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TRIBBLE MAINTENANCE AND RELEASE NOTES - NOVEMBER 13, 2015

We will be bringing down the Tribble server for maintenance to apply a new update: ST.55.20151101a.9.

General:
  • Trait System Improvements:
    • Personal Traits will be split into two panels within the trait UI – Ground Personal Traits and Space Personal Traits.
    • Players will have access to the same number of traits (9, 10 if playing an Alien species) for both sections, and these traits unlock at the same levels as before.
    • The UI properly sorts out ground and space traits.
    • We’ve added 4 new ground and 14 new space traits.
      • These new traits are available to all species, regardless of rank or faction.
    • For more details, please visit the Trait System Improvements blog at: http://www.arcgames.com/en/games/star-trek-online/news/detail/9653823-star-trek-online:-trait-system-improvements
  • Badlands Battlezone: The correct rewards are now given out when placed in first through third place.
  • Khitomer Vortex Advanced cannot be failed.

Known Issues:
  • Foundry functions are temporarily unavailable.
  • The episodes within the Iconian War journal cannot be skipped.
  • The fire tornado in the Badlands Battlezone has incorrect FX when defeated.
  • A crash occasionally occurs when clicking buttons in the UI.
    • This is a long standing issue not new to this update.

Comments

  • atlmyklatlmykl Member Posts: 305 Arc User1
    YAY!
  • eristhevortaeristhevorta Member Posts: 1,049 Bug Hunter
    New treats, yayness! :)
    "Everything about the Jham'Hadar is lethal!" - Eris
    Original Join Date: January 30th, 2010
  • tarastheslayertarastheslayer Member Posts: 1,541 Bug Hunter
    This is a long overdue change, thanks a lot!
    Ten soldiers wisely led will beat a hundred without a head. - Euripides
    I no longer do any Bug Hunting work for Cryptic. I may resume if a serious attempt to fix the game is made.
  • raptorsdsraptorsds Member Posts: 14 Arc User
    and new bug still there
  • torsten1009torsten1009 Member Posts: 454 Arc User
    edited November 2015
    Duplicate-Post, never mind...


    I've just read the announcement, not tested anything yet, but:
    1. Getting seperate slots for ground- and space-traits is a welcome change.

    2. The new traits are "too much":

    2.1. Ground:
    Pistol-, Assault- and Rifle-Training... Why? - On one of my characters I'm using a Plasma-Repeater Pistol, a Plasma Pulsewave Assault and a Plasma Sniper-Rifle. Now you tell me that I've got to use 3 different traits for 3 weapon-types?
    By the way, that character owns the Sniper-Trait (Lockbox), will it be better or worse then the new Rifle-Trait? Do I need to switch my Plasma Repeater Pistol (Epic Mk XIV by the way) for another Rifle just to get most out of these new Traits?

    Field Technician could be a good one.

    2.2. Space:
    Imposing Presence, Innocuous, Fleet Coordinator, Shield Frequency Analyst, Bulkhead Technician, Operative and Thrill-seeker could be good.
    But I've got to repeat the question: Will Romulans be able to slot Romulan Operative and Operative? What's about the Premium Species Remans? Will Remans get the Cloak-Ambush from Infiltrator and Operative?

    Particle Defense Specialist, Molecular Defense Specialist, Impact Defense Specialist that's too much again. Just think about Borg Disconnected: Voth and Undine shooting Antiproton and Borg shooting Plasma... If I want more Resistances, I'd need to waste 3 of 9 (for Aliens 10) Traits for that?
    A nightmare for every PvP-Match... What will the other team be using? Flavour of the month or just the weapons that hurt (Antiproton, Plasma, Disruptor)?
    You'd need to include something against weapon-procs, too, if these traits are supposed to help. Phasers can disable Subsystems, so Subsystem-Repair might be nice, Drain-Weapons (Polaron, Tetryon) can be countered with Power-Insulators, but what would you do against Plasma, Antiproton and Disruptor? - Hull-Repair?

    Cannon Training, Beam Training, Projectile Training - again 3 different Traits? Just look at your standard setups for the Avenger/Arbiter/Mogh/Kurak Battlecruisers, all 3 weapon types. But it's even worse on the Dyson-Destroyers and the Tempest Escort (Patrol Escort Retrofit), you can't remove Cannons on those ships (Dyson - Front Dual Heavy Proton Cannons and the Tempest Tail-Gun on the Tempest).
    So again "too much". You could at least reduce it to 2 Traits, one that improves Energy-Damage and one for Kinetic-/Physical-Damage. The Energy-Damage Trait could have different values for Cannons (those would need a big boost to become interesting again) and Beams.

    Did you remember the Cutting-Beam? An Energy-Weapon that deals Kinetic-Damage... Is that one boosted by Beams or Kinetic now?

    3. Powergap between Players and Bridge Officers:
    Well, Bridge-Officers are still limited to 4 fixed Traits (players had only 4, Aliens 5, Traits before Legacy of Romulus launched, too).
    We are now at a point where most Players collect a set of Space Bridge-Officers and a set for Ground. For example: The 2 worst BOFFs for ground are the tactical Reman from the Delta-Rising OPs Pack and the Hierachy (both have got 2 Space-Traits each), but these BOFFs are about the best (Hierachy just for non-Romulans) for Space.
    Post edited by torsten1009 on
    [SIGPIC][/SIGPIC]
    If Star Trek Online was an Open-Source (GPL) Game, we would have a low-grind fork.
  • serhatgs1905serhatgs1905 Member Posts: 100 Arc User
    lol dps creep gonna go through the roof with a few of those traits. .... must see stats in game lol can't wait

    Innocuous
    -Threat gen, + Crit Severity

    Fleet Coordinator
    +All Damage for each member of your team (self included)

    Beam Training
    +Beam Weapon Damage

    Operative
    +Crit Chance and Crit Severity


    ya could add the torp damage one in here aswell but this looks sooo much like MOAH POWAH!! :smile:
    tactics? to pew pew or not to pew pew?!

  • legendarylycan#5411 legendarylycan Member Posts: 37,283 Arc User
    and if fleet coordinator stacks with coalition starship tactics...YUM YUM!​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

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  • bughunter357bughunter357 Member Posts: 588 Arc User
    now what we need is a loadout option for ground
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