What about some science or engineering type frigates also, something that could be used more for healing/support functions. I could see using something like the Miranda and Rhode island designs for such frigates. Hanger-pets should not be solely something for dps but also alot of functions an duties.
That could be done too. I mean, the Terran Miranda Frigs basically do some sort of support for the larger ships. Although I think they'd rather give us Yellowstone Eng-support ships over a T6 Miranda, even if they never release one for player use outside of pets.
More likely, they'd just make a Science "Frigate" do double-duty.
Basic Nova:
- Uses the Nova model
- Has Phaser BAs and Photon torpedo
- Has standard Rare Frigate level abilities; spec'd for using Hazard Emitters 2, ET1, and ST1 on itself and the carrier it's assigned to.
Adv. Nova:
- Uses the Quasar model
- 1 DBB, 2 BAs, and Quantum torpedo
- Has standard VR Frigate level abilities and spec'd to use ET1, ST1, HE2, on itself and the mothership, and Tachyon Beam.
Elite Nova:
- Uses the Rhode Island model
- 1 DBB, 2 BAs, and Quantum Phase torpedo
- Has UR Frigate level abilities; spec'd for ET1, ST1 and HE2 on itself and the mothership, and GW1
- Will use the Scattering Field ability; normally only available to Sci players, to buff itself and nearby allies
If they did make a Miranda "Frigate", I'd expect it would be the one using ET1 and HE1 and maybe Transfer Shield Strength while the Nova gains Tachyon Beam at all levels instead of HE1, and would primarily serve to support and extend the survival of the carrier and any nearby allies.
Yeah. My other thing i would not mind seeing is a better fleshed out weapon layout on hanger-pets, as right now some of the hanger-pets of some groups have only one type of weapon (like with the zindi pets that all use beam weapons), making it that we have access to hanger-pets that use either beams or cannons over having some that only use one type. The reason this would be nice is that there is traits that allow your hanger--pets to use beam overload/cannon rapid-fire after your main ship uses it, but if the hanger-pets do not use cannon/beam weapons than it is wasted being used with those pets like xindi that even as frigates only have beam weapons.
I think it would be better to work some way of having a hanger-pet tailor option allowing you to choose which design you want to use like a deep space or the Nova design, maybe having it that each rarity has a design attached to it that unlocks that design in your hanger-pet tailoring Ui to use it. Though just having both design versions buyable with the design used on the pet being in () next to the ship would work too.
You'd like a carrier that launches carriers? Doesn't that seem a little wacky?
Not really; it would serve as an ideal force-multiplier for first responses into battlezones and conflict zones.
If this game wasn't a slave to the ancient and ridiculous engine; all ships would have hangars by default, and only Carriers would be able to field smaller escort-level "Frigates", which would have their own basic set of fighters or shuttles like the playable counterparts.
With the crappy Hangar Pet AI regardless of "stance" you set them to in addition to the pet nerf, they all die fast, so it's more about projecting a defense screen of Alitas with their own single hangars deploying the crappy Peregrines to serve as meatshields (throwing off FAWs, CSVs, and TS1-3s).
Independence day kind of did it with the supermothership deploying "smaller" motherships and their own fighter forces. A better example would be the UNSC Infinity from Halo 4+, which carried 10 frigates (each with their own personal hangar bays to deploy fighters to support themselves and Infinity) and its own complement of "shuttles" (Pelicans) and "fighters" for troop deployment and defense.
Granted, the Omega is probably not large enough to accomodate more than 2 Alita's, if using the Armitage or Alita model, so I guess if they were ever made, just cut them down to 1 hanger of them permitted while the other hangar can use any other Frigate or shuttles or fighters.
Not really; it would serve as an ideal force-multiplier for first responses into battlezones and conflict zones.
Yeah, and let each fighter launch two EV suits with rocket launchers and those launch a drone with unleashes a screen of combat nanites!
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
You'd like a carrier that launches carriers? Doesn't that seem a little wacky?
Not really; it would serve as an ideal force-multiplier for first responses into battlezones and conflict zones.
If this game wasn't a slave to the ancient and ridiculous engine; all ships would have hangars by default, and only Carriers would be able to field smaller escort-level "Frigates", which would have their own basic set of fighters or shuttles like the playable counterparts.
This is still a Star Trek game, and the use of shuttles in combat with bigger ships is a rarity in Star Trek. The few times you see those Peregrines in DS9 - there are just a tiny number of them compared to how many huge ships there were.
Even when the USS Enterprise (A to E) was in desperate fights against superior forces, no one said "let's launch some shuttles for extra fire power". I'd say Star Trek Online manages to respect the Star Trek style of space combat a lot better the way it is.
But STO also uses Shuttles all the time - every time you send some DOFFs on an off-board assignment, the DOFFs are transported via shuttles. Which is exactly how Shuttles are used in Star Trek usually - to shuttle people or materials.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
This is still a Star Trek game, and the use of shuttles in combat with bigger ships is a rarity in Star Trek. The few times you see those Peregrines in DS9 - there are just a tiny number of them compared to how many huge ships there were.
Even when the USS Enterprise (A to E) was in desperate fights against superior forces, no one said "let's launch some shuttles for extra fire power". I'd say Star Trek Online manages to respect the Star Trek style of space combat a lot better the way it is.
But STO also uses Shuttles all the time - every time you send some DOFFs on an off-board assignment, the DOFFs are transported via shuttles. Which is exactly how Shuttles are used in Star Trek usually - to shuttle people or materials.
This is true, but also kind off an equine whose life force was depleted a long time ago.
A lot of people try to interpret STO as some kind of sci-fi wargame and use other sci-fi franchises or even their own military knowledge to make sense of game mechanics. Star Trek really doesn't work that well and the fighter debate is just one symptom of that. The use of shuttle craft in combat in Star Trek makes really no sense and would be the equivalent of sending row/life boats against that ship of the line in the battle of trafalgar (note: TNG Star Trek heavily uses a age of sail anology in ship combat while TOS used a submarine duel theme).
Shuttles have their uses in Trek and also limited combat utility, but that's highly situational or reserved for Runabout-style ships. Runabouts can be fitted with weaponry and serve as part of a stations defensive capacity (DS9 TM illustrates that), but Runabout style ships are the only ones who could hope to even take a single hit. Smaller shuttlecraft should be unable to produce enough energy to support shields or weapons that could even rival the smallest frigate.
The Boarding Party shuttles are actually a good use of shuttles in a Star Trek sense. Utility shuttles that can be fitted with point defense weapons - this is the extend of what I would believe shuttles can do in combat. They could provide telemetry, decoys etc, but no direct combat use. The aforementioned "attack fighters" in DS9 were also clearly used as a decoy and the whole battle showed signs of desperation, they are refitted civilian or training shuttles, not starfighters.
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
So I was further thinking on the idea of a pair of support-craft that would be docked on the top of the saucer using those two circular indentation at the rear of the saucer as a docking location on the ship. I was looking at it as these support-craft would be deploy-able via using a console that comes with the different carriers types/classes, with these consoles giving a different passive buff (kinda like the command-battle cruisers with their satellites) as well as granting the support-craft different functions that are activates when that console is used. Also with each of the different models of the carriers you gain different design styles for the deploy-able support-craft as well.
Defensive-mode: In this mode the support-craft's defensive systems activated gaining abilities like science team, transfer shield, engineering team, hazard emitter, and so forth. While also this mode would allow fighter/shuttle class hanger-pets that are placed in escort mode on it to use the support-craft's shield to evade warp-core breaches, and have their shields re-enforced by the support-craft's own shields.
Tactical-mode: In this mode the support-craft's offensive systems are activated gaining varied abilities based on what weapons the main ship has outfitted (cannons, beams, mines, or beams) with the abilities being those corresponding to those outfitted weapons, as well as when you have your hanger-pets escorting your support-craft it will distribute power from itself to the pets buffing their damage output while they are within the range.
Support-mode: In this mode the support craft has it's support abilities activated gaining abilities like a weakened gravity well, energy siphon (was thinking that with this it would shunt power it drained back to the main ship or a nearby ship buffing their power-levels), acton beam, while using tactical team an attack patterns as well. When fighter/shuttles are placed as escorts of a support-craft in this mode they gain a small scale buff to both their shields/hull/weapons, while also gaining a minor version of the tactical team/attack patterns when the support-craft use them.
I could see it that the console-set piece bonus might be how you unlock the different additional abilities of the support craft with them starting with a finite number, while also having it that your pet's gain a portion of your own bonuses from slotted/equipped consoles (i actually this this could be the trait of the ship, which would be great for all ships that use a hanger.). If we ever get a Dreadnaught carrier i would not mind seeing it that the support craft on such a carrier would actually be used to re-enforce an empower the carrier lance weapon, but which would need the support craft deployed as well as a charge period before it fires with the support-craft becoming de-activated after its use for a period of time.
My entire look at this is how you could make the ship less about itself an more about how the ship uses support ships an craft to augment itself an preform varied duties based on the needs of the moment. Do keep in mind these are merely very rough an most likely over-powered ideas that would need to be balanced an worked out much more prior to being implemented, but at this point i think we could still give them ideas that they could work into the design an even be used in later designs as well.
You'd like a carrier that launches carriers? Doesn't that seem a little wacky?
Not really; it would serve as an ideal force-multiplier for first responses into battlezones and conflict zones.
If this game wasn't a slave to the ancient and ridiculous engine; all ships would have hangars by default, and only Carriers would be able to field smaller escort-level "Frigates", which would have their own basic set of fighters or shuttles like the playable counterparts.
With the crappy Hangar Pet AI regardless of "stance" you set them to in addition to the pet nerf, they all die fast, so it's more about projecting a defense screen of Alitas with their own single hangars deploying the crappy Peregrines to serve as meatshields (throwing off FAWs, CSVs, and TS1-3s).
Independence day kind of did it with the supermothership deploying "smaller" motherships and their own fighter forces. A better example would be the UNSC Infinity from Halo 4+, which carried 10 frigates (each with their own personal hangar bays to deploy fighters to support themselves and Infinity) and its own complement of "shuttles" (Pelicans) and "fighters" for troop deployment and defense.
Granted, the Omega is probably not large enough to accomodate more than 2 Alita's, if using the Armitage or Alita model, so I guess if they were ever made, just cut them down to 1 hanger of them permitted while the other hangar can use any other Frigate or shuttles or fighters.
Yet Alita carriers are by themselves fully independent warp capable ships. What tactical advantage would there be to putting them into giant hangar bays inside a bigger carrier?
"Thou shalt respect the weak and shalt constitute thyself defender of them."
-3rd Commmandment of Chivalry
You'd like a carrier that launches carriers? Doesn't that seem a little wacky?
Not really; it would serve as an ideal force-multiplier for first responses into battlezones and conflict zones.
If this game wasn't a slave to the ancient and ridiculous engine; all ships would have hangars by default, and only Carriers would be able to field smaller escort-level "Frigates", which would have their own basic set of fighters or shuttles like the playable counterparts.
With the crappy Hangar Pet AI regardless of "stance" you set them to in addition to the pet nerf, they all die fast, so it's more about projecting a defense screen of Alitas with their own single hangars deploying the crappy Peregrines to serve as meatshields (throwing off FAWs, CSVs, and TS1-3s).
Independence day kind of did it with the supermothership deploying "smaller" motherships and their own fighter forces. A better example would be the UNSC Infinity from Halo 4+, which carried 10 frigates (each with their own personal hangar bays to deploy fighters to support themselves and Infinity) and its own complement of "shuttles" (Pelicans) and "fighters" for troop deployment and defense.
Granted, the Omega is probably not large enough to accomodate more than 2 Alita's, if using the Armitage or Alita model, so I guess if they were ever made, just cut them down to 1 hanger of them permitted while the other hangar can use any other Frigate or shuttles or fighters.
Yet Alita carriers are by themselves fully independent warp capable ships. What tactical advantage would there be to putting them into giant hangar bays inside a bigger carrier?
Well, the Klingons, Romulans and Borg would have to deal with more weak glorified shuttle craft instead rather than real warships?
Or did you mean for Starfleet?
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
Comments
Yeah. My other thing i would not mind seeing is a better fleshed out weapon layout on hanger-pets, as right now some of the hanger-pets of some groups have only one type of weapon (like with the zindi pets that all use beam weapons), making it that we have access to hanger-pets that use either beams or cannons over having some that only use one type. The reason this would be nice is that there is traits that allow your hanger--pets to use beam overload/cannon rapid-fire after your main ship uses it, but if the hanger-pets do not use cannon/beam weapons than it is wasted being used with those pets like xindi that even as frigates only have beam weapons.
I think it would be better to work some way of having a hanger-pet tailor option allowing you to choose which design you want to use like a deep space or the Nova design, maybe having it that each rarity has a design attached to it that unlocks that design in your hanger-pet tailoring Ui to use it. Though just having both design versions buyable with the design used on the pet being in () next to the ship would work too.
Not really; it would serve as an ideal force-multiplier for first responses into battlezones and conflict zones.
If this game wasn't a slave to the ancient and ridiculous engine; all ships would have hangars by default, and only Carriers would be able to field smaller escort-level "Frigates", which would have their own basic set of fighters or shuttles like the playable counterparts.
With the crappy Hangar Pet AI regardless of "stance" you set them to in addition to the pet nerf, they all die fast, so it's more about projecting a defense screen of Alitas with their own single hangars deploying the crappy Peregrines to serve as meatshields (throwing off FAWs, CSVs, and TS1-3s).
Independence day kind of did it with the supermothership deploying "smaller" motherships and their own fighter forces. A better example would be the UNSC Infinity from Halo 4+, which carried 10 frigates (each with their own personal hangar bays to deploy fighters to support themselves and Infinity) and its own complement of "shuttles" (Pelicans) and "fighters" for troop deployment and defense.
Granted, the Omega is probably not large enough to accomodate more than 2 Alita's, if using the Armitage or Alita model, so I guess if they were ever made, just cut them down to 1 hanger of them permitted while the other hangar can use any other Frigate or shuttles or fighters.
Yeah, and let each fighter launch two EV suits with rocket launchers and those launch a drone with unleashes a screen of combat nanites!
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Even when the USS Enterprise (A to E) was in desperate fights against superior forces, no one said "let's launch some shuttles for extra fire power". I'd say Star Trek Online manages to respect the Star Trek style of space combat a lot better the way it is.
But STO also uses Shuttles all the time - every time you send some DOFFs on an off-board assignment, the DOFFs are transported via shuttles. Which is exactly how Shuttles are used in Star Trek usually - to shuttle people or materials.
This is true, but also kind off an equine whose life force was depleted a long time ago.
A lot of people try to interpret STO as some kind of sci-fi wargame and use other sci-fi franchises or even their own military knowledge to make sense of game mechanics. Star Trek really doesn't work that well and the fighter debate is just one symptom of that. The use of shuttle craft in combat in Star Trek makes really no sense and would be the equivalent of sending row/life boats against that ship of the line in the battle of trafalgar (note: TNG Star Trek heavily uses a age of sail anology in ship combat while TOS used a submarine duel theme).
Shuttles have their uses in Trek and also limited combat utility, but that's highly situational or reserved for Runabout-style ships. Runabouts can be fitted with weaponry and serve as part of a stations defensive capacity (DS9 TM illustrates that), but Runabout style ships are the only ones who could hope to even take a single hit. Smaller shuttlecraft should be unable to produce enough energy to support shields or weapons that could even rival the smallest frigate.
The Boarding Party shuttles are actually a good use of shuttles in a Star Trek sense. Utility shuttles that can be fitted with point defense weapons - this is the extend of what I would believe shuttles can do in combat. They could provide telemetry, decoys etc, but no direct combat use. The aforementioned "attack fighters" in DS9 were also clearly used as a decoy and the whole battle showed signs of desperation, they are refitted civilian or training shuttles, not starfighters.
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I could see it that the console-set piece bonus might be how you unlock the different additional abilities of the support craft with them starting with a finite number, while also having it that your pet's gain a portion of your own bonuses from slotted/equipped consoles (i actually this this could be the trait of the ship, which would be great for all ships that use a hanger.). If we ever get a Dreadnaught carrier i would not mind seeing it that the support craft on such a carrier would actually be used to re-enforce an empower the carrier lance weapon, but which would need the support craft deployed as well as a charge period before it fires with the support-craft becoming de-activated after its use for a period of time.
My entire look at this is how you could make the ship less about itself an more about how the ship uses support ships an craft to augment itself an preform varied duties based on the needs of the moment. Do keep in mind these are merely very rough an most likely over-powered ideas that would need to be balanced an worked out much more prior to being implemented, but at this point i think we could still give them ideas that they could work into the design an even be used in later designs as well.
Yet Alita carriers are by themselves fully independent warp capable ships. What tactical advantage would there be to putting them into giant hangar bays inside a bigger carrier?
-3rd Commmandment of Chivalry
Well, the Klingons, Romulans and Borg would have to deal with more weak glorified shuttle craft instead rather than real warships?
Or did you mean for Starfleet?
-3rd Commmandment of Chivalry