http://news.mmosite.com/content/2015-09-06/mmosite_exclusive_interview_with_star_trek_online_executive_producer.shtml
Just figured I'd share it with my friends here this morning. From the article, as I know this is the meat you all have been wanting to see...
It's nice to know that Star Trek Online is going to launch season 11 this October. What new content can we expect?
Season 11 will have some great content in addition to a brand new storyline for 2016. We'll have two episodes in the launch window, four episodes as part of the Cardassian Arc Update, two new queues centered around DS9, a new space battlezone that takes place in the Badlands, and the new Admiralty System. All in all, there is a ton of exciting new content here for everyone.
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I am not a big fan, neither of excessive time travel nor the Temporal Cold War. Well - unless they really make a good story out of it, with the time travel cleverly interwoven it. Something like a few of the Doctor Who story arcs in the last few Doctor Who seasons... You know, stuff happening that seems either not to make sense or look perfectly harmles - only to be explained or given significance by time travel later.
Hopefully gas pockets which makes BFAW use suicidal.
Two New Queued Events that nobody will play, because they will be in the Battlezone. :P
If this means cutting the whole arc down to 4 eps... Hurry, people, get your Jem'Hadar set!
I like that the Cardassian arc is finally getting redone, but yeah, not looking forward to the entire thing being reduced to very few missions, like the Romulan arc was...
Also, the Admiralty system will not "provide a true feeling of an Admiral in control of a fleet" as the interview states.
Not even remotely....
Na, we know they won't be touching the Dominion FE. Except with whatever tweeks they are doing to the DS9 model.
Well from what I hear, the Admirality System is just another DOFF system.
But with the episodes, just wonder what's going to survive.
Wargames is obviously going since they changed the whole plot with the Undine.
Rapier likely get merged as part of the new storyline beginning.
The Long Night stay's it's own story.
Crack in the Mirror is gone (or possibly redone as a Mirror Universe Arc)
The New Link becomes part of a new ending.
Seads of Dissent - gone
Trouble with Tribbles / Minos Korva - gone (I actually liked this one!)
Just hope they listend to our feedback from when they redid the Romulan Episodes and decided to keep some of the older missions as discoverable plantary missions.
More news:
Mirror Universe Reputation confirmed!
(I suspected this might be coming.......another boring Reputation to grind.)
Or will you miss Riker boxing Cardassian turrets? I admit, that's at least funny looking.
I had the displeasure of playing through the Cardassian Struggle again with my Delta Recruit, and "struggle" is exactly the right work for the whole arc - but Cardassian isn't.
The missions clearly show how old they are, and that they were done rushed. There isn't anything in them that makes anyone want to play the.
Yeah, it will probably still lack the paperwork and many-hour-long staff meetings.
Yeah, it's obvious they rushed the Cardassian Arc (and the Romulan Arc), to meet the launch deadline. But should we just throw them away?
What ever happened to Cryptic openly bragging about "not removing content" and yet how much content they deleted with these revamps? Sure they look terrible, but some of them were fun! I still miss War is Good for Business, Saturday's Child and hopping in that pot! They easily could recycle older missions and put them off on the side as extra content for players to find and do.
Now, Minos Korva is going to way and one of the original characters (who barely had screentime) is going away (Jarod).
Because I don't like it when content is removed.
Granted, I give you that quite a few of them are pretty bad, but to just remove them and not replace them with a better mission, isn't the way to go.
It ends up like the shadow of it's former self-that was the old Romulan arc.
As for the Admiralty system, if they are going for the boredom role of sitting at a desk while pushing pens around, they will have that down to a fine art.
I would much rather choose which of my bridge officers will become Captains, choose which one of my old inactive ship's they get to Captain, and join me at my side in combat.
Revamping these missions requires basically completely redesigning the map and the flow. Which means you throw it out.
Sure, you could leave it in - but then you would do two things:
- Lock story content away for improvement/alteration/retconning behind a terrible mission.
- Have people leveling up and see all this ugliness -and potentially lose them over it.
So, yes, you probably throw these kind of missions out.
A mission like Saturday's Child - yeah, I think that's probably not really necessary. Maybe the map was awful, but I don't know. It feels more like it was cut because it didn't have anything to do with the rest of the story of the game, but I think that's not really a good reason - having some "fillers" like that makes it feel Trek. That's probably a case where I would have done things differently.
I don't remember ever hearing that kind of bragging, but if it was ever done, I guess it was misguided. I do remember them bragging about the quality of newer content, and I think that "brag" was justified - newer story content really looks more polished. Maybe it's buggy at release, but it looks and plays much better than many old missions. (And certainly better than anything from the Cardassian Struggle.)
Here's to hoping for a Temporal Agent specialization.
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It's more likely that commando will be expanded first.
I have a feeling the 2800 episodes are safe, since they're higher quality. The weaker episodes before that may see some cutting though.
I am hoping Seeds of Dissent survives in some form though. The maps aren't as problematic as certain episodes that really need to go (Cage of Fire and the Thomas Riker episode)--but the plot itself is important IMO because it strongly reinforces the point that the True Way is the enemy and not all of Cardassia.
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It's a good practice map for ground combat and testing various kits.
The Thomas Riker episode had some nice items concerning the follow up of some characters shown in TNG/DS9.
The combat part was pretty tame though and could use a remake.
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4 stories that involved time travel. I forgot Temporal Ambassador.
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1) The Pagh Wraith were defeated by the Sisko. They shouldn't come back because one of Dukat's Bajoran-Cardassian TRIBBLE comes out of hiding.
2) The random-NPC that was declared a friend in the very mission we're introduced to her it betrays us in the very mission we're introduced to her. She should be introduced a mission or two earlier at the minimum. And we should probably actively help her in that mission, and unwittingly also help her evil cause.
Instead of the Fire Caves, she could try to go after one of the Orbs or something like that.
>newer story content really looks more polished.
The pretty visuals only hide lackluster prototype mechanics , and the Emperor is quite naked beneath them .
I will admit that the premise for the mission "Gul Dukat child comes back to release the Pagh Wraith" is rather flimsy, BUT with the reset due to the two temporal incursions it is unknown if the pagh Wraith were actually sealed by Sisko in this time line.
Aside from the shaky back story, if they can fix those doffs jumping in the flames then it will be a pretty decent ground mission.
To expand on what gulberat said, while I can't find the source, I do recall the devs specifically saying, when the revamp was first announced, that "The 2800" (AKA the Dominion Sub-Arc that was added later as a Featured Episode chain) would not be touched. Instead the revamp only pertained to the original Cardassian episodes. In the same article/blog I think they mused a bit on the Mirror Episodes too and if I recall said they had not decided yet if they would be "re-made" into a separate arc or not later; but admittedly I could be mis-remembering that part. (Though all the Mirror stuff as a sub-story for Season 11 seems to indicate that they might re-work them into that somehow. But again that's just speculation). Either way, The 2800 and its rewards will not be removed or altered, except perhaps graphically as someone else mentioned.
On a related topic though, I've been wondering how the revamp will affect completion of unfinished Delta Recruits. Only two missions from "Cardassian Struggle/Dominion Domination" are required (The Long Night and Crack in the Mirror). As others have said, "The Long Night" is likely to stay in some form or another. However, if they remove Crack in the Mirror or make a new "Mirror Arc", would they remember to change the Delta UI accordingly? I finished my Fed and Rom long ago, but never got around to completing my KDF. As such the "Dominion Domination" reward is still greyed out. And being the slightly obsessive completionist I am, if I never earn it, it will always annoy me despite it being only a minor reward. I guess I'll try to run him through the arc before October, just to be sure, but man I'm not looking forward to doing that. (I suppose "Dominion Domination" isn't as frustrating as the "Cardassian Struggle" but only by a little. )
I was hoping they forget the time travel thing after the Iconian plot after seeing time and again how bad an idea it is to mess with it in the first place. It seems people in the far future can be just as dim as they are today.
Some of those Cardassian stories was good. I like doing them. Some was just horrible, and hope they will go.
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As for time travel, I don't mind time travel stories, although I do wish more of them would take the 5th dimensional approach over the old 4th dimensional model. There's no possible paradoxes that way.
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