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Implied Balance-what is the real objection people have to BFAW?

okay, in most traditionally structured wargames, you have three kinds of ranged damage:

Accurate
High damage
AOE.

Accurate damage is your sniper rifle, or a cruise missile, it's single-target-single-point damage. firing a machinegun at ONE target, for instance, isn't 'accurate'. Using a sniper to pink a mob heavy in hte head, bypassing his armor, is. generally in most games, an "accurate" or Precision unit has a longer range, but weaker damage, it's an exploit attack in the sense of exploiting a weakness in the opponent's defense.

High Damage: This is a machinegun on a single target. you're sacrificing multiple possible targets to engage to apply heavy damage to one target, often also sacrificing range. (The shotgun in HALO.)

AOE: this is engaging lots of targets, usually with either a reduced chance to hit any of them (grenades), or reduced range (Shotgun, sub-machine-gun) The wider your engagement envelope with an AOE weapon, the more dispersed, and thus the lower, your damage to enemies is. This is good for softening enemies, weakening them, creating weakness for the Accurate and High Damage members of your team to step in to finish them off.

That's MOST games.

Now...STO.

"Accurate" really doesn't exist in the space game-the game aims for you and you're stuck with random numbers. (a bit like Battletech), so we'll drop that for a moment.

High Damage: This is what Beam Overload, Torpedo High Yeild, and Cannon Rapid Fire is supposed to be.

AOE: Torp Spread, BFAW, CRF.

In STO, the AOE abilities exceed the High Damage abilities in...doing damage, not only taht, but BFAW (in particular) allows an AOE build with a 360 degree engagement of AOE, with more and higher critting (not just confined to those Embassy consoles-it's a simple law of averages thing-the more chances you have to crit the more likely you are to crit. BFAW has a higher rate of those checks than other powers...)

It even has this against single targets. It also does not suffer from the range drop-off that cannons do, since Beams don't suffer the range drop-off to damage that cannons do, and there's no travel time, and little to no reduction of damage via shielding (compared to Torpedoes or cannons).

There is no content in the game, where BFAW is not the most useful thing you can take (well, in PvE anyway). None. it outshines the auto-crit from Beam Overload, outranges and out-procs cannon rapid fire, and cannon scatter volley.

this is the problem. It is an AOE and it out performs and out ranges the nominally precision and high damage abilities, thus outperforming them while having no drawbacks beyond the demand that you mount the ideal weapons to use it.

tell me why I'm wrong.
Nature doesn't HAVE to be nice, or polite.

Free Hong Kong.

«13

Comments

  • bwemobwemo Member Posts: 257 Arc User
    Every other MMO I have ever played where an AoE skill begins to dominate the single target rotation, you can be sure said skill is on a limited time/chopping block. Recent examples in the past year, FF14 and SW:TOR. FF14 had two horribly offending AoE skills, Flare for BLM's and Holy for WHM's. The highest possible parsing dps in the game was a healer (whm) because of how holy worked, mechanically. Both were readjusted so that an AoE skill was not #1 for trash and #1 for dps on single targets. SW:TOR has had the exact same issue lately with Force Storm/Quake. Even in a single target sense, they were dominating the rotation vs skills that were meant to be high hitting single target skills. Also nerfed recently.

    What dawns on me, as I go back to playing Path of Exile due to a shockingly high number of bad mmo releases/updates as of late, STO shares more in common with games like this (ARPGs) than it does with other MMO's. In all ARPG's you have a "Face roll" skill, or you can left/right mouse button your way to victory. No one complains that the aoe skills dominate single targets, because that's just the way all games of this type have always worked. If you look at STO as an ARPG rather than an MMO, FAW starts to make sense, from a design standpoint. It's the faceroll button, but we pretend it involves some rather cryptic knowledge to dps with, and some amazing pilot skill to utilize properly.

    There's so much wrong with FAW since the last update passes so long ago that the skill needs to literally be deleted from the game and reworked from the ground up. From a mechanics sense, the skill is atrocious, nothing in any other game compares to the level of lazy/bad design FAW has become, unless cryptic wants to classify STO as an ARPG, then it makes perfect sense. From a cannon sense, every time you hear the order to "fire at will", Worf can't hit the broad side of a barn that happens to be sitting still in front of the Enterprise. The skill is sadly flawed at every level, and at this point, I don't think it's ever going to change as it allows a "lowest common denominator" to cater PvE content development around.
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited August 2015
    There are generally a few other solutions I have seen:

    Damage attacks good at all three can be balanced around cooldowns (measured against the opportunity cost of other abilities in that slot) or risk (ie. if BFAW did something negative to ship movement and defense).
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    OP, you forgot one thing that BFAW has.

    It's spammable. It's got great uptime. You do high damage, multi-target, has zero performance drop on fewer enemies. And it's spammable.
    XzRTofz.gif
  • foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    edited August 2015
    For most people, beam FAW generally wastes that extra DPS. A few random shots on a shielded target behind you barely dents the shields and does even less to the hull, and it will heal it up from passive regeneration very easily. But its all extra DPS that adds to the perception that beams are all that.

    Like when we had "escorts online," it was the general skewed perception of things that made people think beams were worthless, and now it is just the opposite, people think cannons are worthless, yet they aren't. They still kill things faster and do more on target damage, provided you aren't dealing with terrible range falloff, which is usually your fault.

    This is until you get so much damage from unrestratined power creep that you can destroy those random targets behind you with BFAW. But power creep is a different issue.

    Of course there are exceptions to that, notably the absurdly stupid Herald design that spams all kinds of garbage at you that makes it very difficult to do anything with a cannon boat without continuous gravity wells.

    But I think BFAW should be redesigned to A) have a limited arc, say 120* at most for beam arrays (DBBs wouldn't change of course), and B ) only apply the infinite accuracy to fighters/torpedos and such. Accuracy should be important for beams. Cannons should also get perfect accuracy to dealing with fighters/torpedoes when under CSV. This would give them a closer parity, and force BFAW ships to actually have to do a little more with positioning. This actually can end up being a bit of a buff, because rather than waste damage on targets behind you, BFAW would apply more focused damage on targets in the arc so the DPS applied is more likely to stick rather than just get healed by passive regeneration.
  • karlbarbkarlbarb Member Posts: 166 Arc User
    edited August 2015
    The reason BFAW is so popular is not because it does amazing damage. It DOES do really good spread out damage to two or more targets, but it's unfocused. But given the added drain on weapons energy, it's single target damage is only so so. Cannon Rapid Fire is still *much* better for single target damage since you're burning down a shield facing very very quickly so as to to then high yield torp down an exposed hull.

    The advantage to BFAW, and the reason many people including myself really like it on beam boats, is that it's *lazy*. With cannon builds, you have to still keep your nose on target and match their speed so you don't pass them (while still having enough speed to evade attacks). You're constantly maneuvering and making rapid adjustments. With BFAW, all you need to do is turn your side to a group of enemies, and hit spacebar and let it do it's thing. This makes it much easier to focus on shield and hull healing and planning out your next move as you can mostly unfocus from the battle going on around you, a luxury cannon ships do not have.

    Of course, there is one danger to BFAW, and that's threat. If you are flying a fragile ship and don't have the skills equipped to take hits, BFAW will get you blown out of the sky really quickly, especially if you're the first person to jump into battle. This is why escorts are always better off as cannon ships that focus fire on specific especially dangerous targets while the big beam boat strikes everything randomly.
  • kyrrokkyrrok Member Posts: 1,352 Arc User
    edited August 2015
    patrickngo wrote: »
    okay, in most traditionally structured wargames, you have three kinds of ranged damage:

    Accurate
    High damage
    AOE.

    Accurate damage is your sniper rifle, or a cruise missile, it's single-target-single-point damage. firing a machinegun at ONE target, for instance, isn't 'accurate'. Using a sniper to pink a mob heavy in hte head, bypassing his armor, is. generally in most games, an "accurate" or Precision unit has a longer range, but weaker damage, it's an exploit attack in the sense of exploiting a weakness in the opponent's defense.

    High Damage: This is a machinegun on a single target. you're sacrificing multiple possible targets to engage to apply heavy damage to one target, often also sacrificing range. (The shotgun in HALO.)

    AOE: this is engaging lots of targets, usually with either a reduced chance to hit any of them (grenades), or reduced range (Shotgun, sub-machine-gun) The wider your engagement envelope with an AOE weapon, the more dispersed, and thus the lower, your damage to enemies is. This is good for softening enemies, weakening them, creating weakness for the Accurate and High Damage members of your team to step in to finish them off.

    That's MOST games.

    Now...STO.

    "Accurate" really doesn't exist in the space game-the game aims for you and you're stuck with random numbers. (a bit like Battletech), so we'll drop that for a moment.

    High Damage: This is what Beam Overload, Torpedo High Yeild, and Cannon Rapid Fire is supposed to be.

    AOE: Torp Spread, BFAW, CRF.

    In STO, the AOE abilities exceed the High Damage abilities in...doing damage, not only taht, but BFAW (in particular) allows an AOE build with a 360 degree engagement of AOE, with more and higher critting (not just confined to those Embassy consoles-it's a simple law of averages thing-the more chances you have to crit the more likely you are to crit. BFAW has a higher rate of those checks than other powers...)

    It even has this against single targets. It also does not suffer from the range drop-off that cannons do, since Beams don't suffer the range drop-off to damage that cannons do, and there's no travel time, and little to no reduction of damage via shielding (compared to Torpedoes or cannons).

    There is no content in the game, where BFAW is not the most useful thing you can take (well, in PvE anyway). None. it outshines the auto-crit from Beam Overload, outranges and out-procs cannon rapid fire, and cannon scatter volley.

    this is the problem. It is an AOE and it out performs and out ranges the nominally precision and high damage abilities, thus outperforming them while having no drawbacks beyond the demand that you mount the ideal weapons to use it.

    tell me why I'm wrong.

    No I can't say you're wrong at all. With BFAW having that much power, Beam Overload, cannons, and torpedoes are jokes at the expense of anyone including myself who uses them. I'm not laughing. :|
  • sqwishedsqwished Member Posts: 1,475 Bug Hunter
    kyrrok wrote: »
    No I can't say you're wrong at all. With BFAW having that much power, Beam Overload, cannons, and torpedoes are jokes at the expense of anyone including myself who uses them. I'm not laughing. :|

    I've gotta call you on this one. Whilst recently messing about with my old T5 armitage class, I stripped all the primary armament off it, and replaced it with accx2 dmgx2 (Before the dmg proc buff btw) turrets and still punched for over 10k in ISA. The biggest draw back to cannons is their damage over distance drop off, and the fact that players sometimes lack the necessary skill and information to make the best use of them. Beam overload I can'y say because aside from my Pythus fighter I don't normally run it. But as for Torpedo's my purpose built torpedo bomber which can be seen here in use in CSE, still hits for over 29K, despite having nothing upgraded.

    Oh, it's not broken? We can soon fix that!

  • bobs1111bobs1111 Member Posts: 471 Arc User
    edited August 2015
    FAW has always been a joke in STO. The idea of how it works is a joke. Others have detailed why. It out performs single target, it has uptime ect. AOE skills are NOT supposed to be DPS skills. They should be used to clear low health spam mobs "trash" ect. Most MMOs give AOEs to the tank classes to grab argo ect. Not to the DPS classes, so they can watch netflix at the same time as play. There is no situation where any other buff is superior. Developers of other MMOS seriously laugh when they see/read/are told how faw operates in STO. Its bad game design >.<
  • p4hajujup4hajuju Member Posts: 214 Arc User
    Ok, just remove all AOE attacks from the game.

    And remember to further nerf Surgical Strikes and after that all the single target attacks after that so we can't kill anything in the game.

    Then we'll all be happy little campers.
    Galavant!
    "Use Temporal Skills to NERF EVERYTHING before it happened!" -Unknown source.
  • bobs1111bobs1111 Member Posts: 471 Arc User
    edited August 2015
    p4hajuju wrote: »
    Ok, just remove all AOE attacks from the game.

    And remember to further nerf Surgical Strikes and after that all the single target attacks after that so we can't kill anything in the game.

    Then we'll all be happy little campers.

    Its not that AOE needs removed... its that it needs to do what AOE should be doing. AOE should be about controlling enemies... not obliterating them. Consider something like Gravity well... it does what an AOE should do. It controls trash, it doesn't obliterate them alone.

    What the game really needs... is a proper rapid fire for beams... and for FAW to operate the way scatter volley does. It should have an arc, and its dmg should be reduced for the number of targets hit. It should be used to pull argo, not dps.

    STO has to many aoes anyway... its why the server can't keep up. Kemo / aoe everything... the server has been melting down for a year and Cryptic is to bad to really understand why calculating 100s of hits for everything is bad for performance. Lets be honest the fact that I can group up a bunch of spheres in an STF and hit them with 200 individually calculated dmg hits from kemo/dots and direct dmg within a couple seconds = DEAD server. FAW is an offender but not the only one. Cryptic is just a bad developer.
  • p4hajujup4hajuju Member Posts: 214 Arc User
    Nope remove all AOE.

    And increase the amount of NPC enemies so we'll have to really play as a team all the time just to kill one of them in 10 minutes. One ISA would take about half a day, but it would be worth it.

    Remove all AOE, do it!
    Galavant!
    "Use Temporal Skills to NERF EVERYTHING before it happened!" -Unknown source.
  • ancientfighterancientfighter Member Posts: 113 Arc User
    so many witch hunters around here...
  • sqwishedsqwished Member Posts: 1,475 Bug Hunter
    edited August 2015
    bobs1111 wrote: »
    FAW has always been a joke in STO. The idea of how it works is a joke. Others have detailed why. It out performs single target, it has uptime ect. AOE skills are NOT supposed to be DPS skills. They should be used to clear low health spam mobs "trash" ect.

    I can provide a few examples when FAW was used on screen against a single target. First being the Enterprise's encounter with the Borg not sure if it was "Q who" or "Best of both worlds". The second being in "Yesterday's Enterprise" where FaW was used against a single K'Vort class battle cruiser culminating in what appears to be a beam overload, and thirdly we see a Galaxy class starship firing multiple arrays against an orbital weapons platform, during the battle to take the Chin'toka system from the Dominion.

    See for yourselves with this link

    Further more Cannon type weapons were only ever seen being directed at a single target when used on both Bird of Prey's and the defiant class of star ships. The closest they every got to scatter volley was when O'Brien tried to modify them to vaporise an asteroid that was threatening to destroy the wormhole near DS9. So from a "cannon" perceptive it can be argued that FAW is in fact working as intend and that Scatter volley is the odd one out.

    Oh, it's not broken? We can soon fix that!

  • paxdawnpaxdawn Member Posts: 767 Arc User
    BFAWs effectiveness drops significantly compared to other platforms or the other platforms vs BFAW gap is narrowed in certain harder elite queues. This complaint about BFAW is the lack of participation/knowledge of the thread starter and its supporters of actually completing the hardest elite queues. Of course you wont know this unless you actually completed the hardest elite PvE queues rather spend your time PvPing in the forums.

    I believe the problem to the complaint is the basis of BFAW awesomeness is normal/advance queues particularly ISA wherein every possible requirement to complete it is very low.

    Now, if you are talking only of PvP perspective this thread should be in PvP discussion rather than the general discussion and should be transferred.

    I assume that PvP players, particularly all those who posted before me including the OP, are suppose to be better than normal/PuG/advance PvE players. What is the fuss on focusing on normal and advance wherein BFAW is positioned to be all roses. Unless PvP players, those who posted before me, belong at normal skill PvE levels and only play at normal and those very easy advance queues.
  • brian334brian334 Member Posts: 2,219 Arc User
    p4hajuju wrote: »
    Ok, just remove all AOE attacks from the game.

    And remember to further nerf Surgical Strikes and after that all the single target attacks after that so we can't kill anything in the game.

    Then we'll all be happy little campers.

    Sadly, all too often this seems to be Cryptic's reaction to such issues. I reference the latest Embassy Console 'Fix'.

    I agree with the OP. FAW should be useful to clear up fighters, HY Torps, the occasional turret, or to attract aggro to the FAW ship, allowing the heavy hitters to close in and clean up.

    All too often I use FAW to take down large numbers of shields so my team can clean house. I shouldn't be able to double the number of attacks per firing against triple the targets without penalty. There should be a severe power drain on my weapons system, thus reducing the severity of any single attack. Additionally, the proc rate should be reduced while using FAW to compensate for the much larger number of opportunities to proc.

    FAW is excellent for crowd control, and I'd hate to see it removed or massively nerfed. What I would like to see is for FAW to be brought in line with the other Tac weapons powers as far as usefulness. (Poor, forgotten BO wants to play too.)
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    patrickngo wrote: »
    tell me why I'm wrong.
    Why should anyone do that when you're not? That doesn't make any sense.

    >:3
  • p4hajujup4hajuju Member Posts: 214 Arc User
    brian334 wrote: »
    p4hajuju wrote: »
    Ok, just remove all AOE attacks from the game.

    And remember to further nerf Surgical Strikes and after that all the single target attacks after that so we can't kill anything in the game.

    Then we'll all be happy little campers.

    Sadly, all too often this seems to be Cryptic's reaction to such issues. I reference the latest Embassy Console 'Fix'.

    I agree with the OP. FAW should be useful to clear up fighters, HY Torps, the occasional turret, or to attract aggro to the FAW ship, allowing the heavy hitters to close in and clean up.

    All too often I use FAW to take down large numbers of shields so my team can clean house. I shouldn't be able to double the number of attacks per firing against triple the targets without penalty. There should be a severe power drain on my weapons system, thus reducing the severity of any single attack. Additionally, the proc rate should be reduced while using FAW to compensate for the much larger number of opportunities to proc.

    FAW is excellent for crowd control, and I'd hate to see it removed or massively nerfed. What I would like to see is for FAW to be brought in line with the other Tac weapons powers as far as usefulness. (Poor, forgotten BO wants to play too.)

    In all seriousness I just hope they'll upgrade the other AOE attack options available to be nearly as effective as FAW. They won't be as good as FAW even then because of the attack arcs.

    If they just go and nerf FAW, nerf it good, nerf it nerf it real good it will make a lot of players angry. They just spent 1 billion ec to get the setup they wanted/needed to win the game and then comes the FU from the developers.
    We don't need that.

    And about the content. Single target works with everything else but the Iconians. The small TRIBBLE flying around in Iconian STF's and episode missions needs some FAWing to be winnable.
    I really hated doing space STF's with a dhc character because there was always something behind me. And for some reason I was always in a group that had either single target or very weak weapons.

    Am I being selfish, yes.

    But if you want them to "fix" FAW, then just nerf everything to 0 at the same time. Then we'll all be in the same situation. And the people who want balance will have it.
    Galavant!
    "Use Temporal Skills to NERF EVERYTHING before it happened!" -Unknown source.
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited August 2015
    paxdawn wrote: »
    BFAWs effectiveness drops significantly compared to other platforms or the other platforms vs BFAW gap is narrowed in certain harder elite queues. This complaint about BFAW is the lack of participation/knowledge of the thread starter and its supporters of actually completing the hardest elite queues. Of course you wont know this unless you actually completed the hardest elite PvE queues rather spend your time PvPing in the forums.

    I believe the problem to the complaint is the basis of BFAW awesomeness is normal/advance queues particularly ISA wherein every possible requirement to complete it is very low.

    Now, if you are talking only of PvP perspective this thread should be in PvP discussion rather than the general discussion and should be transferred.

    I assume that PvP players, particularly all those who posted before me including the OP, are suppose to be better than normal/PuG/advance PvE players. What is the fuss on focusing on normal and advance wherein BFAW is positioned to be all roses. Unless PvP players, those who posted before me, belong at normal skill PvE levels and only play at normal and those very easy advance queues.

    1) even when BFAW looses effectiveness, it's still the best

    2) this isn't about PvP, it's about good gameplay. Single target attacks need to be better for single targets than AoEs.

    If those two points are beyond you, then IDK...

    but, if you're trying to make this a PvP vs PvE thread, then you're just trolling.
  • kyrrokkyrrok Member Posts: 1,352 Arc User
    Let's not go off the deep end and call for BFAW to be reduced to uselessness. We need the other weapons/abilities to be MORE useful, NOT to make BFAW LESS. The goal should be to give the other players more and better options for those of us who don't BFAW, not to take away from those who enjoy it.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    BFAW doesn't need adjusting, it's every other skill that needs readjusting, for better performance!
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • hunteralpha84hunteralpha84 Member Posts: 524 Arc User
    Problem with bfaw is if has no drawbacks. Why bother using tactics when you can spam everything to death?

    I would love it if subsystem attacks were a lot more useful.
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    kyrrok wrote: »
    Let's not go off the deep end and call for BFAW to be reduced to uselessness. We need the other weapons/abilities to be MORE useful, NOT to make BFAW LESS. The goal should be to give the other players more and better options for those of us who don't BFAW, not to take away from those who enjoy it.

    I agree %100. @bobs1111 has a great idea with some beam rapid fire power. Reroute Reserves to Weapons pilot power kind of does this but it's locked to pilot ships. I would love to see a normal tac power that did rapid fire with beams.
  • sqwishedsqwished Member Posts: 1,475 Bug Hunter
    Problem with bfaw is if has no drawbacks. Why bother using tactics when you can spam everything to death?

    I would love it if subsystem attacks were a lot more useful.

    But it does have draw backs, it has the chance to pull agro from every target it hits. And since some players can't even deal with the enhanced tachyon beam the borg use, how could they possibly deal with all the agro that could come with using faw? And we all know how this will end up, with cryptic nerfing it again, like it does with everything else. It already has a longer CD and shorter up time than anything else.

    And why bother with tactics, simple because unless you have a whole bunch of people that can face roll the content, and I speaking from experience running pugs, then there is always some tactics in play, whether it be reducing a number of targets to a particular level of health, or splitting at team into two groups, or even someone breaking combat to go crowd control something. But then again you get the people, that use gravity wells and drag the spheres on to the Transformers in ISA, or persist on using TBR's in Khitomer and end up pushing the probes through the gateway.
    Oh, it's not broken? We can soon fix that!

  • kyrrokkyrrok Member Posts: 1,352 Arc User
    rmy1081 wrote: »
    kyrrok wrote: »
    Let's not go off the deep end and call for BFAW to be reduced to uselessness. We need the other weapons/abilities to be MORE useful, NOT to make BFAW LESS. The goal should be to give the other players more and better options for those of us who don't BFAW, not to take away from those who enjoy it.

    I agree %100. @bobs1111 has a great idea with some beam rapid fire power. Reroute Reserves to Weapons pilot power kind of does this but it's locked to pilot ships. I would love to see a normal tac power that did rapid fire with beams.

    Ha! I'd be happy if cannon rapid fire worked well with cannons :D
  • gradiigradii Member Posts: 2,824 Arc User
    p4hajuju wrote: »
    Ok, just remove all AOE attacks from the game.

    And remember to further nerf Surgical Strikes and after that all the single target attacks after that so we can't kill anything in the game.

    Then we'll all be happy little campers.

    Gonna quote this because the problem isn't BFAW it's a massive combination of things which allow for the insane dps.

    Blaming this all on BFAW is a huge mistake.

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
  • lianthelialianthelia Member Posts: 7,887 Arc User
    bwemo wrote: »
    Every other MMO I have ever played where an AoE skill begins to dominate the single target rotation, you can be sure said skill is on a limited time/chopping block. Recent examples in the past year, FF14 and SW:TOR. FF14 had two horribly offending AoE skills, Flare for BLM's and Holy for WHM's. The highest possible parsing dps in the game was a healer (whm) because of how holy worked, mechanically. Both were readjusted so that an AoE skill was not #1 for trash and #1 for dps on single targets. SW:TOR has had the exact same issue lately with Force Storm/Quake. Even in a single target sense, they were dominating the rotation vs skills that were meant to be high hitting single target skills. Also nerfed recently.

    What dawns on me, as I go back to playing Path of Exile due to a shockingly high number of bad mmo releases/updates as of late, STO shares more in common with games like this (ARPGs) than it does with other MMO's. In all ARPG's you have a "Face roll" skill, or you can left/right mouse button your way to victory. No one complains that the aoe skills dominate single targets, because that's just the way all games of this type have always worked. If you look at STO as an ARPG rather than an MMO, FAW starts to make sense, from a design standpoint. It's the faceroll button, but we pretend it involves some rather cryptic knowledge to dps with, and some amazing pilot skill to utilize properly.

    There's so much wrong with FAW since the last update passes so long ago that the skill needs to literally be deleted from the game and reworked from the ground up. From a mechanics sense, the skill is atrocious, nothing in any other game compares to the level of lazy/bad design FAW has become, unless cryptic wants to classify STO as an ARPG, then it makes perfect sense. From a cannon sense, every time you hear the order to "fire at will", Worf can't hit the broad side of a barn that happens to be sitting still in front of the Enterprise. The skill is sadly flawed at every level, and at this point, I don't think it's ever going to change as it allows a "lowest common denominator" to cater PvE content development around.

    Storm/Quake weren't the best DPS...it was best to use in solo/leveling because it was a perfect storm of awesome...not just because of damage though. They not only had a long duration, respectable damage, and had the chance to stun normal npcs...so they aren't much different now but shorter duration.

    But anyways back to the point...yeah FaW is just insane...easy to use and buffs damage in several ways so even using it single target nets more damage.

    Part of the trouble with the game is this is the only mmo I've ever played which judges dps on trash...no other game out there judges dps on trash because aoe completely pads the dps meter. But people like showing off their big numbers and because the *bosses* really don't mean a whole lot so people judge it on trash.
    Can't have a honest conversation because of a white knight with power
  • lianthelialianthelia Member Posts: 7,887 Arc User
    edited August 2015
    gradii wrote: »
    p4hajuju wrote: »
    Ok, just remove all AOE attacks from the game.

    And remember to further nerf Surgical Strikes and after that all the single target attacks after that so we can't kill anything in the game.

    Then we'll all be happy little campers.

    Gonna quote this because the problem isn't BFAW it's a massive combination of things which allow for the insane dps.

    Blaming this all on BFAW is a huge mistake.

    A lot of it is FaW...as much as you may want to selfishly protect your easy dps.

    FaW takes no skill at all...all you have to do is be there
    FaW not only fires a 5th shot...II and III also give beam weapon damage too, so it's great for single target
    FaW blows every other weapon skill completely out of the water...even the other AoE ones.
    FaW comes at Ens to Lt Cmdr where the other AoE weapon ability is Lt to Cmdr
    FaW III can be dual ran where CSV can't
    FaW III also leaves you APO or APB III on Escorts
    FaW is the only ability Plasma Explosions crit with
    FaW is the only true 360 degree AoE ability in the game

    A nice little list of reasons on why FaW just blows everything else out of the water...and that was quick off of the top of my head.

    As you can see only one major problem was fixed so far...
    Can't have a honest conversation because of a white knight with power
  • spyralpegacyonspyralpegacyon Member Posts: 408 Arc User
    And yet another thinly disguised round of hardcores vs casuals.
    tumblr_n1hmq4Xl7S1rzu2xzo2_400.gif
  • lianthelialianthelia Member Posts: 7,887 Arc User
    And yet another thinly disguised round of hardcores vs casuals.
    And yet another thinly disguised round of hardcores vs casuals.

    Well they could buff CSF and I'd be happy :P
    Can't have a honest conversation because of a white knight with power
  • gradiigradii Member Posts: 2,824 Arc User
    edited August 2015
    lianthelia wrote: »

    A lot of it is FaW...as much as you may want to selfishly protect your easy dps.

    I'll remind you I don't have easy dps. Even with Faw I don't do more than 16k at best, which is neccesary to complete today's power creeped elites.

    I'm going to call you out right now on being biased on this issue because that response is what happens when someone challenges someone with a vested interest.

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
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