriously, it's the internet...DEAL.

    It's cryptic's server, if there is an issue with it. THey have a responsibility to fix it, its not mine or any other player's responsibility to fix it. I don't think you know what rubber banding is, and I don't think you ahve a basic understanding of how cryptic's servers work. The last time I checked, in order for your ship to move, fire weapons, launch hangar pets, or anything else to move, the cryptic server has to reconise it. And I have a couple of other Armada/Fleet members who have had this issue. So I highly doubt this is %100 my issue.
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  • maelstromvortexmaelstromvortex Member Posts: 132 Arc User
    edited November 2015
    @gabeoz1: Help us trace down your problem. Go into your launcher and select your settings and see if it tells you if you're using no proxy, the eu, or us proxy. Then launch the game and see if you can tell us what server it says is hosting you on the screen, it should say something like us1.proxy.crypticstudios.com. We'll see if we can determine the source of your lag. Once you have that information, note it down. Go into your command prompt. You can open command prompt by hitting the windows key + r and typing cmd in the open line on most windows machine. Type tracert (server name) example:

    tracert us1.proxy.crypticstudios.com

    Copy and paste your results here. If you can't do that we can't really tell you the origin of your problem because we cannot narrow down the source of your network problem. Try not to post the first through third hops of your tracert as it can tell us your IP. We don't need that much information. However if any of those first three hops is over 75 MS, then your internal network at your home could be causing your problem.

    Alternatively if you are willing to trust me and don't want to post your trace here, you can pm me with the results - the first few hops and I'll do what I can to help make sense of the information.
  • gabeoz1gabeoz1 Member Posts: 161 Arc User
    edited November 2015
    I couldn't find hte ip, but i've seen people use patchserver.crypticstudios.com (None of the first 3 hops were anywhere near 75 ms)

    Microsoft Windows [Version 10.0.10240]
    (c) 2015 Microsoft Corporation. All rights reserved.

    C:\Users\Gabe>tracert patchserver.crypticstudios.com

    Tracing route to patchserver.crypticstudios.com [208.95.185.41]
    over a maximum of 30 hops:

    <SNIP>
    4 11 ms 15 ms * 192.168.0.85
    5 12 ms 15 ms 10 ms 192.168.0.86
    6 11 ms 11 ms 12 ms 192.168.0.89
    7 15 ms 13 ms 20 ms 192.168.0.93
    8 17 ms 12 ms 17 ms 192.168.0.69
    9 27 ms 18 ms 22 ms 64.53.15.117
    10 19 ms 21 ms 19 ms cha-b1-link.telia.net [213.248.68.1]
    11 32 ms 39 ms 39 ms ash-bb3-link.telia.net [80.91.245.204]
    12 * 34 ms 99 ms nyk-bb1-link.telia.net [213.155.131.226]
    13 45 ms 57 ms 43 ms bost-b1-link.telia.net [62.115.115.204]
    14 39 ms 37 ms 41 ms internap-ic-304640-bost-b1.c.telia.net [62.115.38.110]
    15 40 ms 41 ms 47 ms border11.te7-1-bbnet1.bsn.pnap.net [63.251.128.41]
    16 40 ms 38 ms 40 ms perfectworldent-4.border11.bsn.pnap.net [216.52.61.78]
    17 43 ms 41 ms 73 ms 198.49.243.250
    18 637 ms 658 ms 809 ms 198.49.243.253
    19 * * * Request timed out.
    20 45 ms 40 ms 47 ms xboxpatchserver.crypticstudios.com [208.95.185.41]

    Trace complete.
  • maelstromvortexmaelstromvortex Member Posts: 132 Arc User
    edited November 2015
    18 637 ms 658 ms 809 ms 198.49.243.253

    You literally hare having the same problem I am. Cryptic's response, "It's not our fault, it's our ISP's fault or the connection between your ISP and our ISP." It'll probably subside as the Thanksgiving Holiday rush ebbs. I suspect they're near or over max capacity for bandwidth. I think it's even the exact same bottle neck and it's a cryptic owned IP.

    14 819 ms * 816 ms 198.49.243.253

    Yup, same, exact bottle neck. Wonder how they'll respond knowing two people on different network origins are getting the same result.

    I wish for everyone to note that every single other hop on the server pathways on both my trace route and this users has normal expected trace responses. Only that singular cryptic owned IP is having any issue communicating with prior or subsequent hops.

    It also appears that the singular IP is a shared link between all of crpytic's various proxy servers. If so that means it handles extra-ordinary loads.
    Post edited by maelstromvortex on
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  • maelstromvortexmaelstromvortex Member Posts: 132 Arc User
    edited November 2015
    coldnapalm wrote: »
    Tracing route to us.proxy.crypticstudios.com [79.125.3.30]
    over a maximum of 30 hops:

    <snip>
    5 25 ms 22 ms 23 ms gar23.sffca.ip.att.net [12.122.114.5]
    6 25 ms 24 ms 24 ms 192.205.32.210
    7 172 ms 172 ms 172 ms ae-1-8.bar1.Dublin1.Level3.net [4.69.153.230]
    8 172 ms 173 ms 172 ms ae-1-8.bar1.Dublin1.Level3.net [4.69.153.230]
    9 173 ms 171 ms 172 ms 213.242.106.86
    10 173 ms 174 ms 173 ms 178.236.0.128
    11 * * * Request timed out.
    12 * * * Request timed out.
    13 * * * Request timed out.
    14 * * * Request timed out.
    15 * * * Request timed out.
    16 174 ms 173 ms 173 ms ec2-79-125-0-241.eu-west-1.compute.amazonaws.com
    [79.125.0.241]
    17 * * * Request timed out.
    18 * * * Request timed out.
    19 * * * Request timed out.
    20 * * * Request timed out.
    21 * * * Request timed out.
    22 * * * Request timed out.
    23 * * * Request timed out.
    24 * * * Request timed out.
    25 * * * Request timed out.
    26 172 ms 171 ms 172 ms ec2-79-125-3-30.eu-west-1.compute.amazonaws.com
    [79.125.3.30]

    Trace complete.


    Obviously, I should be lagging like a TRIBBLE with a connection like this...but oddly enough...running smooth. Tracerts don't tell the whole story.

    And what cryptic said is correct. It is NOT their fault. It could be their ISP's fault...but the only recourse they have is to get a new one...which I honestly wish they do...but even if they did, there will be connection issues for SOMEBODY at SOME POINT IN TIME. Yeah it happens to be you two currently. It's usually me at others. Welcome to the net...like I said...deal.

    You're misreading your data. Also, you typo'd in the domain you traced to. It's us1.proxy.crypticstudios.com. You will note that your data terminated at a non-cryptic address, which means your test is wrong. Go to arin.net nad plug in 79.125.3.30 and you will see that the address does not belong to them.

    Net Range 79.0.0.0 - 79.255.255.255
    CIDR 79.0.0.0/8
    Name 79-RIPE
    Handle NET-79-0-0-0-1
    Parent
    Net Type Allocated to RIPE NCC
    Origin AS
    Organization RIPE Network Coordination Centre (RIPE)
    Registration Date 2006-08-29
    Last Updated 2009-05-18
    Comments These addresses have been further assigned to users in
    the RIPE NCC region. Contact information can be found in
    the RIPE database at https://www.ripe.net/whois
    RESTful Link https://whois.arin.net/rest/net/NET-79-0-0-0-1
    See Also Related organization's POC records.
    See Also Resource links.
    See Also Related delegations.

    In fact you probably have routed to someone that spoofs cryptic. You shouldn't be lagging because.. you literally tested the wrong routed/traced the wrong connection. That said. If you're going to present data, please at least double check to make sure your tests are accurate and that you aren't simply presenting misinformation to attempt to support what you are trying to turn into an argument, than helping this person. Please, test again, this time use the right address and see what happens. Use this: us1.proxy.crypticstudios.com [208.95.184.152]

    Also, it's very possible based on the man packets dropped in your test (all the asterisks) that you are testing from a firewalled or secured network which may be preventing accurate returns on the tracert test. Tracert only works if certain ports (icmp echo requests) are open all along the network to permit the test. The test works for me and for gabeoz1 because those ports are open on our network path. They're also open on cryptics.. which is why we know that one specific IP is dropping packets periodically and returning high ping return results. I am interested in the results if your test if you would like to try again with the corrected data. If you're saying that :

    26 172 ms 171 ms 172 ms ec2-79-125-3-30.eu-west-1.compute.amazonaws.com
    [79.125.3.30]

    Is the host that shows up on your game when your menu loads, then I would have to say to you that it appears something else may be wrong with your game, because that's not even a cryptic address and I'm fairly sure (but could be wrong) that cryptic isn't leasing out its server farm. But your network path is so divergent from mine and gabeoz1's at this point I'm fairly sure you simply tested to the wrong location.

    BTW, I am dealing. I am dealing with it like I typically do with networking issues and being one with the knowledge and capability to identify and resolve them. I am collecting data and reporting it to the service vendor and seeking a solution. I'm sorry you don't seem to like it that other's prefer to solve their problems than simply accept them.

    I have paid for this content and if I can find ways to assist Cryptic in determining where access problems may arise, I am going to assist them. I am fulfilling my part of our mutual responsibility. Mine to ensure everything is good on my end and to help them identify if something is wrong on theirs.

    This is a test from my work place computer, which I don't even have the game installed on. I figured it'd be a good way to determine from yet a third source as to whether the delay still exists from yet a different network:

    5 24 ms 24 ms 24 ms xe-3-1-1.er5.iad10.us.above.net [208.184.118.117]
    6 26 ms 26 ms 25 ms ae15.cr2.dca2.us.zip.zayo.com [64.125.31.41]
    7 35 ms 35 ms 35 ms ae0.mpr4.bos2.us.zip.zayo.com [64.125.20.29]
    8 36 ms 37 ms 36 ms ae2.mpr3.bos2.us.zip.zayo.com [64.125.25.41]
    9 32 ms 32 ms 32 ms 208.184.110.70.IPYX-072053-002-ZYO.above.net [208.184.110.70]
    10 32 ms 32 ms 32 ms border11.te7-1-bbnet1.bsn.pnap.net [63.251.128.41]
    11 41 ms 33 ms 32 ms perfectworldent-4.border11.bsn.pnap.net [216.52.61.78]
    12 32 ms 32 ms 32 ms 198.49.243.250

    13 828 ms 678 ms 741 ms 198.49.243.253

    14 32 ms 32 ms 32 ms us1.proxy.crypticstudios.com [208.95.184.152]

    Trace complete.

    Still there, same IP. 3 different networks. I also am curious about Cryptic's statements it's a connection to their ISP when both the IP for the network nodes before and after the network node that has the issue, belongs to them. This doesn't look like a gateway.
    Post edited by maelstromvortex on
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