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Krenim and Xindi Bridge Officer Traits Not Working

First of all, yes, I know that they use a recharge rate increase as opposed to a recharge time reduction.

I had noticed however that I seemed to be getting very marginal returns off of them compared to my projects so I did a test.

I have a ship with one Xindi Tactical Bridge Officer and 3 Krenim Engineers. The Xindi's Impatient should supply a 5% speed increase, which should cause the recharge clock on a 24 second recharge to take around 23 seconds. The Temporal Engineering Trait from the Krenim engineers should cause a 24 second recharge to take around 18.5 seconds.

They should not finish at the same time.

Well, I did a test. I triggered Kemocite laced weapons, a Tactical ability, which I noticed had an effective recharge of around 28 seconds. With approximately 23 seconds left on the recharge for Kemocite-laced weapons, I triggered Engineering Team which has a 22.2 second cooldown.

The two abilities' timers continued to count down at the same rate for their entire duration.

In theory, KLW should have refreshed in 21 seconds. Engineering Team should have refreshed in 17 seconds with the 30% boost to recharge speed. I also tested against Evasive Maneuvers, for which I have no recharge rate increases. Again, recharge speed did not appear to be any faster for Engineering Team or Kemocite Laced Weaponry in a head-to-head comparison with Evasive Maneuvers.

I have tested every non-trait based form of recharge speed increase in the game. The others such as Temporal Phase Capacitor work as predicted, increasing recharge speed appropriately when compared against benchmark abilities that are unaffected by the recharge speed increase. It is specifically the traits which do not seem to be working.

Affected traits would include Xindi Impatient and Krenim Temporal traits.

Comments

  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    Okay. I think I've got it now. Nevermind. The increased rate is reflected by a lowered starting counter even though that isn't what the ability is doing.

    For example:

    Engineering Team has a 28.5 second cooldown without the BOffs and 22.2 second with. So even though it's a rate increase, the time "off the top" in terms of display. That's a little confusing but I get it now.
  • [Deleted User][Deleted User] Posts: 0 Arc User
    I think you mean Duty officers, not bridge officers.
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    sov42 wrote: »
    I think you mean Duty officers, not bridge officers.

    No. I'm referencing the bridge officers from the fleet holding. I have 7 of them right now.

    That said, they work but the tooltip is confusing because it makes them seem like they have a recharge reduction rather than a recharge rate increase. But I can verify after testing that they are working.
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