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Ridiculous

I was playing this game back through the dyson sphere episodes when they came out. Have a federation, romulan and Klingon character. Had them all mostly maxed out and a maxed ship, except for crafting. Once I completed all the episodes I stopped playing. Recently I checked in and noticed that there were 2 new seasons out. Delta quadrant and the Iconian war so I started playing again. I'm finding that most of these missions are darn near impossible. I have to respawn multiple times just to beat a single enemy on many of them. The most aggravating ones are those that by the time you respawn and get back to the enemy, the enemy is back to 100%. Have they made the game that much harder or am I missing something. Almost ready to say "heck with it"

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    anazondaanazonda Member Posts: 8,399 Arc User
    Delta Rising introduced a new concept, that includes you having to move around alot, especially if you play on elite.

    The enemies aren't really that hard. The problem is, that the game, for the first 50 levels, lets you basically just sit there and spam the spacebar, while DR actually requires you to move around, and try to keep a shield with power facing the enemy.

    Once you get a hold on that method, you will find the game alot easier.
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
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    gulberatgulberat Member Posts: 5,505 Arc User
    Yeah, with the Vaadwaur it is important to run full throttle and ALWAYS, ALWAYS know when your Evasive Maneuvers and Brace for Impact are active. Don't leave yourself without one of the two if you can help it. You cannot just pew-pew them away unless you're a complete DPS hog. I did fine with it in my Vesta--but as a sci, I actually knew how to endure in a fight, not just mash the spacebar like a tac/DPSer.

    Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
    Proudly F2P.  Signature image by gulberat. Avatar image by balsavor.deviantart.com.
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    davefenestratordavefenestrator Member Posts: 10,554 Arc User
    Are you using your powers? If you don't have science team, engineering team, hazard emitters, polarize hull, and a shield resist like EPS, they will use their own powers to hurt you. Also, carrying weapon batteries will help if you don't have a ship set that restores offline weapons.
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    sistericsisteric Member Posts: 768 Arc User
    I was playing this game back through the dyson sphere episodes when they came out. Have a federation, romulan and Klingon character. Had them all mostly maxed out and a maxed ship, except for crafting. Once I completed all the episodes I stopped playing. Recently I checked in and noticed that there were 2 new seasons out. Delta quadrant and the Iconian war so I started playing again. I'm finding that most of these missions are darn near impossible. I have to respawn multiple times just to beat a single enemy on many of them. The most aggravating ones are those that by the time you respawn and get back to the enemy, the enemy is back to 100%. Have they made the game that much harder or am I missing something. Almost ready to say "heck with it"

    I would also check your difficulty setting. I had the same problem as you, then found out that the game had set my difficulty up to Elite from Normal. Once I set it back to normal, I didn't have those troubles any more. I now have things set to advanced...

    You can check the difficulty at the Mission>Progress Tab. At the bottom of the page it will state what difficulty you are at and it is also where you change it.

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    kayajaykayajay Member Posts: 1,990 Arc User
    Welcome to the new STO...it's dreadful.
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    sennahcheribsennahcherib Member Posts: 2,823 Arc User
    reyan01 wrote: »
    Also doesn't help that shields have become so much less effective these days; nearly ever NPC in the game has some form of shield bleedthrough weaponry.

    indeed, the new terrans, the heralds have some dangerous weapons for the hull, and even if your shield is at 100%
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    mikoto8472mikoto8472 Member Posts: 607 Arc User
    edited November 2015
    Also, and I know this will take time to get but......... with the cap rise to level 60 they introduced specializations. What I always do regardless of which toon/class I'm playing is earn as many specialization points as possible and dump them into the Pilot Specialization.

    After you use five points you get access to the Tier 2 ability "Rock and Roll." What that does is make your ship do a barrel roll during which time you're completely immune to all damage. You'll always want to make sure Evasive maneouvers, brace for impact and rock and roll are on your skills menu.

    You'll quickly learn when the Vaudwaar are about to to spam their cluster torpedo effect at you, and learn to hit one of those three abilities when you see it happen.

    Other than that, yeah what the others have said. Delta Rising plus forces players to adapt an evasive strategy. If you're a tac who flies escorts I might point you in the direction of the Pilot ships. They're practically designed for speed and evasion.
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    warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    NPCs fighting back.

    THE NERVE!

    Hmph!
    XzRTofz.gif
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    gulberatgulberat Member Posts: 5,505 Arc User
    There's one patrol where you also have to deal with dangerous solar flares as well as Vaadwaur cannon barrages, and if you don't always know *exactly* where you are on your rotation of evasion/brace powers in that one at all times, you'll be in major trouble.

    Also remember that if all else fails and you're left with no other choice to try to evade but to fly at normal (unassisted) speed, there are some times when flying right AT the enemy may be your best move as opposed to trying to bank or run away. This is not always true but it can sometimes work. Reason being that sometimes the AOE cone narrows as you get closer to the ship that is firing. Running right at the Elachi, for example, often works for me when I have nothing else good to get away from the cone of death. You'll have to get a feel for when this is and is not the case.

    Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
    Proudly F2P.  Signature image by gulberat. Avatar image by balsavor.deviantart.com.
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    donaldray1971donaldray1971 Member Posts: 10 Arc User
    Always in motion, using the station abilities, never use the space bar. And it is mostly the vaadwaur that give me fits. Going to check my difficulty settings now and see what they are on.
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    donaldray1971donaldray1971 Member Posts: 10 Arc User
    On normal difficulty.
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    donaldray1971donaldray1971 Member Posts: 10 Arc User
    Ive noticed, its mostly the patrol episodes you have to do to advance the storyline that are the most difficult. The story episodes themselves aren't that bad. I don't mind challenging a semblance of realism, but dang
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    kontarnuskontarnus Member Posts: 289 Arc User
    No offence, but it sounds like you need to adjust your playing style. As was hinted at above. The game is more difficult now than before; especially if it's been a while since you've played.
    With delta rising I simply adjusted my play, swapped a couple boff powers for others. It didn't even require any major rebuild.
    Adjust your tactics, refine your battle strategies, and you'll probably be fine.
    "Intelligence is finite, stupidity is infinite" -- Umberto Eco
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    royalsovereignroyalsovereign Member Posts: 1,344 Arc User
    Ive noticed, its mostly the patrol episodes you have to do to advance the storyline that are the most difficult. The story episodes themselves aren't that bad. I don't mind challenging a semblance of realism, but dang
    Some of those patrol missions can be frustrating. Honestly, the layoff probably left you a bit rusty, and the power creep in equipment means you're a bit behind the power curve there, too. Just keep at it and you will get better. :)
    "You Iconians just hung a vacancy sign on your asses and my foot's looking for a room!"
    --Red Annorax
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    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    One thing to keep in mind that you might need to simply upgrade your gear as you grow in levels. Especially if you didn't start with endgame gear to begin with. As you level, so do the NPCs you fight, and they will last longer against your weapons and deal more damage to you - if you don't upgrade a bit, you will feel it.

    But the game design has changed also. You will often fight more enemies than you used to at the lower tiers, for example. Often you will have NPC ships fighting along your side, but since you're likely to be the prime damage dealer, all those enemies will focus on you.
    And then, the enemies also will have some more tricks at their disposal. Vaadwaur particular are interesting to fight, with ships that move more aggressively than ever before, and some nice (and well telegraphed) special abilites. If you can kill them fight, of course, it doesn't really matter. But if you can't, you'll see all their tricks, and will be hurt by it.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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    annemarie30annemarie30 Member Posts: 2,643 Arc User
    One thing to keep in mind that you might need to simply upgrade your gear as you grow in levels. Especially if you didn't start with endgame gear to begin with. As you level, so do the NPCs you fight, and they will last longer against your weapons and deal more damage to you - if you don't upgrade a bit, you will feel it.

    But the game design has changed also. You will often fight more enemies than you used to at the lower tiers, for example. Often you will have NPC ships fighting along your side, but since you're likely to be the prime damage dealer, all those enemies will focus on you.
    And then, the enemies also will have some more tricks at their disposal. Vaadwaur particular are interesting to fight, with ships that move more aggressively than ever before, and some nice (and well telegraphed) special abilites. If you can kill them fight, of course, it doesn't really matter. But if you can't, you'll see all their tricks, and will be hurt by it.
    One thing to keep in mind that you might need to simply upgrade your gear as you grow in levels. Especially if you didn't start with endgame gear to begin with. As you level, so do the NPCs you fight, and they will last longer against your weapons and deal more damage to you - if you don't upgrade a bit, you will feel it.

    But the game design has changed also. You will often fight more enemies than you used to at the lower tiers, for example. Often you will have NPC ships fighting along your side, but since you're likely to be the prime damage dealer, all those enemies will focus on you.
    And then, the enemies also will have some more tricks at their disposal. Vaadwaur particular are interesting to fight, with ships that move more aggressively than ever before, and some nice (and well telegraphed) special abilites. If you can kill them fight, of course, it doesn't really matter. But if you can't, you'll see all their tricks, and will be hurt by it.

    Yep there is a huge difference between mk XII and mk XIV
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    bioixibioixi Member Posts: 764 Arc User
    I'm sorry but that's a L2P issue, I've finished both campaigns with a free T5 ship and white gear (excluding items you get from those missions).

    So make sure you move, check your power levels and shield facing, check your captain skills and traits in case you forgot to assign them, and make sure your boff powers are correct and not just pure pew pew, if you have trouble fighting vaadwaur specifically then buy very rare Mk XII Parametallic Hull Plating from the exchange, they are cheap and give resistance to polaron weapons.
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    skylarcometskylarcomet Member Posts: 182 Arc User
    I didn't notice it pointed out, but part of that harder was the enemy having insane amounts of hull and shields now. MKXII is pretty much a joke against a lot of it.
    >:)ruff, meow, moo, whatever.... *shrug*
    [ Still Waiting for a Shiny New T6 Romulan Science Ship to Command ]
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    jade1280jade1280 Member Posts: 868 Arc User
    As an engineer with a carrier i dominated that story line however the first time going through it with a tactical i got my TRIBBLE kicked and it ended up being a battle of attrition for most of it.

    Like to think when i finally bother to do it as a science i will do consistantly well
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