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Medical Battery

i'm loving all the new bats, but there's just one i'd really like you havn't offered us yet:

A Medical Battery--to buff crew recovery rates in space combat, and maybe help with the whole disabled and dead problem.

neural stimulator set to maximu...CLEAR...

Comments

  • sirmaydaysirmayday Member Posts: 535 Arc User
    Not that that's necessarily a bad idea, but hasn't it been determined that crew doesn't really do anything in space combat? Like, it's supposed to help with repair rates, but it has a very weak multiplicative effect and it's so easy to lose crew (temporarily disabled/dead) that it's not worth worrying about?
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  • kjwashingtonkjwashington Member Posts: 2,529 Arc User
    They need to just remove the crew mechanic. It does nothing other than hurt ships with larger crews. (Most damage kills/injures a percentage of crew, but recovery is a flat number.) As for what to do with stuff that affects crew, change it to something else. The only reason this mechanic hasn't gone the way of exploration (and many other things), is because it has it's own console (that no-one uses). And if cryptic do remove crew recovery, there will be people that complain that they had UR/epic versions of this console (or whatever), and demand a refund/etc.
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  • ltminnsltminns Member Posts: 12,572 Arc User
    edited August 2015
    UR/Epic versions of these consoles? Must be people wasting tons of Dilithium because they have gold fever. Good time to queue in the Goldfinger title song...'He loves only gold, Only gold. He loves gold. '
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
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  • anazondaanazonda Member Posts: 8,399 Arc User
    I had forgotten it even exists...
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
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  • meldrithpwmeldrithpw Member Posts: 360 Arc User
    sirmayday wrote: »
    hasn't it been determined that crew doesn't really do anything in space combat?

    I'm pretty sure it effects EVERYTHING in space combat--repair, dps, power levels, turn, sytems offline and the cooldown of hangar and boarding parties in particular--or at least it seems to me that when one of my ships has the crew bar close to empty, its overall performance in combat is SERIOUSLY decreased.

    which, in turn is why i'm requesting this bat.

    but I have been wrong before....
  • tunebreakertunebreaker Member Posts: 1,222 Arc User
    meldrithpw wrote: »
    sirmayday wrote: »
    hasn't it been determined that crew doesn't really do anything in space combat?

    I'm pretty sure it effects EVERYTHING in space combat--repair, dps, power levels, turn, sytems offline and the cooldown of hangar and boarding parties in particular--or at least it seems to me that when one of my ships has the crew bar close to empty, its overall performance in combat is SERIOUSLY decreased.

    which, in turn is why i'm requesting this bat.

    but I have been wrong before....

    It affects passive hull regeneration and Tactical Team, possibly Boarding Party (but who uses this TRIBBLE anyways?) and subsystem offline time too. But it certainly doesn't change anything else you mentioned.
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    meldrithpw wrote: »
    sirmayday wrote: »
    hasn't it been determined that crew doesn't really do anything in space combat?

    I'm pretty sure it effects EVERYTHING in space combat--repair, dps, power levels, turn, sytems offline and the cooldown of hangar and boarding parties in particular--or at least it seems to me that when one of my ships has the crew bar close to empty, its overall performance in combat is SERIOUSLY decreased.

    which, in turn is why i'm requesting this bat.

    but I have been wrong before....

    Unfortunately, you're incorrect in your assessment.

    The fact is, that Crew size/recovery does almost nothing. The mechanics around this concept are horribly flawed, testing showed that most abilites or buffs that help restore crew don't even work at red alert. They only work out of combat which is of course, no help at all.

    In combat, there is almost no difference at all between a ship with a fully healthy crew and one with most of the crew dead. When your hull is depleted, the crew effects you fast your ship naturally regenerates the hull, but if you use an ability like Engineering Team, Hazard Emitters, Miracle Worker, etc.. those abilities are not effected by crew. This means that the crew only provides a very small bonus provided you do nothing at all to heal yourself. The crew has no effect on any bridge officer ability you use.. none. Their 'effect' is purely passive. Same with subsystem disables. provided you do nothing, they bring your subsystem back up a little faster.

    Crew has no effect on DPS at all.

    If you're using consoles to boost crew recovery rate, it's highly advisable that you swap in something else. You're wasting console slots, the mechanic doesn't work and it never has.
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  • captainmal3captainmal3 Member Posts: 436 Arc User
    This topic did give me another thought for a potential battery though. If all we're interested in is getting disabled systems back online, some form of 'restart' battery would be cool. It wouldn't boost your power levels like a normal battery, but it could be used to get any system back online.

    But yeah, crew itself is pointless. I heard they were thinking about just removing it entirely, but I don't know if they actually will or not.
  • sirmaydaysirmayday Member Posts: 535 Arc User
    But yeah, crew itself is pointless. I heard they were thinking about just removing it entirely, but I don't know if they actually will or not.

    One of the consequences of crew having no real effect, good or bad, is that there's very little incentive to take the time to remove it. I think it should be removed (or completely overhauled to be a functional mechanic), so new players don't get confused into thinking it matters (I spent an embarassing amount on Nurse DOffs shortly after I started), but it's almost certainly a very low priority for Cryptic.
  • meldrithpwmeldrithpw Member Posts: 360 Arc User
    Well, i stand corrected. wasn't the first time i was wrong. hopefully it won't be the last.
  • sirmaydaysirmayday Member Posts: 535 Arc User
    meldrithpw wrote: »
    Well, i stand corrected. wasn't the first time i was wrong. hopefully it won't be the last.

    It's an easy mistake to make; the game is setup to treat crew like it really matters, what with consoles and DOffs to support the mechanic, and even some set bonuses from popular end-game equipment sets.
  • architect13architect13 Member Posts: 1,076 Arc User
    They need to just remove the crew mechanic. It does nothing other than hurt ships with larger crews. (Most damage kills/injures a percentage of crew, but recovery is a flat number.) As for what to do with stuff that affects crew, change it to something else. The only reason this mechanic hasn't gone the way of exploration (and many other things), is because it has it's own console (that no-one uses). And if cryptic do remove crew recovery, there will be people that complain that they had UR/epic versions of this console (or whatever), and demand a refund/etc.

    In a Priority One podcast a couple weeks ago it was discussed as a possibility of removing the mechanic all together.
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  • kjwashingtonkjwashington Member Posts: 2,529 Arc User
    They need to just remove the crew mechanic. It does nothing other than hurt ships with larger crews. (Most damage kills/injures a percentage of crew, but recovery is a flat number.) As for what to do with stuff that affects crew, change it to something else. The only reason this mechanic hasn't gone the way of exploration (and many other things), is because it has it's own console (that no-one uses). And if cryptic do remove crew recovery, there will be people that complain that they had UR/epic versions of this console (or whatever), and demand a refund/etc.

    In a Priority One podcast a couple weeks ago it was discussed as a possibility of removing the mechanic all together.

    Well I can only hope it happens. Who knows, maybe the calculations for able/alive crew is what causes the lag! :p
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    Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
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