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Do any of the newer players have any idea about how to equip themselves in STO???

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  • kavasekavase Member Posts: 771 Arc User
    edited October 2015
    ipuaiwaha wrote: »
    No target dummy or built in DPS meter, so you can't even test out your build before you queue up.

    This is something I'd love to see.
    Retired. I'm now in search for that perfect space anomaly.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited October 2015
    guljarol wrote: »
    guljarol wrote: »

    No, I did not. I went through it, paying attention every single time I started a new toon, hoping there are some things I missed or forgot the previous times. It teaches the basics. It doesn't teach everything.

    Which is absolutely correct. The tutorial *should* teach the basics. But it should always link to "more info". I'd expect a tutorial to say something like this:

    "There are 2 types of weapons you can use on your ship, energy weapons and projectile weapons. Energy weapons are rapid firing streams of energy, effective against shields and hulls alike. There are many energy weapon types in two broad categories, cannons and beams. For more info about energy weapon performance check this guide."

    That would work. Too much information in the tutorial would be difficult to retain. But a push toward the right direction where to look for more and that there is more is something some people need.

    The weapons descriptions, pretty well sum up what they are meant to do, but again it requires actually, you know read!

    Descriptions aren't there, just for the fun of it!!!

    "Read" is not enough, not for everyone. The "understand" and "apply in practice" factors are more important, and that's where people can fail.

    Believe it or not but my friend reached lvl 40 not knowing he can distribute shields power. He reached lvl 50 not knowing he can zoom out. I found out because he complained his D'Deridex was taking almost all screen space and he couldn't see anything.

    Sure, you can blame him for this. But some kind of info in the game could make such people understand that there's more to learn, more info they need to acquire, or they'll suck forever. They may assume they were already told what's there to tell, and they know all what's there to know. For all you know, this guy may not be aware that right-click opens a menu where he can find a detailed description. In fact, I find that quite possible :D​​

    Than those people need actually experiment for themselves, because running around not ever testing anything is their own fault, not the games.

    If I told you to punch a concrete wall, than asked you what you think would happen if you did, you would probably assume it would hurt you in some fashion.

    But, how can you assume this, unless you or someone else had actually tested that theory?

    Never assume, always experiment!

    There is no need for hand holding, when the player(s) can attempt to figure it out, if they actually do just that, attempt!!!
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

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  • guljarolguljarol Member Posts: 980 Arc User
    guljarol wrote: »

    That would work. Too much information in the tutorial would be difficult to retain. But a push toward the right direction where to look for more and that there is more is something some people need.

    The weapons descriptions, pretty well sum up what they are meant to do, but again it requires actually, you know read!

    Descriptions aren't there, just for the fun of it!!!

    "Read" is not enough, not for everyone. The "understand" and "apply in practice" factors are more important, and that's where people can fail.

    Believe it or not but my friend reached lvl 40 not knowing he can distribute shields power. He reached lvl 50 not knowing he can zoom out. I found out because he complained his D'Deridex was taking almost all screen space and he couldn't see anything.

    Sure, you can blame him for this. But some kind of info in the game could make such people understand that there's more to learn, more info they need to acquire, or they'll suck forever. They may assume they were already told what's there to tell, and they know all what's there to know. For all you know, this guy may not be aware that right-click opens a menu where he can find a detailed description. In fact, I find that quite possible :D

    Than those people need actually experiment for themselves, because running around not ever testing anything is their own fault, not the games.

    If I told you to punch a concrete wall, than asked you what you think would happen if you did, you would probably assume it would hurt you in some fashion.

    But, how can you assume this, unless you or someone else had actually tested that theory?

    Never assume, always experiment!

    There is no need for hand holding, when the player(s) can attempt to figure it out, if they actually do just that, attempt!!!

    Don't get me wrong, I DO agree with you.

    The problem is that not everybody is like that. Some people just don't have it in them, or are so casual that they don't care.

    But there are also people who need a hint to try that. The game doesn't give it. And don't count on common sense. What's obvious to one doesn't occur to another.

    Now, excuse me, I'm going to google how to improve my build :P ;)​​
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