It's me again, the writer to the old introduction in this forum. This time, I'd like to introduce a character directory that you guys can use if you want to keep a definitive character. They're subject to change over time, naturally, but if you need to refresh someone's or your own memory, feel free to drop by here. Photos appreciated.
FULL NAME
Alias: Different names like nicknames or secret identities.
Gender: Male, Female, one of those four Andorian genders, or even one of Species 8472's five genders.
Species: Not everyone is a human. List your species here, be it Klingon, Romulan, cybernetic Alaskan Malamute
Age: The number of years your character has lived. If they are from a particularly long lived race like the Vulcans, it may also be appropriate to list a human equivalent in brackets.
Alignment: Like D20 games like D&D, you can choose to generalise your character's beliefs and morals, or lack thereof, as an alignment. Lawful/Neutral/Chaotic, Good/Neutral/Evil.
Class/Profession: Characters may have a wide variety of skills. For Star Trek purposes, you can name them Engineer/Science/Tactical.
Description: A physical description of your character. It's good to be detailed and specific. Most people find it easier to roleplay if they can get a better picture of the characters involved, and it's easier if you've given them more than 'brown-haired Caucasian male wearing M.A.C.O. Battle Dress Armour'. Clothing can possibly go here, if your character's wardrobe is of the limited variety. Image links greatly appreciated.
Personality: Everyone is different, and it's rare that two people will approach a problem in the exact same way. Unless they're like, super-clones or something. Like alignment, this should not be treated as a shackle. Sometimes people can act against type, especially in stressful situations.
This field is also more optional than the others.Equipment: Your character's loadout. Armour, weapon, hyposprays, tricorder, and other devices that your character routinely carries with them.
Abilities: Your character's skills and abilities. What can they do? What weaknesses do they have? It all goes here.
Backstory: Simple. How did your character come to be?
"To Come Later" is an acceptable substitute for a long and extensive backstory. Even Especially if you conveniently 'forget' to develop it. Miscellaneous: Anything else that you want put down.
Blank Template:
Alias:
Gender:
Species:
Age:
Alignment:
Class/Profession:
Description:
Personality:
Equipment:
Abilities:
Backstory:
Miscellaneous:
Shamelessly carbon copied from GiantITP
Comments
Alias: coreminer
Gender: (none)
Species: Von Neumann machine
Age: 1583
Alignment: lawful neutral
Class/Profession: miner
Description: floating drill bit
Personality: likes flying and mining
Equipment: heatproof tile
Abilities: laser, flight, telekinesis, laser jet, hologram
Backstory: to come later
miscellaneous: eats metal
Gender: Male
Species: Bajoran
Age: 27
Alignment: United Federation of Planets
Class/Profession: 2nd Shift Tactical Officer onboard USS Valiant
Description: Baby Face, Neat Hair, Pale Skin, Average Build
Personality: Outgoing, Cheerful, Motivated
Equipment: Phaser Pistol, Commbadge
Abilities: He presses "fire phasers" really, really well
Backstory: Born during the Dominion war and the 2nd occupation of DS9. Joined Starfleet at 17 and graduated at 21. Current Rank is Lieutenant Junior Grade
"To the Stars, despite adversity"
Alias: Zexsaber (Starfleet fumbling of his name that stuck)
Gender: Male
Species: Ferengi
Age: 33
Alignment: United Federation of Planets, Ferengi Alliance (contractual)
Class/Profession: Tactical Officer trained, merchant entrepreneur
Description: A squat stout Ferengi with a devilish smile and a bit of a paunch.
Personality: Quick witted, sarcastic and smarmy. He approaches all social encounters like meeting an old buddy.
Equipment: Phaser he calls the Motherwrecker.
Abilities: Dumb luck and business savvy
Backstory: After several failed business ventures, Zex caught a documentary about the exploits of Captain James T. Kirk, and saw an opportunity and an epiphany of what constitutes "profit", and gambled it all and lost a lot enrolling in Starfleet...costing him business holdings, his wife, and a hit to his reputation within Ferengi society.
Miscellaneous: Most of his ships are named after famous businessmen or con artists.
Gender: Female
Species: Human
Age: 26
Alignment: Neutral Good
Class/Profession: Tactical Officer, Helm
Description: Tall, athelitclally built, with pale blue eyes, and dark blonde honey coloured hair. Fair skinned.
Personality: Steadfast, kind hearted, always set on doing the right, moral thing.
Equipment: Phaser pistol.
Abilities: Heck of a pilot! Has a modicum of first aid training.
Backstory: Originally born in the mid 20th century, she joined the United States Air Force on graduating high school. After earning her commission, she was sought by G.I. Joe commanding officer Colonel Clayton "Hawk" Abernathy in 1982. Olga proudly served for 3 years, until she encountered a temporal anomaly in 1985, throwing her centuries into the future.
Miscellaneous: Being from the late 20th century, Olga is prone to discuss it, much to the chagrin of close associates. Also tends to annoy agents of Starfleet's Department of Temporal Affairs, but loved by historians because of this. She is still getting herself properly acquainted with 25th century tech.
And knowing is half the battle!
21 'til I die!