test content
What is the Arc Client?
Install Arc

and then they fix kemo cirt

SO

fix coming...
what about the crit?

is it going to crit on torps, beams, cannons?

then what?
«13

Comments

  • captainransomcaptainransom Member Posts: 126 Arc User
    edited October 2015
    You guys bitched whined so WTFE, thats what you get. Deal. Love the haters in STO. I can't get it so its OP so nerf it.
    Not necessarily OP mind you but everyone out there who obviously doesn't have it and use torps... but come next Tuesday they will LOL.
    giphy.gif



    "It's easy to cling to principles when you're standing on a vessel with its bulkheads intact, manned by a crew that's not starving."


  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited October 2015
    Could you link info "how" kemo is goining to be"fixed" please?
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    About time they do something about it. No sympathy for the people that will whine about the fix. If you paid a couple hundred million for kemo to use the torp exploit you can go back to suking at this game.
    Tza0PEl.png
  • captainransomcaptainransom Member Posts: 126 Arc User
    edited October 2015
    LOL right. Next time I hope they nerf your weapon bro. Haters gonna hate.
    Sounds like another FAW TAC to me.
    giphy.gif



    "It's easy to cling to principles when you're standing on a vessel with its bulkheads intact, manned by a crew that's not starving."


  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    edited October 2015
    LOL right. Next time I hope they nerf your weapon bro. Haters gonna hate.
    Sounds like another FAW TAC to me.
    Kemo activates when not being used. It's clearly broken. And before you say any more TRIBBLE about "haters," I have 2 of each kemo.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    So you think that they should leave it as is? Proc multiple times per attack?
    Tza0PEl.png
  • serhatgs1905serhatgs1905 Member Posts: 100 Arc User
    Kemo is undeniably broken... it needs a fix. The question is why hasn't it been "fixed" "nerfed" earlier?

    I only have 1 copy of kemo but still can dish out more than 75K without it so it needs a fix. (to be honoust the lag allone from the effect is making me go like oooh slide show....)
    tactics? to pew pew or not to pew pew?!

  • a3001a3001 Member Posts: 1,132 Arc User
    apathy.jpg
    Rejoice JJ Trek people....

    http://www.arcgames.com/en/games/star-trek-online/news/detail/10052253

    Why are you not rejoicing?
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    edited October 2015
    LOL right. Next time I hope they nerf your weapon bro. Haters gonna hate.
    Sounds like another FAW TAC to me.

    Do you think maybe it comes across as hypocritical to criticize someone else play style while your own style involves taking advantage of an exploit?

    Not trying to be snide, but you had to know that at some point they were going to fix this right? The ability is very obviously broken.

    This can't come as a surprise to you.
    Post edited by seaofsorrows on
    Insert witty signature line here.
  • rahmkota19rahmkota19 Member Posts: 1,929 Arc User
    LOL right. Next time I hope they nerf your weapon bro. Haters gonna hate.
    Sounds like another FAW TAC to me.

    Kemocite was confirmed broken. Broken doesn't mean overpowered. It means the ability is not working as originally designed or as described in the tool box. Stuff can break for the better of the ability, such as Kemocite being more effective as it was designed and described to be. But remember when FAW was broken into not granting Critical hits? That was the negative side of something being broken.

    Kemocite, in its current form, was broken to allow players to reach damage numbers they should not be able to reach as per description of the ability. And this brokenness is going to be fixed. Just like anything broken should be fixed.

    Now, on the question of it being OP, one has to ask two things.
    1) Something being OP will hurt PvP a lot, should anybody at this point still worry about the coffin we buried PvP in a year ago? Or in better terms should we worry on the effect of something OP on whatever remains of PvP?
    2) With content in this game being designed more and more around DPS (see any Advanced/Elite PvE with the timers for killing stuff), will an OP damage ability help players to finally defeat the content, or will it just lead to more and more DPS-heavy content requiring more and more high damage numbers to defeat?

    These questions were just food for thought, and as such I won't give an answer, other than giving the maxim: "Asking a question is answering it."


    Personally, I feel that Kemocite should have been fixed a long time ago, and probably nerfed in effectiveness. This is spoken as a person who switches between beams, cannons and torpedoes on each character, with just one of the 10 chars being a FAW DPS character. And no, I never got a single copy of Kemocite. But that is out of principle that I feel that boff powers should not be lock-box exclusive.​​
  • This content has been removed.
  • seriousdaveseriousdave Member Posts: 2,777 Arc User
    Could you link info "how" kemo is goining to be"fixed" please?

    Yeah, this please.

    Was it twitter, reddit or some stream? 'Cause there sure isn't anything mentioned on any official source.
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    @repetitiveepic I agree it should keep its intended functionality and that it just needs to be fixed so that it doesn't proc multiple times. I don't want to see it nerfed into the ground and be useless. I'm just tired of seeing people with kemo and torp spread thinking they are awesome while taking advantage of something that is so obviously broken.
    Tza0PEl.png
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited October 2015
    Could you link info "how" kemo is goining to be"fixed" please?

    Yeah, this please.

    Was it twitter, reddit or some stream? 'Cause there sure isn't anything mentioned on any official source.

    LOL yep, I haven’t found anything either which boils this thread down to another pointless discussion where peeps throw their two cents at the ever changing rules of this game.

    A lesson will be taught here again eventually, no lesson will be learned here like usually.
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • ryugasiriusryugasirius Member Posts: 283 Arc User
    beameddown wrote: »
    SO

    fix coming...
    what about the crit?

    is it going to crit on torps, beams, cannons?

    then what?

    Uh... sources?
    ryuga81.png
  • zero2362zero2362 Member Posts: 436 Arc User

    Uh... sources?

    Yes we need Sauce. How do you expect to make decent Kemocite pizza without it?

    343rguu.jpg

  • nikephorusnikephorus Member Posts: 2,744 Arc User
    Kemocite pizza gives explosive diarrhea.
    Tza0PEl.png
  • lingeringsoul888lingeringsoul888 Member Posts: 509 Arc User
    well fix the damn thing so it'll drop 99% of its value so the REST of us can slot something into these useless ensign tac slots without paying it out of our arses.
  • farshorefarshore Member Posts: 353 Arc User
    well fix the damn thing so it'll drop 99% of its value so the REST of us can slot something into these useless ensign tac slots without paying it out of our arses.

    Even if they fixed it, it'll still cost tens of millions of EC. It's still better to have than any other ability in an ensign slot, simply because the pickings there are so slim.
  • e30erneste30ernest Member Posts: 1,794 Arc User
    I'm looking forward to this being fixed. That's coming from a captain who uses torps almost exclusively. As to a potential nerf:

    https://www.reddit.com/r/sto/comments/3ox5bi/podcast_the_show_trek_wednesday_binary_bits/cw1mrhz

    Probably won't get a nerf based on that comment. But we'll wait and see...
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited October 2015
    Yep, reads like peeps can expect kemo to still outperform most other tac slot choices after it is fixed (and on builds which use it’s potential).

    They seem to be fine with stuff like zemok, leech and valdore as well. Kinda fun statement after the “rerun” of doffs with old abilities where a zemok counterpart has been deliberately left out recently.

    The way it reads they prefer to have superb abilities/items in game and that in small but controllable amounts of availability instead of making it accessible to everyone easily. It’s a open YES to P2W as hard as it can get but hardly surprising.
    Post edited by peterconnorfirst on
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    I don't care if people are enjoying it, I don't care about the high DPS numbers. My only concern is the lag it causes.
    I really don't care if someone wants to use an exploit in PvE, but when it starts to lag other people out in the match, that's crossing the line.
    Like that expression, "Your rights end, where mine begin".

    I just hope this will fix the nasty lag spikes. Over the last month, I've not had any urge to parse an ISA or participate in the channel call outs for ISA, because I know there will always be at least one (if not 3 or 4) people using it.
    Really sucks the fun out of it for me.

    [img][/img]OD5urLn.jpg
  • darkbladejkdarkbladejk Member Posts: 3,848 Community Moderator
    Could you link info "how" kemo is goining to be"fixed" please?

    Yeah, this please.

    Was it twitter, reddit or some stream? 'Cause there sure isn't anything mentioned on any official source.

    It's already been confirmed in multiple places around the forums here that the current state of Kemocite is broken. The ability is only supposed to be active for the 10 seconds it mentions in the tooltip. However once you activated it that first initial time it never shut itself off and you could benefit from it all the time. Just having multiple copies of Kemocite was causing the ability to trigger more than it was supposed to as well.

    As others have said you had to know that it was going to get fixed when it was discovered that was the case. It was never intended for kemocite to get to the point it has currently. It was most certainly intended to be a useful ability yes, but not like this.

    Even after it's fixed it's still going to be a useful ability to have as it will fill ensign tac slots for everyone that don't like the current choices available to them. it's not exactly like the ability will be completely useless. I for one will just be glad the ability is getting fixed and hopefully it doesn't lag my build like it has been. pretty sad when I can have the resources I do in this build and it lag like it does. When something is ridiculously broke like it is then yes it needs to be fixed.


    As to those wonder why it hasn't happened just yet, it takes time to fix bugs in something. It's not as simple as just flipping a switch (would be great if it was that simple) and things just go back to normal. When you're dealing with bugs sometimes you have to scour through the lines of code to determine where the error is, what's causing it, and come up with a solution to fix it without making it worse or breaking something else. not exactly as simple as it sounds.
    "Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations

    Star Trek Online volunteer Community Moderator
  • questeriusquesterius Member Posts: 8,582 Arc User
    e30ernest wrote: »
    I'm looking forward to this being fixed. That's coming from a captain who uses torps almost exclusively. As to a potential nerf:

    https://www.reddit.com/r/sto/comments/3ox5bi/podcast_the_show_trek_wednesday_binary_bits/cw1mrhz

    Probably won't get a nerf based on that comment. But we'll wait and see...

    When people start classifying criticism on kemocite as mere envy i stop taking their comments serious.
    That podcast was a complete and utter waste of time. From time to time that cast has useful info, but this was not one of those days.​​
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • kamiyama317kamiyama317 Member Posts: 1,295 Arc User
    beameddown wrote: »
    SO

    fix coming...
    what about the crit?

    is it going to crit on torps, beams, cannons?

    then what?

    I don't think debuffs can crit - correct me if I'm wrong but I've never seen a debuff crit before. Your weapons can crit on a debuffed enemy, but that's just strategy. You should be firing weapons on the debuffed enemy. It makes sense.

    Personally I don't care if they fix the bug where it procs multiple times on one hit. This seems to be making it work great for torp spread builds, but I suspect it won't make much of a difference for BFAW builds. When you have 8 beams firing 5 times each during a BFAW volley that's 40 hits per volley. Since beams have a 4 second cycle time and BFAW lasts 10 seconds, you always get two volleys with it, which means 80 hits per activation of BFAW.

    Since kemocite has a 10% chance to proc with energy weapons, that's an average of 8 kemocite procs per activation of BFAW. This is how it would work as intended, without the multi-proc bug.

    Then add weapon haste into the mix. The emergency weapons cycle trait from the arbiter hastens your weapons cycle. So does the reroute reserves to weapons pilot ability. I am using emergency weapons cycle on my ship but I am still only getting two BFAW volleys per activation. The reroute reserves to weapons has better weapon haste and I think if I used it along with emergency weapons cycle I would get 3 volleys of BFAW per activation. At 120 hits in 10 seconds I would average 12 procs of kemocite - again without the multi-proc bug.

    While I'm still waiting for a good beam boat with pilot seating I think this is the way you would want to use kemocite post bug-fix. Players aren't going to go "ahhh man, it got fixed. Might as well use something else now..." Nope even when it gets fixed it will still be one of the best tac abilities in the game. The only difference might be that people start using it more with BFAW instead of torp spread.

    Ironically, combining kemocite with BFAW is what most of the complainers are complaining about right now. Post bug-fix they will get to see it ALL the time! My advice: get a better GPU that can handle all the particle effects. If you see slowdown during multiple kemo explosions that's not internet lag, that's your GPU being tormented by millions of little yellowish particles. The graphics aren't sent to you over the internet - that's all handled client side.
  • mayito2009mayito2009 Member Posts: 643 Arc User
    To Kemocite or not to kemocite that is the question. William Kemocipeare
    Seek and ye shall find. Ask and ye shall receive. Rabboni
    Those who would give up essential liberty to purchase a little temporary safety deserve neither liberty nor safety" (Benjamin Franklin).

    Most unexpectedly, this turned into a flame-fest! Closed it goes!. /sigh What flamefestery is this? pwlaughingtrendy
  • kyrrokkyrrok Member Posts: 1,352 Arc User
    It most certainly is severely overpowered. But there are plenty of overpowered junk that to this day have not been corrected. My problem is when it freezes and crashes everyone else computer just so someone can get a few steps higher up in the DPS clubs. When someone imposes that upon others, it's worse than trolling, griefing, or antagonizing. Noone's DPS should be more important than other peoples basic ability to play the game.

    A mere fix is what is called for now. If freezing and crashing continues to be the norm when kemo is used, then several steps that include yes nerfing must also happen, though I'm hopeful this is NOT necessary. If it still is going to freeze and crash people out of the game afterward, then it is just time to pull the plug entirely.
  • risingwolfshadowrisingwolfshadow Member Posts: 619 Arc User
    If PvP was still around I'd be more bothered about this but seein as I've never used and exploited broken mechanics in this game out of principle, I'm very happy that I haven't invested in kemocite. Never needed or wanted it and other broken gear throughout the years to be honest.
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    nikephorus wrote: »
    Kemocite pizza gives explosive diarrhea.

    Is kemocite pizza bugged too? What if I eat multiple slices? Do they all proc at once?

    To the OP: a source would be nice. I know there's a half fix on tribble.

    @captainransom Are you serious?
    I think from the moment anyone learned that it was activating all copies of it at once, they knew it was only a matter of time before that got nerfed.

    According to the Any Reasonable Person standard.

    So, anyone who bought multiple copies of it to use that while it still worked, good for them, no reasonable person would believe it would work forever.

    Which said, people who keep whining about it - the kemo guys paid good space money to enjoy it for as long as they could, so they absolutely earned the right to use it and hold their heads high, and are beyond any kind of criticism. If you didn't have the space money to get to enjoy it while it lasted, that's all your fault and not anyone else's, and recriminations should only be directed inward.

    Although, if multi-kemo-users whine about it getting nerfed, that's another thing. Any reasonable person would have known from day 1 that it was going to get nerfed, nobody can hold his head high while whining about that.

    For my own part, as a kemo early adopter (day 1!) but not multi-users, I hope they keep its core functionality and just nerf the multi-activation thing.

    Excellent post!
  • lianthelialianthelia Member Posts: 7,905 Arc User
    Maybe the price will start going down...then again greed...so maybe not.
    Can't have a honest conversation because of a white knight with power
Sign In or Register to comment.