Phased Biomatter weapons don't have the traditional Phaser proc.
Coalition Disruptors do not have the traditional ALL resist debuff.
Voth, Undine, Herald Antiproton does not have the built in Crit Severity of standard Antiproton.
Etc.
I think the OP is saying that, with our weapons, it is totally okay to ADD to them, but not take away.
Not it's not, because weapons strike a balance between total number of procs and weapon mods. For example:
Standard Weapons by default have 1 Proc as well as these at corresponding rarities:
Uncommon - 1 mod
Rare - 2 mods
Very Rare - 3 mods
When you start seeing special "Dual Proc" weapons with 2 proc effects, those aren't free procs. You'll note that they compensate for that extra proc by giving up a weapon mod. So a Dual Proc weapon like Polarized Disruptors will be Very Rare weapons and have 2 procs and 2 weapon mods.
The Galor's "Spiral Wave Disruptors" are the only weapons off the top of my head that go beyond that. They're Dual Proc weapons (Phaser & Disruptor procs) but have 4 weapon mods. Every other weapon in the game plays the "Give & Take" between weapon mods and procs total.
Of course it's not a disruptor, it's not even green.
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
The devs must not be able to add more weapon types.
Adding a new, easily available damage type means making ALL the variants of it, space and ground, and making things that provide a resistance to it for gameplay purposes as well as modifying all previously existing stuff that could possibly provide a resistance.
The only reason we don't have armor consoles that give Proton resist is because we only have the rep weapon that deals only proton damage in space. On the ground we only have the rep gun and the Ghostbuster gun's secondary fire.
By making the hybrid weapons, they're sticking to the established damage types while spicing things up. The minute some new damage type comes out, its going to be the instant favorite of the DPS crowd because noone has any resistance to it, and what little PvP is left will die even faster because sneak sneak Alpha Strike one hit kills will hit even HARDER because no one has a resistance to it.
So in short... Gameplay Balance.
The closest we have to a new damage type is Proton, however the only EASILY available version is the Protonic POLARON, meaning that people still have their polaron resistance and only have a chance to get smacked with Proton damage.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
What surprises me is that the Terran Empire is even using Disruptors. When they acquired the TOS Prime Universe USS Defiant with its advanced phasers that could decimate the same era's fleets to waste, why did they not build off of that ship's advanced tech?
Even now, there are still zero dedicated STO Phaser sets. The Counter-Command Ordinance set shares is bonuses with disruptors, and the Quantum Phase Catalysts set only has a phaser console -- no actual set phaser bonuses (this matters due to how STO computes bonus damage order). Did CBS also dictate that there are to be no dedicated space ordinance phaser sets? I can't see any other reason as to why Cryptic has failed to produce one phaser-only set after 5+ years since game launch. I've lost count on how many +Disruptor and +Polaron damage sets have been created in that same time frame.
What surprises me is that the Terran Empire is even using Disruptors. When they acquired the TOS Prime Universe USS Defiant with its advanced phasers that could decimate the same era's fleets to waste, why did they not build off of that ship's advanced tech?
Even now, there are still zero dedicated STO Phaser sets. The Counter-Command Ordinance set shares is bonuses with disruptors, and the Quantum Phase Catalysts set only has a phaser console -- no actual set phaser bonuses (this matters due to how STO computes bonus damage order). Did CBS also dictate that there are to be no dedicated space ordinance phaser sets? I can't see any other reason as to why Cryptic has failed to produce one phaser-only set after 5+ years since game launch. I've lost count on how many +Disruptor and +Polaron damage sets have been created in that same time frame.
They're using Phasers, the Terrans aren't using Withering Disruptors against us...these are just weapons to use against them.
Can't have a honest conversation because of a white knight with power
They're using Phasers, the Terrans aren't using Withering Disruptors against us...these are just weapons to use against them.
This is also odd -- normally the weapons obtained from STO Reps are gleaned or developed from tech obtained from fallen enemy ships / soldiers. If the Terran Empire is not using Withering Disruptors, when where was the tech procured?
There are too many holes in the current season story line, but we'll live with it since we have no choice.
Phased Biomatter weapons don't have the traditional Phaser proc.
Coalition Disruptors do not have the traditional ALL resist debuff.
Voth, Undine, Herald Antiproton does not have the built in Crit Severity of standard Antiproton.
Etc.
I think the OP is saying that, with our weapons, it is totally okay to ADD to them, but not take away.
Not it's not, because weapons strike a balance between total number of procs and weapon mods. For example:
Standard Weapons by default have 1 Proc as well as these at corresponding rarities:
Uncommon - 1 mod
Rare - 2 mods
Very Rare - 3 mods
When you start seeing special "Dual Proc" weapons with 2 proc effects, those aren't free procs. You'll note that they compensate for that extra proc by giving up a weapon mod. So a Dual Proc weapon like Polarized Disruptors will be Very Rare weapons and have 2 procs and 2 weapon mods.
The Galor's "Spiral Wave Disruptors" are the only weapons off the top of my head that go beyond that. They're Dual Proc weapons (Phaser & Disruptor procs) but have 4 weapon mods. Every other weapon in the game plays the "Give & Take" between weapon mods and procs total.
I couldn't tell if you were agreeing with me or not, so I just quoted the whole thing.
If a disruptor doesn't do what disruptors are supposed to do, then the weapon shouldn't be considered a disruptor. If the developers couldn't program more than the 9 energy weapon types they've got then they should make our expensive special process weapons have the basic disruptor function PLUS the special "other" function. That would make acquiring the weapon more useful in later gameplay. The Thoron infused Polaron beam is just a Thoron beam. The Plasmatic Biomatter Plasma beam is just a Focused Plasmatic Biomatter beam. How the chroniton beam is an anit-proton beam is really anyone's guess, which leads me back to my first supposition. The devs must not be able to add more weapon types.
You missed my reply previous to the one you quoted.
"Who cares?
Phased Biomatter weapons don't have the traditional Phaser proc.
Coalition Disruptors do not have the traditional ALL resist debuff.
Voth, Undine, Herald Antiproton does not have the built in Crit Severity of standard Antiproton.
Etc."
I think you also need to familiarize yourself with energy weapon damage types. The proc does not make the weapon type.
0
rattler2Member, Star Trek Online ModeratorPosts: 58,688Community Moderator
This is also odd -- normally the weapons obtained from STO Reps are gleaned or developed from tech obtained from fallen enemy ships / soldiers. If the Terran Empire is not using Withering Disruptors, when where was the tech procured?
From the Klingons.
I think I read in a blog that the gear in the Terran rep was originally developed by the Empire for use against the Federation, but, well... we know how the war went. Now its been adapted for use against the Terran Empire, which uses the same weapons and tactics as Starfleet, and made the tech available to the Federation and Romulan Republic.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
They're using Phasers, the Terrans aren't using Withering Disruptors against us...these are just weapons to use against them.
This is also odd -- normally the weapons obtained from STO Reps are gleaned or developed from tech obtained from fallen enemy ships / soldiers. If the Terran Empire is not using Withering Disruptors, when where was the tech procured?
There are too many holes in the current season story line, but we'll live with it since we have no choice.
No it's not. Look at the weapons from the Reputation Stores and Projects are not from the Enemy of the Season that the Reputation corresponds to.
Romulan Reputation - The RSE, as with true Romulans, use Disruptors. Rom Rep issues Plasma-Disruptor hybrids.
Dyson Reputation - The Voth use their own special brand of Voth, brilliantly titled... Voth Antiproton. Dyson Rep rewards us with Protonic Polaron weaponry.
Counter-Command Rep - Species 8472 uses Undine Antiproton but the reputation rewards Biomolecular Phasers or Disruptors with corresponding bonuses.
Delta Reputation - The Vaaaaaaaaaaadwaur uses Vaadwaur Polarons while the reputation issues Thoron Infused Polarons, one of the most pointless weapons ever in this game.
Iconian Resistance Rep - Iconians use their own special flavor of Antiproton. Players get from the rep the special TRIBBLE-yellow Antiproton.
Terran Task Force Rep - Terran Empire uses Phasers but the rep gives us Withering Disruptors.
I think you're confusing the Reputation Weapons with the Lockbox Weapons.
rattler2Member, Star Trek Online ModeratorPosts: 58,688Community Moderator
I think the Chroniton Dual Beam Bank was put in the Antiproton category to allow it to get boosts from AP stuff, and since Chroniton weapons would be so powerful... it would fit in with the power of the Antiproton. As for the antichroniton Tetryon, other than the Tholians we've seen mostly Delta Quadrant races using Tetryon or Polaron, and the Krenim are from the Delta Quadrant. Also Tetryon was kinda the abused stepchild of damage types because "its proc is useless once the shields are down".
Personally I like Tetryon because it brings shields down faster. Means an identical build of a different damage type would still be hitting shields when Tetryon would be hitting bare hull. But that's just me.
I'm fine with getting all these different variants of the base damage types.
The fact Chroniton Torpedoes and the Chroniton Dual Beam Bank are no more effective against Heralds than any other weapons not specifically designed to fight them is probably because they came out LONG before we actually fought the Iconian forces. Chroniton Torps are pretty much available right off the bat, and the Dual Bank is part of the Temporal Warfare set in the Lobi Store, which came out about the time we started fighting the Tholians I believe. I don't know of any basic weapon that is super effective against one particular enemy type. Its all been Rep or mission reward weapons.
BTW... when they first came out with the Chroniton Split Beam, I was disappointed it wasn't the same rainbow beam effect as the Dual Bank. Then they changed it and it looks AWESOME! TASTE THE RAINBOW!
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
They're using Phasers, the Terrans aren't using Withering Disruptors against us...these are just weapons to use against them.
This is also odd -- normally the weapons obtained from STO Reps are gleaned or developed from tech obtained from fallen enemy ships / soldiers. If the Terran Empire is not using Withering Disruptors, when where was the tech procured?
There are too many holes in the current season story line, but we'll live with it since we have no choice.
It was weaponry in development by the Klingon Empire to use against Starfleet, during the Klingon-Federation war. That was stated in the introduction of the reputation.
I think it's also not always true that the technology is based on the faction the reputation is about. It might be right for Nukura, but the Counter-Command for example gives us those Biomolecular warheads - which were invented by the Voyager crew to fight the Undine, and originally was based on Borg tech.
The fact Chroniton Torpedoes and the Chroniton Dual Beam Bank are no more effective against Heralds than any other weapons not specifically designed to fight them is probably because they came out LONG before we actually fought the Iconian forces. Chroniton Torps are pretty much available right off the bat, and the Dual Bank is part of the Temporal Warfare set in the Lobi Store, which came out about the time we started fighting the Tholians I believe. I don't know of any basic weapon that is super effective against one particular enemy type. Its all been Rep or mission reward weapons.
Chronitons seem to have been forgotten, overall. There is still not a single reputation that uses them. It would have made perfect sense for the Iconian reputation to include Chroniton torpedoes, for example, since they are related to time travel technology and could thus hurt the Iconians a bit extra. But it wasn't to be.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
They're using Phasers, the Terrans aren't using Withering Disruptors against us...these are just weapons to use against them.
This is also odd -- normally the weapons obtained from STO Reps are gleaned or developed from tech obtained from fallen enemy ships / soldiers. If the Terran Empire is not using Withering Disruptors, when where was the tech procured?
There are too many holes in the current season story line, but we'll live with it since we have no choice.
Well, we get 1 plasma torpedo to use against the Borg, yet the ground sets use phaser/antiproton dmg, heck we even had antiproton space weapons to use against them at 1 point, so not all tech from the reps coincide with the enemy weapons they use against us!
I think you're confusing the Reputation Weapons with the Lockbox Weapons.
Probably, but I'd be more than willing to shell out $$$ for a dedicated phaser space set (one that hopefully doesn't suck). I've waited 5+ years, but I have patience.
Comments
Phased Biomatter weapons don't have the traditional Phaser proc.
Coalition Disruptors do not have the traditional ALL resist debuff.
Voth, Undine, Herald Antiproton does not have the built in Crit Severity of standard Antiproton.
Etc.
Not it's not, because weapons strike a balance between total number of procs and weapon mods. For example:
Standard Weapons by default have 1 Proc as well as these at corresponding rarities:
Uncommon - 1 mod
Rare - 2 mods
Very Rare - 3 mods
When you start seeing special "Dual Proc" weapons with 2 proc effects, those aren't free procs. You'll note that they compensate for that extra proc by giving up a weapon mod. So a Dual Proc weapon like Polarized Disruptors will be Very Rare weapons and have 2 procs and 2 weapon mods.
The Galor's "Spiral Wave Disruptors" are the only weapons off the top of my head that go beyond that. They're Dual Proc weapons (Phaser & Disruptor procs) but have 4 weapon mods. Every other weapon in the game plays the "Give & Take" between weapon mods and procs total.
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
It's not easy being green
https://www.youtube.com/watch?v=hpiIWMWWVco
I'm so disappointed!
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
Rouge Sto Wiki Editor.
Adding a new, easily available damage type means making ALL the variants of it, space and ground, and making things that provide a resistance to it for gameplay purposes as well as modifying all previously existing stuff that could possibly provide a resistance.
The only reason we don't have armor consoles that give Proton resist is because we only have the rep weapon that deals only proton damage in space. On the ground we only have the rep gun and the Ghostbuster gun's secondary fire.
By making the hybrid weapons, they're sticking to the established damage types while spicing things up. The minute some new damage type comes out, its going to be the instant favorite of the DPS crowd because noone has any resistance to it, and what little PvP is left will die even faster because sneak sneak Alpha Strike one hit kills will hit even HARDER because no one has a resistance to it.
So in short... Gameplay Balance.
The closest we have to a new damage type is Proton, however the only EASILY available version is the Protonic POLARON, meaning that people still have their polaron resistance and only have a chance to get smacked with Proton damage.
normal text = me speaking as fellow formite
colored text = mod mode
This pretty much...the proc doesn't make the weapon...the damage type makes the weapon.
Even now, there are still zero dedicated STO Phaser sets. The Counter-Command Ordinance set shares is bonuses with disruptors, and the Quantum Phase Catalysts set only has a phaser console -- no actual set phaser bonuses (this matters due to how STO computes bonus damage order). Did CBS also dictate that there are to be no dedicated space ordinance phaser sets? I can't see any other reason as to why Cryptic has failed to produce one phaser-only set after 5+ years since game launch. I've lost count on how many +Disruptor and +Polaron damage sets have been created in that same time frame.
They're using Phasers, the Terrans aren't using Withering Disruptors against us...these are just weapons to use against them.
This is also odd -- normally the weapons obtained from STO Reps are gleaned or developed from tech obtained from fallen enemy ships / soldiers. If the Terran Empire is not using Withering Disruptors, when where was the tech procured?
There are too many holes in the current season story line, but we'll live with it since we have no choice.
You missed my reply previous to the one you quoted.
"Who cares?
Phased Biomatter weapons don't have the traditional Phaser proc.
Coalition Disruptors do not have the traditional ALL resist debuff.
Voth, Undine, Herald Antiproton does not have the built in Crit Severity of standard Antiproton.
Etc."
I think you also need to familiarize yourself with energy weapon damage types. The proc does not make the weapon type.
From the Klingons.
I think I read in a blog that the gear in the Terran rep was originally developed by the Empire for use against the Federation, but, well... we know how the war went. Now its been adapted for use against the Terran Empire, which uses the same weapons and tactics as Starfleet, and made the tech available to the Federation and Romulan Republic.
normal text = me speaking as fellow formite
colored text = mod mode
No it's not. Look at the weapons from the Reputation Stores and Projects are not from the Enemy of the Season that the Reputation corresponds to.
Romulan Reputation - The RSE, as with true Romulans, use Disruptors. Rom Rep issues Plasma-Disruptor hybrids.
Dyson Reputation - The Voth use their own special brand of Voth, brilliantly titled... Voth Antiproton. Dyson Rep rewards us with Protonic Polaron weaponry.
Counter-Command Rep - Species 8472 uses Undine Antiproton but the reputation rewards Biomolecular Phasers or Disruptors with corresponding bonuses.
Delta Reputation - The Vaaaaaaaaaaadwaur uses Vaadwaur Polarons while the reputation issues Thoron Infused Polarons, one of the most pointless weapons ever in this game.
Iconian Resistance Rep - Iconians use their own special flavor of Antiproton. Players get from the rep the special TRIBBLE-yellow Antiproton.
Terran Task Force Rep - Terran Empire uses Phasers but the rep gives us Withering Disruptors.
I think you're confusing the Reputation Weapons with the Lockbox Weapons.
Wock-a Wock-a Wock-a!
Personally I like Tetryon because it brings shields down faster. Means an identical build of a different damage type would still be hitting shields when Tetryon would be hitting bare hull. But that's just me.
I'm fine with getting all these different variants of the base damage types.
The fact Chroniton Torpedoes and the Chroniton Dual Beam Bank are no more effective against Heralds than any other weapons not specifically designed to fight them is probably because they came out LONG before we actually fought the Iconian forces. Chroniton Torps are pretty much available right off the bat, and the Dual Bank is part of the Temporal Warfare set in the Lobi Store, which came out about the time we started fighting the Tholians I believe. I don't know of any basic weapon that is super effective against one particular enemy type. Its all been Rep or mission reward weapons.
BTW... when they first came out with the Chroniton Split Beam, I was disappointed it wasn't the same rainbow beam effect as the Dual Bank. Then they changed it and it looks AWESOME! TASTE THE RAINBOW!
normal text = me speaking as fellow formite
colored text = mod mode
I think it's also not always true that the technology is based on the faction the reputation is about. It might be right for Nukura, but the Counter-Command for example gives us those Biomolecular warheads - which were invented by the Voyager crew to fight the Undine, and originally was based on Borg tech.
Chronitons seem to have been forgotten, overall. There is still not a single reputation that uses them. It would have made perfect sense for the Iconian reputation to include Chroniton torpedoes, for example, since they are related to time travel technology and could thus hurt the Iconians a bit extra. But it wasn't to be.
Your point is invalid.
Well, we get 1 plasma torpedo to use against the Borg, yet the ground sets use phaser/antiproton dmg, heck we even had antiproton space weapons to use against them at 1 point, so not all tech from the reps coincide with the enemy weapons they use against us!
Praetor of the -RTS- Romulan Tal Shiar fleet!
Probably, but I'd be more than willing to shell out $$$ for a dedicated phaser space set (one that hopefully doesn't suck). I've waited 5+ years, but I have patience.