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Orbital Strike: An alternative that would make sense indoors?

yakodymyakodym Member Posts: 363 Arc User
You boarded an enemy ship with your engineering captain and a small squad of trusted senior officers. You spot a group of enemies. You send their coordinates to your ship and PEW - A beam of energy smashes through the shields, hull and several decks of the ship... and then just gives second degree burns to the enemies, and mildly heats up the floor on which they were standing. If you also think there is something wrong with this picture, please vote for what you would think would be a reasonable replacement, or give your own ideas ;-)

Orbital Strike: An alternative that would make sense indoors? 152 votes

Beam-in Warhead (photon/plasma explosion)
34%
comrademocoivannntimv94duncanidaho11orangeitisalexraptorrcaptainoblivoustoivasmokeybacon90icsairgunsartan42hypla3001kitsunesnoutquesteriusrogue6800nandospcdata101rmy1081arabatur 53 votes
Fabricate Heavy Turret (phaser/disruptor/plasma)
4%
ikonn#1068daboholicthibashimmudzenazurehero5588damienvryce2yakodym 7 votes
Beam-in Combat Exosuit (Ceratopsid-style, faction specific)
3%
dracounguisgrtiggytigercatgirlstoruleshyagtuer 5 votes
Engineering Escort (beam-in engineering buffers/debuffers/fabrication healers)
0%
Repair Nanites (AoE Shield HoT, Fabrication HoT, Mechanical debuff removal)
0%
shpoks 1 vote
Photonic Cage (Cover-shield based, restricts movement of target enemy)
0%
Stroke of Genius (Enhances the next engineering ability used)
0%
admiralkirk 1 vote
IFF Virus (Confuse target mechanical enemy, spreads to nearby enemies)
0%
Other (Tell us in the comments)
9%
irm1963gulberatkjwashingtoncaptz1ppayexeyengerwalk0769anazondastofskskollulfrbreadandcircusesasuran14nathraelwelcome2earfjorantomalak 14 votes
Orbital Strike is the best captain ability ever, and the players love it
46%
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Comments

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  • rahmkota19rahmkota19 Member Posts: 1,929 Arc User
    Orbital Strike is the best captain ability ever, and the players love it
    The reason I voted for this one is quite simple.

    If it ain't broken, don't fix it.

    I'm all for allowing immersion, but although this indeed doesn't make much sence from a RP point of view, it is a solid ability which works perfectly for what its supposed to be. So don't break this by implementing an alternative for indoor maps. These are the same from your characters point of view, so the amount of code it would require just to separate these maps for your character would be enough to create a new expansion.
  • questeriusquesterius Member Posts: 8,489 Arc User
    Beam-in Warhead (photon/plasma explosion)
    I would go with either beaming in a warhead or beaming whatever is in the way into outer space.​​
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • yakodymyakodym Member Posts: 363 Arc User
    Fabricate Heavy Turret (phaser/disruptor/plasma)
    rahmkota19 wrote: »
    These are the same from your characters point of view, so the amount of code it would require just to separate these maps for your character would be enough to create a new expansion.
    I'm not suggesting that the game should differentiate between outdoors and indoors and choose the appropriate ability - merely that the orbital strike is replaced by something that works just as well in both environments. That being said, I agree that having something that works is gameplay-wise better then dealing with all the possible issues of implementing something new :-D

  • timelord79timelord79 Member Posts: 1,852 Arc User
    It is non sensical, but if you change this, you have to change mortar turrets as well, since those are also unimpaired by walls and floors, as long as they are in general range.
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  • yakodymyakodym Member Posts: 363 Arc User
    Fabricate Heavy Turret (phaser/disruptor/plasma)
    timelord79 wrote: »
    It is non sensical, but if you change this, you have to change mortar turrets as well, since those are also unimpaired by walls and floors, as long as they are in general range.
    That one is easy - Grenade turrets ;-)

  • rahmkota19rahmkota19 Member Posts: 1,929 Arc User
    Orbital Strike is the best captain ability ever, and the players love it
    yakodym wrote: »
    rahmkota19 wrote: »
    These are the same from your characters point of view, so the amount of code it would require just to separate these maps for your character would be enough to create a new expansion.
    I'm not suggesting that the game should differentiate between outdoors and indoors and choose the appropriate ability - merely that the orbital strike is replaced by something that works just as well in both environments. That being said, I agree that having something that works is gameplay-wise better then dealing with all the possible issues of implementing something new :-D

    In that case I stand with my choice of prefering Orbital Strike. I just love the effect, and will love it more than another Transphasic Bomb or Turret.
    yakodym wrote: »
    timelord79 wrote: »
    It is non sensical, but if you change this, you have to change mortar turrets as well, since those are also unimpaired by walls and floors, as long as they are in general range.
    That one is easy - Grenade turrets ;-)

    Except when they need to shoot around corners, like current mortars can do. This would indeed be another headache file, and not so easy.

  • warpangelwarpangel Member Posts: 9,427 Arc User
    edited October 2015
    Orbital Strike is the best captain ability ever, and the players love it
    Sure, orbital strike doesn't make any sense.
    1. Only engineering captains have the well-developed skill of calling their tactical officer and telling them to shoot at something on the ground. Unless you have a specific gun which comes with an app for that.
    2. Even engineer captains or the gun-with-the-app can't tell their tactical officer to shoot at something if that something is more than 50m away from themselves.
    3. When told to, said tactical officer can fire a faction-specific beam weapon even if your ship isn't actually equipped with any.
    4. The beam looks like it should vaporize a few city blocks at least, especially with the trait, but hits like a wet newspaper.
    5. The beam can be fired indoors, underground and inside spacecraft without causing effects like the roof collapsing or explosive decompression.
    6. The beam can be fired in locations where your ship isn't even present at all.

    But then most of the other space magic in this game don't make any sense either. And its awesome. Just accept a space wizard did it.
  • kamiyama317kamiyama317 Member Posts: 1,295 Arc User
    Orbital Strike is the best captain ability ever, and the players love it
    Give me one good reason why my ship can't shoot through a ceiling? The fact I'm nearby means nothing. I mean, let's be realistic about this. If you had a death ray in orbit that you could use to shoot things, you would shoot things with it all the time! It doesn't matter if you are outside, or inside, or on another ship. It's a freaking death ray! Shoot everything with it!
  • nathraelnathrael Member Posts: 264 Arc User
    Other (Tell us in the comments)
    Leave it as it is. If you want to justify it, it's a variant of Solar Gateway technology. The beam isn't punching through the roof, it's coming out of a gate that forms just below the ceiling.

    Likewise Mortars could be like the weapon described in "A Taste of Armageddon", Fusion bombs materialized by transporter over their targets. Just scale it down from a strategic thermonuclear warhead to a mortar bomb/shell.
  • tinkerstormtinkerstorm Member Posts: 853 Arc User
    Orbital Strike is the best captain ability ever, and the players love it
    Broken engineers is broken.
  • anazondaanazonda Member Posts: 8,399 Arc User
    Other (Tell us in the comments)
    Beaming in a spherical phaser/disruptor/plasma pulse.
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
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  • kitsunesnoutkitsunesnout Member Posts: 1,210 Arc User
    Beam-in Warhead (photon/plasma explosion)
    I like the idea of beaming in a torpedo a lot more than what we have now, just swap the animation out for a torpedo beaming in and replace the damage with kinetic! Boom! Would fit the theme of engineers even better considering their use of explosives. After all, I remember when I first started playing STO years ago, my first thought was, why isn't orbital strike a tactical power? Seemed highly random for engi's to have it. Torpedo makes more sense, both logically and class theme.
  • gradiigradii Member Posts: 2,824 Arc User
    Beam-in Warhead (photon/plasma explosion)
    But only if the outdoors strike stays the same.

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  • sovereign47sovereign47 Member Posts: 399 Arc User
    Beam-in Warhead (photon/plasma explosion)
    The first option seems like a good alternative, but it should be used only indoors. Energy beam could stay outdoors.
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  • kjwashingtonkjwashington Member Posts: 2,529 Arc User
    Other (Tell us in the comments)
    My idea is similar to the beam in photon/plasma/etc. torpedo. Beam in spacial charge. I also want it so that its fire and forget. I hate how the current orbital strike requires you to stand still.
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  • ayexeyenayexeyen Member Posts: 230 Arc User
    Other (Tell us in the comments)
    I voted Other although I like Orbital strike:

    I don't suggest any change but I would like to propose "Drone Mines":
    This ability allow any Engineer Captain to beam an extensive number of Drone Mines.
    The Drone Mines have a limited AI that allow them to actively seek for enemies.
    Once they have found their target they explode dealing physical damage.


    I think it would be easy for the devs implement this idea. They already have the code for
    drones (and they already go after enemies). A problem would be to keep the drones separated
    one from the other, but I suppose that this can be done.
  • welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    Other (Tell us in the comments)
    Just change the name to "Dimensional Focused Array Blast" or "Metaphasic Beam Array" or some technobabble title that shows the beam blast is "magical" i.e. beams through walls.
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  • alcyoneserenealcyoneserene Member Posts: 2,414 Arc User
    Orbital Strike is the best captain ability ever, and the players love it
    rahmkota19 wrote: »
    [..]If it ain't broken, don't fix it [..]

    I agree, and voted even though I don't play engineer, because I can see the same question coming up for other Sci & Tac abilities hypothetically, which would inevitably result in bugs due to complications/unexpected scenarios thus breaking something essential possibly indefinitely. Sure, it's a bit ridiculous to see an orbital strike everywhere, but so are many other things, and without some sense of humor the sci-fi aspect will certainly degenerate into fantasy.
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  • scarlingscarling Member Posts: 708 Arc User
    Orbital Strike is the best captain ability ever, and the players love it
    why cant it be strong enough to cut right threw rock and iron?
  • hunteralpha84hunteralpha84 Member Posts: 524 Arc User
    Orbital Strike is the best captain ability ever, and the players love it
    Was gonna pick beam in warhead but aren't the torpedos in star trek anti matter warheads and megatons more powerful than nuclear weapons? So you'd basically not only nuke your target but everyone in the hemisphere?

    I'm sure I read that somewhere.
  • bioixibioixi Member Posts: 764 Arc User
    Orbital Strike is the best captain ability ever, and the players love it
    You are forgetting about the engineering trait that makes the beam follow targets around.
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    Give me one good reason why my ship can't shoot through a ceiling? The fact I'm nearby means nothing. I mean, let's be realistic about this. If you had a death ray in orbit that you could use to shoot things, you would shoot things with it all the time! It doesn't matter if you are outside, or inside, or on another ship. It's a freaking death ray! Shoot everything with it!

    You my friend, deserve to win something... I don't know what... But something... Nice...
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  • anazondaanazonda Member Posts: 8,399 Arc User
    Other (Tell us in the comments)
    Give me one good reason why my ship can't shoot through a ceiling? The fact I'm nearby means nothing. I mean, let's be realistic about this. If you had a death ray in orbit that you could use to shoot things, you would shoot things with it all the time! It doesn't matter if you are outside, or inside, or on another ship. It's a freaking death ray! Shoot everything with it!

    Slight issue with that argumentation... You you did that on a space-station... you'd be f'ed.
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
    Like Duty Officers? Support effords to gather ideas
  • storulesstorules Member Posts: 3,284 Arc User
    Beam-in Combat Exosuit (Ceratopsid-style, faction specific)
    yakodym wrote: »
    You boarded an enemy ship with your engineering captain and a small squad of trusted senior officers. You spot a group of enemies. You send their coordinates to your ship and PEW - A beam of energy smashes through the shields, hull and several decks of the ship... and then just gives second degree burns to the enemies, and mildly heats up the floor on which they were standing. If you also think there is something wrong with this picture, please vote for what you would think would be a reasonable replacement, or give your own ideas ;-)

    So dissapointed with this many responders...LOL

    Orbital Strike is the best captain ability ever, and the players love it...even INDOORS​​
    tumblr_ncbngkt24X1ry46hlo1_400.gif
  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    yakodym wrote: »
    timelord79 wrote: »
    It is non sensical, but if you change this, you have to change mortar turrets as well, since those are also unimpaired by walls and floors, as long as they are in general range.
    That one is easy - Grenade turrets ;-)

    this.

    these turrets are already in game. we can seem some of them during the mission "the long night" on empok nor.
  • k20vteck20vtec Member Posts: 535 Arc User
    Graviton burst: Aim at target and create gravity shockwave? Just like the Orbital Strike, you aim at the bad guy, a circle will appear like in orbital strike. Then it will damage the enemy.


    Speaking of orbital strike, several time when I am on foot(outside) while the ship is in orbit, why can I just orbital zap them?
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  • thenoname711thenoname711 Member Posts: 204 Arc User
    Orbital Strike is the best captain ability ever, and the players love it
    The function of the orbital strike MUSTN'T be changed when indoors. That means long charge-up period and then the blast + chasing the enemies with the trait active. If this is met I am for anything that will be more logical in the location. Still I don't believe this change will ever hit Holodeck. Too small of an issue to be noticed by the devs.
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  • gulberatgulberat Member Posts: 5,505 Arc User
    edited October 2015
    Other (Tell us in the comments)
    Blowing up a plasma conduit running in the ceiling overhead might account for the indoor blast better than an Orbital Strike...we'd have to assume this is far worse than a standard plasma grenade for it to work, but it might accomplish the same thing.

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  • captz1ppcaptz1pp Member Posts: 931 Arc User
    Other (Tell us in the comments)
    I pick other, in the form of a shoulder carried D.E.W., or a micro torpedo launcher, which i mentioned in some thread i forgot the name of, where it could have been used against those real big Heralds
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