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Announcing Season 11 - New Dawn!

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  • oldravenman3025oldravenman3025 Member Posts: 1,892 Arc User
    lan451 wrote: »
    sunfrancks wrote: »
    chipg7 wrote: »
    jasecurtis wrote: »
    So far none of them have been as bad as some of the missions in longer arcs like Coliseum or the Devidian missions.
    Many - myself included - would not agree with you on that. "Broken Circle" is a near-winner of the title "The worst mission in the whole history of the game".

    Hyberbole much?

    Not really.

    The mission really was just that bad.

    It really was.

    I'd place it second only to Divide et Impera, but since that's long been removed from the game, Broken Circle definitely takes the top spot as worst mission.




    Good thing about opinions. They're entirely subjective.


    Broken Circle was a decent episode overall, other than M'Tara's bad case of the Snidely Whiplash. But what else do you expect from a race filled with arrogant pride and delusions of godhood?


    However, nothing can top the overdose of stupid pills evident in Divide et Impera.


    And that's my opinion.
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    Saw the trailer and thought oh yes explore strange new worlds and meet new alien civilizations and then pull out your phaser or disruptor rifle and destroy them!
  • zeatrexzeatrex Member Posts: 212 Arc User
    edited August 2015
    So being the transparency with this message its going to be another grindfest added onto all the other grindfests that I'm not interested in. I am sure though it will be a grindfest and then some random person we have never heard from before will have designed it and will say oh it was never intended that way. I don't mean to be negative but the horrible design of the ship mastery and specialization systems to where its so grindy even with all the time I could spend on it would take forever just to get it all done on one character much less 20+ as well as ships ship per character I must have 100's of ships there would always be some behind the grind. So essentially this grindfest its whole design puts players in a negative position and works against the devs who are designing them. You'd figure after like 80-90% of the player base left along with me that there would be some kind of incentive or motivation to try to attempt to retain some old players.
    This is an MMO game, MMO games are pure grindfesting and grindfisting. MMO games are designed for you to never stop playing them, this isn't your average 3-hour storyline console game. Only way to keep your TRIBBLE in the game playing it forever and a day is making you GRIND fool!
    I thought they were grand puppet masters of doom, and the whole war ends when they get one casualty? WTF?!?​​
    We killed only one of them... BUT SHE WAS THE SUPER SAYION LAST HIGHLANDER ONE THOUGH!
    zeatrex wrote: »
    Like others, I kinda suspect it's going to be kind-of-like doffing,

    It's not some guess that people are "suspecting", that is official:

    That will enable players to utilize ships to complete assignments similar to the current Duty Officer system

    http://www.startrek.com/article/star-trek-online-new-dawn
    Why are you quoting me on something I never said?.. I never said anything about the DOff system at all.
  • gameshogungameshogun Member Posts: 132 Arc User
    I smell the hand of CBS everywhere. Going back to Star Trek's roots. ;)

    ​​
    [ Home | Bio | Send me a gift! ]
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    "Someone should do a story where a Horta meets a Vorta. And then they find a portal to Vorta-Vor and become immortal. Sorta." ~Christopher L. Bennett
  • oldravenman3025oldravenman3025 Member Posts: 1,892 Arc User
    gameshogun wrote: »
    I smell the hand of CBS everywhere. Going back to Star Trek's roots. ;)

    ​​


    You might have a bad head cold then. That tends to kill the ol' olfactory senses.

  • gameshogungameshogun Member Posts: 132 Arc User
    gameshogun wrote: »
    I smell the hand of CBS everywhere. Going back to Star Trek's roots. ;)


    You might have a bad head cold then. That tends to kill the ol' olfactory senses.

    Hhahaha :D Maybe :P​​
    [ Home | Bio | Send me a gift! ]
    [ Blog: YOOki Chronicles ]
    [ Verify me: Keybase | OpenPGP ]

    "Someone should do a story where a Horta meets a Vorta. And then they find a portal to Vorta-Vor and become immortal. Sorta." ~Christopher L. Bennett
  • colonelsanderzcolonelsanderz Member Posts: 64 Arc User
    Dont understand how we get from getting our butts handed to us after killing ONE, SINGLE Iconian.. to us winning and all peace and love... RIDICULOUS.
    ?
  • lordinsanelordinsane Member Posts: 274 Arc User
    Dont understand how we get from getting our butts handed to us after killing ONE, SINGLE Iconian.. to us winning and all peace and love... RIDICULOUS.
    While precedent might make it... unlikely it will be pulled off well... there is still two episodes to go in the Iconian War arc. It's not like we'll go directly from getting our butts handed to us after killing a single Iconian to winning and facing reconstruction and the return to more traditional roles.
  • [Deleted User][Deleted User] Posts: 0 Arc User
    Dont understand how we get from getting our butts handed to us after killing ONE, SINGLE Iconian.. to us winning and all peace and love... RIDICULOUS.

    Voyager fans wrote the story and like Voyager's storyline, it was predictable, full of plot holes and resolved far too easily. That said, maybe they'll make up for the bad writing like Voyager did and add eye-candy... oh wait, Mirror Leeta.

    w96tqr.gif
  • ricosakararicosakara Member Posts: 422 Arc User
    edited August 2015
    gameshogun wrote: »
    I smell the hand of CBS everywhere. Going back to Star Trek's roots. ;)

    ​​

    Maybe...maybe not. It could be a trap to trick us into playing more really bad story missions.

  • stevvi11stevvi11 Member Posts: 7 Arc User
    edited August 2015
    Hopefully we will be able to assign our bridge offices to the ships we send on missions. Now that would be cool to be able to promote and officer to captain an extra ship!
    Post edited by stevvi11 on
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    gameshogun wrote: »
    I smell the hand of CBS everywhere. Going back to Star Trek's roots. ;)​​
    To seek out new wallets, and new monetizations,
    to boldly exploit what has never been exploited before!

    Yep, sounds exactly like what Gene would do. :D
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • hunterguyver4hunterguyver4 Member Posts: 64 Arc User
    Might be cool to have one of your other ships as an option for fleet support.

    HEY ANOTHER GUYVER FAN! :lol: Had to do that shout out :wink:

    I just have one question, what is with Spacedock being ravaged by enemies?

    I mean I understand the Undine inflicting the damage they did because they had an Infiltrator, but come on! After that little incursion, Starfleet should have orbital defenses, and an insane amount of weapons on Spacedock so it could defend itself along with a massive Auxiliary fleet protecting Earth to prevent another attack as such. Get it together Starfleet :wink: You don't want a repeat of the Breen attack or what happened to the Preservers.

    Other than that, and hoping we get both a space and ground Iconian battlezone along with being able to explore the now DOFF Assignment Clusters/Expanses/and Nebula, I am looking forward to Season 11! Bring on the Mirrorverse! Starships "USS Thunderheart" and "USS Sitting Bull" is waiting!

    "Richard, I'll give you one word of advice, you shouldn't anger a demigod" - Lord Archanfel, Supreme Zoalord and leader of the Chronos Organization in the series Guyver: The Bioboosted Armor series.
  • keletteskelettes Member Posts: 488 Arc User
    edited August 2015
    Well after that Undine invasion, a similar attack on ESD by the Icos would feel repetitive --- but I guess any two warring nations would eventually aim for the capital ^^ --- as for the lack of defenses: viral probes :smile: Nuff said ^^

    I have a feeling that the trailer contains stuff that still belongs to the Iconian War arc, but we haven't seen yet in the story - that alone would be a dead giveaway for more feature episodes (one, maybe two).

    Either that, or it's just for show -- which would be a sort of a letdown X)

    Not sure about the admiralty system but yeah I'm definitely interested in how the story continues :smile:

    Were there some Section 31 guys in the trailer too? O.O
    Post edited by kelettes on
    "Ad astra audacter eamus in alis fidelium."
    -
    "To boldly go to the stars on the wings of the faithful."
  • highlord83highlord83 Member Posts: 229 Arc User
    edited August 2015
    Eh. I'm so-so on it all. I'm still churning through the Delta Quadrant and haven't even hit 60 yet. I'm a bit annoyed at it though. Here we have whats supposedly a galaxy-rocking war that annihilates whole fleets, scours worlds, handed the Federation one of it's worst defeats ever in Earth orbit no less, mobilized a whole galaxy to fight...

    ...and we go back to "peaceful exploration" before the bodies have gone cold? Someone declares victory and the Feds immediately say "Whelp, so much for that! I'm sure the galaxy is a nice place now, heads back in the sand!"

    Ugh.

    I'm glad I'm in a roleplaying fleet, because my captain will have none of it. The plasma cannons and torpedo tubes will remain primed, weapon qualifications, hand-to-hand training and random general quarters drills will still be the standard, and body armor and sidearms will still be the daily duty uniform.

    The Cannae is a Battlecruiser, not some hippie preserve/loveboat space university full of grandstanding civilians, dammit.
    "So you walk eternally through the shadow realms, standing against evil where all others falter. May your thirst for retribution never quench, may the blood on your sword never dry, and may we never need you again."
    -Dedication plaque of the Federation Starship U.S.S. Merkava
  • ricosakararicosakara Member Posts: 422 Arc User
    stevvi11 wrote: »
    Hopefully we will be able to assign our bridge offices to the ships we send on missions. Now that would be cool to be able to promote and office to captain an extra ship!
    EXACTLY! That's what I'm looking forward to. Promote my BOFFs to captains, and give command of my ships in the garage.
    Or better yet, be able to have a few of them join our toon on squad space missions, like commanding a squad in the PS2 game, Star Trek Conquest.

  • [Deleted User][Deleted User] Posts: 0 Arc User
    instead of anticipation, i feel... apprehension.​​

    I hear you. Sounds like more pay gouge to push buying ship slots and ships.

  • [Deleted User][Deleted User] Posts: 0 Arc User
    lan451 wrote: »
    This. Finally finishing up this silly war and maybe getting to do the things that I originally came to this game to do all those years ago?

    As if that is going to happen. It is still going to be the force fed story lines, and no free exploration.

  • thelordofshadesthelordofshades Member Posts: 258 Arc User
    edited August 2015
    However, nothing can top the overdose of stupid pills evident in Divide et Impera.
    How about:
    1) The whole pointlessness of the Alliance actions during the episode
    - there was no need for a frontal assault on Herald sphere as it doesn't bring us anywhere - there is no way, in which we could capture it and we didn't have the weapons with us meant to destroy it. And it WASN'T a distraction attack - both Kagran and unnamed admiral from Tales of War refer to it as the final chance to change the course of war without resorting to the use of timeship. But how could this attack change anything is still a mystery.
    - pointless attack on the Dreadnought itself - when we beam over t it we don't even that M'Tara is there. So why, for instance, just don't blow it from the "sky" with our small ship squadron and be done with it ?
    - as a result thousand and thousand of needless deaths and ships lost for nothing
    2) The ultimate Hero of the Galaxy - aka the player - provokes the Iconians into blood thirsty rage by killing one of them, when their reaction to it was just entirely predictable - that they will go into full genocide mode in this case. And thus all this civilian deaths and causalities after the events of the mission are now partially OUR responsibility as well as the responsibility of the Iconians themselves.
    And the admiral's "surprise" from Tales of war at Iconian attacks getting more brutal after the death of M'Tara looks completely clueless as if he just ignored all the bits of information we gathered throughout the whole war.
    3) The apparent mastermind of such elaborate plots as the war with Undine, Fed-Klingon War, destruction of Romulus, etc. M'Tara SUDDENLY loses her all her intelligence and successfully tries to commit suicide with the help of the our character. And this is immediately after the Iconians state that they cannot afford more losses in the previous episodes. Yeah, right totally believable - about as believable as the someone saying that the moon is made of cheese. They already KNOW what defeat is, they suffered one 200k years ago, so they for sure know that they are not invincible.
    She didn't even need to attack us at all for that matter - she could have just send the Heralds to re-activate the power junctions we disabled earlier, and we would be just running in, you know, CIRCLE between them
    4) The resulting overall low quality of writing - the episode doesn't have any point or merit per se, it is only a overall plotline device to justify - basically out of nowhere - the use of the timeship.


    And that's my only disappointment with this announcement - the remaining two episode are clearly not enough to clear up the mess "Broken Circle" left storyline in and for bringing any meaningful closure to the Iconian War. We don't need to wait for them to come out - it is clear even now.


  • [Deleted User][Deleted User] Posts: 0 Arc User
    edited August 2015
    I'm an honest man, I keep my promises and I promised a few "Tales of the War" back that if the Iconians end up going down easy, just having to find "The Other" or something like that, I was gonna scream...

    ARRRGH!!

    ...Less than a dozen episodes... less than ten episodes... the big, bad, Undine-Manipulating, Romulus-destroying, Dyson Sphere-controlling, Gateway network-owning, took the whole galaxy just to drive them away 200,000 years ago "Demons of Air and Darkness"... and we 'beat' them in less than ten episodes after they show their face?

    It took us longer to deal with the Undine (from pre-game to "Mindscape")! With Hakeev! With the Vaadwaur! The Iconians were supposed to be the big-bads with five years of build up and they go down this quick? I don't know if you can make 'New Dawn' good enough to make up for this anti-climax...

    I feel you also. The big bad of the galaxy ends up a cream puff.
    3) The apparent mastermind of such elaborate plots as the war with Undine, Fed-Klingon War, destruction of Romulus, etc. M'Tara SUDDENLY loses her all her intelligence and successfully tries to commit suicide with the help of the our character. And this is immediately after the Iconians state that they cannot afford more losses in the previous episodes. Yeah, right totally believable - about as believable as the someone saying that the moon is made of cheese. They already KNOW what defeat is, they suffered one 200k years ago, so they for sure know that they are not invincible.
    She didn't even need to attack us at all for that matter - she could have just send the Heralds to re-activate the power junctions we disabled earlier, and we would be just running in, you know, CIRCLE between them

    Makes me wonder if they have any outline material at all up on the basic plot of the previous episodes, because in this one they basically forgot or ignored everything they did and said previously.
  • zomuluszomulus Member Posts: 6 Arc User
    So, the big-bads that have been built up as the ultimate evil for five years, had troops/ships out the TRIBBLE, and superior technology get beaten in one measly season with a handful of episodes?


    The original Romulan and Cardassian arcs lasted longer that this. And they were supposedly pipsqueaks compared to the Iconians.

    I don't think the ICONIAN storyline is complete, I think they've just been rerouted by temporal manipulation in time to rise again as a threat. If it's one thing we've learned about the year of hell on voyager is that you may change history but create NEW problems.

    The ICONIANS aren't defeated just their arrival date changed
  • captaincelestialcaptaincelestial Member Posts: 1,925 Arc User
    zeatrex wrote: »
    This whole Iconian war seems rushed and totally pointless.
    I don't know what is the bigger failure, waiting 5 years for a war to come or the war coming after 5 years and doesn't feel anything like the 5 years that passed made it seem.
    Why anyone even wastes time discussing a TRAILER ?

    Remember the STLV 2014 STO trailer - what made from it to the game ?

    Well, almost ... nothing.

    Expect to be the same with the latest trailer.

    This trailer?

    https://youtu.be/cn0f46zq1HA

    Everything in that trailer made it into the game.

    Well, Harry Kim got a bigger promotion (captain) in the game than in the trailer (lieutenant, junior grade)! :rage:

    I would have thought Captain Janeway would have given him that promotion during the seven year stint in the Delta Quadrant, though. :cry:

    Mood swings! :wink:
  • captaincelestialcaptaincelestial Member Posts: 1,925 Arc User
    I have a question, is in-game time different for each Season or does does it represent what's happening in one year?

    With on average of two Seasons a year, does this mean that it was 10 in-game years (with each Season representing a year) or is it 5 in-game years (going by realtime years since STO launch)?

    For TV's Star Trek, each season represented a year's time, yet episodes were 'highlight events' that happened during that year... imagine how boring it would be to watch the show on a truely routine part of the year :tired_face: ).
  • lordinsanelordinsane Member Posts: 274 Arc User
    I have a question, is in-game time different for each Season or does does it represent what's happening in one year?

    With on average of two Seasons a year, does this mean that it was 10 in-game years (with each Season representing a year) or is it 5 in-game years (going by realtime years since STO launch)?

    For TV's Star Trek, each season represented a year's time, yet episodes were 'highlight events' that happened during that year... imagine how boring it would be to watch the show on a truely routine part of the year :tired_face: ).
    It seems fairly clear that the in-game progression of time has no direct relation to real-time progression and only to seasons insofar as seasons tend to come with episodes that do not take place at the same time (while clearly not happening with equal time between the episodes, making it impossible to adjudicate time from that). Furthermore it is entirely possible for Cryptic to retroactively add in indicators of timing to episodes - Surface Tension, from Season 9, was the first episode to explicitly indicate that we had gone from the starting year of 2409 to 2410, but the Delta Recruit event revealed that were already a fair bit into 2410 by the end of the Breen arc.
  • iamynaughtiamynaught Member Posts: 1,285 Arc User
    I have a question, is in-game time different for each Season or does does it represent what's happening in one year?

    In game time, you start out as a cadet/warrior/centurion in 2409 and by the time you hit lvl 60 and start in on the Iconian missions, it's 2410. It's been a year and a half-ish of game time since I was a cadet on the USS Dragonfly and now I'm a Fleet Admiral in command of the USS Everest.

    STO "Seasons" are just the cute little name they give to their updates, they really have no chronological meaning in the least.
    Hello. My name is iamynaught and I am an altaholic.

    Losing faith in humanity, one person at a time.
  • tmaynard88tmaynard88 Member Posts: 6 Arc User
    Seems to be a lot of skepticism about this. I hope it turns out to surprise a lot of the fans. I personally look forward to new content :)
  • bstyles4everbstyles4ever Member Posts: 9 Arc User
    edited August 2015
    iamynaught wrote: »
    I have a question, is in-game time different for each Season or does does it represent what's happening in one year?

    In game time, you start out as a cadet/warrior/centurion in 2409 and by the time you hit lvl 60 and start in on the Iconian missions, it's 2410. It's been a year and a half-ish of game time since I was a cadet on the USS Dragonfly and now I'm a Fleet Admiral in command of the USS Everest.

    STO "Seasons" are just the cute little name they give to their updates, they really have no chronological meaning in the least.

    It's a shame, really. Between all of the seasons, it should've at least been 2414 by now. The bulk of STO alone happened in 2409 until it was mentioned in "Surface Tension" that they had moved on into 2410. So by New Dawn it should at least be 2411-2412.

    If it really is a new beginning for hope and exploration and they do move on to 2411, it will mark the 250th anniversary of the UFP.
  • keletteskelettes Member Posts: 488 Arc User
    edited August 2015
    zomulus wrote: »
    So, the big-bads that have been built up as the ultimate evil for five years, had troops/ships out the TRIBBLE, and superior technology get beaten in one measly season with a handful of episodes?


    The original Romulan and Cardassian arcs lasted longer that this. And they were supposedly pipsqueaks compared to the Iconians.

    I don't think the ICONIAN storyline is complete, I think they've just been rerouted by temporal manipulation in time to rise again as a threat. If it's one thing we've learned about the year of hell on voyager is that you may change history but create NEW problems.

    The ICONIANS aren't defeated just their arrival date changed

    Now there's an interesting thought. The Krenim during the conference at the beginning of Broken Circle says only that they are running simulations on the holodecks and that they have some promising scenarios, but none of them is exactly what the Alliance wants.

    It's pretty clear that the most ideal scenario would be if we could either erase the Iconians or their Heralds from the timestream. Doing the former would affect the galaxy to such an extent that I'm not sure if it's even possible. Erase their armies however... and they have nothing to pwn us with. Take away their toys, basically.

    Another scenarios is: what if the solution isn't that simple, and the Alliance has to settle for buying time? More advancements in technology, more allies to call on? More information to find a common ground (though the latter might be a little naive)?

    They might not find the ultimate solution at this point (ending the Iconian threat entirely), but what if they can use the Krenim ship to delay it?



    After watching the trailer though, this is unlikely, since the Federation appears to be all hyped about rebuilding and going back to exploration. Not sure if I could do that with a Sword of Damocles (arrival of the Iconians in this case) constantly hanging over my head.
    Post edited by kelettes on
    "Ad astra audacter eamus in alis fidelium."
    -
    "To boldly go to the stars on the wings of the faithful."
  • skyecolyoskyecolyo Member Posts: 54 Arc User
    Exploring strange new worlds is great and all that, but what are the KDF going to be up to?
  • pweistheworstpweistheworst Member Posts: 986 Arc User
    sov42 wrote: »
    Dont understand how we get from getting our butts handed to us after killing ONE, SINGLE Iconian.. to us winning and all peace and love... RIDICULOUS.

    Voyager fans wrote the story and like Voyager's storyline, it was predictable, full of plot holes and resolved far too easily. That said, maybe they'll make up for the bad writing like Voyager did and add eye-candy... oh wait, Mirror Leeta.

    w96tqr.gif

    LOL. +1 rep to you. That comment, combined with Q-Mariachi just made my day. :)
    In the immortal words of Captain Sisko: "It may not be what you believe, but that doesn't make it wrong."

    Don't believe the lies in this forum. I am NOT an ARC user. I play STO on Steam or not at all.
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