It's not really pay to win anymore than other parts of the game.
Sure you could go buy every ship and have every card but you'll not really gain anything other than being able to slot more missions. It doesn't help you defeat enemies, or in PVP or help you win in queues.
Everything available in the A.S.S is freely available for anyone in due time, you just gotta put in the effort and there's enough free ships to keep anyone going slowly at it.
Pay to win qound be a system where you could only get ahead with bought ships and where it relied solely on how much money you spent to determine your success.
You can't fail really, sure missions may fail but the ships never die nor cost you anything other than time to run those missions.
quite so, in this respect I don't really class it as PTW, maybe pay to win more often then FTP but not outright PTW.
and like I said before wheres the fun in always winning with no chance of loosing anyway? or is that just me?.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
just pass the rare ones , or fail them , there are common/uncommon asigments with good rewards. Allsow you will get better ships eventually after playing the game for some time.
Well after reaching level 6 in Admiralty I find myself unable to keep going on. Every single mission now requires between 80-120 pointd for each group. How do you expect me to do these missions when my whole 9 ships together dont reach 70 points?
Buy ships with Dil as the prices have been reduced. If you're in a fleet with completed Dil Mine and decent Armada discount, they're even cheaper!
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
Lifetime/800-day subscription gets you access to a duty officer contact in faction academies (and New Romulus Command) that lets you refine 1000 ore every 2 days.
The fleet dilithium mine provides a second contact with a second mission that also refines 1000 ore every 2 days. (Or maybe 500 every day, not sure.)
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
Also, mirror event, complete it, 50,000 dil ore right there. Per character. Sure it's a grind, but it will be worth it.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
I have only 1 problem with the admiralty system, like I'm a tac/eng captain, i don't have a lot of sci ships fed: 1 vesta, 1 nebula, 1 dyson, rom: dyson, KDf: dyson, varanus. I can't do the missions which require move than 80 sci skills
the need for the sci skills is huge in comparison to the 2 other skills. sometimes, needed -> 130 or 145 science
some missions seems impossible for example: tac: 130 eng: 130 sc: 130. someone has a a magical ship?
I have only 1 problem with the admiralty system, like I'm a tac/eng captain, i don't have a lot of sci ships fed: 1 vesta, 1 nebula, 1 dyson, rom: dyson, KDf: dyson, varanus. I can't do the missions which require move than 80 sci skills
the need for the sci skills is huge in comparison to the 2 other skills. sometimes, needed -> 130 or 145 science
some missions seems impossible for example: tac: 130 eng: 130 sc: 130. someone has a a magical ship?
See this is a valid complaint. Now on the Fed side, well since there are access to A LOT of sci ships, well gonna have to bite the bullet on that one.
For Romulan and KDF, most of their ships are TACTICAL, and they have basically the same Fed ripped off Sci heavy missions.
WHY?
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
When the Dry Dock feature goes live, I'll be able to pad my Admiralty deck some more. Until then, just working with whatever ships I happen to have on hand in each character's ship roster.
Hopefully they don't delay Dry Dock too much longer...
For Romulan and KDF, most of their ships are TACTICAL, and they have basically the same Fed ripped off Sci heavy missions.
I am not really one to say since I did not make any statistics so far, but I have the impressions that the missions do not favor one style over the other. Depending on which toon I am on and which free ships he took during his run up to lvl 50 I may struggle with all three goals. If I think of it I may make a small list of what I get, but I have the feeling that for every 30-30-130 there is a 130-30-30 and a 30-130-130. The area in which you are weakest is most likely to stack up since you cannot do them and thus they remain, but I do not think that it is really Sci getting more only you having less Sci.
About plain 130-130-130: you simply cannot do them at all if doing them means "get 100%", from the ship stats alone, since even the best ships only have 126 points, so at best you'll be lacking 12 points (e. g. the Samsar-Sarr Theln-Nandi "cool down party" combo, which tops out at 128-128-122). I don't know all the bonus rewards high tier ships get, so maybe you can get to the 390 raw in "+8 Eng per Tac ship" and similar, but I doubt they'll line up that nicely. So basically these missions aren't meant to be played completely safe.
My mother was an epohh and my father smelled of tulaberries
For Romulan and KDF, most of their ships are TACTICAL, and they have basically the same Fed ripped off Sci heavy missions.
I am not really one to say since I did not make any statistics so far, but I have the impressions that the missions do not favor one style over the other. Depending on which toon I am on and which free ships he took during his run up to lvl 50 I may struggle with all three goals. If I think of it I may make a small list of what I get, but I have the feeling that for every 30-30-130 there is a 130-30-30 and a 30-130-130. The area in which you are weakest is most likely to stack up since you cannot do them and thus they remain, but I do not think that it is really Sci getting more only you having less Sci.
About plain 130-130-130: you simply cannot do them at all if doing them means "get 100%", from the ship stats alone, since even the best ships only have 126 points, so at best you'll be lacking 12 points (e. g. the Samsar-Sarr Theln-Nandi "cool down party" combo, which tops out at 128-128-122). I don't know all the bonus rewards high tier ships get, so maybe you can get to the 390 raw in "+8 Eng per Tac ship" and similar, but I doubt they'll line up that nicely. So basically these missions aren't meant to be played completely safe.
"Cool Down Party" combo is an awesome name for it, and I use that combo often on high value objectives, too. Well, as often as their maintenance allows.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
For Romulan and KDF, most of their ships are TACTICAL, and they have basically the same Fed ripped off Sci heavy missions.
I am not really one to say since I did not make any statistics so far, but I have the impressions that the missions do not favor one style over the other. Depending on which toon I am on and which free ships he took during his run up to lvl 50 I may struggle with all three goals. If I think of it I may make a small list of what I get, but I have the feeling that for every 30-30-130 there is a 130-30-30 and a 30-130-130. The area in which you are weakest is most likely to stack up since you cannot do them and thus they remain, but I do not think that it is really Sci getting more only you having less Sci.
About plain 130-130-130: you simply cannot do them at all if doing them means "get 100%", from the ship stats alone, since even the best ships only have 126 points, so at best you'll be lacking 12 points (e. g. the Samsar-Sarr Theln-Nandi "cool down party" combo, which tops out at 128-128-122). I don't know all the bonus rewards high tier ships get, so maybe you can get to the 390 raw in "+8 Eng per Tac ship" and similar, but I doubt they'll line up that nicely. So basically these missions aren't meant to be played completely safe.
That's the point. All the did was change the wording, make it red and call it KDF. It's literally the SAME MISSIONS.
That is why I think the Admiralty system is flawed. And the fact there are no romulan missions is more irriitating.
Personally just going on KDF vs Fed missions, Fed could lean more science, since that is what they are bent more towards, science and exploration, but KDF should be more bent towards tactical missions since most of their ships are tactical flavored.
Just my 2 energy credits.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
I have only 1 problem with the admiralty system, like I'm a tac/eng captain, i don't have a lot of sci ships fed: 1 vesta, 1 nebula, 1 dyson, rom: dyson, KDf: dyson, varanus. I can't do the missions which require move than 80 sci skills
the need for the sci skills is huge in comparison to the 2 other skills. sometimes, needed -> 130 or 145 science
some missions seems impossible for example: tac: 130 eng: 130 sc: 130. someone has a a magical ship?
I have characters from tac, eng & sci and they all fly ships from other skills, you are not limited to only using ships that match your character though I can see you might want to.
there are often missions that seem impossible but don't let that stop you trying, I have run many missions without filling the requirements, some succeed and some fail but its worth a shot, you just need to fill them as best you can with the ships you have.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
That's the point. All the did was change the wording, make it red and call it KDF. It's literally the SAME MISSIONS.
That is why I think the Admiralty system is flawed. And the fact there are no romulan missions is more irriitating.
For reasons of variety and flavor I agree. But "flawed" isn't really the correct word in my opinion since it makes no difference gameplay wise, since you don't have to do KDF on KDF, you can Fed your way all the way through. If one side was e. g. Sci heavy and the other Tac heavy I will guarantee you complaints about Engs either having it too easy or too hard (not that I think that these would be that justified since having minor differences in some stuff is part of what happens when you want to distinguish between careers), probably both, and the more interesting reward (regardless of whether you think it is Dil or XP) locked behind the "Sci gate".
There is of course the issue of Rom/KDF having less Sci ships (and spending zen just for the DSD admiralty cards if you don't want the ships would be stupid IMO) but I don't think that could be addressed with rearranging the missions.
My mother was an epohh and my father smelled of tulaberries
For Romulan and KDF, most of their ships are TACTICAL, and they have basically the same Fed ripped off Sci heavy missions.
I am not really one to say since I did not make any statistics so far, but I have the impressions that the missions do not favor one style over the other. Depending on which toon I am on and which free ships he took during his run up to lvl 50 I may struggle with all three goals. If I think of it I may make a small list of what I get, but I have the feeling that for every 30-30-130 there is a 130-30-30 and a 30-130-130. The area in which you are weakest is most likely to stack up since you cannot do them and thus they remain, but I do not think that it is really Sci getting more only you having less Sci.
About plain 130-130-130: you simply cannot do them at all if doing them means "get 100%", from the ship stats alone, since even the best ships only have 126 points, so at best you'll be lacking 12 points (e. g. the Samsar-Sarr Theln-Nandi "cool down party" combo, which tops out at 128-128-122). I don't know all the bonus rewards high tier ships get, so maybe you can get to the 390 raw in "+8 Eng per Tac ship" and similar, but I doubt they'll line up that nicely. So basically these missions aren't meant to be played completely safe.
That's the point. All the did was change the wording, make it red and call it KDF. It's literally the SAME MISSIONS.
That is why I think the Admiralty system is flawed. And the fact there are no romulan missions is more irriitating.
Personally just going on KDF vs Fed missions, Fed could lean more science, since that is what they are bent more towards, science and exploration, but KDF should be more bent towards tactical missions since most of their ships are tactical flavored.
Just my 2 energy credits.
Yea, not much variety in there. I suppose main difference is the rewards. KDF for Dil, Fed for XP.
When one is done with a tour of duty I think one can simply start over. The moment I’m done with the fed one for the first time I will concentrate on re-running the kdf continuously for a permanent additional dil income.
I think I can live with such a thing until they introduce more campaigns.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Oh yeah the lore of admiralty missions toally breaks immersion...
Look, the concept of that system, you buy ships, that you won't ever fly, in exchange for semi un-nerfed Delta Rising exp.
It's a text window. With letters in it. That you pay money to interact with. So sorry, but stfu and buy some more ships!
the truth is admiralty only costs you money if you let it, the concept of that system, you use the ships you have and fill and succeed in the missions you can, those you cannot fill you take a gamble and hope for the best.
some players are bound to rush and buy every ship even though they wont fly most of them so they can so they can succeed in more missions and progress faster but that is the players choice.
the honest truth is FTP players don't have to spend anything.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
i don't know if I'm going to use this system for a long time. it is not bad, but i can't do most of the missions and I spend a lot of time to deliberately fail missions only to skip them. Impossible to do the missions with more than 110. I have seen missions with 190 for sci or eng, crazy
The whole system is out of balance anyways. You have a simple normal (low level) patrol with low numbers yet there is no way 3 teir 1 ships can do it. Its not like the doff system that had areas to build up on, with chains in them. The system was put out too fast for the people that are ship collectors, and the ship stats sometimes don't even make sense.
You could have had people design a line of off duty clothes and it would have made money for them and done better than this.
The whole system is out of balance anyways. You have a simple normal (low level) patrol with low numbers yet there is no way 3 teir 1 ships can do it. Its not like the doff system that had areas to build up on, with chains in them. The system was put out too fast for the people that are ship collectors, and the ship stats sometimes don't even make sense.
You could have had people design a line of off duty clothes and it would have made money for them and done better than this.
Of course there is a way to succeed. It just requires also luck.
And it shouldn't be surprised that Tier 1 ships can't guarantee success. These ships are 200 years old! The average freighter has more firepower than these ships now!
The Gorch Fock would also be very unsuited to patrol the coasts of Somalia.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
For Romulan and KDF, most of their ships are TACTICAL, and they have basically the same Fed ripped off Sci heavy missions.
I am not really one to say since I did not make any statistics so far, but I have the impressions that the missions do not favor one style over the other. Depending on which toon I am on and which free ships he took during his run up to lvl 50 I may struggle with all three goals. If I think of it I may make a small list of what I get, but I have the feeling that for every 30-30-130 there is a 130-30-30 and a 30-130-130. The area in which you are weakest is most likely to stack up since you cannot do them and thus they remain, but I do not think that it is really Sci getting more only you having less Sci.
About plain 130-130-130: you simply cannot do them at all if doing them means "get 100%", from the ship stats alone, since even the best ships only have 126 points, so at best you'll be lacking 12 points (e. g. the Samsar-Sarr Theln-Nandi "cool down party" combo, which tops out at 128-128-122). I don't know all the bonus rewards high tier ships get, so maybe you can get to the 390 raw in "+8 Eng per Tac ship" and similar, but I doubt they'll line up that nicely. So basically these missions aren't meant to be played completely safe.
That's the point. All the did was change the wording, make it red and call it KDF. It's literally the SAME MISSIONS.
That is why I think the Admiralty system is flawed. And the fact there are no romulan missions is more irriitating.
Personally just going on KDF vs Fed missions, Fed could lean more science, since that is what they are bent more towards, science and exploration, but KDF should be more bent towards tactical missions since most of their ships are tactical flavored.
Just my 2 energy credits.
Admiralty is like rep in that it is identical regardless of faction. Currently there are two admiralty tracks each with differing rewards. But, rewards is meant to be the main difference between the two tracks.
but i dont see the point of making a ship doff like system that in most case will at one point be available only for rich player,you dont have money you don't do doff mission,sound more like discrimination to me,but i just put a point for f2p player one of my fed is at lvl 4 and no pass point just stuck to make mission at no more than 50 pc chance of success,hate that grrrr,and with the exchange rate atm i won't pay 35 pc more real money for zen.
You literally CANNOT FAIL in the admiralty system!
Sure slotting an NX class on it's own to fight off the borg or whatever on a mission will likely end in failure but the ship doesn't die and it could succeed even if only having a tiny chance.
Just keep slotting those missions each day and eventually you will reach the top tier rewards. There is no risk from chancing your luck on some crazy 1% success rate mission or not filling all the requirements.
If every mission gave you 100% success automatically then there'd be no challenge, no decision about what ship to use for what. You've just gotta decide if you want the slow steady road to the top or if you'd rather go and pour money into the system then complain once you've run out of things to do.
It's the same as the specialization points, you could charge through them or just go slow & steady, the end result is the same.
Cryptic does give away ships fairly regularly. Besides the event ships, I've got almost all of the T1 ships, a couple of T3 ships, and a couple of T5 ships for free. Yeah, new players don't have access to prior giveaways, but there's no reason that Cryptic won't continue them. Give them a year or two to build up their roster, and I suspect that they'll start giving away T6 ships.
It will also be interesting to see how many ships will become available as permanent rewards as they add more Tour of Duties. Or at what pace Tour of Duties will be released.
This is currently the only source for Epic ships.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
You literally CANNOT FAIL in the admiralty system!
Sure slotting an NX class on it's own to fight off the borg or whatever on a mission will likely end in failure but the ship doesn't die and it could succeed even if only having a tiny chance.
Just keep slotting those missions each day and eventually you will reach the top tier rewards. There is no risk from chancing your luck on some crazy 1% success rate mission or not filling all the requirements.
If every mission gave you 100% success automatically then there'd be no challenge, no decision about what ship to use for what. You've just gotta decide if you want the slow steady road to the top or if you'd rather go and pour money into the system then complain once you've run out of things to do.
It's the same as the specialization points, you could charge through them or just go slow & steady, the end result is the same.
DING....DING....DING! we have a winner, at last someone who sees how to use the system correctly TBH though I think we are few in number, most of the players are under the impression that if you don't have every ship in the game or at least a goodly amount of them you don't stand a chance at ever progressing.
even the previous poster to you compares the system to doff then goes on to say that "in most case will at one point be available only for rich player".
the regular doff missions are not for rich players and I fail some of these almost every day but for the majority I have success and this more then makes up for the odd fail, the admiralty system is just the same yet players seem to think its the end of the world if you fail a mission and theres just no point in trying again.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
Mustrum's Medium-Short-Brief-Eassay on Pay-To-Win in Star Trek Online
TL;DR: Thanks to to he Dilithium Exchange, STO escapes the fundamental P2W problem. But it isn't all perfect and rosy for that.
The first time I was introduced to the concept of Pay-To-Win, it was World of Tanks. It used to be (I think that has partially changed) that Gold Ammunition in the game could only be had for real world money, and it considerably increased your chance to penetrate the armor of enemy tanks. That means with gold ammo, your chances of winning were a lot higher.
This has colored my view on P2W strongly, because it's pretty evident that in such a system, you basically have a two-class system . People that pay always have an advantage over the people that don't. And it gets worse since it's a PvP only game, so you can't just ignore the advantage as you could if you just play some single player missions and don't need to care what other players do.
As I said, i believe WoT changed this and gold ammo is no longer a monetary exclusive, but that's how it started out, basically.
Star Trek Online has the Dilithium/Zen Exchange. That changes a lot. Because yes - to get the cool stuff into the game, someone needs to spend money. But it doesn't have to be you. You can grind Dilithium, sell it for Zen. Someone beats you up with his cool new Defiant (which is of course impossible, since everyone on the forum knows the Defiant sucks), you can exchange some Dilithium for Zen and you can have the Defiant, too. Of course, it might take you days, weeks or months to get there, but basically - you can always advanve to be on the level of the payers. (at least in equipment wise. Skills are another matter). And of course, PvP in STO is an afterthought, so it's not even a competititon.
But even if it takes a lot of grinding, there is never a pay-gate in your way that makes it impossible to get to the other side. Every advantage others can have for money is only temporary
So, ultimately, I think that Star Trek Online has never been Pay-To-Win - thanks to the particular way its F2P is set up.
That doesn't mean that it doesn't face some of the same problems that Pay-To-Win also easily has. If the stuff you pay for is permanent part of your character (like a space ship), to get you to pay for another one, they have to convince you the other one is worth leaving behind the previous one, or having on top of the previus one. And that tends to lead to power creep. And STO has had that basically since they introduced the first set items (which was even before F2P).
Can you talk about admiralty now?
Admirality is not Pay-To-Win because you can Grind-To-Win to get all the ships, or just have to to take the Admirailty missions in multiple tries instead on the first one. Even if it takes 500 years because you only play 2 hours on Friday, when your boss is out of the office and before you go home to your kids and husband.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
Comments
quite so, in this respect I don't really class it as PTW, maybe pay to win more often then FTP but not outright PTW.
and like I said before wheres the fun in always winning with no chance of loosing anyway? or is that just me?.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
Buy ships with Dil as the prices have been reduced. If you're in a fleet with completed Dil Mine and decent Armada discount, they're even cheaper!
Most unexpectedly, this turned into a flame-fest! Closed it goes!. /sigh What flamefestery is this? pwlaughingtrendy
The fleet dilithium mine provides a second contact with a second mission that also refines 1000 ore every 2 days. (Or maybe 500 every day, not sure.)
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
the need for the sci skills is huge in comparison to the 2 other skills. sometimes, needed -> 130 or 145 science
some missions seems impossible for example: tac: 130 eng: 130 sc: 130. someone has a a magical ship?
See this is a valid complaint. Now on the Fed side, well since there are access to A LOT of sci ships, well gonna have to bite the bullet on that one.
For Romulan and KDF, most of their ships are TACTICAL, and they have basically the same Fed ripped off Sci heavy missions.
WHY?
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
Hopefully they don't delay Dry Dock too much longer...
I am not really one to say since I did not make any statistics so far, but I have the impressions that the missions do not favor one style over the other. Depending on which toon I am on and which free ships he took during his run up to lvl 50 I may struggle with all three goals. If I think of it I may make a small list of what I get, but I have the feeling that for every 30-30-130 there is a 130-30-30 and a 30-130-130. The area in which you are weakest is most likely to stack up since you cannot do them and thus they remain, but I do not think that it is really Sci getting more only you having less Sci.
About plain 130-130-130: you simply cannot do them at all if doing them means "get 100%", from the ship stats alone, since even the best ships only have 126 points, so at best you'll be lacking 12 points (e. g. the Samsar-Sarr Theln-Nandi "cool down party" combo, which tops out at 128-128-122). I don't know all the bonus rewards high tier ships get, so maybe you can get to the 390 raw in "+8 Eng per Tac ship" and similar, but I doubt they'll line up that nicely. So basically these missions aren't meant to be played completely safe.
That's the point. All the did was change the wording, make it red and call it KDF. It's literally the SAME MISSIONS.
That is why I think the Admiralty system is flawed. And the fact there are no romulan missions is more irriitating.
Personally just going on KDF vs Fed missions, Fed could lean more science, since that is what they are bent more towards, science and exploration, but KDF should be more bent towards tactical missions since most of their ships are tactical flavored.
Just my 2 energy credits.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
I have characters from tac, eng & sci and they all fly ships from other skills, you are not limited to only using ships that match your character though I can see you might want to.
there are often missions that seem impossible but don't let that stop you trying, I have run many missions without filling the requirements, some succeed and some fail but its worth a shot, you just need to fill them as best you can with the ships you have.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
For reasons of variety and flavor I agree. But "flawed" isn't really the correct word in my opinion since it makes no difference gameplay wise, since you don't have to do KDF on KDF, you can Fed your way all the way through. If one side was e. g. Sci heavy and the other Tac heavy I will guarantee you complaints about Engs either having it too easy or too hard (not that I think that these would be that justified since having minor differences in some stuff is part of what happens when you want to distinguish between careers), probably both, and the more interesting reward (regardless of whether you think it is Dil or XP) locked behind the "Sci gate".
There is of course the issue of Rom/KDF having less Sci ships (and spending zen just for the DSD admiralty cards if you don't want the ships would be stupid IMO) but I don't think that could be addressed with rearranging the missions.
Yea, not much variety in there. I suppose main difference is the rewards. KDF for Dil, Fed for XP.
When one is done with a tour of duty I think one can simply start over. The moment I’m done with the fed one for the first time I will concentrate on re-running the kdf continuously for a permanent additional dil income.
I think I can live with such a thing until they introduce more campaigns.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Look, the concept of that system, you buy ships, that you won't ever fly, in exchange for semi un-nerfed Delta Rising exp.
It's a text window. With letters in it. That you pay money to interact with. So sorry, but stfu and buy some more ships!
the truth is admiralty only costs you money if you let it, the concept of that system, you use the ships you have and fill and succeed in the missions you can, those you cannot fill you take a gamble and hope for the best.
some players are bound to rush and buy every ship even though they wont fly most of them so they can so they can succeed in more missions and progress faster but that is the players choice.
the honest truth is FTP players don't have to spend anything.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
You could have had people design a line of off duty clothes and it would have made money for them and done better than this.
And it shouldn't be surprised that Tier 1 ships can't guarantee success. These ships are 200 years old! The average freighter has more firepower than these ships now!
The Gorch Fock would also be very unsuited to patrol the coasts of Somalia.
My character Tsin'xing
You literally CANNOT FAIL in the admiralty system!
Sure slotting an NX class on it's own to fight off the borg or whatever on a mission will likely end in failure but the ship doesn't die and it could succeed even if only having a tiny chance.
Just keep slotting those missions each day and eventually you will reach the top tier rewards. There is no risk from chancing your luck on some crazy 1% success rate mission or not filling all the requirements.
If every mission gave you 100% success automatically then there'd be no challenge, no decision about what ship to use for what. You've just gotta decide if you want the slow steady road to the top or if you'd rather go and pour money into the system then complain once you've run out of things to do.
It's the same as the specialization points, you could charge through them or just go slow & steady, the end result is the same.
This is currently the only source for Epic ships.
DING....DING....DING! we have a winner, at last someone who sees how to use the system correctly TBH though I think we are few in number, most of the players are under the impression that if you don't have every ship in the game or at least a goodly amount of them you don't stand a chance at ever progressing.
even the previous poster to you compares the system to doff then goes on to say that "in most case will at one point be available only for rich player".
the regular doff missions are not for rich players and I fail some of these almost every day but for the majority I have success and this more then makes up for the odd fail, the admiralty system is just the same yet players seem to think its the end of the world if you fail a mission and theres just no point in trying again.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
Admirality is not Pay-To-Win because you can Grind-To-Win to get all the ships, or just have to to take the Admirailty missions in multiple tries instead on the first one. Even if it takes 500 years because you only play 2 hours on Friday, when your boss is out of the office and before you go home to your kids and husband.