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Torpedo abilities ignore rarity and inherit mods of the weapon itself

psych2lpsych2l Member Posts: 79 Arc User
I noticed that when I activated torpedo abilities such as Torpedo Spread 3, the values of the different torps while under the effect were exactly the same. For example while my ultra-rare gravimetric photon torpedo and epic bio-molecular photon torpedo both show different values alone, they show the exact same damage after torpedo spread is activated. Hopefully this can be address since there's no point in upgrading the rarity of any torpedo if a generic base type is going to be referenced for any torpedo ability.

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