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Do you think the artists in this game rock?

meldrithpwmeldrithpw Member Posts: 360 Arc User
just replaying fluid dynamics, and i'm still impressed with what the artists came out with, as i was with the incredible job they did with iconia in the midnight episode, kobali prime, etc. Then it occured to me that i've never given them the credit I think they deserve, so for my thank you, i'm giving you the same opportunity to express your thanks.

Do you think the artists in this game rock? 48 votes

Yes, not only do they rock, they are true Geniuses.
79% 38 votes
I suppose, it's not my preferred art form.
8% 4 votes
I am blind
2% 1 vote
Don't ask me, I have no taste.
10% 5 votes

Comments

  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    Environment artists? Yes, they are pretty badass. Ship artists? Hit n miss... some of their stuff is epic, some is .... not
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    tacofangs wrote: »
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  • nikephorusnikephorus Member Posts: 2,744 Arc User
    I agree with kodachikuno. The environments are great.The ship design on the other hand leaves a lot to be desired. Eye of the beholder aside, but I will say I never hated any of the ship's I saw on tv. This game on the other hand has had some terribad ship designs.
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  • ikonn#1068 ikonn Member Posts: 1,450 Arc User
    edited September 2015
    Game environment is beautiful. The ship artistry is generally good. There are some ship pieces that need to be fixed. Costumes are good as well. I just wish they would stop using different color palettes for different pieces. It makes it very hard to match colors of different costume pieces. Feds have a base palette, while the KDF has a different one. Not only that, some costumes use a totally different one and the different pieces have yet other palettes that they use.
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  • lizweilizwei Member Posts: 936 Arc User
    nikephorus wrote: »
    I agree with kodachikuno. The environments are great.The ship design on the other hand leaves a lot to be desired. Eye of the beholder aside, but I will say I never hated any of the ship's I saw on tv. This game on the other hand has had some terribad ship designs.

    I dare you to show me one Cryptic design that's objectively worse than a Yaeger, the U.S.S. Pizza Cutter-J or anything from JJTrek.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,669 Community Moderator
    HAIL TACOFANGS!
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    colored text = mod mode
  • samt1996samt1996 Member Posts: 2,856 Arc User
    @lizwei

    Chimera, Odyssey, Bortasqu

    Need I go on?
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,669 Community Moderator
    Artists also include Environmental, which is the domain of our Forum Overlord, the great and powerful TACOFANGS!
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
    colored text = mod mode
  • lizweilizwei Member Posts: 936 Arc User
    samt1996 wrote: »
    @lizwei

    Chimera, Odyssey, Bortasqu

    Need I go on?

    Those are god tier compared to the garbage scows I mentioned.
  • kerygankerygan Member Posts: 254 Arc User
    as a architect and interior designer ... i can tell you that ,they are at most ... mediocre ... sry but this is the true .
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,669 Community Moderator
    lizwei wrote: »
    samt1996 wrote: »
    @lizwei

    Chimera, Odyssey, Bortasqu

    Need I go on?

    Those are god tier compared to the garbage scows I mentioned.

    I'll give you the Yeager and Ent-J, although I attribute the Ent-J to being farther in the future than what we are used to so that could explain the design shift. The Yeager is just a bad kitbash of an Intrepid and Maquis ship used as a background ship.

    The AR Connie however does have her good angles. I admit I wasn't a fan at first but seeing her pop out of Titan was frickin' awesome. And my personal headcanon is that she is only 366 meters long. NOT 700+ meters.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
    colored text = mod mode
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    I think everything is strong and generally showing signs of continuous improvement as art goes.

    Except animations. They look awkwardly puppeteered.

    If I could allocate temporary resources to one thing, art wise, it would be getting proper mo-cap work. A friend of mine was a mo-cap actor on the Gears of War series.

    STO is still using animations that were developed for City of Heroes 12 years ago, I think. As a result, people look like marionettes. I think that and some of the physics are the weakest parts of STO's visuals. I know people freak out about changing this stuff but the rigging can make some really well designed artwork look like a PS1 game in motion.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    Taco and his team are beyond doubt the heroes of the Devs and the only ones which deliver Star Trek

    For a considerable part in me, they represent the reason why I stick to STO.
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    rattler2 wrote: »
    lizwei wrote: »
    samt1996 wrote: »
    @lizwei

    Chimera, Odyssey, Bortasqu

    Need I go on?

    Those are god tier compared to the garbage scows I mentioned.

    I'll give you the Yeager and Ent-J, although I attribute the Ent-J to being farther in the future than what we are used to so that could explain the design shift. The Yeager is just a bad kitbash of an Intrepid and Maquis ship used as a background ship.

    The AR Connie however does have her good angles. I admit I wasn't a fan at first but seeing her pop out of Titan was frickin' awesome. And my personal headcanon is that she is only 366 meters long. NOT 700+ meters.

    Speaking of Titan - the Luna class is not from Cryptic and I really dislike it. It is almost good, but then you see the deflector and it all goes to waste.



    But I think overall that ship designs are not to everyone's liking is pretty understandeable. Ship Design is a bit more subjective then environments, I think, and people have different tastes. And it's your personal ship you're going to fly there, and thus there needs to be a lot of variation to find a ship(kitbash) you identify yourself (or at least your character) with. And thus it becomes a bit like clothing and tatoos - people definitely have differing tastes here.​​
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  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    Ship design is subjective. I still remember the hell that was the design the next Enterprise contest!
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  • yreodredyreodred Member Posts: 3,527 Arc User
    Do you think the artists in this game rock?
    short answer: no
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • coupaholiccoupaholic Member Posts: 2,188 Arc User
    I voted with the 'suppose' option. No idea why such a vote is private but there you go.

    Visually it is widely accepted by the players and it appears to match the aesthetics of the franchise, obviously since CBS signs off everything they produce for use. So client is happy, customers are happy, all is well.

    I will add however, that quality wise their work can suffer in places. Certain parts of the models not lining up properly, certain texture problems and plenty of glitches all over the place. Obviously this is due to workload and time constraints, I realise the machine has to keep churning.

    Alas, in the real world simply good enough will do when deadlines bear down on you.​​
  • djmarr1964djmarr1964 Member Posts: 232 Arc User
    yes they do rock they took an idea that started over 60 years ago which true enough increased during each show and each movie but since STO launched they have increased and improved aupon so many ideas take Iconia i love the way it looked in Midnight and i really wanna see it added to the maps for the foundry
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  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    lizwei wrote: »
    nikephorus wrote: »
    I agree with kodachikuno. The environments are great.The ship design on the other hand leaves a lot to be desired. Eye of the beholder aside, but I will say I never hated any of the ship's I saw on tv. This game on the other hand has had some terribad ship designs.

    I dare you to show me one Cryptic design that's objectively worse than a Yaeger, the U.S.S. Pizza Cutter-J or anything from JJTrek.
    The Yeager is pretty awful. It's like a BoP had a child with an Intrepid. I don't mind JJ Trek ships, despite my hatred for the movies as a whole.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
  • bioixibioixi Member Posts: 764 Arc User
    Artists? yes they are f***ing amazing, specially environmental artists, those guys are awesome.
  • gradiigradii Member Posts: 2,824 Arc User
    samt1996 wrote: »
    @lizwei

    Chimera, Odyssey, Bortasqu

    Need I go on?

    Oddy is beautiful, Bortasqu is ok, Chimera is ugly as sin.

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    yes and no.

    they have done an impressive job for: kobali prime, Vaadwaurs, Voth BZ, the old Iconia, the old iconians are just wonderful etc; but there are also average stuff: stretched textures, bad uvmapping, low poly models (ground weapons); texturing problem (forgotten the name of this problem): the textures do not match perfectly, for example the back of the krenim uniforms. this problem exists also for some ship materials (type 5 for the avenger, etc).

    but these problems are just details, sometimes very annoying like the problem on the Intel short uniform (550 zen), but my overall opinion about their job is very good.

    i have only a real problem. the new romulan ships; pilot ships (so ugly) and the Mogai and arkif t6 upgrades; in my opinion this seems a lazy job (or a financial need): 2 or 3 details added and hop! in the c-store.

    But the aelah is very nice (please keep in mind this ship :p). i like also most of the kdf ships except the new mogh (personal taste). And i don't have an opinion about the fed ships.
  • xparr15xparr15 Member Posts: 283 Arc User
    Bias vote choices are bias
  • xparr15xparr15 Member Posts: 283 Arc User
    edited September 2015
    That being said I think the artists on the team are amazing
    Post edited by xparr15 on
  • storulesstorules Member Posts: 3,286 Arc User
    Yes, not only do they rock, they are true Geniuses.​​
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  • mrspidey2mrspidey2 Member Posts: 959 Arc User
    They do amazing work with what little their given by the engine....
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  • thenoname711thenoname711 Member Posts: 204 Arc User
    edited September 2015
    Environment artists generally do quite impressive work, I liked the iconian structures in House Pegh and the last ones in Midnight(those in the past) were just awesome too.(aside from ugly low-res planet surface below).

    But when it comes to ships I am not so positive. Although I personally liked the intel ships and the delta pack's ships as a whole, federation command cruisers look quite bad in my opinion.(romulan were great though, Vastam class comes to mind) Romulan pilot ships on the other side look like plastic toys, although federation line of pilot ships looks awesome. I didn't also like the Resolute class, the deflector area of Excelsior generally is just ugly(IMO).

    But I am looking forward to the unannounced line of ships, I hope they release them soon. ;)
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  • rekurzionrekurzion Member Posts: 697 Arc User
    edited September 2015
    I say hit and miss. I was none to impressed with New Romulas - it has it's appeal no doubt but the landscape can be plain in a lot of areas. I was thoroughly impressed with Dyson Sphere space, especially with the scale. This most recent mission, "Midnight" was wonderfully designed (albeit the interior to the World Heart left these awful blacks lines around all of the characters so I could tell they were trying something new) and the improved cut scenes with their shadowing and NPC movement was very nice. The exterior to the Iconian home world was impressive as well.

    As for the ships...technically I think most of their models are "designed" well. I thought the Intel ships were god awful in appearance but that is more opinion - they were designed well. Ship design is tough going but I generally feel the design team does a good job with detail even if I don't agree with the "look." For example, I've never liked the look of the Excelsior. I've just always thought it was an ugly ship the first time I saw it on screen, but for what it's worth their recreation of it is spot on for the most part.

    Overall I think they do a good job with what they have to work with.
  • grazyc2#7847 grazyc2 Member Posts: 1,988 Arc User
    They make STO almost to real sometimes, like you are playing a role as an officer...
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  • mosul33mosul33 Member Posts: 836 Arc User
    valoreah wrote: »
    Very much so yes, they do rock. It's a shame Cryptics' system designers cannot make decent stuff that's on par with what the art department can do.​​

    I somewhat agree. The imbalance in the game is really bad.
    Athough, on some things, like the spec trees, they kinda nailed it becouse I found those designed very smart.

    My bigest beaf is with the content design, especially the queues one. If for the art part art, may it be enviroment art or ship art, you are rendered breathless sometimes, the timers/optionals/fail objectives seem to be made on purpose to trip, hinder and make the gameplay experience as horrible as possible :(

    Also I feel that the art departement is working even more now, after DR. Well, started actually before the DR, with the first xindi lockbox, where you have 2 bridges. Now on some lockoxes there are even 3 distinct bridges, where prior was just 1 bridge for 2-3 ships (lockbox and/or pack ship). And I know making a bridge takes some time...
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