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The Jupiter class Carrier

So, dunno why people aren't talking about this yet, but it seems the stats for the Jupiter class are up already!

Seems to be a very durable ship. Not surprised it is a basic carrier. The BOff seating is acceptable, though I do appreciate that it has an Intel Spec on it.
Also, the guesses of new super-heavy fighter pets turned out to be correct! No mention if the Callisto ships are only launchable from the Jupiter, but I wouldn't be surprised if they were.
Also, the trait sounds hilarious.

All in all, I am eager to start fiddling around with it.
".... you're gonna have a bad time."
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    samt1996samt1996 Member Posts: 2,856 Arc User
    Lol, I ninja'd you.
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    scarlingscarling Member Posts: 708 Arc User
    Ha, they called it the jupiter class. This was all rigged.
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    pwlaughingtrendypwlaughingtrendy Member Posts: 2,966 Arc User
    scarling wrote: »
    Ha, they called it the jupiter class. This was all rigged.
    Actually, not one bit. There were 8 designs and one of them was essentially "Jupiter-esque". When the community picked that one, then we decided to name it that. Not before.
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    hyefatherhyefather Member Posts: 1,286 Arc User
    edited November 2015
    I can't wait, honestly. I absolutely "Loathe" ships with 1 hanger bay. Hanger pets are almost useless but if a ship has 2 hanger bays and really good pets then you have yourself (with traits) the oportunity to make a Powerfull build. As of lately there have been some traits that cater specifically to ships that have hanger pets. I'm not going to name them but you know what they are. Anyways if this ship has a good boff layout and decent stats and its a C-Store ship (Greed cryptic could lockbox or Lobi this beast) then I'm definitelly getting this ship. I have 2 characters right now that have aquired all those traits that help a Hanger build. Guess I'll just have to see what happens next. Fingers crossed :#

    P.S. After seeing the stats IMO the science Lt needs to be a ensign and the Lt Universal needs to be a Lt. Commander Universal. I swear will cryptic ever learn. There are just way to many Lt commander tactical abilitys that are to good to not have at least one. If a ship can't use a Lt. comm. tac ability it takes a huge hit on the "build" meter IMO again (sorry). If Cryptic changes the Lt Science to ensign and Ups the Lt Universal to Lt. Commander Uni. Then I'm all in. If not its going to be one of those "scratch my head and squinching my eye deals" I just don't know if it will be worth it for me. For everyone else that buys the ship I hope you have fun. See you ingame. Maybe.

    P.S.S. Please Cryptic. Consider the change. Oh and on the Fleet ship. Give the extra console to tactical or science, NOT engineering. That kinda messes up the build from a cannon perspective.
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    primar13primar13 Member Posts: 1,896 Bug Hunter
    scarling wrote: »
    Ha, they called it the jupiter class. This was all rigged.
    Actually, not one bit. There were 8 designs and one of them was essentially "Jupiter-esque". When the community picked that one, then we decided to name it that. Not before.

    hereby naming mine U.S.S. Pantheon when I get it!
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    annahannah Member Posts: 201 Arc User
    After some discussion, we finally settled on making a Carrier. Starfleet players have access to plenty of Escort and Cruiser options, but not very many Science ships and even fewer Carriers. This gave us a perfect opportunity to fill that gap.

    Uhm, the Romulans and KDF would like a word...
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    spaceadvanturerspaceadvanturer Member Posts: 3 Arc User
    edited November 2015
    Oh no, it's the Jupiter class ...
    I'll miss all the QQ-threads about this class here in the forums :cry:

    [EDIT]
    Did I miss something or wasn't the release date posted yet? I ask myself if it'll be maybe this or next week...
    Anyway, I'll buy it necause I'm a carrier enthusiast ^^
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    sorceror01sorceror01 Member Posts: 1,042 Arc User
    edited November 2015
    Oh no, it's the Jupiter class ...
    I'll miss all the QQ-threads about this class here in the forums :cry:

    [EDIT]
    Did I miss something or wasn't the release date posted yet? I ask myself if it'll be maybe this or next week...
    Anyway, I'll buy it necause I'm a carrier enthusiast ^^

    Considering the stats are already up, and it's only Tuesday, I think I wouldn't be remiss in estimating its release this week. That's usually been Cryptic's MO concerning these events lately.
    If not this week, then more than likely soon anyways.
    samt1996 wrote: »
    Lol, I ninja'd you.

    Yeah, but all you seemed to have done was kinda complain about the ship? Not a very informative thread or even one conducive to constructive dialogue really.
    ".... you're gonna have a bad time."
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    cassiusdiocassiusdio Member Posts: 64 Arc User
    annah wrote: »
    After some discussion, we finally settled on making a Carrier. Starfleet players have access to plenty of Escort and Cruiser options, but not very many Science ships and even fewer Carriers. This gave us a perfect opportunity to fill that gap.

    Uhm, the Romulans and KDF would like a word...

    Hahaha, exactly my thought!

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    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited November 2015
    annah wrote: »
    After some discussion, we finally settled on making a Carrier. Starfleet players have access to plenty of Escort and Cruiser options, but not very many Science ships and even fewer Carriers. This gave us a perfect opportunity to fill that gap.

    Uhm, the Romulans and KDF would like a word...
    The "... and still make respectable amount of money with it" is unwritten and only spoken in your head.

    I am naive and still hope that tomorrow, we'll hear about the Tier 6 Vo'Quv stats. They need to stretch the blogs to last from Monday to Wednesday, after all, and they already spilled the most interesting info (stats) for everyone.

    Mustrum "Okay, I don't see the chances as good" Ridcully
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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    asuran14asuran14 Member Posts: 2,335 Arc User
    One thing i was thinking with how we are getting alot of larger ships like the carrier here, the command ships, and the dreadnoughts that can use yet at a less effective manner the dual cannons, and that it would be nice to see either a universal console or ship trait that would improve effective usage of these weapons on the ships. An then i thought what about a trait that would increase the firing arc of the dual/dual-heavy cannons you have equipped, with the increased arc being based on the size catagory/class of the ship, and then as increasing the arc size of these should come with a penalty i would say the damage output or rate of fire should be reduced based on the size/category of the ship. One big reason i am thinking on this is that many of these larger ships an even hanger-using ships that can load dual/dual heavy cannons are just not that effective at utilizing them like they should be, which such a change would yet still making escorts an smaller ships that can use dual/heavy cannons the most effective though.
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    spaceadvanturerspaceadvanturer Member Posts: 3 Arc User
    edited November 2015
    Usually I don't like ship designs with four warp nacelles and I have to admit that I was disappointed when all the design patterns with only two nacelles were dismissed before the final votes even started.
    But I have to admit: the screenshots look very good so far.

    The options to put light escorts (not frigates? where's the difference?) into the hangar bays is very nice. I always prefere them above the fighters ... I wonder if they will be competative to existing frigates for other carriers or special ships (such Herald Baltim Raider pets for the Vonph Dreadnought Carrier or the Krenim Heavy Raiders for the Krenim Annorax Science Dreadnought).

    The option to equip dual canons with such an low base turn rate seems to be useless in my optionion.

    I'm not sure how sonsole and the starship trait will work. Right now they doesn't seem to impress me too much.
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    sorceror01sorceror01 Member Posts: 1,042 Arc User
    asuran14 wrote: »
    One thing i was thinking with how we are getting alot of larger ships like the carrier here, the command ships, and the dreadnoughts that can use yet at a less effective manner the dual cannons, and that it would be nice to see either a universal console or ship trait that would improve effective usage of these weapons on the ships. An then i thought what about a trait that would increase the firing arc of the dual/dual-heavy cannons you have equipped, with the increased arc being based on the size catagory/class of the ship, and then as increasing the arc size of these should come with a penalty i would say the damage output or rate of fire should be reduced based on the size/category of the ship. One big reason i am thinking on this is that many of these larger ships an even hanger-using ships that can load dual/dual heavy cannons are just not that effective at utilizing them like they should be, which such a change would yet still making escorts an smaller ships that can use dual/heavy cannons the most effective though.

    Well, usually, the idea behind a ship like this one using heavy cannons is that it sends its fighter craft in first, then kind of lingers at the edge of weapons range, firing on select targets, and not really getting any closer than that. Basically just pouring weapons fire and CC abilities into the battlefield, keeping enemies at bay. Battlecruisers have a similar idea behind them, but they basically just boost their damage output while slowly closing in on a target; a carrier keeps its distance and uses its abilities and its attendant craft to pin and wither foes away.
    You can't use the same tactics as an Escort with these ships, because they're completely different beasts, despite being able to use the same class of weapons. You have to look at the ship as a whole and base a plan off of that, and not just base it off of the weapons it can use.
    ".... you're gonna have a bad time."
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    leemwatsonleemwatson Member Posts: 5,364 Arc User
    sorceror01 wrote: »
    asuran14 wrote: »
    One thing i was thinking with how we are getting alot of larger ships like the carrier here, the command ships, and the dreadnoughts that can use yet at a less effective manner the dual cannons, and that it would be nice to see either a universal console or ship trait that would improve effective usage of these weapons on the ships. An then i thought what about a trait that would increase the firing arc of the dual/dual-heavy cannons you have equipped, with the increased arc being based on the size catagory/class of the ship, and then as increasing the arc size of these should come with a penalty i would say the damage output or rate of fire should be reduced based on the size/category of the ship. One big reason i am thinking on this is that many of these larger ships an even hanger-using ships that can load dual/dual heavy cannons are just not that effective at utilizing them like they should be, which such a change would yet still making escorts an smaller ships that can use dual/heavy cannons the most effective though.

    Well, usually, the idea behind a ship like this one using heavy cannons is that it sends its fighter craft in first, then kind of lingers at the edge of weapons range, firing on select targets, and not really getting any closer than that. Basically just pouring weapons fire and CC abilities into the battlefield, keeping enemies at bay. Battlecruisers have a similar idea behind them, but they basically just boost their damage output while slowly closing in on a target; a carrier keeps its distance and uses its abilities and its attendant craft to pin and wither foes away.
    You can't use the same tactics as an Escort with these ships, because they're completely different beasts, despite being able to use the same class of weapons. You have to look at the ship as a whole and base a plan off of that, and not just base it off of the weapons it can use.

    Very much indeed. Imagine a Scatter Volley from MK XIV Quad cannons into a Grav Welled mob! I cannae wait to get my hand on her ample nacelles....lol.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
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    asuran14asuran14 Member Posts: 2,335 Arc User
    sorceror01 wrote: »
    asuran14 wrote: »
    One thing i was thinking with how we are getting alot of larger ships like the carrier here, the command ships, and the dreadnoughts that can use yet at a less effective manner the dual cannons, and that it would be nice to see either a universal console or ship trait that would improve effective usage of these weapons on the ships. An then i thought what about a trait that would increase the firing arc of the dual/dual-heavy cannons you have equipped, with the increased arc being based on the size catagory/class of the ship, and then as increasing the arc size of these should come with a penalty i would say the damage output or rate of fire should be reduced based on the size/category of the ship. One big reason i am thinking on this is that many of these larger ships an even hanger-using ships that can load dual/dual heavy cannons are just not that effective at utilizing them like they should be, which such a change would yet still making escorts an smaller ships that can use dual/heavy cannons the most effective though.

    Well, usually, the idea behind a ship like this one using heavy cannons is that it sends its fighter craft in first, then kind of lingers at the edge of weapons range, firing on select targets, and not really getting any closer than that. Basically just pouring weapons fire and CC abilities into the battlefield, keeping enemies at bay. Battlecruisers have a similar idea behind them, but they basically just boost their damage output while slowly closing in on a target; a carrier keeps its distance and uses its abilities and its attendant craft to pin and wither foes away.
    You can't use the same tactics as an Escort with these ships, because they're completely different beasts, despite being able to use the same class of weapons. You have to look at the ship as a whole and base a plan off of that, and not just base it off of the weapons it can use.

    This is very true yet i am not saying you should pilot a carrier like a escort, but that with the fact of how large the carrier is that it would have a much larger area to mount these weapons, as well as that they could use components that would allow them to fire in a larger arc other smaller ships could not utilize. Also with increasing the firing arc on dual/dual heavy cannons via such a trait, while giving a reduced damage output maybe as they are not clumped together reducing the concentrated fire,you would make using beam arrays less seen as the best options on a larger ship an the ability to use dual cannons on such ships as a waste as well.
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    davefenestratordavefenestrator Member Posts: 10,530 Arc User
    I'll buy this, but Cryptic is leaving $25 of mine on the table by not offering a T6 Science Carrier cross-faction bundle. That money is lonely and would like to find a new home :(
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    ancientfighterancientfighter Member Posts: 113 Arc User
    edited November 2015
    hmmm,
    * weapons layout 3/3, (annorax have 4/3, breen sarr same thing)
    * 1 Lt. tac and 1 Lt. uni (breen sarr carrier have 1 Lt. cmd tac and 1 Lt uni)
    * 3 tac console (annorax and breen sarr have 4 tac)
    * + 0 weapons power (annorax have +5 and sarr is same thing)
    * inertia 30 (annorax have 40 and sarr 35)
    * starship abilities mastery w/o exotic dmg (annorax have +15% and sarr same thing)


    alt version for who not have annorax or breen sarr.
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    drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    Sigh. Don't have any Starfleet interest. Wish I had known a couple of seasons ago that other factions would be so ignored by their own developers.
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    mayito2009mayito2009 Member Posts: 643 Arc User
    So Omega became Omaha and then turned left into Jupiter street?
    Seek and ye shall find. Ask and ye shall receive. Rabboni
    Those who would give up essential liberty to purchase a little temporary safety deserve neither liberty nor safety" (Benjamin Franklin).

    Most unexpectedly, this turned into a flame-fest! Closed it goes!. /sigh What flamefestery is this? pwlaughingtrendy
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    sorceror01sorceror01 Member Posts: 1,042 Arc User
    Sigh. Don't have any Starfleet interest. Wish I had known a couple of seasons ago that other factions would be so ignored by their own developers.

    It's only Monday. There are still plenty of days left in the week for the devs to announce any analogous KDF or RRW ships to be released concurrent to this one.
    ".... you're gonna have a bad time."
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    hanover2hanover2 Member Posts: 1,053 Arc User
    Only three Tac consoles, and no LTC. Tac BO.

    I am disappoint. There are enough Sci-heavy carriers and cruisers in the game.
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    asuran14asuran14 Member Posts: 2,335 Arc User
    Not really omega i believe was the design that took alot of influences, and concepts from the older jupiter design, which has a quite loyal fallowing an is one of the oldest carrier/dreadnaught designs. I will agree though it is bad that the other factions, most of all the seemingly half-finished romulans, are at such a reduced ship rooster compared to the feds. Would not mind seeing some events or time put into these other factions to buff up their populations, which would also make creating content an ships for them more viable an profitable.
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    qjuniorqjunior Member Posts: 2,023 Arc User
    sorceror01 wrote: »
    Sigh. Don't have any Starfleet interest. Wish I had known a couple of seasons ago that other factions would be so ignored by their own developers.

    It's only Monday. There are still plenty of days left in the week for the devs to announce any analogous KDF or RRW ships to be released concurrent to this one.

    That would be a new pattern, they usually announce bundles in one go, not each ship separately. Also we had this voting thingy, no such thing for other factions. :(
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    drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    sorceror01 wrote: »
    Sigh. Don't have any Starfleet interest. Wish I had known a couple of seasons ago that other factions would be so ignored by their own developers.

    It's only Monday. There are still plenty of days left in the week for the devs to announce any analogous KDF or RRW ships to be released concurrent to this one.

    Somehow that does not inspire confidence. When last a
    asuran14 wrote: »
    Not really omega i believe was the design that took alot of influences, and concepts from the older jupiter design, which has a quite loyal fallowing an is one of the oldest carrier/dreadnaught designs. I will agree though it is bad that the other factions, most of all the seemingly half-finished romulans, are at such a reduced ship rooster compared to the feds. Would not mind seeing some events or time put into these other factions to buff up their populations, which would also make creating content an ships for them more viable an profitable.

    Thanks. It is what it is I guess. Not like it matters what ship you fly anyways. PvP is dead so there's no need for some jacked-up T6 anyway. NPC don't affect my ego in the slightest.
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    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    sorceror01 wrote: »
    Sigh. Don't have any Starfleet interest. Wish I had known a couple of seasons ago that other factions would be so ignored by their own developers.

    It's only Monday. There are still plenty of days left in the week for the devs to announce any analogous KDF or RRW ships to be released concurrent to this one.
    I was unreasonable optimistic earlier, but unless I vastly underestimate the power and influence of trendy, I think KDF and RRW Carrier is not coming this week. She mentioned she was working on convincing the devs, basically. ;) (Which I think is really convincing the bean counters. I doubt the devs or artists lack ideas or interest in doing it.)
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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    gaevsprivsmangaevsprivsman Member Posts: 314 Arc User
    Romulan carrier!!!, Romulan carrier... i'll love a Romulan carrier!, instant buy!!!, at least for me :)
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    samt1996samt1996 Member Posts: 2,856 Arc User
    Romulon's are very unique, they've gone in a sort of different direction with them rather than just giving them the same ships as the other factions. They've done that some but not much. Carriers don't really make sense from a Romulon perspective either.

    It wouldn't shock me if they release a T6 Vo'quv soon though. This whole design contest was a rather new idea so they were just testing the waters.
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    gaevsprivsmangaevsprivsman Member Posts: 314 Arc User
    samt1996 wrote: »
    Romulon's are very unique, they've gone in a sort of different direction with them rather than just giving them the same ships as the other factions. They've done that some but not much. Carriers don't really make sense from a Romulon perspective either.

    It wouldn't shock me if they release a T6 Vo'quv soon though. This whole design contest was a rather new idea so they were just testing the waters.

    I'll love a T6 Vo'quv too, its needed...
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    pwlaughingtrendypwlaughingtrendy Member Posts: 2,966 Arc User
    sorceror01 wrote: »
    Sigh. Don't have any Starfleet interest. Wish I had known a couple of seasons ago that other factions would be so ignored by their own developers.

    It's only Monday. There are still plenty of days left in the week for the devs to announce any analogous KDF or RRW ships to be released concurrent to this one.
    I was unreasonable optimistic earlier, but unless I vastly underestimate the power and influence of trendy, I think KDF and RRW Carrier is not coming this week. She mentioned she was working on convincing the devs, basically. ;) (Which I think is really convincing the bean counters. I doubt the devs or artists lack ideas or interest in doing it.)
    I'm working on trying to make another campaign that would have ships for our Romulan and KDF friends
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    artan42artan42 Member Posts: 10,450 Bug Hunter
    sorceror01 wrote: »
    Sigh. Don't have any Starfleet interest. Wish I had known a couple of seasons ago that other factions would be so ignored by their own developers.

    It's only Monday. There are still plenty of days left in the week for the devs to announce any analogous KDF or RRW ships to be released concurrent to this one.
    I was unreasonable optimistic earlier, but unless I vastly underestimate the power and influence of trendy, I think KDF and RRW Carrier is not coming this week. She mentioned she was working on convincing the devs, basically. ;) (Which I think is really convincing the bean counters. I doubt the devs or artists lack ideas or interest in doing it.)
    I'm working on trying to make another campaign that would have ships for our Romulan and KDF friends

    I like this idea.​​
    22762792376_ac7c992b7c_o.png
    Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
    JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.

    #TASforSTO


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