You boarded an enemy ship with your engineering captain and a small squad of trusted senior officers. You spot a group of enemies. You send their coordinates to your ship and PEW - A beam of energy smashes through the shields, hull and several decks of the ship... and then just gives second degree burns to the enemies, and mildly heats up the floor on which they were standing. If you also think there is something wrong with this picture, please vote for what you would think would be a reasonable replacement, or give your own ideas ;-)
Orbital Strike: An alternative that would make sense indoors? 152 votes
Beam-in Warhead (photon/plasma explosion)
Fabricate Heavy Turret (phaser/disruptor/plasma)
Beam-in Combat Exosuit (Ceratopsid-style, faction specific)
Engineering Escort (beam-in engineering buffers/debuffers/fabrication healers)
Repair Nanites (AoE Shield HoT, Fabrication HoT, Mechanical debuff removal)
1 vote
Photonic Cage (Cover-shield based, restricts movement of target enemy)
Stroke of Genius (Enhances the next engineering ability used)
1 vote
IFF Virus (Confuse target mechanical enemy, spreads to nearby enemies)
Other (Tell us in the comments)
Orbital Strike is the best captain ability ever, and the players love it
0
Comments
If it ain't broken, don't fix it.
I'm all for allowing immersion, but although this indeed doesn't make much sence from a RP point of view, it is a solid ability which works perfectly for what its supposed to be. So don't break this by implementing an alternative for indoor maps. These are the same from your characters point of view, so the amount of code it would require just to separate these maps for your character would be enough to create a new expansion.
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In that case I stand with my choice of prefering Orbital Strike. I just love the effect, and will love it more than another Transphasic Bomb or Turret.
Except when they need to shoot around corners, like current mortars can do. This would indeed be another headache file, and not so easy.
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1. Only engineering captains have the well-developed skill of calling their tactical officer and telling them to shoot at something on the ground. Unless you have a specific gun which comes with an app for that.
2. Even engineer captains or the gun-with-the-app can't tell their tactical officer to shoot at something if that something is more than 50m away from themselves.
3. When told to, said tactical officer can fire a faction-specific beam weapon even if your ship isn't actually equipped with any.
4. The beam looks like it should vaporize a few city blocks at least, especially with the trait, but hits like a wet newspaper.
5. The beam can be fired indoors, underground and inside spacecraft without causing effects like the roof collapsing or explosive decompression.
6. The beam can be fired in locations where your ship isn't even present at all.
But then most of the other space magic in this game don't make any sense either. And its awesome. Just accept a space wizard did it.
Likewise Mortars could be like the weapon described in "A Taste of Armageddon", Fusion bombs materialized by transporter over their targets. Just scale it down from a strategic thermonuclear warhead to a mortar bomb/shell.
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I don't suggest any change but I would like to propose "Drone Mines":
This ability allow any Engineer Captain to beam an extensive number of Drone Mines.
The Drone Mines have a limited AI that allow them to actively seek for enemies.
Once they have found their target they explode dealing physical damage.
I think it would be easy for the devs implement this idea. They already have the code for
drones (and they already go after enemies). A problem would be to keep the drones separated
one from the other, but I suppose that this can be done.
I agree, and voted even though I don't play engineer, because I can see the same question coming up for other Sci & Tac abilities hypothetically, which would inevitably result in bugs due to complications/unexpected scenarios thus breaking something essential possibly indefinitely. Sure, it's a bit ridiculous to see an orbital strike everywhere, but so are many other things, and without some sense of humor the sci-fi aspect will certainly degenerate into fantasy.
I'm sure I read that somewhere.
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Slight issue with that argumentation... You you did that on a space-station... you'd be f'ed.
So dissapointed with this many responders...LOL
Orbital Strike is the best captain ability ever, and the players love it...even INDOORS
this.
these turrets are already in game. we can seem some of them during the mission "the long night" on empok nor.
Speaking of orbital strike, several time when I am on foot(outside) while the ship is in orbit, why can I just orbital zap them?
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