I hated that mission as well. Star fleet sends a famed admiral to the delta quadrant to deal with a dangerous threat and you end up fetching ingredients for dinner and repairing computer consoles?
lol.. I said pretty much that exact same thing when I was playing it. I couldn't send an Ensign from my crew to do that? Seriously?
I like it.
I like the Space queue. I like that it's not just a plain, sweep and clear, focus fire borefest.
I like the Ground queue. It's quick, like Brotherhood, but feels like a mini-raid.
I like the rep gear.
I like the first episode.
I like the ironic, tongue in cheek tone of Mirror Leeta's voice acting - she actually sounds like she had fun recording the lines.
I like the Mirror Universe ships using Feedback Pulse and other subtle things Cryptic did with the AI that wasn't just adding a daft immunity mechanic to make things simply take longer.
I've never been one for alts, but the admiralty system has so far (without the bonus XP) got a couple of largely neglected alts closer to level 60 and some basically 'free' (no actual effort) spec points here and there. It also got me some dilithium which means I troll you less in infected with my terribad alts in their terribad ships, and RnD stuff which I made a bunch of EC from. So. Yea. It's a new DOff system. But it gives stuff at the end.
I like that too.
Sure, they broke some stuff, that sucks, and I still don't have my Romulan T6 Science ship to go with my shiny new KDF one, but on balance, I don't think the season itself is 'meh' at all.
What the have given us is great. It's the things they haven't that is a big pile of highly subjective 'meh'.
"So my fun is wrong?"
No. Your fun makes everyone else's fun wrong by default.
The biggest addition to the game is the Armada system which is nothing more than a crude attempt to get you to buy more ships from them.
Why the negativity over admiralty?
Nobody is forcing you to do anything over it. You just get more (and quiet friendly much more) out of what you already have and just didn’t use before.
Players garb spec points out of it left and right each day. I’m down to 2 PvE for max Dil a day with the help of it. Admiralty doesn’t cost a thing just the klick of a handful of buttons each day.
This system puts an end to the grind in this game and those who were dedicated to STO the most the past years probably will get rewarded the most, yea. Why is this wrong?
But....
It DOES cost ! As I said I have quite a few ships, C store ships, Lobi ships and yet many of the missions I can't do as I dont have enough Sci ships. Only way around this is to "Buy" sci ships to do this. But I have zero interest in Sci ships as I am a Tac.
Therefore it's nothing more than a crude attempt to try and part players with cash for something they don't "Really" need.
Of course you are not forced into doing it, but if you "Want" to make use of this part of the game you have very little choice.
I also have 43 Spare spec points right now that are of no use to me, so gaining spec points and Xp or whatever is of no use to me.
Had it given things such as large amounts of Dilith or something, then yes it may have been worthwhile.
Drydock seems to have been held back for some strange reason. I can see no reason for this other than to entice people to buy ship slots so they don't lose their ships.
Every single piece of game addition lately seems to be geared towards pushing you for money to be able to make full use of it which is something I just don't like.
As a Gold member also who pays a monthly sub it would appear that I am being edged to give even more. It's just not on.
On the plus side, I really did enjoy the new Episode. I can honestly say it's the first one for a long time that I have actually played through and read each word and taken note of what is going on. Exploration is certainly the way forward rather than just blowing everything up as fast as possible.
The biggest addition to the game is the Armada system which is nothing more than a crude attempt to get you to buy more ships from them.
Why the negativity over admiralty?
Nobody is forcing you to do anything over it. You just get more (and quiet friendly much more) out of what you already have and just didn’t use before.
Players garb spec points out of it left and right each day. I’m down to 2 PvE for max Dil a day with the help of it. Admiralty doesn’t cost a thing just the klick of a handful of buttons each day.
This system puts an end to the grind in this game and those who were dedicated to STO the most the past years probably will get rewarded the most, yea. Why is this wrong?
But....
It DOES cost ! As I said I have quite a few ships, C store ships, Lobi ships and yet many of the missions I can't do as I dont have enough Sci ships. Only way around this is to "Buy" sci ships to do this. But I have zero interest in Sci ships as I am a Tac.
Therefore it's nothing more than a crude attempt to try and part players with cash for something they don't "Really" need.
Of course you are not forced into doing it, but if you "Want" to make use of this part of the game you have very little choice.
I also have 43 Spare spec points right now that are of no use to me, so gaining spec points and Xp or whatever is of no use to me.
Had it given things such as large amounts of Dilith or something, then yes it may have been worthwhile.
Drydock seems to have been held back for some strange reason. I can see no reason for this other than to entice people to buy ship slots so they don't lose their ships.
Every single piece of game addition lately seems to be geared towards pushing you for money to be able to make full use of it which is something I just don't like.
As a Gold member also who pays a monthly sub it would appear that I am being edged to give even more. It's just not on.
On the plus side, I really did enjoy the new Episode. I can honestly say it's the first one for a long time that I have actually played through and read each word and taken note of what is going on. Exploration is certainly the way forward rather than just blowing everything up as fast as possible.
I feel the need you don't have buy anything period. even the sci ship you can just get dil ships. and it does give large amount of dil you finish the level you get as much as a mirrior event or finishing reps.
and to say you have no use for because because tact is poor reason since tact can use sci in many cases to greater effect then a sci captian.
they may in fact have reasons for holding back drydock. it may not be done they could be testing it heavily to make say someone putting a lobi/lockbox ship in will not find them no longer having it because of a bug or the servers going belly up at the wrong monent. or maybe it will have a FE attached to it.
if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
I hated that mission as well. Star fleet sends a famed admiral to the delta quadrant to deal with a dangerous threat and you end up fetching ingredients for dinner and repairing computer consoles?
Oh, yeah, that was bad. Funny thing is though that I only got the dinner variant once. But the alternative is that your famed Admiral is trying to solve a problem with the duty roster and people exchanging shifts. That's just ... weak-sauce. You can put that in a Lt. or Lt.Cmdr. level mission, and it would probably seem reasonable. (The kitchen helper one is cadet or ensign material.)
A more Trek and Admiral way might be something like a worker strike and you trying to find a compromise. (And establish that we're not just talking about a tiny base, but basically an entire civilization, even if it's a small sized one).
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
The biggest addition to the game is the Armada system which is nothing more than a crude attempt to get you to buy more ships from them.
Why the negativity over admiralty?
Nobody is forcing you to do anything over it. You just get more (and quiet friendly much more) out of what you already have and just didn’t use before.
Players garb spec points out of it left and right each day. I’m down to 2 PvE for max Dil a day with the help of it. Admiralty doesn’t cost a thing just the klick of a handful of buttons each day.
This system puts an end to the grind in this game and those who were dedicated to STO the most the past years probably will get rewarded the most, yea. Why is this wrong?
But....
It DOES cost ! As I said I have quite a few ships, C store ships, Lobi ships and yet many of the missions I can't do as I dont have enough Sci ships. Only way around this is to "Buy" sci ships to do this. But I have zero interest in Sci ships as I am a Tac.
Therefore it's nothing more than a crude attempt to try and part players with cash for something they don't "Really" need.
Of course you are not forced into doing it, but if you "Want" to make use of this part of the game you have very little choice.
I also have 43 Spare spec points right now that are of no use to me, so gaining spec points and Xp or whatever is of no use to me.
Had it given things such as large amounts of Dilith or something, then yes it may have been worthwhile.
Drydock seems to have been held back for some strange reason. I can see no reason for this other than to entice people to buy ship slots so they don't lose their ships.
Every single piece of game addition lately seems to be geared towards pushing you for money to be able to make full use of it which is something I just don't like.
As a Gold member also who pays a monthly sub it would appear that I am being edged to give even more. It's just not on.
On the plus side, I really did enjoy the new Episode. I can honestly say it's the first one for a long time that I have actually played through and read each word and taken note of what is going on. Exploration is certainly the way forward rather than just blowing everything up as fast as possible.
Well I defiantly see your trouble as far as having the right ships for the right assignments around. But still I hardly found any reason to play all available assignments at all. The free currencies you get you get for all assignments.
As far as costs are concerned I totally disagree. Ships aren’t hard to come by in this game. Never have been, never will be. I play for over three years, so let me check what I got for free:
- 5 ships for leveling in various tiers
- 8 high tier endgame ships with some of the best stats on cards in form of Season Event ships
- 3 Mission rewards (2xAmbassador, Obelisk)
- 4 Ships as free give aways (NX, Nebula, Rhode Island, Excelsior)
So in short 20 ships for free.
Now let’s pretend earning Dil to get zen to get ships suddenly turned into something dirty because of the greedy Admiralty system then we also have some ships around which come for almost free and without use of those currencies.
- 5 fleetcredit only ships
- 5 Mirror universe ships which were in the below 1mil EC reach when the new system was announced.
Ad those almost for free stuff up and I have a fleet of 30 ships.
30 ships may not be enough to play this new system 24 hours a day (I doubt even 100 ships would be) but they are very well enough to tend towards this new system 2 times a day and get more out of it than out of the doff system. There is also no need at all to focus on purple assignments with the tough demands cuz a lot of white and green ones give more we ever got already for basically doing nothing.
Quiet frienly every non whale in this game is hardly a loser over this system, peeps are just expected to play this game (and not even much). If they don’t do at least that, well their loss but hardly any reason to shed tears over it or of for cryptic to become even more gracious… man they even gave ships for free to peeps that haven’t played in months.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
The biggest addition to the game is the Armada system which is nothing more than a crude attempt to get you to buy more ships from them.
Why the negativity over admiralty?
Nobody is forcing you to do anything over it. You just get more (and quiet friendly much more) out of what you already have and just didn’t use before.
Players garb spec points out of it left and right each day. I’m down to 2 PvE for max Dil a day with the help of it. Admiralty doesn’t cost a thing just the klick of a handful of buttons each day.
This system puts an end to the grind in this game and those who were dedicated to STO the most the past years probably will get rewarded the most, yea. Why is this wrong?
But....
It DOES cost ! As I said I have quite a few ships, C store ships, Lobi ships and yet many of the missions I can't do as I dont have enough Sci ships. Only way around this is to "Buy" sci ships to do this. But I have zero interest in Sci ships as I am a Tac.
Therefore it's nothing more than a crude attempt to try and part players with cash for something they don't "Really" need.
Of course you are not forced into doing it, but if you "Want" to make use of this part of the game you have very little choice.
I also have 43 Spare spec points right now that are of no use to me, so gaining spec points and Xp or whatever is of no use to me.
Had it given things such as large amounts of Dilith or something, then yes it may have been worthwhile.
Drydock seems to have been held back for some strange reason. I can see no reason for this other than to entice people to buy ship slots so they don't lose their ships.
Every single piece of game addition lately seems to be geared towards pushing you for money to be able to make full use of it which is something I just don't like.
As a Gold member also who pays a monthly sub it would appear that I am being edged to give even more. It's just not on.
On the plus side, I really did enjoy the new Episode. I can honestly say it's the first one for a long time that I have actually played through and read each word and taken note of what is going on. Exploration is certainly the way forward rather than just blowing everything up as fast as possible.
Well I defiantly see your trouble as far as having the right ships for the right assignments around. But still I hardly found any reason to play all available assignments at all. The free currencies you get you get for all assignments.
As far as costs are concerned I totally disagree. Ships aren’t hard to come by in this game. Never have been, never will be. I play for over three years, so let me check what I got for free:
- 5 ships for leveling in various tiers
- 8 high tier endgame ships with some of the best stats on cards in form of Season Event ships
- 3 Mission rewards (2xAmbassador, Obelisk)
- 4 Ships as free give aways (NX, Nebula, Rhode Island, Excelsior)
So in short 20 ships for free.
Now let’s pretend earning Dil to get zen to get ships suddenly turned into something dirty because of the greedy Admiralty system then we also have some ships around which come for almost free and without use of those currencies.
- 5 fleetcredit only ships
- 5 Mirror universe ships which were in the below 1mil EC reach when the new system was announced.
Ad those almost for free stuff up and I have a fleet of 30 ships.
30 ships may not be enough to play this new system 24 hours a day (I doubt even 100 ships would be) but they are very well enough to tend towards this new system 2 times a day and get more out of it than out of the doff system. There is also no need at all to focus on purple assignments with the tough demands cuz a lot of white and green ones give more we ever got already for basically doing nothing.
Quiet frienly every non whale in this game is hardly a loser over this system, peeps are just expected to play this game (and not even much). If they don’t do at least that, well their loss but hardly any reason for me to shed any tears over it of for cryptic to become even more gracious… man they even gave ships for free to peeps that haven’t played in moths.
Nailed it, I love the new Admiralty system.
I had my doubts, like when they changed the boff system...
But my doubts were unfounded, and these systems turned out way better then I expected.
Now fix the Ground and Space trait problem (of having to switch back and forth all the time) and I'll be quite happy honestly.
Admiralty is by far one of the best additions they have made, and oddly enough it has little to do with actual gameplay. Ive got five years worth of ships most of which I never use anymore so cheers to the ability to make them somewhat relevant again. Regarding the OP the seasons just started dude, theres more missions to come, events (mirror invasion revamped starting today) and drydock is coming. The season lasts for a few months it doesnt all drop at once like the DR and LoR expansions.. Even those had content trickle out a bit afterwards. Patience young padawan more to come!
They definitely promised dry dock.
They also promised it wouldn't be up at the same time as Season 11 launch.
I don't recall when they promised it would ship, and I don't care.
They introduced the new Ship-Doffing, and the dry-dock is clearly intended to support this by allowing us to buy non-reclaimable ships without having to discharge them to make room for more. That it didn't ship with season 11 is a failure.
Given how little came with season 11, it's doubly a failure.
Given how little came with season 11, it's doubly a failure.
5 episodes (yes, revamps do count), 2 PVE's, lock box content, and battlezone.
How is that light on content for a season?
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
They definitely promised dry dock.
They also promised it wouldn't be up at the same time as Season 11 launch.
I don't recall when they promised it would ship, and I don't care.
They introduced the new Ship-Doffing, and the dry-dock is clearly intended to support this by allowing us to buy non-reclaimable ships without having to discharge them to make room for more. That it didn't ship with season 11 is a failure.
Given how little came with season 11, it's doubly a failure.
Are we starting a classic case of "Cryptic Said Something, so it has to happen now"?
Because, to me, the decision to leave a clearly broken mechanic on the "coming soon™" list is wise. Unless you like your lockbox ship that you drydocked being deleted on logout - if the reports found on the forum somewhere are accurate...
And I'm not seeing the "dreaded dearth of content" with the season's release as compared to some of these other "seasons", especially on release.
Promise of a "trickle out" storyline.
Revamp of a mission arc.
2 "space dealies" (Battlezone and STF in this case) and a ground STF.
New Mechanic.
Yeah, it's a standard release. Perhaps my "inner combatant" isn't highly pleased because, of course, not much of this content is "hyper engaging" - Blew through Cardie Revamp in 24 hours or so, ran the two queues at least once, poked a full battlezone run or two, and am already sorta-dreading the 3 weeks from now wait till I see the second installment of the new race's storyline.
But then again, I did the same for every season so far. I think if there's a "meh-ness" factor, it's because it's so easy to check all the new stuff out and have it start feeling "grindy" instead of "fresh".
I'm already getting tastes of "grindyness" from the Admiralty system - took a day off yesterday because I missed running all the alts through the "getting kids to school" window and didn't want to mangle cooldowns. However, the promise of the rewards is enough to keep the mechanic engaging - and it does have it's flashes of "fun" while actually doing it...
Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
Oh, yeah, that was bad. Funny thing is though that I only got the dinner variant once. But the alternative is that your famed Admiral is trying to solve a problem with the duty roster and people exchanging shifts. That's just ... weak-sauce. You can put that in a Lt. or Lt.Cmdr. level mission, and it would probably seem reasonable. (The kitchen helper one is cadet or ensign material.)
Same here, only one kitchen to too many unprofessional (as Tuvok rightly remarks) workers. Well, at least that one is quickly over, sure, some running. I had more dislike for the beginning when you were walking calmly into the station, which not only slows gameplay down but is always a hassle since most of the time there is no way to match the NPCs speed: slow running (the default) is too fast, walking is too slow.
But I liked the last Delta mission a lot. Sure, the whole Kobali premise is morally debatable and the puzzles certainly reminded me of a certain scene in Galaxy Quest in how the whole arrangement made no sense whatsoever, but I found it refreshig gameplay wise. The space combat was okay, the trench run actually felt like a trench run and the puzzles, while not hard, were something different from "go to a console and get your answer in".
(Actually the only other things that left an impression on me are the patrol missions... the Kobali ground zone and that also not very enjoyable in my opinion shuttle space race course episode.
My mother was an epohh and my father smelled of tulaberries
They definitely promised dry dock.
They also promised it wouldn't be up at the same time as Season 11 launch.
I don't recall when they promised it would ship, and I don't care.
They introduced the new Ship-Doffing, and the dry-dock is clearly intended to support this by allowing us to buy non-reclaimable ships without having to discharge them to make room for more. That it didn't ship with season 11 is a failure.
Given how little came with season 11, it's doubly a failure.
Are we starting a classic case of "Cryptic Said Something, so it has to happen now"?
No, most of the time I couldn't care less when Cryptic does or does not do something.
But when one sub-system is so clearly intended to support another- they should be introduced together. That's simple common sense and if Cryptic had any degree of rational program management running their Devs- it would have happened that way.
But when one sub-system is so clearly intended to support another- they should be introduced together. That's simple common sense and if Cryptic had any degree of rational program management running their Devs- it would have happened that way.
TRIBBLE happens. They may have planned drydocking to ship with season 11 but unexpected difficulties in development may have forced it back. Are you going to hold cryptic to a mandatory "THIS HAS TO SHIP WITH THAT BECAUSE!" mentality and push the rest of the season back just to have a QOL feature ship with something it's relevant for (but not exclusive to) another feature? No, because as someone who has managed to spell the word "management" correctly (the bar is not high with this one) you have sufficient sense to see that a total season push-back isn't worth a bit of pleasing feature symmetry.
That said, this could have also been part of one elaborately stupid plan to ship the components to a season in the wrong order (which would require a post like yours to set Cryptic straight on the matter.) We can't state certainty from inferred events in development. However I think it's more reasonable to suppose otherwise.
Basically, ranting is fun but unless you choose your rants carefully it's going to lead you into some pretty bizarre territory. :P
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
its like I keep saying, cryptic have started the trend of releasing one episode from a season each month so in the first month it doesn't look a lot but by the time all of the episodes are added you will see its quite a lot.
compared to season 10 on launch I would say it about the same.
add to this they are tending towards half seasons now instead of full seasons and you start to realise a season launch is only for our appetizer and more is to follew.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
They rewrote the cardassian arc? Um no, they added a changed a couple of missions to explain the mirror verse. Which again isn't new, you remember earlier seasons? You know, the ones where queues were populated and popped in a reasonable timeframe? When the mirror verse was open to all and up all the time? Remember that? I do. Yay, so far then, they've added an episodic mission which wasn't bad but really didn't need to get quite so gung Ho. A couple of adjustments to the cardy scene to introduce the all new (recycled and reintroduced) mirror universe Terran empire. The admiralty system does give for the most part really good rewards with XP but again, it's just a reworked doff system, no more no less.
Non of the core of the game has been looked at, it's still broken in many areas, still laggy, still buggy, still has s non existent and broken pvp system, the Ai still sucks, power creep is still ridiculous. But look, mirror ships use FBP.........oh wait, they did before to.
I'm just glad I had enough ships to even look at the admiralty system, not everybody does.
So yeah, I'm not impressed and yes, I will make an early judgment call because I know how cryptic works, they'll do stuff to get you to throw money at them but ultimately they give back some pretty mediocre stuff. I didn't start playing yesterday. If you can't see how meh it is yet then you're either stupidly easily pleased or you haven't realised that most of the new content is just recycled from already in place stuff, or recycled from stuff that's been in before.
Is it just me that thinks season 11 wasnt worth the download bandwidth?
A couple of new missions but nothing spectacular, enough to explain mirror incursions.
Another grind rep system that on paper looks pretty pants, it might not be but it looks it.
The new DOff syste......ahem, sorry, admiralty system, seems only good for XP.
A few ok stfs removed (a fleet one and a couple of others).
Queues take forever to pop at the moment which is annoying.
So all in all, not much has been fixed, more has been broken and yet theres barely any content, more so when you compare to DR or LoR.
I genuinely was really looking forward to it as well, the exploration, the star treky stuff but nope, just more mindless spacebar mashing and grind.
Time to step out again for Another 3 months.
Unless Im missing some hidden content or something.
One new mission and your judging the entire season? Wow guess its nice to be you knowing everything beibg released over the next few months. So hey can we have your stuff seeing your leaving and making snap judgements and all. So bye bye don't let the airlock hit your TRIBBLE on the way out. Good riddence to you.
Is it just me that thinks season 11 wasnt worth the download bandwidth?
A couple of new missions but nothing spectacular, enough to explain mirror incursions.
Another grind rep system that on paper looks pretty pants, it might not be but it looks it.
The new DOff syste......ahem, sorry, admiralty system, seems only good for XP.
A few ok stfs removed (a fleet one and a couple of others).
Queues take forever to pop at the moment which is annoying.
So all in all, not much has been fixed, more has been broken and yet theres barely any content, more so when you compare to DR or LoR.
I genuinely was really looking forward to it as well, the exploration, the star treky stuff but nope, just more mindless spacebar mashing and grind.
Time to step out again for Another 3 months.
Unless Im missing some hidden content or something.
One new mission and your judging the entire season? Wow guess its nice to be you knowing everything beibg released over the next few months. So hey can we have your stuff seeing your leaving and making snap judgements and all. So bye bye don't let the airlock hit your TRIBBLE on the way out. Good riddence to you.
How about say whats getting added thats actually new then, or are you going to be one of those that has a pop because someones pointed out the failings of their beloved game that they piled loads into?
Frankly the other seasons offered much more on initial release, they also didnt remove more than they added.
Sooooooo?
More than a little? The problem is with STO...they never follow through. They have an amazing mission like "Temporal Ambassador" and then never follow up with a story that really involves the 29th century. And then, we FINALLY get the Krenim...and they're gone in the blink of an eye! They're trying to put "new" content out, before exploiting an idea fully.
i like admirality quests, it not that bad, but very good way to recover EC since reps really eat up alot of ECs and some rep marks.
it is only bad part is doing rep which it takes 20 hrs daily, and the main problem is waiting for que for groups and hardly anyone doing except for most recent faction reps. i rarely see anyone doing rom reps or undines, and now Voth are becoming massive ghost towns. and i am still short on rep marks and really tired of waiting, we really need to have new "SOLO" rep missions so we dont have to wait for others to que in larger missions.
And i really missed classic exploring random espanses mission, because it give the feeling "Where Noone Has Gone Before", now we dont have it and it became feeling as "Grindy" with episodes to get different reward choices.
devs, have you forgotten the famous words? "Where no man has gone before" (from original series) now updated to famous new last words from Next generation series, "Where no one has gone before"!, well?
"Space the final frontier, to explore strange new worlds, to meet new races who are about to explore where no one has gone before"
Comments
lol.. I said pretty much that exact same thing when I was playing it. I couldn't send an Ensign from my crew to do that? Seriously?
So stupid.
I like the Space queue. I like that it's not just a plain, sweep and clear, focus fire borefest.
I like the Ground queue. It's quick, like Brotherhood, but feels like a mini-raid.
I like the rep gear.
I like the first episode.
I like the ironic, tongue in cheek tone of Mirror Leeta's voice acting - she actually sounds like she had fun recording the lines.
I like the Mirror Universe ships using Feedback Pulse and other subtle things Cryptic did with the AI that wasn't just adding a daft immunity mechanic to make things simply take longer.
I've never been one for alts, but the admiralty system has so far (without the bonus XP) got a couple of largely neglected alts closer to level 60 and some basically 'free' (no actual effort) spec points here and there. It also got me some dilithium which means I troll you less in infected with my terribad alts in their terribad ships, and RnD stuff which I made a bunch of EC from. So. Yea. It's a new DOff system. But it gives stuff at the end.
I like that too.
Sure, they broke some stuff, that sucks, and I still don't have my Romulan T6 Science ship to go with my shiny new KDF one, but on balance, I don't think the season itself is 'meh' at all.
What the have given us is great. It's the things they haven't that is a big pile of highly subjective 'meh'.
No. Your fun makes everyone else's fun wrong by default.
But....
It DOES cost ! As I said I have quite a few ships, C store ships, Lobi ships and yet many of the missions I can't do as I dont have enough Sci ships. Only way around this is to "Buy" sci ships to do this. But I have zero interest in Sci ships as I am a Tac.
Therefore it's nothing more than a crude attempt to try and part players with cash for something they don't "Really" need.
Of course you are not forced into doing it, but if you "Want" to make use of this part of the game you have very little choice.
I also have 43 Spare spec points right now that are of no use to me, so gaining spec points and Xp or whatever is of no use to me.
Had it given things such as large amounts of Dilith or something, then yes it may have been worthwhile.
Drydock seems to have been held back for some strange reason. I can see no reason for this other than to entice people to buy ship slots so they don't lose their ships.
Every single piece of game addition lately seems to be geared towards pushing you for money to be able to make full use of it which is something I just don't like.
As a Gold member also who pays a monthly sub it would appear that I am being edged to give even more. It's just not on.
On the plus side, I really did enjoy the new Episode. I can honestly say it's the first one for a long time that I have actually played through and read each word and taken note of what is going on. Exploration is certainly the way forward rather than just blowing everything up as fast as possible.
I feel the need you don't have buy anything period. even the sci ship you can just get dil ships. and it does give large amount of dil you finish the level you get as much as a mirrior event or finishing reps.
and to say you have no use for because because tact is poor reason since tact can use sci in many cases to greater effect then a sci captian.
they may in fact have reasons for holding back drydock. it may not be done they could be testing it heavily to make say someone putting a lobi/lockbox ship in will not find them no longer having it because of a bug or the servers going belly up at the wrong monent. or maybe it will have a FE attached to it.
if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
A more Trek and Admiral way might be something like a worker strike and you trying to find a compromise. (And establish that we're not just talking about a tiny base, but basically an entire civilization, even if it's a small sized one).
Well I defiantly see your trouble as far as having the right ships for the right assignments around. But still I hardly found any reason to play all available assignments at all. The free currencies you get you get for all assignments.
As far as costs are concerned I totally disagree. Ships aren’t hard to come by in this game. Never have been, never will be. I play for over three years, so let me check what I got for free:
- 5 ships for leveling in various tiers
- 8 high tier endgame ships with some of the best stats on cards in form of Season Event ships
- 3 Mission rewards (2xAmbassador, Obelisk)
- 4 Ships as free give aways (NX, Nebula, Rhode Island, Excelsior)
So in short 20 ships for free.
Now let’s pretend earning Dil to get zen to get ships suddenly turned into something dirty because of the greedy Admiralty system then we also have some ships around which come for almost free and without use of those currencies.
- 5 fleetcredit only ships
- 5 Mirror universe ships which were in the below 1mil EC reach when the new system was announced.
Ad those almost for free stuff up and I have a fleet of 30 ships.
30 ships may not be enough to play this new system 24 hours a day (I doubt even 100 ships would be) but they are very well enough to tend towards this new system 2 times a day and get more out of it than out of the doff system. There is also no need at all to focus on purple assignments with the tough demands cuz a lot of white and green ones give more we ever got already for basically doing nothing.
Quiet frienly every non whale in this game is hardly a loser over this system, peeps are just expected to play this game (and not even much). If they don’t do at least that, well their loss but hardly any reason to shed tears over it or of for cryptic to become even more gracious… man they even gave ships for free to peeps that haven’t played in months.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Nailed it, I love the new Admiralty system.
I had my doubts, like when they changed the boff system...
But my doubts were unfounded, and these systems turned out way better then I expected.
Now fix the Ground and Space trait problem (of having to switch back and forth all the time) and I'll be quite happy honestly.
I don't recall when they promised it would ship, and I don't care.
They introduced the new Ship-Doffing, and the dry-dock is clearly intended to support this by allowing us to buy non-reclaimable ships without having to discharge them to make room for more. That it didn't ship with season 11 is a failure.
Given how little came with season 11, it's doubly a failure.
I mean, every keeps talking about an epic grind fest, where is all that dil?
via Imgflip Meme Generator
5 episodes (yes, revamps do count), 2 PVE's, lock box content, and battlezone.
How is that light on content for a season?
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Are we starting a classic case of "Cryptic Said Something, so it has to happen now"?
Because, to me, the decision to leave a clearly broken mechanic on the "coming soon™" list is wise. Unless you like your lockbox ship that you drydocked being deleted on logout - if the reports found on the forum somewhere are accurate...
And I'm not seeing the "dreaded dearth of content" with the season's release as compared to some of these other "seasons", especially on release.
Promise of a "trickle out" storyline.
Revamp of a mission arc.
2 "space dealies" (Battlezone and STF in this case) and a ground STF.
New Mechanic.
Yeah, it's a standard release. Perhaps my "inner combatant" isn't highly pleased because, of course, not much of this content is "hyper engaging" - Blew through Cardie Revamp in 24 hours or so, ran the two queues at least once, poked a full battlezone run or two, and am already sorta-dreading the 3 weeks from now wait till I see the second installment of the new race's storyline.
But then again, I did the same for every season so far. I think if there's a "meh-ness" factor, it's because it's so easy to check all the new stuff out and have it start feeling "grindy" instead of "fresh".
I'm already getting tastes of "grindyness" from the Admiralty system - took a day off yesterday because I missed running all the alts through the "getting kids to school" window and didn't want to mangle cooldowns. However, the promise of the rewards is enough to keep the mechanic engaging - and it does have it's flashes of "fun" while actually doing it...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
Same here, only one kitchen to too many unprofessional (as Tuvok rightly remarks) workers. Well, at least that one is quickly over, sure, some running. I had more dislike for the beginning when you were walking calmly into the station, which not only slows gameplay down but is always a hassle since most of the time there is no way to match the NPCs speed: slow running (the default) is too fast, walking is too slow.
But I liked the last Delta mission a lot. Sure, the whole Kobali premise is morally debatable and the puzzles certainly reminded me of a certain scene in Galaxy Quest in how the whole arrangement made no sense whatsoever, but I found it refreshig gameplay wise. The space combat was okay, the trench run actually felt like a trench run and the puzzles, while not hard, were something different from "go to a console and get your answer in".
(Actually the only other things that left an impression on me are the patrol missions... the Kobali ground zone and that also not very enjoyable in my opinion shuttle space race course episode.
No, most of the time I couldn't care less when Cryptic does or does not do something.
But when one sub-system is so clearly intended to support another- they should be introduced together. That's simple common sense and if Cryptic had any degree of rational program management running their Devs- it would have happened that way.
TRIBBLE happens. They may have planned drydocking to ship with season 11 but unexpected difficulties in development may have forced it back. Are you going to hold cryptic to a mandatory "THIS HAS TO SHIP WITH THAT BECAUSE!" mentality and push the rest of the season back just to have a QOL feature ship with something it's relevant for (but not exclusive to) another feature? No, because as someone who has managed to spell the word "management" correctly (the bar is not high with this one) you have sufficient sense to see that a total season push-back isn't worth a bit of pleasing feature symmetry.
That said, this could have also been part of one elaborately stupid plan to ship the components to a season in the wrong order (which would require a post like yours to set Cryptic straight on the matter.) We can't state certainty from inferred events in development. However I think it's more reasonable to suppose otherwise.
Basically, ranting is fun but unless you choose your rants carefully it's going to lead you into some pretty bizarre territory. :P
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
compared to season 10 on launch I would say it about the same.
add to this they are tending towards half seasons now instead of full seasons and you start to realise a season launch is only for our appetizer and more is to follew.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
Um no, they added a changed a couple of missions to explain the mirror verse.
Which again isn't new, you remember earlier seasons? You know, the ones where queues were populated and popped in a reasonable timeframe? When the mirror verse was open to all and up all the time?
Remember that? I do.
Yay, so far then, they've added an episodic mission which wasn't bad but really didn't need to get quite so gung Ho.
A couple of adjustments to the cardy scene to introduce the all new (recycled and reintroduced) mirror universe Terran empire.
The admiralty system does give for the most part really good rewards with XP but again, it's just a reworked doff system, no more no less.
Non of the core of the game has been looked at, it's still broken in many areas, still laggy, still buggy, still has s non existent and broken pvp system, the Ai still sucks, power creep is still ridiculous.
But look, mirror ships use FBP.........oh wait, they did before to.
I'm just glad I had enough ships to even look at the admiralty system, not everybody does.
So yeah, I'm not impressed and yes, I will make an early judgment call because I know how cryptic works, they'll do stuff to get you to throw money at them but ultimately they give back some pretty mediocre stuff. I didn't start playing yesterday.
If you can't see how meh it is yet then you're either stupidly easily pleased or you haven't realised that most of the new content is just recycled from already in place stuff, or recycled from stuff that's been in before.
One new mission and your judging the entire season? Wow guess its nice to be you knowing everything beibg released over the next few months. So hey can we have your stuff seeing your leaving and making snap judgements and all. So bye bye don't let the airlock hit your TRIBBLE on the way out. Good riddence to you.
How about say whats getting added thats actually new then, or are you going to be one of those that has a pop because someones pointed out the failings of their beloved game that they piled loads into?
Frankly the other seasons offered much more on initial release, they also didnt remove more than they added.
Sooooooo?
it is only bad part is doing rep which it takes 20 hrs daily, and the main problem is waiting for que for groups and hardly anyone doing except for most recent faction reps. i rarely see anyone doing rom reps or undines, and now Voth are becoming massive ghost towns. and i am still short on rep marks and really tired of waiting, we really need to have new "SOLO" rep missions so we dont have to wait for others to que in larger missions.
And i really missed classic exploring random espanses mission, because it give the feeling "Where Noone Has Gone Before", now we dont have it and it became feeling as "Grindy" with episodes to get different reward choices.
devs, have you forgotten the famous words? "Where no man has gone before" (from original series) now updated to famous new last words from Next generation series, "Where no one has gone before"!, well?
"Space the final frontier, to explore strange new worlds, to meet new races who are about to explore where no one has gone before"