test content
What is the Arc Client?
Install Arc

Coalition Starship Tactics Personal Trait Only Applies Bonuses When Teammates Are Within 10km

iusassetiusasset Member Posts: 118 Arc User
edited July 2015 in PC Gameplay Bug Reports
According to tooltip: "You gain situational bonuses, depending upon the compilation of your team. For each Player on your team, you will gain a different personal bonus depending upon their profession (Engineer, Science, or Tactical)."

Bolded for emphasis; there is no mention of a range limit to this bonus. Either the tooltip description is incorrect, or the ability is bugged, since bonuses from teammate's professions are only applied when the teammate is within 10km.

Comments

  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    There has to be a distance limit, for performance reasons. But I agree that 10km is too short for most conventional group content. We'll take a look and see how far we can extend that, then add that info the description after it's updated.

    Thank you for reporting this!​​
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • iusassetiusasset Member Posts: 118 Arc User
    edited July 2015
    There has to be a distance limit, for performance reasons. But I agree that 10km is too short for most conventional group content. We'll take a look and see how far we can extend that, then add that info the description after it's updated.

    Thank you for reporting this!​​

    Thanks for the hasty reply, Borticus!

    At the risk of otherwise derailing the thread, I'm about to ask what might potentially be a really stupid question - does Engineering/Science/Tactical/Intelligence Fleets have a distance limit? I was under the (perhaps mistaken?) impression that they did not - but if that's wrong, what's their operational limit? (And if they have no operational limit, does it stand to reason they have a disproportionately high performance cost?)

  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    Those powers have no distance limiter, but their performance hit (if any) is instant. It goes off, does its thing, and doesn't have to refresh at all.

    Coalition Starship Tactics is a passive, always-on effect, which refreshes itself every 0.5sec.​​
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • iusassetiusasset Member Posts: 118 Arc User
    Thanks for the explanations, Borticus.
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    Those powers have no distance limiter, but their performance hit (if any) is instant. It goes off, does its thing, and doesn't have to refresh at all.

    Coalition Starship Tactics is a passive, always-on effect, which refreshes itself every 0.5sec.

    Could this trait (and the ground version) be based purely upon team composition? Similar to how Team Ambush Field (Omega set) or Tactical Readiness Network (MACO set) are applied team wide without distance coming into account?​​
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    Those powers have no distance limiter, but their performance hit (if any) is instant. It goes off, does its thing, and doesn't have to refresh at all.

    Coalition Starship Tactics is a passive, always-on effect, which refreshes itself every 0.5sec.

    I get the feeling there has got to be some way to do this better; If TF/SF/EF just go off and do their thing, would there be some way to make CST trigger the moment you join the team, and then act the way TF/SF/EF do from there?​​
    SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci

    SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci

    Tacs are overrated.

    Game's best wiki

    Build questions? Look here!
Sign In or Register to comment.