Why not? Why this need to assign concrete catergories to such ships? What purpose do said ships serve outside a war scenario?
We've seen plenty of evidence that Starfleet ships were pretty versatile and usually designed with alternating mission profiles in mind. For example:
The Defiant didn't just 'shoot stuff' - she went on exploration missions too.
The Enterprise-D didn't just explore, she undertook diplomatic missions.
Voyager's very first mission had nothing to do with exploration.
Heck, even the Nova class was reprofiled into a small exploration ship (USS Rhode Island, 'Endgame').
I'm not saying that a ship can't have multiple purposes, or even be occasionally used in a different (sometimes unfitting) role. But the main purpose of a Starfleet ship should be exploring (and we never stopped doing so, pretty much every season has us advancing our knowledge of the galaxy, discovering new species and civilizations, and studying new technologies) and protecting the Federation (from hostile powers, pirates/raiders, unknown entities etc).
I'm just saying that we are supposed to support the effort of rebuilding, but still doing so as captains, and that means mostly keeping people and ships directly involved in reconstruction safe (by intercepting and dispatching aforementioned wrong-doers, flexing muscles wherever necessary, countering any threats that may arise, assisting allies in their own disputes, and generally helping whoever requires help). Thus, we would have to resort to combat quite often (even in canon, there are very few episodes where nobody gets shot).
Same as present-day navies have their own schedules. Even if there are currently no major wars, you won't see aircraft carriers hauling containers and oil or moving around passengers, simply because that would be highly inefficient (and could cause damage to the ship). There are ships built for that purpose and crews better trained at doing specifically that job. Military-grade ships are rather used to keep "rogue nations" in check and countering minor threats (pirates, traffickers etc).
They should do a season where the Sheliak invade. It would be easy enough to concoct circumstances for an invasion given the very precise, bureaucratic nature of the Sheliak.
Maybe some such thing as this:
Section 10,573(u) of the Treaty of Armens states that should either the United Federation of Planets or the Sheliak Corporate harm the other's colonies in any way, that the offending party will then provide an equal number of colonies capable of resettling the harmed colonists.
This subsection of the treaty could be violated by the use of temporal weapons. The Sheliak would submit evidence that proves that the use of the Annorax temporal weapon degraded the atmospheric quality of thirteen of it's colonies as compared from the unaltered timeline to this one. As a result, the United Federation of Planets must now cede thirteen colony worlds with atmospheres capable of supporting The Membership. The Corporate will take ownership of it's new colonies immediately.
And yes, the Treaty of Armens does apply from one timeline to the next. Don't forget who you are dealing with.
They should do a season where the Sheliak invade. It would be easy enough to concoct circumstances for an invasion given the very precise, bureaucratic nature of the Sheliak.
Maybe some such thing as this:
Section 10,573(u) of the Treaty of Armens states that should either the United Federation of Planets or the Sheliak Corporate harm the other's colonies in any way, that the offending party will then provide an equal number of colonies capable of resettling the harmed colonists.
This subsection of the treaty could be violated by the use of temporal weapons. The Sheliak would submit evidence that proves that the use of the Annorax temporal weapon degraded the atmospheric quality of thirteen of it's colonies as compared from the unaltered timeline to this one. As a result, the United Federation of Planets must now cede thirteen colony worlds with atmospheres capable of supporting The Membership. The Corporate will take ownership of it's new colonies immediately.
And yes, the Treaty of Armens does apply from one timeline to the next. Don't forget who you are dealing with.
Again with the Sheliak.
I'm really not fond of adding yet another Space North Korea to the gaggle of pathetic enemies who have no business tangling with their betters. It's bad enough with the Tholians and the Voth.
They should do a season where the Sheliak invade. It would be easy enough to concoct circumstances for an invasion given the very precise, bureaucratic nature of the Sheliak.
Maybe some such thing as this:
Section 10,573(u) of the Treaty of Armens states that should either the United Federation of Planets or the Sheliak Corporate harm the other's colonies in any way, that the offending party will then provide an equal number of colonies capable of resettling the harmed colonists.
This subsection of the treaty could be violated by the use of temporal weapons. The Sheliak would submit evidence that proves that the use of the Annorax temporal weapon degraded the atmospheric quality of thirteen of it's colonies as compared from the unaltered timeline to this one. As a result, the United Federation of Planets must now cede thirteen colony worlds with atmospheres capable of supporting The Membership. The Corporate will take ownership of it's new colonies immediately.
And yes, the Treaty of Armens does apply from one timeline to the next. Don't forget who you are dealing with.
Do the Sheliak have definitive proof that these colonies are indeed degraded and were part of the Sheliak in the previous timeline.
Also in the event they can present said evidence, I'd like to propose that any Federation colonies from the other timeline that are now Sheliak colonies in this timeline be counted as already ceded to the Sheliak.
For trek fans, the big bad on the horizon is not necessary, but there does have to be something worth something. Exploration would be a good concept in a game like this. For others, hard core gamers more precisely, there always has to be a major threat and someone to shoot. One of the reasons I started out as a Klingon is because it makes more sense that if this game was going to be a shoot'em'up type of game, someone with the inclinations to shoot'em'up would be more relevent than an explorer. I wouldn't mind at all having a new map to the northeast, northwest, and south for lack of better terms of the Beta quadrant map as well as west of Alpha, to explore. But I'm not optimistic about either a map or a season of exploring, whatever the trailer suggests.
To have the sort of gameplay explorers and diplomats want will be impossible in STO. It's just too rigid. Both styles of gameplay would be heavily scripted affairs where player input would just be pressing F on occasion or choosing a dialogue option.
Comments
I'm not saying that a ship can't have multiple purposes, or even be occasionally used in a different (sometimes unfitting) role. But the main purpose of a Starfleet ship should be exploring (and we never stopped doing so, pretty much every season has us advancing our knowledge of the galaxy, discovering new species and civilizations, and studying new technologies) and protecting the Federation (from hostile powers, pirates/raiders, unknown entities etc).
I'm just saying that we are supposed to support the effort of rebuilding, but still doing so as captains, and that means mostly keeping people and ships directly involved in reconstruction safe (by intercepting and dispatching aforementioned wrong-doers, flexing muscles wherever necessary, countering any threats that may arise, assisting allies in their own disputes, and generally helping whoever requires help). Thus, we would have to resort to combat quite often (even in canon, there are very few episodes where nobody gets shot).
Same as present-day navies have their own schedules. Even if there are currently no major wars, you won't see aircraft carriers hauling containers and oil or moving around passengers, simply because that would be highly inefficient (and could cause damage to the ship). There are ships built for that purpose and crews better trained at doing specifically that job. Military-grade ships are rather used to keep "rogue nations" in check and countering minor threats (pirates, traffickers etc).
Maybe some such thing as this:
Section 10,573(u) of the Treaty of Armens states that should either the United Federation of Planets or the Sheliak Corporate harm the other's colonies in any way, that the offending party will then provide an equal number of colonies capable of resettling the harmed colonists.
This subsection of the treaty could be violated by the use of temporal weapons. The Sheliak would submit evidence that proves that the use of the Annorax temporal weapon degraded the atmospheric quality of thirteen of it's colonies as compared from the unaltered timeline to this one. As a result, the United Federation of Planets must now cede thirteen colony worlds with atmospheres capable of supporting The Membership. The Corporate will take ownership of it's new colonies immediately.
And yes, the Treaty of Armens does apply from one timeline to the next. Don't forget who you are dealing with.
Again with the Sheliak.
I'm really not fond of adding yet another Space North Korea to the gaggle of pathetic enemies who have no business tangling with their betters. It's bad enough with the Tholians and the Voth.
Do the Sheliak have definitive proof that these colonies are indeed degraded and were part of the Sheliak in the previous timeline.
Also in the event they can present said evidence, I'd like to propose that any Federation colonies from the other timeline that are now Sheliak colonies in this timeline be counted as already ceded to the Sheliak.
yeah... the maps looked nice.
My character Tsin'xing