A daily reminder that NO GAME, would keep such an overpowered, broken ability in their game as long as Cryptic has.
In any normal game that ability would have been quick-patched a week after the bug was discovered.
It has been several MONTHS and Cryptic has done NOTHING.
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Edit:
Wow so many people itt not knowing anything about how these parses work.
Person with no damage probably had next to no combat time, which isn't shaming.
Guy did ~90K in Kemocite Damage. It's a torp build. (People saying FAW & Kemo is OP isn't the problem, it's torps).
Anyone can go download SCM and see parses like this. Loads of people do 140K on CCA and ~90-100k of it is Kemocite Explosions.
If I still had the parse I'd throw a damage breakdown out here. Hoping someone like
@odenknight can post a damage breakdown from a Neutronic Torp + Kemo build.
There is no piloting involved in CCA with a runtime like this. Your Alpha doesn't even
end.
Comments
Guild Wars 2 took 3(!) years to finally fix Conjure Frost Bow. But I agree, Kemocite needs a fix. And to pre-empt any who play the jealousy card: I have it, use it on my torpedoboat and I still think it should get a nerf.
"Let them eat static!"
I'm assuming you're the type of person that would rather feign ignorance than actually be informed.
+1. I do not support shady tactics like this. I make enough money to afford Kemo but I refuse to buy it, and I run a Torp build.
It doesn't need a nerf, it needs to be fixed. The funniest part is the new rep system on Tribble. It is heavily torpedo focused.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Are you sure that Kemocite isn't the dark side of the force?
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I will say that no one has still managed to beat my Valdore console warbird with it
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
STO Combat Meter:
http://stodps.com/sto-combat-meter/
and why people always like to complain about dps?
start to complain about the heal lol, op!!! nerf!!!
I feel sorry for all the others that got beat with the AFK banstick as a result of that monstrosity. I don't even know if I can fault them. Did they just not pack decent numbers, or do they keep arriving at graveyards instead of battlefields?
Couple of times I've gotten into a CCA so late I've just had enough time to tag the Entity.
I feel their pain.
Touch wood I have not seen this in action myself, it's tricky enough to contribute as it is.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Other than how "Vader" has managed to pull off 100k in Crystalline, how are we to determine, from this screenshot alone, that it's 100% kemocite and not something like, oh, finding a glitch to get to 100% crit hit rate or something else like that...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
How much of that is from Kemocite? That's just a reminder that some people are doing more DPS than others. Im curious as to why you didnt just blur the name and show what % of that number was attributed to the Kemo proc. That picture alone means absolutely nothing, as far as your point is concerned.
Lol...well 'Googling' and 'Copy & Paste' are skills, aren't they!? Still can't get over people thinking of DPS as a level of skill!
I'll go on record on saying that, especially with that 1:47 "engagement" time, the amount of "skill" necessary is even less than the purported "get to BFaW range of a cluster then pull trigger" claims of ISA.
Looks like Vader got right on top of the entity (max damage and within the safe zone of the wave) and pulled trigger(s) often enough to activate whatever was necessary what, 4 times in the engagement?
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
The simplest short term fix would be to temporarily disable Kemocite from working with torpedoes until a fix is in.
SCM can pull up the parse of their top run. You can see the breakdown of damage. This wasn't his top run, so you can't say anything from this particular parse and the limited information. Although, the high end dps runs for CCA are mostly kemo-boosted runs.
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
But the biggest problem of all are Tactical captains, they have so many force multipliers at their disposal, that they compound the problem like mad.
If anything, Tactical Captains are the single most broken thing in the entire game IMO.
I mean the standing DPS records for Tac's are literally "double" that of any science captain or engineer. Which in turn leads to a very vicious circle of nerfs, that ultimately completely TRIBBLE over Engineers and Science captains.
IMO Tactical captain buffs should be changed to affect "weapons damage" ONLY, and not exotic and secondary damage sources.