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Please stop doing stupid events !

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  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited August 2015
    reyan01 wrote: »
    reyan01 wrote: »
    Whilst I don't entirely agree, I have to admit that I do miss being able to team/chat with friends whilst these events are on, as they're too busy playing the event mission over and over again. I don't mind pugs as such, but....

    It's like "want to do a quick ISA run?" and the reply is generally along the lines of "sorry, can't - have to grind the event on eight more characters!".
    :|

    theres only really 5 events a year, don't count the delta recruitment event as I believe this was a one off.
    the weekend events I don't count as they were to replace the hourly events that used to be and are mostly just bonus dilithium or bonus marks and such and don't really effect normal gameplay to any great extent anyway.

    I believe it is only events such as the winter, summer, mirror and such that are keeping the game alive, without these regular events the game would soon become boring and monotonous and players would start to leave in droves.

    why don't you get in the mind-set of if you cant beat them join them, next time there is an event like the current CE event and you ask for a team up with a quick ISA run and you get the negative reply try asking if you can team up for the event instead, even if you don't much care for the end prize they are just as much fun as an ISA run when you team with friends, and theres plenty of time between events when nothing much is happening for ISA runs anyway.

    even with the summer and winter events the fun can be increased 10 fold if you do them with friends, you cant beat a winter invasion or tides of ice with chums.

    Agreed - the trouble is, I don't particuarly enjoy this event. I mean, I've completed it on my main, because to ignore the Dil and reward would be daft - but I don't like it enough to play it repeatedly and am only doing it on one other char.

    so to do it on 1 or 2 characters is ok for 50-100k of dil is worth it for the dil but to do it with say 6 characters for 300k is too much hard work for you.
    in actual fact it will be 384k with the 7 bonus days.

    your loss.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited August 2015
    The queues that never pop don't pop whether there's an event running or not. Something needs to be done to make people want to queue for them, but stopping the events isn't going to make a difference.

    this is why I said in another thread cryptic need to take a long hard look at making the rewards for the ques more desirable to players and breath new life into the ques but taking away the CE, Mirror or any other event is not the answer.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    i like all the events, this is a good way for my alts of earning dil, marks. and this is also a good reason to play with them, most of the time they are just parked somewhere. I would like the return of the lobi event and also this one : http://sto.gamepedia.com/Shard_of_Possibilities (even if i totally hate this mission)
    Yeah, my Delta recruits don't have those yet. :/
    questerius wrote: »
    What happened to the hourly event bonuses? Was any reason given for changing things? I haven't played in a while so I don't know.
    They were removed a long time ago for a BS reason.
    The reason was that the queues were dead outside bonus hour.
    questerius wrote: »
    I'm hoping they bring a "mine trap" event soon or a focus on "The Big Dig" and "Klingon Scout Force" to promote those.
    This would be nice, throw in a Breaking the Planet event as well. When was the last time you did THAT queue
    I think i solo'd it a month ago. Believe me, it's pretty busy with the spawn on those bridges.
    Heh, in the LoR beta test on tribble, I tried it with a team of two mid-level, poorly geared Romulan science officers. :D We got a lot farther than I thought. But... the bridge choke points... maybe if we'd been level 50 or had decent gear...
    My main is a fed engineer with heavy focus on ground and especially with the new modules it can be solo'd though with bit of practice.

    However, it IS a lot easier with 2-3 extra persons on the team.​​
    I've soloed Nukara med with a fabrication specialist. Never tried that on Breaking... maybe later :D
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited August 2015
    What happened to the hourly event bonuses? Was any reason given for changing things? I haven't played in a while so I don't know.

    They were removed a long time ago for a BS reason.

    you got that the wrong way round, it was the hourly events that were BS & the weekend ones are really useful.
    the big problem with the hourly events was that more often then not the ones you really wanted to do were running when you were unable to play and when you were able to play the ones that were running were totally useless for your needs, this was very unfair for players that maybe had 1 or 2 hours to play at most.
    with the weekend events they are always there for you no matter what time you log in, if you have no interest in any event that is running its no problem as you can go and do something else but when the weekend events come around that you are interested in doing you are guaranteed to be able to take part so its much fairer to everybody.

    this was the reason the hourly's were dumped like the trash they were in favour of the supremely better weekend events.

    Wrong, that's your personal bias speaking. The facts are this, when the hourly events were running the queues, most queues were busy, when they were dropped in favour of the weekend ones the queues died off faster than sheep in a lion's den. The reason for this was simple, many of the people in the game are mature adults that enjoy some STO time after work in the evenings, however come the weekend and it's family time. I know for a fact that all our fleets are far less busy from Friday evening onwards and come back to life Monday evenings.

    Hourly events were at the time the game was really busy and gave people an incentive to do something in the evenings for 3 hours, when they stopped the queues died and have never ever recovered.

    and that's where your wrong because the ques didn't die off when they dropped the hourly's in favour of the weekend events around Feb 2014, the queues died off because around Sep 2014 they changed everything around from the original normal & elite to the normal, advanced, elite they are now and mucked up all the rewards and difficulty levels in the process, that was much later on from the time they started weekend events.
    Post edited by bobbydazlers on

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    What happened to the hourly event bonuses? Was any reason given for changing things? I haven't played in a while so I don't know.

    They were removed a long time ago for a BS reason.

    you got that the wrong way round, it was the hourly events that were BS & the weekend ones are really useful.
    the big problem with the hourly events was that more often then not the ones you really wanted to do were running when you were unable to play and when you were able to play the ones that were running were totally useless for your needs, this was very unfair for players that maybe had 1 or 2 hours to play at most.
    with the weekend events they are always there for you no matter what time you log in, if you have no interest in any event that is running its no problem as you can go and do something else but when the weekend events come around that you are interested in doing you are guaranteed to be able to take part so its much fairer to everybody.

    this was the reason the hourly's were dumped like the trash they were in favour of the supremely better weekend events.
    Wrong, that's your personal bias speaking. The facts are this, when the hourly events were running the queues, most queues were busy, when they were dropped in favour of the weekend ones the queues died off faster than sheep in a lion's den. The reason for this was simple, many of the people in the game are mature adults that enjoy some STO time after work in the evenings, however come the weekend and it's family time. I know for a fact that all our fleets are far less busy from Friday evening onwards and come back to life Monday evenings.

    Hourly events were at the time the game was really busy and gave people an incentive to do something in the evenings for 3 hours, when they stopped the queues died and have never ever recovered.
    Actually if you tried doing queues outside the hourly event back then, they were dead then too.

    Truth is, there's a very powerful reason why many players stopped doing Borg STFs.... why bother if you don't want Omega marks? Sure you can trade them for dil, but why bother when there are other things you find more enjoyable? Even if you DO want Omega marks it's easy to get enough to run the daily without bothering with STFs.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • vegeta50024vegeta50024 Member Posts: 2,336 Arc User
    Yeah, not everyone agrees with the OP, the constant events are what keeps this game alive.

    People log on just to do these events, they run their alts through them as well. In the case of the CE Event, the rewards are actually pretty nice as well. I personally have played a lot more this last week then I would have if the event hadn't been going on.

    I would rather hop from event to event then run the same STF every single day. Keep the events coming!

    Well said sorrow! I'm using the Crystalline Entity event right now to build up Iconian marks for all my characters. I've got one left who is my main runner for the Iconian Rep and once I can sponsor all my other characters that are >Level 50, They'll be set to complete the Iconian Rep! :smiley:

    TSC_Signature_Gen_4_-_Vegeta_Small.png
  • earwigvr6earwigvr6 Member Posts: 293 Arc User
    The point is though, not to force people into playing a single thing for weeks at a time....

    What needs to be done is to create a system where you are encouraged to play ALL of the content the game has to offer.

    Even if they rotate the Q's so all STF's get covered at some point it will still mean that whilst that certain STF is having it's event the rest of them are all dead.... That is whats annoying !

    There needs to be a way to play all of the content and provide a boost from doing it. Perhaps a Dilith boost. Maybe a refining boost for certain % of STF's completed within a week or 2 weeks.

    That would open up all of the games content to be played more often. Q's would not be dead half the the time they are now as there would likely always be someone that needed to do that Q to get X reward ? Something like that.

    When I first started this game a few years back you could pug ANY Q in this game without an issue. With next to no waiting time.

    But having said all that....

    Perhaps there are different reasons ? Perhaps the player numbers for this game have drastically dropped. In all honesty it doesn't seem to be anywhere near as many people playing as when I first started :-(
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    Yeah, not everyone agrees with the OP, the constant events are what keeps this game alive.

    People log on just to do these events, they run their alts through them as well. In the case of the CE Event, the rewards are actually pretty nice as well. I personally have played a lot more this last week then I would have if the event hadn't been going on.

    I would rather hop from event to event then run the same STF every single day. Keep the events coming!

    Well said sorrow! I'm using the Crystalline Entity event right now to build up Iconian marks for all my characters. I've got one left who is my main runner for the Iconian Rep and once I can sponsor all my other characters that are >Level 50, They'll be set to complete the Iconian Rep! :smiley:
    I've actually stopped bother with rep sponsorship and started treating reps like a dil mine :p The faster I get done, the less dil I get along the way.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    Yeah, not everyone agrees with the OP, the constant events are what keeps this game alive.

    People log on just to do these events, they run their alts through them as well. In the case of the CE Event, the rewards are actually pretty nice as well. I personally have played a lot more this last week then I would have if the event hadn't been going on.

    I would rather hop from event to event then run the same STF every single day. Keep the events coming!

    Well said sorrow! I'm using the Crystalline Entity event right now to build up Iconian marks for all my characters. I've got one left who is my main runner for the Iconian Rep and once I can sponsor all my other characters that are >Level 50, They'll be set to complete the Iconian Rep! :smiley:
    I've actually stopped bother with rep sponsorship and started treating reps like a dil mine :p The faster I get done, the less dil I get along the way.

    yes I noticed that also, it all depends what the player wants at the time.
    if the player wants to get the gear quickly for alts or just wants to get it over with quick then the sponsorship is ideal, if the player isn't too worried over time constraints but wants the extra dil the its best done without sponsorship.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • reynoldsxdreynoldsxd Member Posts: 977 Arc User
    I am up for hire!

    For 4€/hour you can buy my continued team presence in your team, i will assist you with your missions and talk to you about whatever topic.
  • protogothprotogoth Member Posts: 2,369 Arc User
    earwigvr6 wrote: »
    It's not about getting marks and dilith though.

    The point in case that 95% of the game is effectively DEAD !

    And these events only make that worse....

    When was the last time you were actually able to Q for any of these...

    Minetrap ?
    Starbase 24 ?
    Starbase fleet defense ?
    Breach ?
    The rest of the Voth stuff....

    You simply cannot play them anymore and it's sad as some of them are really good !

    Everyone goes for the quick way to make a mk or some dilith and these events only serve to make the situation worse.

    Events need to go.

    Rewards and boosts and perks need to be spread amongst the other Q's in the game to make more of the content readily available.

    Maybe a Dilith boost or Mark boost for completing a certain % of ALL Q's over a period of time ? I really don't know, but the current system is awful.....

    Minetrap has been a challenge for some time; the events didn't create that situation.

    Starbase 24 is a Fed mission. Seeing as my main is a KDF-allied Romulan, it's not something I generally queue for ...

    Starbase Fleet Defense has, like Minetrap, been a challenge for a while and was so before the events.

    I dislike The Breach, because it's not a very user-friendly mission. The first few times I played it, I got interminably lost inside the ship, and only played it after with someone who knew it, who would make sure I didn't get left behind and thus lost. Storming the Spire is considerably more user-friendly, but I don't really do that anymore, either, because I don't really need it on my main, who is done with Dyson rep and can always use the tribble or events like this to get more Dyson marks if she needs them. My other characters are all nearly done with Dyson rep as well, and there are so many easier ways to get the marks that I don't see the need to do Storming the Spire.

    I was able to get into Azure Nebula Advanced in the wee hours of the morning this morning. I also did Fleet Alert 3 times in the same wee hours of the morning. How? Fleetmates. I suggest if you are eager to play these missions, you should team with fleetmates and queue as a team. You don't even need to make a private queue for this, if you can get at least 3 of you on one team for a 5-person queue, because there are usually 2-3 other people queued at any given time. And for the larger teams, there are channels in which you can ask for others to help get the queue to pop. If you're not in a fleet, why aren't you in a fleet?
  • bloodyrizbloodyriz Member Posts: 1,756 Arc User
    To this thread I say, KEEP RUNNING EVENTS! They are fun, and a nice change from just the same missions. Granted they are just different missions, but different is good.
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    We come in peace, SHOOT TO KILL!
  • kitsunesnoutkitsunesnout Member Posts: 1,210 Arc User
    I just think they're too long. 14 days of participation minimum makes things feel way too repetitive. It'd be better in my opinion to have events say require only 7 days of participation and last 10 days. Half the final reward amounts of dil and FM, but then run the events twice as often.
  • foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    What happened to the hourly event bonuses? Was any reason given for changing things? I haven't played in a while so I don't know.

    They were removed a long time ago for a BS reason.

    you got that the wrong way round, it was the hourly events that were BS & the weekend ones are really useful.
    the big problem with the hourly events was that more often then not the ones you really wanted to do were running when you were unable to play and when you were able to play the ones that were running were totally useless for your needs, this was very unfair for players that maybe had 1 or 2 hours to play at most.
    with the weekend events they are always there for you no matter what time you log in, if you have no interest in any event that is running its no problem as you can go and do something else but when the weekend events come around that you are interested in doing you are guaranteed to be able to take part so its much fairer to everybody.

    this was the reason the hourly's were dumped like the trash they were in favour of the supremely better weekend events.

    The weekend events are hardly useful. Most of them I completely ignore and do nothing different than usual. Remember RnD weekends, 50% bonus research? Wow! So for four days you get 50% more, which means you get 2 days free, and at least originally, you need around a year total to get to level 20. How generous. And we had what, maybe 4-5 of those weekends in the past year?

    The only good one we've had was the recent upgrade weekend. Very nice, that one.

    The fact is that hourly events were up constantly. Whatever time it was, something was going on. Could the scheduling/rotation have been better? Yes, no argument there.

    But with weekend events, they are active at best every other week and only for four days which sucks for anyone who has a worse weekend schedule. And the bonuses are usually poor overall, especially with the way they've gone out of the way to unfavorably alter various things like mark turn ins and time gating patrols.
  • gerwalk0769gerwalk0769 Member Posts: 1,095 Arc User
    What happened to the hourly event bonuses? Was any reason given for changing things? I haven't played in a while so I don't know.

    They were removed a long time ago for a BS reason.

    I thought hourly events were removed so that extra currency allotment, like Fleet Marks, could be controlled. I seem to remember speculation about Fleet developing too quickly, in part, because of the preponderant amount of fleet marks earned during the houries. Could be wrong.

    That said, I really miss the houries.

    I try to organize 5 person team runs of the Big Dig and Breaking the Planet. Sometimes I'm successful, other times I'm not.
    Joined STO in September 2010.
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited August 2015
    What happened to the hourly event bonuses? Was any reason given for changing things? I haven't played in a while so I don't know.

    They were removed a long time ago for a BS reason.

    you got that the wrong way round, it was the hourly events that were BS & the weekend ones are really useful.
    the big problem with the hourly events was that more often then not the ones you really wanted to do were running when you were unable to play and when you were able to play the ones that were running were totally useless for your needs, this was very unfair for players that maybe had 1 or 2 hours to play at most.
    with the weekend events they are always there for you no matter what time you log in, if you have no interest in any event that is running its no problem as you can go and do something else but when the weekend events come around that you are interested in doing you are guaranteed to be able to take part so its much fairer to everybody.

    this was the reason the hourly's were dumped like the trash they were in favour of the supremely better weekend events.

    The weekend events are hardly useful. Most of them I completely ignore and do nothing different than usual. Remember RnD weekends, 50% bonus research? Wow! So for four days you get 50% more, which means you get 2 days free, and at least originally, you need around a year total to get to level 20. How generous. And we had what, maybe 4-5 of those weekends in the past year?

    The only good one we've had was the recent upgrade weekend. Very nice, that one.

    The fact is that hourly events were up constantly. Whatever time it was, something was going on. Could the scheduling/rotation have been better? Yes, no argument there.

    But with weekend events, they are active at best every other week and only for four days which sucks for anyone who has a worse weekend schedule. And the bonuses are usually poor overall, especially with the way they've gone out of the way to unfavorably alter various things like mark turn ins and time gating patrols.

    what about the ones like dilithium weekend, marks weekend and bonus XP weekend there are many more useful weekend events then there are lame ones and the ones that you might ignore another player may well find useful also.
    when the weekend event does not suit your purpose you can always find something else to do in the game like perhaps play some foundry missions or pay a visit to the dyson sphere theres plenty in the game to fill your time if the weekend event does not do it for you.

    having the hourly event when the one you want is at 2am when your in bed or maybe 10am while you are at work is not fun and not fair, sure it might suit someone in a different time zone but no matter how much you arrange your schedule you cant schedule for that, at least with the weekend events are running there is a fair chance to gain from it even if you are working over the weekend as I often do you can still get a couple of hours play before going to bed.

    it makes most sense to have the events at weekend when most people have more free time and I could count the times I gained from hourly events on one hand but ive lost count of how many times ive gained from weekend events.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • quepanquepan Member Posts: 540 Arc User
    What happened to the hourly event bonuses? Was any reason given for changing things? I haven't played in a while so I don't know.

    They were removed a long time ago for a BS reason.

    you got that the wrong way round, it was the hourly events that were BS & the weekend ones are really useful.
    the big problem with the hourly events was that more often then not the ones you really wanted to do were running when you were unable to play and when you were able to play the ones that were running were totally useless for your needs, this was very unfair for players that maybe had 1 or 2 hours to play at most.
    with the weekend events they are always there for you no matter what time you log in, if you have no interest in any event that is running its no problem as you can go and do something else but when the weekend events come around that you are interested in doing you are guaranteed to be able to take part so its much fairer to everybody.

    this was the reason the hourly's were dumped like the trash they were in favour of the supremely better weekend events.
    I greatly Disagree , here is why , due to my own schedule the weekly dailies were 5 times better than what i could do for weekend events , if im lucky i may get 2 out of the 4 days to run a weekend event , maybe only one depending on my weekend schedule and the games technical issues for down time . ive lost so much being a constant weekly player for the loss of the weekly scheduled events . to me it was best for the average person who has different schedules . Weekends events only work for little kids and people with no lives outside there games . there really needs to be week length bonuses outside the normal grind fest events for the special shinny s .

  • kamiyama317kamiyama317 Member Posts: 1,295 Arc User
    The hourly events were better. People who only play for 1 or 2 hours a day still were able to do they event they wanted, because the hourly events didn't happen at the same time every day. An event that would happen at 4 pm today would be at 5 pm the next day. Then 6 pm the day after that. If you just waited a few days the event you wanted would happen during your game play time.

    If that's the reason they did away with them, it would be a really, really stupid reason. A handful of impatient whiners would have ruined a perfectly good event system and forced all the players into grinding the same stupid event all weekend. What we have now is worse than what we had before.

    I really enjoyed doing a different event every hour and getting the bonus for each. It kept my game time interesting by mixing things up each day.
  • velquavelqua Member Posts: 1,220 Arc User
    OP, why not just join the PublicEliteSTF channel or qualify for one of the DPS channels so that you can get a team together to do any one of the STFs of your choice? It would be easier than pugging the queues.
    18662390068_f716cd60e3.jpg
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    Cryptic screwed up the entire queue system when they removed the daily events bonus hours, many of us told them this was a bad idea but they doggedly stuck with it and all we have now are empty queues as predicted. Unless we have a lot of guys online at the same time it's hard to form a 20 man group, a 10 man group or sometimes even a 5 man group when the same old tired CCA is running as the OP says.

    I really don't understand Cryptic, they have tons of events for people to play but rather than going through them all and seeing how they can make them more appealing they just ignore them and let them fester like an open sore, a blinding advertisement of their own ineptitude at running an MMO.

    I miss the old Daily Event Hours. On a constant rotation. It even included several times a day Mirror Invasion.
    XzRTofz.gif
  • Gurneyhallek0420Gurneyhallek0420 Member Posts: 40 Arc User
    A good event to do, rescind the 8k refining cap for a weekend once a year. Let everyone who wants to just refine it all in 1 shot.
    potatosig.jpg
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited August 2015
    What happened to the hourly event bonuses? Was any reason given for changing things? I haven't played in a while so I don't know.

    They were removed a long time ago for a BS reason.

    you got that the wrong way round, it was the hourly events that were BS & the weekend ones are really useful.
    the big problem with the hourly events was that more often then not the ones you really wanted to do were running when you were unable to play and when you were able to play the ones that were running were totally useless for your needs, this was very unfair for players that maybe had 1 or 2 hours to play at most.
    with the weekend events they are always there for you no matter what time you log in, if you have no interest in any event that is running its no problem as you can go and do something else but when the weekend events come around that you are interested in doing you are guaranteed to be able to take part so its much fairer to everybody.

    this was the reason the hourly's were dumped like the trash they were in favour of the supremely better weekend events.

    Wrong, that's your personal bias speaking. The facts are this, when the hourly events were running the queues, most queues were busy, when they were dropped in favour of the weekend ones the queues died off faster than sheep in a lion's den. The reason for this was simple, many of the people in the game are mature adults that enjoy some STO time after work in the evenings, however come the weekend and it's family time. I know for a fact that all our fleets are far less busy from Friday evening onwards and come back to life Monday evenings.

    Hourly events were at the time the game was really busy and gave people an incentive to do something in the evenings for 3 hours, when they stopped the queues died and have never ever recovered.

    and that's where your wrong because the ques didn't die off when they dropped the hourly's in favour of the weekend events around Feb 2014, the queues died off because around Sep 2014 they changed everything around from the original normal & elite to the normal, advanced, elite they are now and mucked up all the rewards and difficulty levels in the process, that was much later on from the time they started weekend events.

    I think you had better take a look at this post:

    http://www.arcgames.com/en/forums#/discussion/1178226/so-can-we-have-hourly-events-back
    quepan wrote: »
    What happened to the hourly event bonuses? Was any reason given for changing things? I haven't played in a while so I don't know.

    They were removed a long time ago for a BS reason.

    you got that the wrong way round, it was the hourly events that were BS & the weekend ones are really useful.
    the big problem with the hourly events was that more often then not the ones you really wanted to do were running when you were unable to play and when you were able to play the ones that were running were totally useless for your needs, this was very unfair for players that maybe had 1 or 2 hours to play at most.
    with the weekend events they are always there for you no matter what time you log in, if you have no interest in any event that is running its no problem as you can go and do something else but when the weekend events come around that you are interested in doing you are guaranteed to be able to take part so its much fairer to everybody.

    this was the reason the hourly's were dumped like the trash they were in favour of the supremely better weekend events.
    I greatly Disagree , here is why , due to my own schedule the weekly dailies were 5 times better than what i could do for weekend events , if im lucky i may get 2 out of the 4 days to run a weekend event , maybe only one depending on my weekend schedule and the games technical issues for down time . ive lost so much being a constant weekly player for the loss of the weekly scheduled events . to me it was best for the average person who has different schedules . Weekends events only work for little kids and people with no lives outside there games . there really needs to be week length bonuses outside the normal grind fest events for the special shinny s .

    that's all just opinion it does not make it right, do a poll to see how many players want to keep the weekend events or go back to the hourlys, not that a poll is much good as cryptic will do as they want to do regardless of anything and I guess their metrics say the weekend events cause more activity then the dailys used to otherwise they would have changed them back long ago, so I guess your stuck with them.

    I will remind you quepan that you don't get many special shinies from weekend events the shinies mostly come from CE, mirror and seasonal events that run weeks long, they also run long enough to get the shinies whether you can play weekends or not.

    weekend events are mostly just about getting bonuses like bonus dil or bonus marks.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    What happened to the hourly event bonuses? Was any reason given for changing things? I haven't played in a while so I don't know.

    They were removed a long time ago for a BS reason.

    I thought hourly events were removed so that extra currency allotment, like Fleet Marks, could be controlled. I seem to remember speculation about Fleet developing too quickly, in part, because of the preponderant amount of fleet marks earned during the houries. Could be wrong.

    That said, I really miss the houries.

    I try to organize 5 person team runs of the Big Dig and Breaking the Planet. Sometimes I'm successful, other times I'm not.

    I don't think fleet marks are a real bottleneck these days, are they?
    What happened to the hourly event bonuses? Was any reason given for changing things? I haven't played in a while so I don't know.

    They were removed a long time ago for a BS reason.

    you got that the wrong way round, it was the hourly events that were BS & the weekend ones are really useful.
    the big problem with the hourly events was that more often then not the ones you really wanted to do were running when you were unable to play and when you were able to play the ones that were running were totally useless for your needs, this was very unfair for players that maybe had 1 or 2 hours to play at most.
    with the weekend events they are always there for you no matter what time you log in, if you have no interest in any event that is running its no problem as you can go and do something else but when the weekend events come around that you are interested in doing you are guaranteed to be able to take part so its much fairer to everybody.

    this was the reason the hourly's were dumped like the trash they were in favour of the supremely better weekend events.

    The weekend events are hardly useful. Most of them I completely ignore and do nothing different than usual. Remember RnD weekends, 50% bonus research? Wow! So for four days you get 50% more, which means you get 2 days free, and at least originally, you need around a year total to get to level 20. How generous. And we had what, maybe 4-5 of those weekends in the past year?

    The only good one we've had was the recent upgrade weekend. Very nice, that one.

    The fact is that hourly events were up constantly. Whatever time it was, something was going on. Could the scheduling/rotation have been better? Yes, no argument there.

    But with weekend events, they are active at best every other week and only for four days which sucks for anyone who has a worse weekend schedule. And the bonuses are usually poor overall, especially with the way they've gone out of the way to unfavorably alter various things like mark turn ins and time gating patrols.

    what about the ones like dilithium weekend, marks weekend and bonus XP weekend there are many more useful weekend events then there are lame ones and the ones that you might ignore another player may well find useful also.
    when the weekend event does not suit your purpose you can always find something else to do in the game like perhaps play some foundry missions or pay a visit to the dyson sphere theres plenty in the game to fill your time if the weekend event does not do it for you.

    having the hourly event when the one you want is at 2am when your in bed or maybe 10am while you are at work is not fun and not fair, sure it might suit someone in a different time zone but no matter how much you arrange your schedule you cant schedule for that, at least with the weekend events are running there is a fair chance to gain from it even if you are working over the weekend as I often do you can still get a couple of hours play before going to bed.

    it makes most sense to have the events at weekend when most people have more free time and I could count the times I gained from hourly events on one hand but ive lost count of how many times ive gained from weekend events.

    No, no, and no, none are interesting. They nerfed the mark turn ins for dilithium weekends. They nerfed the daily rewards getting the bonus marks for mark weekends. They put cooldown timers on any XP giving activity worth a damn to make XP weekends frustrating too. I don't care about the weekend events. They give a marginal boost and only to things done during that weekend. I just do whatever I was going to do anyway.

    Also, had you actually read what I wrote, you'd have seen that I already agreed the timing and rotation needed work. However, the fact is, you were waiting less than a week for the event you wanted if you could only play the same 2-3 hours every day. Have a tight weekend schedule? No problem, catch the cycle during the week. It didn't leave you with weeks between the events you wanted, and didn't have the assinine restrictions they added in later.

    The change gave us less event uptime of any given event, and ultimately worse quality events. That was the intended result, to hurt the payouts.
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    Cryptic screwed up the entire queue system when they removed the daily events bonus hours, many of us told them this was a bad idea but they doggedly stuck with it and all we have now are empty queues as predicted. Unless we have a lot of guys online at the same time it's hard to form a 20 man group, a 10 man group or sometimes even a 5 man group when the same old tired CCA is running as the OP says.

    I really don't understand Cryptic, they have tons of events for people to play but rather than going through them all and seeing how they can make them more appealing they just ignore them and let them fester like an open sore, a blinding advertisement of their own ineptitude at running an MMO.

    I agree with this 100%.
    Tza0PEl.png
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    What happened to the hourly event bonuses? Was any reason given for changing things? I haven't played in a while so I don't know.

    They were removed a long time ago for a BS reason.

    I thought hourly events were removed so that extra currency allotment, like Fleet Marks, could be controlled. I seem to remember speculation about Fleet developing too quickly, in part, because of the preponderant amount of fleet marks earned during the houries. Could be wrong.

    That said, I really miss the houries.

    I try to organize 5 person team runs of the Big Dig and Breaking the Planet. Sometimes I'm successful, other times I'm not.

    I don't think fleet marks are a real bottleneck these days, are they?
    What happened to the hourly event bonuses? Was any reason given for changing things? I haven't played in a while so I don't know.

    They were removed a long time ago for a BS reason.

    you got that the wrong way round, it was the hourly events that were BS & the weekend ones are really useful.
    the big problem with the hourly events was that more often then not the ones you really wanted to do were running when you were unable to play and when you were able to play the ones that were running were totally useless for your needs, this was very unfair for players that maybe had 1 or 2 hours to play at most.
    with the weekend events they are always there for you no matter what time you log in, if you have no interest in any event that is running its no problem as you can go and do something else but when the weekend events come around that you are interested in doing you are guaranteed to be able to take part so its much fairer to everybody.

    this was the reason the hourly's were dumped like the trash they were in favour of the supremely better weekend events.

    The weekend events are hardly useful. Most of them I completely ignore and do nothing different than usual. Remember RnD weekends, 50% bonus research? Wow! So for four days you get 50% more, which means you get 2 days free, and at least originally, you need around a year total to get to level 20. How generous. And we had what, maybe 4-5 of those weekends in the past year?

    The only good one we've had was the recent upgrade weekend. Very nice, that one.

    The fact is that hourly events were up constantly. Whatever time it was, something was going on. Could the scheduling/rotation have been better? Yes, no argument there.

    But with weekend events, they are active at best every other week and only for four days which sucks for anyone who has a worse weekend schedule. And the bonuses are usually poor overall, especially with the way they've gone out of the way to unfavorably alter various things like mark turn ins and time gating patrols.

    what about the ones like dilithium weekend, marks weekend and bonus XP weekend there are many more useful weekend events then there are lame ones and the ones that you might ignore another player may well find useful also.
    when the weekend event does not suit your purpose you can always find something else to do in the game like perhaps play some foundry missions or pay a visit to the dyson sphere theres plenty in the game to fill your time if the weekend event does not do it for you.

    having the hourly event when the one you want is at 2am when your in bed or maybe 10am while you are at work is not fun and not fair, sure it might suit someone in a different time zone but no matter how much you arrange your schedule you cant schedule for that, at least with the weekend events are running there is a fair chance to gain from it even if you are working over the weekend as I often do you can still get a couple of hours play before going to bed.

    it makes most sense to have the events at weekend when most people have more free time and I could count the times I gained from hourly events on one hand but ive lost count of how many times ive gained from weekend events.

    No, no, and no, none are interesting. They nerfed the mark turn ins for dilithium weekends. They nerfed the daily rewards getting the bonus marks for mark weekends. They put cooldown timers on any XP giving activity worth a damn to make XP weekends frustrating too. I don't care about the weekend events. They give a marginal boost and only to things done during that weekend. I just do whatever I was going to do anyway.

    Also, had you actually read what I wrote, you'd have seen that I already agreed the timing and rotation needed work. However, the fact is, you were waiting less than a week for the event you wanted if you could only play the same 2-3 hours every day. Have a tight weekend schedule? No problem, catch the cycle during the week. It didn't leave you with weeks between the events you wanted, and didn't have the assinine restrictions they added in later.

    The change gave us less event uptime of any given event, and ultimately worse quality events. That was the intended result, to hurt the payouts.

    you can say no as many times as you like you wont change my view, sure it was a shame they nurfed some of the stuff but theres still plenty of bonuses to be had over these weekends and they all add up to more then I would ever had got from hourlys.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited August 2015
    Cryptic screwed up the entire queue system when they removed the daily events bonus hours, many of us told them this was a bad idea but they doggedly stuck with it and all we have now are empty queues as predicted. Unless we have a lot of guys online at the same time it's hard to form a 20 man group, a 10 man group or sometimes even a 5 man group when the same old tired CCA is running as the OP says.

    I really don't understand Cryptic, they have tons of events for people to play but rather than going through them all and seeing how they can make them more appealing they just ignore them and let them fester like an open sore, a blinding advertisement of their own ineptitude at running an MMO.
    I miss the old Daily Event Hours. On a constant rotation. It even included several times a day Mirror Invasion.
    The old mirror event was more boring. Blast an armada, blast another armada, blow up the flagship, victory dance.

    Now the events I actually miss were the Metaphasic event, and the Academy Lore event, THOSE were actually worth logging in for.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited August 2015
    Cryptic screwed up the entire queue system when they removed the daily events bonus hours, many of us told them this was a bad idea but they doggedly stuck with it and all we have now are empty queues as predicted. Unless we have a lot of guys online at the same time it's hard to form a 20 man group, a 10 man group or sometimes even a 5 man group when the same old tired CCA is running as the OP says.

    I really don't understand Cryptic, they have tons of events for people to play but rather than going through them all and seeing how they can make them more appealing they just ignore them and let them fester like an open sore, a blinding advertisement of their own ineptitude at running an MMO.
    I miss the old Daily Event Hours. On a constant rotation. It even included several times a day Mirror Invasion.
    The old mirror event was more boring. Blast an armada, blast another armada, blow up the flagship, victory dance.

    Now the events I actually miss were the Metaphasic event, and the Academy Lore event, THOSE were actually worth logging in for.

    Metaphasic event and Academy Lore event? don't know those ones, please explain how the events played out, I have tried a search with no results and that's unusual as I can usually find even old retired content on a search engine or on youtube.
    the only result I seem to get is the Academy (particle scan) event like the one that is running this weekend involving Multiphasic and Positron Imaging Scan and the Academy lore daily missions.

    if these events were good fun they should be added to the weekend events, you don't need a return to hourly events to get any worthy content back in the game.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • protogothprotogoth Member Posts: 2,369 Arc User
    The only good one we've had was the recent upgrade weekend. Very nice, that one.

    The fact is that hourly events were up constantly. Whatever time it was, something was going on. Could the scheduling/rotation have been better? Yes, no argument there.

    I agree with this (although I wouldn't say that the recent upgrade event was the only good weekend event, it was certainly the best from my perspective). And yes, the fact that there was always something happening when we had the hourly events was one of the things I found really appealing and refreshing about STO, although, again yes, the rotation could have been a bit better.
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    earwigvr6 wrote: »
    The point is though, not to force people into playing a single thing for weeks at a time....

    No one is forcing the players to play events.
    earwigvr6 wrote: »
    What needs to be done is to create a system where you are encouraged to play ALL of the content the game has to offer.

    That would be nice.
    earwigvr6 wrote: »
    Perhaps there are different reasons ? Perhaps the player numbers for this game have drastically dropped. In all honesty it doesn't seem to be anywhere near as many people playing as when I first started :-(

    A given especially after DR.
    Though considering the situation a few years back, we now have way more queues than then, especially with now three difficulty levels instead of two. But that alone wouldnt make more of them dead.

    you can say no as many times as you like you wont change my view, sure it was a shame they nurfed some of the stuff but theres still plenty of bonuses to be had over these weekends and they all add up to more then I would ever had got from hourlys.

    I share the opposite view: Hourly events gave me way more then weekend-events do.

    The old mirror event was more boring. Blast an armada, blast another armada, blow up the flagship, victory dance.

    Now the events I actually miss were the Metaphasic event, and the Academy Lore event, THOSE were actually worth logging in for.

    You cant really compare old with new mirror. The old invasion was designed to award many XP - a thing we would need now - while the new one is just a stand-in for crystaline cataclysm. To top it of, compared with CC its just a hell of a timegate, which only on the front encourages different ship classe (not playerclasses) to be played, while in reality, dps still own it big time, yet cant do anything about the timegate. I very much dislike the new mirror for those reason. If the bossfight would be automatically triggered when defences reached lv5, now that would change some things.​​
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    Get used to it. Special events generate a 'do it now or miss out!' vibe so that makes people play. Even if it's just to grind out CE shards or etc. In the last few months I don't think there has been a single week where there wasn't some event going on. Cryptic/PWE is now addicted to it so it will happen forever now.
    Sometimes I think I play STO just to have something to complain about on the forums.
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