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Admiralty and ships - proposal campaign

theonlyhamster#0636 theonlyhamster Member Posts: 126 Arc User
We all know about admiralty now and it supposidly "uses" you're unused ships.
In a way it does and doesn't and its not what i was expecting to say the least.

What i was hoping for was a similar way to use your ships as you do bridge officors for away teams, so what i am propsing is some form of campaign to get something similar or along the lines of what i am about to propose (if the campaign is allowed that is by the devs xD)

Boffs as captains of your ships

depending on what class you are (e.g. tactical, engineering or science) you will be able to promote 2 of your boffs to captains so in total in your team you will have 3 ships including yours, e.g. you're a tactical captain, you'd be able to promote 1 engineering boff and one science boff to captains, also depending on what species they are they too will have an extra trait added to their list for captaining their starships (space personal trait only) androids for example could have a trait "Database" which would apply all the knowledge of past and present captains to increase damage from weapons, shield and hull healing by a certain percentage (lets say 30% to be generous) to apply to the ship they are captaining. Also based on the species and career of the captain will be the boff abilities, (selected at random) plus being allowed to apply 1 boff to the commander slot of said starship, if you are a lifer however it may be a good idea to add the idea for the user to apply 2-3 boffs instead of just the 1, that they own to apply to each of the starships (6 at the max, 3 per starship) and able to slot them anywhere.

flying around in sectors space or in places like in orbit of ESD, q'onos or new romulus will not spawn your ships as this would probably cause lag to the server, this will not apply to STFs either as automatic teaming would be broken in essence if it was allowed.
The ships would follow you like normal pets would. if your ship is a carrier it would be able to spawn the pets as normal if you have them equipped.

Thats the basic idea, if the captain is flying their career matching ship (e.g. a science captain in a science vessel) they'd get their own bonuses too, such as 10% exotic damage, shield healing e.t.c .

if a ship also has a specialisation such as intel or command, a captain with the abilities would be able to use them like they would in a normal boff slot.

Captains would also gain an extra ability that would be unique to captainsm i have thought for some of my own more ideas are welcome in the comments :smile:

tactical: attack pattern: sigma, masks your energy signature for 15 seconds, 10% crit chance for 15 secs, 20% crit severity for 15 secs
engineering: shield bubble, extends your shields into a 10 km radius, +400 shield regeneration to you and up to 5 allies for 15 secs, repulses any enemy if they attempt to get close.
science: gravametric distortion field, creates a powerful gravity well for a 5km radius for 15 seconds, pulls in all enemies if they get close, 1000 kinetic damage per second for 15 seconds (damage and pull intensity increased by aux power), (kinetic damage increased by particle generator skill), (pull intensity increased by grav gens), placate all enemies for 10 secs if within 5km.

seeing as players already have unique abilities like attack pattern alpha, either the captains you select gain the normal abilities like players can use along with the abilities i suggested.
Or give the veteran players the option to have these abilities also (as an extra bonus for lifer's)
(this may or may not be a good idea so let me know what you think in the comments.

so essentially in the end starships could possibly have a slot for captains.

teaming would work the same as on ground, selecting your current starships instead of boffs and choosing whether your team mate would be allowed to have their ships or not.
This would available from level 50 (vice admiral) and onwards, i have also concidered the possibility for rear admirals to get 1 ship to fly along side them but it may be over complicating things.

Now: down to consoles.

consoles would be the same as you would with your prime starship you fly now, selecting the consoles you want to use and slotting them in your starship, if you have empty slots where you don't have any consoles for them a random mk 12-14 console (depending on your current rank between 50-60) at uncommon will be placed there matching the slot type but only temporarily for said mission. (e.g. a torpedo enhancing console for a tactical slot), pets however you will only get a common fighter depending on your faction (e.g. feds: peragrin fighters, KDF: to'duj fighters (if i did spell that right), rommys: reman scorpion fighters)

for pvp and ker'rat however, if its a private match you'll be able to have 1 of your starships with you (depending on who is team leader and if they choose who can have their starship), for ker'rat however i'm leaving this up to you in the comments as i'm not sure if it would be a good idea.
For pvp queues however this would not apply as again its automatic teaming and it would mess teaming up if you'd be allowed your ships.


So you get the idea behind captains for your starships.
let me know in the comments if this would be a good idea to campaign or support for in game.

Many thanks @thehampster01 :smiley:

P.s. this is only a suggestion of what would be nice in the game, NOTE/disclaimer to devs: i am NOT telling or demanding this should happen :smile:
Post edited by theonlyhamster#0636 on

Comments

  • lazarus51166lazarus51166 Member Posts: 646 Arc User
    No. This would be utterly pointless and the system is pointless enough as it is
  • theonlyhamster#0636 theonlyhamster Member Posts: 126 Arc User
    edited November 2015
    No. This would be utterly pointless and the system is pointless enough as it is

    this isn't admiralty this mean't to be a part of normal game play as you level up plus it wouldn't be pointless this is something most players would want
  • nccmarknccmark Member Posts: 1,084 Arc User
    You want something far more complex than what was designed. Don't lose sleep waiting for this.
  • theonlyhamster#0636 theonlyhamster Member Posts: 126 Arc User
    nccmark wrote: »
    You want something far more complex than what was designed. Don't lose sleep waiting for this.

    yea way to burst bubbles >_>
    It may be complex but its the idea that counts and this forums for help and ideas to start a campaign to get something similar or at least along the lines of within the game, this is to improve, not to whine about or troll if you don't like this forum or other forums like this to improve STO then the game may not be for you :smile: the decisions of devs may not be to how we like but we can still give feedback and help towards a better game :smiley:
  • maddscottmaddscott Member Posts: 149 Arc User
    No. This would be utterly pointless and the system is pointless enough as it is

    this isn't admiralty this mean't to be a part of normal game play as you level up plus it wouldn't be pointless this is something most players would want

    Query #1 - I have not seen any "Polls" on the OP's claim that "most Players would want this". So, how is that statement supported ??

    Query #2 - Starting at L50, what would be the point of having "Wingman" ships flying with you..

    --Story arc's are generally done except for end-game (Delta/Iconian/Mirror);
    --Auto teaming for events would eliminate the "WingMan" concept;
    --End-Game "Elitiest" would be complaining the "WingMan" concept makes the game to easy, and the "normal" player base would suffer another round of UBER NPC Buffs.

    Query #3 - How and would the "Wingman" ships level with the Player from L50-L60 ?? How would the in-game "balance" ( or so it is said) be maintained ??

    Personally, the "Admiralty" system is appropriate for me.. Basically once-a-day-fire-and-forget; get to see/use some of the old lower level ships again. This proposal would require me to maintain, staff, Equip, etc 3-5 more ships and "Upgrade" them as well. That would be UBER expensive..

    And finally, inorder to maintain the "Wingman" ships, I would have to add more ship-slots, Bank Slots, Inventory Slots, Upgrade tokens, etc to keep those ships on the same level as my personal ship..

    Thanks, but no thanks.. I'll hang on to my money/time/gaming experience and forego a potential money pit that would not benefit me in the slightest..

    TYVM.. Have Fun.. Be nice to each other..
  • rahmkota19rahmkota19 Member Posts: 1,929 Arc User
    And here is my problem with it. Either this would allow people to AFK in regular missions and simply earn the rewards by being there (which is something less likely as Cryptic announcing every player getting 3 free T6 science ships for each faction with at least 2 specializations per ship), or we get "pets" that can't do anything to prevent them being OP (rendering the system useless) or we see our own ships nerfed into oblivion.

    Space combat is a good system, where you captain one ship in any circumstance. Admirals do this all the time (see Kirk in TWOK), but other than that, Star Trek Admirals are bureaucrats who sit all day licking pencils and signing off on random missions they don't understand anything about. Which is exactly what the admirality system provides. Star Trek has no tradition of a single person directly commanding an entire fleet. Even in DS9, strategy didn't move beyond opening moves followed by a big Free-for-All.

    So I'm not too enthousiastic for your campaign.
  • leemwatsonleemwatson Member Posts: 5,470 Arc User
    No. This would be utterly pointless and the system is pointless enough as it is

    Admiralty pointless?????? Do you have any idea the rewards you're getting? I do. It's pretty lucrative and more rewarding than Doffing.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • admrenlarreckadmrenlarreck Member Posts: 2,041 Arc User
    This again. Every few months it gets suggested.
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  • theonlyhamster#0636 theonlyhamster Member Posts: 126 Arc User
    edited November 2015
    maddscott wrote: »
    No. This would be utterly pointless and the system is pointless enough as it is

    this isn't admiralty this mean't to be a part of normal game play as you level up plus it wouldn't be pointless this is something most players would want

    Query #1 - I have not seen any "Polls" on the OP's claim that "most Players would want this". So, how is that statement supported ??

    Query #2 - Starting at L50, what would be the point of having "Wingman" ships flying with you..

    --Story arc's are generally done except for end-game (Delta/Iconian/Mirror);
    --Auto teaming for events would eliminate the "WingMan" concept;
    --End-Game "Elitiest" would be complaining the "WingMan" concept makes the game to easy, and the "normal" player base would suffer another round of UBER NPC Buffs.

    Query #3 - How and would the "Wingman" ships level with the Player from L50-L60 ?? How would the in-game "balance" ( or so it is said) be maintained ??

    Personally, the "Admiralty" system is appropriate for me.. Basically once-a-day-fire-and-forget; get to see/use some of the old lower level ships again. This proposal would require me to maintain, staff, Equip, etc 3-5 more ships and "Upgrade" them as well. That would be UBER expensive..

    And finally, inorder to maintain the "Wingman" ships, I would have to add more ship-slots, Bank Slots, Inventory Slots, Upgrade tokens, etc to keep those ships on the same level as my personal ship..

    Thanks, but no thanks.. I'll hang on to my money/time/gaming experience and forego a potential money pit that would not benefit me in the slightest..

    TYVM.. Have Fun.. Be nice to each other..

    clearly someone has issues plus here are my answers to your query:

    #1 there are pleanty of players on sto that i have heard that would like a system like this, close enough to being complaints. enough said

    #2 the point why it start at level 50 is to make you feel like an actual admiral its not there to dumb things down as it were plus the npc's wouldn't be UBER as it were as its only based on your consoles and captain performance. plus this doesn't really affect end game elitest players as like i said it doesn't affect STF's or pvp queues as the ships would essentially break automatic teaming so it still keeps the difficulty of stf's the same and pvp queues only allow players as it is anyway its only normal missions level 50 upwards and pvp private matches that will allow these ships.

    #3 you make some valid points here didn't think of some of these but you forget there are players out there who actually struggle with leveling between 50-60 for the DR content i know at least 20 of my friends who still struggle with new chars this is where these "wingmen" as you like to call them will help out, balance is still maintained it doesn't affect STFs or pvp queues like i stated.

    i can deduct from your comments here that adding in "wingmen" for ker'rat wouldn't be a good idea.

    plus this isn't like i am dictating for you to support this, this is optional for people to do :smile:
  • talonxvtalonxv Member Posts: 4,257 Arc User
    Personally, we never should of.gone beyond captain.

    But that's just me.

    And yes I went there!
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  • rfordhamt2rfordhamt2 Member Posts: 2 Arc User
    I like this idea. I think it has a great deal of potential, though I realize some may disagree.
    Here are my thoughts.

    As to these additional ships being OP: When you started playing STO did you jump into your T6 Dreadnaught, load up some Quantum Phase torpedoes and pick a fight with the Kazon? No. You started out in a pathetic little Miranda-class helping a disabled freighter like the rest of us. Why would your newly promoted Boff-turned-Captain be any different? They should level with you as you play, at a very reduced rate. Promoting them to a higher tier ship could also cost a high amount of the player's XP, and be limited to ships in the player's drydock (hurray for a realistic use for the new drydock feature!)

    As to complexity: How is this fundamentally different from the fleet support ability that spawns a friendly NPC to help dispatch enemy ships? The game already supports squad commands for fighter pets and has non-controllable support craft.

    As to promoting Boffs: this would be a great way to free up/utilize Boff candidates. Making them bind-to-ship or something similar would be appropriate. The same for any equipment, weapons, or consoles loaded into those ships. They could be restricted to allow a limited amount of customization, but if removed from a Boff's ship it would simply be discarded without recieving any Energy Credits in exchange.

    One final thought. The Jupiter Class ship looks kinda cool and I may pick one up, but large carrier ships launching small fighters is not Star Trek. It's Star Wars. It's Battlestar Galactica. It's Wing Commander, Starship Troopers and countless others. Independently capable ships that occasionally require the assistance of another capable ship is how the Star Trek universe operates. This type of Admiralty system/squad space combat is what fits with Star Trek.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    talonxv wrote: »
    Personally, we never should of.gone beyond captain.

    But that's just me.

    And yes I went there!
    *demotes you to coffee boy*

    Hehe... I actually heard a joke once from a junior officer as to why he didn't want to be assigned to the Pentagon. "I heard that as a LtC you'll probably end up as someone's secretary and have to fetch coffee for them. I can't imagine what an Ensign would end up doing. Scrubbing toilets?"
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  • gaevsprivsmangaevsprivsman Member Posts: 314 Arc User
    edited November 2015
    We need a Romulan campaing.. thats all.. i like the system, lots of rewards.. and lots of prisioners/colonists!.. at least i can get rid of colonist, but prisioners??
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    Meh, I'm sure they will add more, much like the way they did reps.
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  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    I say leave the admiralty system as it is at the moment. In consideration of the rewards it offers it reduced the everlasting grind in this game down to a few reputation marks a year.

    Thanks
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  • thunderfoot#5163 thunderfoot Member Posts: 4,545 Arc User
    edited November 2015
    Currently, the Admiralty system is not broken. So there is no good reason to "fix" it. A replacement of the entire system such as the OP wants would require a major rework of the entire game for a very minimal return. We cannot get Cryptic to fix flaws in this game which are four or five years old now. And somebody now wants Cryptic to completely redo a system the Devs placed ingame just this month? Apparently, Salami_inferno and the rest are suppoosed to just wave theiir Magic Wand and it is all done just like that.

    With apologies to Han Solo - "Progamming an MMO ain't like dustin' crops, boy!"

    This alleged "fix" would impact areas far beyond the Admiralty system and skew the balance of an already poorly balanced game even further. This game isn't broken enough. Let's break some more of it, okay?

    One of the dumber suggestions I've seen on this forum. And over the years, I've seen (and posted. I'll admit it.) some doozies.
    A six year old boy and his starship. Living the dream.
  • rfordhamt2rfordhamt2 Member Posts: 2 Arc User
    I don't really want the current "Admiralty" system to go away, but I'd still like to actually use the fleet of ships I have in drydock. The current admiralty system doesn't use our ships, it just unlocks a reusable resource. So, there's still no way to use low tier ships and no reason why I need to keep them around. I want to have a real reason for my Lvl 60 Fleet Admiral to have tier 1-4 ships filling up drydock and ship slots. C-store ships can be reclaimed any time, so there's no benefit in slotting any except the one I'm currently playing.
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