Old players should have no problems farming Dillx but new players probably have problems with the reduced dilly we get from missions/the increased difficulty.
Anyway we are limited to less than 9000 refined Dilly per day Thats not enough unless we buy a lot of Dilly with Zen we have to buy with RL money . Not the purpose of f2p is it?.
A simple 3-4 piece Rep. system space set will take all the Dilly i can refine in 12-16 days if i have enough to refine 8000 a day. Thats only Mk XII
Upgrading that will probably cost 2-3 times that much or more if i want to get it to UR/Epic. And some Items only get the best mods for good combinations at UR/Epic
one XII ground set for 27000 + upgrading.
Fleets also need Dilithium, some projects need several 100k Dilly.
And every reward we get, like now for the crystalline event or from finishing Rep. systems, is Unrefined.
So i'd say
1: Raise the refining cap. With all the things we need Dilly for, the limit of 8000 we still have from pre-DR isn't enough
2: Increase the amount of TP from Upgrades. From 12500 to 25000 or 37500. Thats not too much, just realistic regarding the costs
3: Allow us to craft or buy (at the Academy?) a limited amount of upgrades that grant a 100% rarity increase. Limited, as i said, to maybe 1-2 a week or so. So not everyone will run around in full-epic gear (so elitists don't have to be afraid that poor players can get good gear too [sarcasm].) i wouldn't mind if those require 5 or even 10 salvaged Techs or rare materials or 10k dilly. (not all three of those obviously). They can be that expensive as long as the are not as espensive as the ludicrous amount of Dilly and TP we need now for one rarity upgrade
4: Fleet projects should focus more on fleet marks instead of Dilly and Doffs
5: Rewards should be refined Dilly no matter if its Rep. mark conversion, Events, reaching T5 in rep. systems...
That won't hurt anyone, or only very few but will increase the gamepay exerience /fun of many Players. And can that be a bad thing?
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Funny how that works, huh? Cryptic doesn't care if you feel you're getting your gear upgraded at a reasonable pace, they only care about you giving them money. In fact, in that sense, the longer it takes the better, in their view.
I'm not meaning to be rude, just saying that Cryptic doesn't care and so it isn't going to change.
That is the purpose of F2P, actually.
You can spend money to make things go faster (getting more Dil quicker by buying it), but everyone can get to the same value in the end.
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OP, there already is no refinement cap. That's right. You can get as much dilithium as you want if you simply create more and more toons. This goes for captainanimal3 as well. Really? That's why you only play 3 toons? Ever heard of dilithium slave toons?
That comes from the extremely low tech points required to upgrade MK I to MK II, but as MK grade increases the cost to upgrade multiplies, x2 each mk grade, after MK X it starts to get noticable. And after MK XII it starts to get painful.
I'd be cool with a modest increase to tech points, 33% - 50% increase would make upgrading items to XIV less painful.
What really frosts my exhaust port is the rarity upgrade chances and the random [Mod] you're likely to get and not want.
It's most annoying to spend a small fortune in crafting, then upgrading that perfect beam array only for it to get an [Acc] mod on the MK XII upgrade!
And yeah, the dilithium cap is fine.
You know that the effective 'account cap' is 414,000 dilithium/day?
(That's the max of 46 characters @ 9000/day)
Another way I used it. Was to build a rifle I wanted and didn't have. Built a low level (Mk8) so it would be Epic and nice stats. Then upgraded it to Mk12. So I would have a sweet rifle to match my other ground weapons.
Making the Dil Refine cap higher won't solve nothing. Only really mess up the system. Its there for a reason. So at least most people can use it. Not everyone has Dil like that, I rarely hit the cap.
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Has anyone stopped to think what effect raising the cap will have on the zen exchange? There are people screaming that it's too high as it is now. But by all means let people like myself refine more of the ore that we have stock piled and watch the exchange spiral onward and upwards. All that will end up happening, is the void between certain elements of the player base will grow wider. And it'll simply result in more complaining in game and on the forums.
Raising the daily refine cap would be bad for the in-game economy, the daily influx of new refined dilithiums would simply increase, effectively devaluing dilithiums. Reducing the effectiveness of some of the larger dilithium sinks, by lowering the total cost of a dilithium-based item upgrade path or reducing the dilithium cost of fleet projects, would simply reduce the Casual player's reliance on other people's dilithiums.
Combine these two, and it would be very bad, indeed. It'd effectively ruin the players-helping-players balance of STO's F2P economy model and turn dilithiums into a worthlessly inflated currency with minimal use.
If you "need" upgrades "now!" because "reasons!!" you can add farming alts or pay $5 in zen for 110,000 dil on the dil exchange.
The real gap is between those who are and those who are not established players, as their consumption rates are usually quite different. This leads to the cliche situation where the rich get richer and the poor get poorer.
One of the benefits of not using that Dil-exchange: Not having to worry about such trival matters
You keep telling yourself that kiddo.
Why would I have to say that to myself? It's what they say in open chat, son.
Yeah, dil prices do need to be lowered in some areas.
Fleet projects, fleet upgrades, fleet ship and ground gear, rep stores, rep gear projects, fleet ships, ship upgrades... to name a few things that cost dil.
And there will only be more and more things that cost dil getting added with each large update.
Heck, why do the featured starbase projects even cost so much dil? Don't get me wrong, I love the visual upgrades. But thats all it is to most of them.. a minor visual upgrade. (inb4 "HURR THEN DON'T BUY THEM!" No, just shut up and buzz off, this isn't a topic about "why even buy it then", its about the cost.)
So yeah. Lower the Dil costs a bit here and there please. Atleast to even it out a bit. Would be helpful for the typical fleets.
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Supply and demand. It's an X/Y axis.
If you reduce the dilithium prices by 25% people need 25% less dilithium. That means demand is lowered. That means more people have dilithium to sell on the Exchange, and since people need less dilithium they are less likely to sell zen for it at a competitive rate.
The suggestion of raising the cap increases supply, but doesn't change demand thereby resulting in a supply surplus. Your suggestion doesn't change supply, but decreases demand resulting in a supply surplus.
Either way you're going to see a similar impact on the equilibrium.
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once they reach lv60 and if they wait until they have plenty of high level gear mk11 rare/v.rare & mk12 rare/v.rare they have picked up in game drops and rewards and if they have saved any dilithium they have been rewarded, have completed all the reputations and have and taken part in events like the current CCE event that pays 64k total dil over the entire 3 weeks it runs they should have no problem gradually upgrading what they need to mk14 rare/v.rare keeping the upgrade costs to a minimum while still having gear that is perfectly adequate and they wont need to spend any money to upgrade anything.
it just takes time and patience.
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