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Enhanced Rending Shots does not fully reset after a crit

rmy1081rmy1081 Member Posts: 2,840 Arc User
edited August 2015 in PC Gameplay Bug Reports
Enhanced Rending Shots, T4 Delta rep space trait, only loses 1 stack after a crit when it should lose all stacks. This gives me a near constant 63% CrtH just with the trait slotted.

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    shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    Been that way, for quite awhile!

    Sometimes it fixes itself, and than other times it goes right back to doing what you explained!

    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

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    jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    This looks like a 100% reproduce rate for me. Jumps to 10 stacks and sits there.
    SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci

    SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci

    Tacs are overrated.

    Game's best wiki

    Build questions? Look here!
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    shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited August 2015
    This looks like a 100% reproduce rate for me. Jumps to 10 stacks and sits there.

    It will stay 100%, until another update/hotix comes along and/or, you make alterations via traits/skills/specs/ship/boffs/doffs, will sometimes also correct the issue but, usually only temporarily!

    Oh, and sometimes if a mission death happens, it will temporarily fix it as well!!!
    Post edited by shadowwraith77 on
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

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    rmy1081rmy1081 Member Posts: 2,840 Arc User
    Been that way, for quite awhile!

    Sometimes it fixes itself, and than other times it goes right back to doing what you explained!
    This looks like a 100% reproduce rate for me. Jumps to 10 stacks and sits there.

    It will stay 100%, until another update/hotix comes along and/or, you make alterations via traits/skills/specs/ship/boffs/doffs, will sometimes also correct the issue but, usually only temporarily!

    Oh, and sometimes an in mission death, will temporarily fix it as well!!!

    I've seen it do weird things in the past, but this is different. It's always doing it.

    I will say though. My Guramba and Galaxy-X are fun to use right now since the lance will most often crit lol

    but yeah...needs a fix'n
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    borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    I presume you guys also have the "Skills Invalid" issue? Because I believe fixing that will restore the correct functionality of this Trait.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
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    rmy1081rmy1081 Member Posts: 2,840 Arc User
    I presume you guys also have the "Skills Invalid" issue? Because I believe fixing that will restore the correct functionality of this Trait.

    yes I do
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    shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    I presume you guys also have the "Skills Invalid" issue? Because I believe fixing that will restore the correct functionality of this Trait.

    Bort, it was doing this wayyyyyyyyyyyyyyyyyyyyy, before this invalidation incident occured, just to let you know!!!
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

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    jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    I presume you guys also have the "Skills Invalid" issue? Because I believe fixing that will restore the correct functionality of this Trait.

    I do. This bug was incredibly rare beforehand, but hopefully if it was rebuilt the old bug is gone.

    At any rate, on tribble, I no longer have invalid skills, and this bug does not occur on tribble.
    SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci

    SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci

    Tacs are overrated.

    Game's best wiki

    Build questions? Look here!
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    rmy1081rmy1081 Member Posts: 2,840 Arc User
    Looks like it's fixed. Thanks!
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