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  • bltrrnbltrrn Member Posts: 1,322 Arc User
    jcsww wrote: »
    Can you add the MU prefixes as a T5 unlock for all who complete this reputation, please?

    ^This. :D
    R E M A I N

    Tal'Shiar/Reman Resistance/Romulan Nemesis uniform, pls.

    https://farm8.staticflickr.com/7403/13262502435_5604548f2c_o.png
  • shadowfirefly00shadowfirefly00 Member Posts: 1,026 Arc User
    Then again, Starfleet has some highly questionable regulations. Excluding the 2 Prime Directives, apparently, dressing up as an admiral and answering "that's a stupid question!" when questioned is a valid and efficient way to enter a space station and see the chief medical officer.
    To be fair, that's not restricted to Starfleet; what you're looking at is a result of the simple fact that people are more likely to notice (and challenge) things that don't 'fit'. For example, nobody's likely to pay too much attention to someone with overalls and a toolbox doing something with a maintenance access panel...
    Going off early TNG and what I've seen of licensee notes, phasers weren't intended primarily as weapons. Roddenberry disliked phasers looking like pistols because he saw weaponized use as a secondary function of them.

    They were a detail cutting tool that had secondary utility as a weapon.
    An ironic rationale, given that hacksaws (among other hand tools) and a variety of power tools do use pistol grips for ergonomic reasons (really, prioritizing perception over ergonomics is just silly). Which brings me to a couple of things that bug me about certain weapon models in this game...
    • Dear Romulan weaponsmiths (and a few others, like whoever designed the AC-doped tetryon rifle): longarms have stocks for a reason. To be fair, Hollywood and many games are guilty of things like forgetting that the SPAS-12 has a collapsible stock...
    • a related invocation applies to all PWAs: for whatever absurd reason, these are hip-fired by default (all the others - sniper, HDR, split-beam, burst, etc. - are shoulder-fired in both aim modes). Perhaps some of the devs should get in some range time with actual shotguns; that should straighten them out quick.
    A space weapon radiation bonus, which would include the Hargh'peng, would be welcome.​​
    Obvious question: why isn't this counted as Exotic damage in the first place? Given that PrtG does boost the rad damage from deteriorating (and maybe inhibiting, but I don't have one handy to test) secondary deflectors, you'd expect it to follow suit for the Hargh'peng, thoron-infused ordinance, et cetera...
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    Hargh has always been like that... :/ I don't pretend to know WHY, but suspicion has always been that it was an attempt at balancing.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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  • raj011raj011 Member Posts: 987 Arc User
    farshore wrote: »
    raj011 wrote: »
    raj011 wrote: »
    Would be good if we can choose which torpedo launcher to use with the Munitions set. Since also quantums are definitely and possibly transphasic, Federation technology. The Federation use both photons and quantums on their ships.

    No one else agrees with me on this?

    The set was made by a group of Klingons and they don't use quantums.

    Yes, they made the original technology but now the Federation and Romulan Republic have joined the Terran Task Force. So they could of made changes to the set, adding new technology or technologies to it. The Munitions set should also effect at least photons and quantums and not just photons, since the Federation did invent quantums and brought them out in the 2370s.
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