test content
What is the Arc Client?
Install Arc

Remove the stacking of consoles ?

What are peoples thoughts about removing the ability to stack consoles of the same type over and over again.... ?

Being a DPS player I am guilty of doing this also.

As many locators as I have tac slots, as many Embassy consoles as I have Sci slots which leaves only a few other slots to fill.

Makes build extremely boring and makes pretty much all the same. With the power creep it's also about the only way to go to finish things

IMO it would be far better and far more fun to dump the hit points back to where they used to be and remove the ability to stack consoles.

It would make building a ship far more exciting, builds would become far more varied and there would be a multitude of differently built ships out there.

Even for the DPS crowd it would be far more exciting as there would be dozens and dozens and dozens of different options to look at rather than waiting for the next OP consoles and stacking it in every slot that allows.....
«1

Comments

  • nesomumi2nesomumi2 Member Posts: 359 Arc User
    agreed
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    Theoretically the diminishing returns should take care of this problem. Practically they might fail to do so.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
    An unforseen aspect of this would be the increase in cost for high-end builds. We have a lot of good universals to choose from, but having to equip all of them would cost the player a lot of lobi and ec, in addition to upgrade costs.

    It would certainly be a major shakeup to the shipbuilding meta. For the transition to be smoother, we should have a fleet console trade-in system. We'd also need a greater variety of holding consoles to help fill the gaps. To encourage the use of more "clicker" consoles, their restrictions should be lifted and cooldowns lowered.

    EnYn9p9.jpg
  • leemwatsonleemwatson Member Posts: 5,514 Arc User
    I'm only guilty of stacking Armour. All my other consoles are different. So yes for DPS boosting consoles.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • kerygankerygan Member Posts: 254 Arc User
    we need more consoles options for that.
  • meldrithpwmeldrithpw Member Posts: 360 Arc User
    Stop Nerfing My Builds!

    that having been said, if stacking MUST be nerfed, rather than just saying no stacking, decreasing return would be more amenable than just a blanket no stack change.

    I seem to remember a decreasing return system from the autoduel champions tabletop game that would fit the bill--two biggest boosts remain intact, next 2 biggest boosts only give 50% of their impact, next 2 only 25%, etc.

    But again, I would far prefer NOT having my carefully structured buffs messed with. It took me a while to get each ship set up to do just what I want them to, and with 20 alts, no two ships are set up the same. If some players out there are incapable of coming up with creative original builds, limiting their ability to build one trick ponies will not make them better players or encourage new players to sto.

    this kind of a major nerf is far more likely to drive a lot of players away from the game than to inspire them to use their brain. Give us more options, not less.
  • plaztikman64plaztikman64 Member Posts: 725 Arc User
    edited September 2015
    Consoles with deminishing returns & tac consoles should be stackable like commodities, but with a limit, maybe according to the amount of slots available at each ship. So if there are 5 tac slots, you could either stack 5 consoles or a combination of different tac consoles until you reach 5. :blush:
    Post edited by plaztikman64 on
  • stonewbiestonewbie Member Posts: 1,454 Arc User
    All i forsee happening is that the next 3-5 universal consoles that are BiS (that are not currently being used by a player) will end up going in those tac slots. Like for example whats the first 3-4 universal consoles that everybody pretty much uses right now? and what are the next 3-5 that they cant use simply cause they ran out of console slots?
  • f9thretxcf9thretxc Member Posts: 505 Arc User
    I hear where you are coming from, but IMHO, I think if they where to implement this, they should have done it at the start. If they did it now, the uproar from the people who have upgraded all those consoles would make any past debates with Cryptic appear like a game of patty cake.​​
    My mother always told me to walk away from a fight, The Marines taught me how.
  • goodscotchgoodscotch Member Posts: 1,680 Arc User
    It might add life to the existing content by making it tougher to slug through it. At first, I didn't realize that stacking was even possible, then when I found out that it was, I changed all my tactical consoles to one energy type and the world changed. I went through enemies fast! Perhaps it would be better if consoles had to be unique regardless of the type.
    klingon-bridge.jpg




  • leemwatsonleemwatson Member Posts: 5,514 Arc User
    Diminishing returns is applicable to Armour consoles....so why not DPS consoles? (Sorry, forgot to mention!)
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • stonewbiestonewbie Member Posts: 1,454 Arc User
    f9thretxc wrote: »
    I hear where you are coming from, but IMHO, I think if they where to implement this, they should have done it at the start. If they did it now, the uproar from the people who have upgraded all those consoles would make any past debates with Cryptic appear like a game of patty cake.​​

    Ohh yah thats another good point too which makes this whole discussion of wanting to do it pretty pointless...

    Dont forget OP that lots of people have spents lots of time probably a little bit of money to get fleet consoles and upgrade fleet consoles. You cant just make a change that makes all that time/effort/money obselete. I think a better solution is to just make 5 tac consoles baseline across all ships and then add in 3-4 more universal console slots to give people more to play around with. So you would have lets say 2 engineering slots, 3-5 sci slots, 5 tac slots and 3-4 universal slots. A lot of balancing issues would probably come of it though so i dont see them doing it.

  • ryugasiriusryugasirius Member Posts: 283 Arc User
    When I started playing STO I was pretty sure they were not stacking so I had one per type (because, lol, what game would allow you to stack a flat 150% bonus to base damage?!). I was quite shocked when I learned that they don't just stack, but there is no diminishing returns either!! :O
    ryuga81.png
  • protogothprotogoth Member Posts: 2,369 Arc User
    Is this another PvP thing? If so, then learn to adapt and stop messing up the game for the majority (who do not PvP at all) with your constant agitation for nerfing this and nerfing that. Generally, nerfing is not the answer. If X be OP, then buff Y and Z, and leave X alone.
    If it's just DPSers who have now bored themselves after pursuing the Holy Grail of Deeps, you have no-one but yourself to blame for your boredom. Nobody forced you to go ramp it up to 11; you did that all on your own.
  • kyrrokkyrrok Member Posts: 1,352 Arc User
    Also agreed. I might like the idea of double the +dmg enhancement of any and all types of consoles, at least for torpedoes. There are a multitude of ways to enhance energy weapons but for torps, not so much. But even if this is not the case, I still agree.
  • stonewbiestonewbie Member Posts: 1,454 Arc User
    edited September 2015
    When I started playing STO I was pretty sure they were not stacking so I had one per type (because, lol, what game would allow you to stack a flat 150% bonus to base damage?!). I was quite shocked when I learned that they don't just stack, but there is no diminishing returns either!! :O

    Yah i think i read a while back that while other consoles like engineering armor consoles have a DR, tac consoles did not. I'm too lazy to do searches to confirm it though hehe.
  • thetaninethetanine Member Posts: 1,367 Arc User
    earwigvr6 wrote: »
    What are peoples thoughts about removing the ability to stack consoles of the same type over and over again.... ?

    I'm going to go out on a limb here and guess that you EARWIGVR6 are a new player of STO. And so with that, you don't have many resources in game as a person with more time and/or money invested in to STO. And so it follows that you want to gimp everyone else in the game that have paid their dues, to put those types on your level.

    Nice try. But a very sloppy attempt or maybe you're just trolling. Let me tell ya something: It ain't gonna happen.​​
    STAR TREK
    lD8xc9e.png
  • kamiyama317kamiyama317 Member Posts: 1,295 Arc User
    edited September 2015
    It wouldn't work. It would TRIBBLE everything up. For one it would nerf torpedoes into oblivion. Think of all the different armor types that all have a kinetic damage bonus (all of them). You have monotanium, neutronium, and then every type of specialized armor type that also has kinetic resistance. Except torpedoes only get 2 possible damage consoles - their specific type and warhead yield chamber.

    You could stack 5 armor consoles and have incredible kinetic damage resistance, and torpedoes would be nerfed to only 2 console buffs.

    On top of that the damage nerf to tactical ships like escorts would be much too harsh. What are you supposed to do with 5 tactical consoles in this system? Stack damage consoles for weapons you aren't using? Because that's about all you could do.

    Then there is science. A serious sci ship already has a hard time getting sci abilities to do anything even after stacking 4 or 5 science consoles for it. I used to use a drain build on a Vesta and stacked 4 flow capacitors. Tachyon beam was still mediocre. Imagine how useless it would be with only 1 flow capacitor.

    Layers of armor would be the best thing you could fly. Everyone would fly cruisers with 5 different types of armor and shoot beams at each other all day. Utterly pointless. Everyone would stop playing.

  • kyrrokkyrrok Member Posts: 1,352 Arc User
    It wouldn't work. It would TRIBBLE everything up. For one it would nerf torpedoes into oblivion. Think of all the different armor types that all have a kinetic damage bonus (all of them). You have monotanium, neutronium, and then every type of specialized armor type that also has kinetic resistance. Except torpedoes only get 2 possible damage consoles - their specific type and warhead yield chamber.

    You could stack 5 armor consoles and have incredible kinetic damage resistance, and torpedoes would be nerfed to only 2 console buffs.

    On top of that the damage nerf to tactical ships like escorts would be much too harsh. What are you supposed to do with 5 tactical consoles in this system? Stack damage consoles for weapons you aren't using? Because that's about all you could do.

    Then there is science. A serious sci ship already has a hard time getting sci abilities to do anything even after stacking 4 or 5 science consoles for it. I used to use a drain build on a Vesta and stacked 4 flow capacitors. Tachyon beam was still mediocre. Imagine how useless it would be with only 1 flow capacitor.

    Layers of armor would be the best thing you could fly. Everyone would fly cruisers with 5 different types of armor and shoot beams at each other all day. Utterly pointless. Everyone would stop playing.

    Unfortunately you have a point :| Between sci abilities and torpedoes being nerfed out of the game I have to reverse my previous statement. The only thing that could avail is to make each console the equivilant of the stacked up high amount of additional consoles. Other than that, I've got nothing.
  • svindal777svindal777 Member Posts: 856 Arc User
    Great way to put the final nail in science's coffin.
    Well excuse me for having enormous flaws that I don't work on.
  • dabelgravedabelgrave Member Posts: 979 Arc User
    If you don't want to stack consoles, you don't have to. Stacking is an option, not a requirement. Of course, not stacking certain consoles might leave your setup a bit underwhelming.​​
  • kyrrokkyrrok Member Posts: 1,352 Arc User
    dabelgrave wrote: »
    If you don't want to stack consoles, you don't have to. Stacking is an option, not a requirement. Of course, not stacking certain consoles might leave your setup a bit underwhelming.​​

    Exactly. Unfortunately that is precisely the problem. One way and one way only is not very trek at all. They had phasers and torpedoes, disruptors and torpedo, plenty of science too, from the deflector dish of the Enterprise D, to Martok's bird of prey that destroyed a Dominion using the dish, and the nearby sun. A very bright idea :D indeed. Mixing consoles instead of stacking them through the roof unfortunately is not just suboptimal, it is too often as backfiring as the 82 Oldsmobile.
  • lowy1lowy1 Member Posts: 964 Arc User
    I think they should give universals a separate slot and limit those to 3 tops. Often those are much better than fleet consoles because of set bonuses or different stats. My main's Fleet Battle Cruiser has 5 universal consoles, 4 locators and the new sci console and the crafted engineer that gives me a fleet neut and rcs all rolled into 1.
    HzLLhLB.gif

  • gradiigradii Member Posts: 2,824 Arc User
    protogoth wrote: »
    Is this another PvP thing? If so, then learn to adapt and stop messing up the game for the majority (who do not PvP at all) with your constant agitation for nerfing this and nerfing that. Generally, nerfing is not the answer. If X be OP, then buff Y and Z, and leave X alone.
    If it's just DPSers who have now bored themselves after pursuing the Holy Grail of Deeps, you have no-one but yourself to blame for your boredom. Nobody forced you to go ramp it up to 11; you did that all on your own.

    I would disagree nerfing is NEVER the answer but I agree that console stacking doesn't need nerfing. It would also only TRIBBLE over anyone who spent time obtaining multiple consoles especially for those who spent 100s of 1000s of hard earned fleet credits on them (yes in some large armadas it IS difficult to find projects to contribute to)

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
  • hyefatherhyefather Member Posts: 1,286 Arc User
    I agree 99%. Maybe keep the DR consoles but increase the Diminshing returns. Might actually need a tank then. Plus pvp battles would be epic. You would have to be creative to take out your enemy. There are lots of consoles that are diffrent that increase dps, crth and crtD. Just have to be smart about it. I like it. Make it so #1.
  • gradiigradii Member Posts: 2,824 Arc User
    hyefather wrote: »
    I agree 99%. Maybe keep the DR consoles but increase the Diminshing returns. Might actually need a tank then. Plus pvp battles would be epic. You would have to be creative to take out your enemy. There are lots of consoles that are diffrent that increase dps, crth and crtD. Just have to be smart about it. I like it. Make it so #1.

    Theres more problems than the consoles, gear nerfing should be the last thing considered because it potentially invalidates tons of player time spent working towards a build, just to have the gear be no good for it anymore.

    If they do this, they should unbind the consoles from characters so we can transfer them to our alts when we can't stack em anymore.

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
  • samt1996samt1996 Member Posts: 2,856 Arc User
    Marxism much?

    If you don't like the DPS race then don't do it. You have the freedom to choose.
  • bioixibioixi Member Posts: 764 Arc User
    If they do that they would need to update most consoles, the basic ones are practically useless.
  • scarlingscarling Member Posts: 708 Arc User
    So like ships with 5 tac consoles would be hurting as there is really only 2 choices to put in these slots. Spire console or universals. Sci and Eng have plenty options, but Tac just doesn't.
  • alexraptorralexraptorr Member Posts: 1,192 Arc User
    Absolutely no support for this whatsoever.

    Its too late to do anything radical, not without COMPLETELY TRIBBLE over everyone who has spent time and resources obtaining gear and fully upgrading it to Mk XIV epic.
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." - Q
Sign In or Register to comment.