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BOFF Ablities Not Saving

forestjediforestjedi Member Posts: 6 Arc User
I'd like to bring to light again the issue of the BOFF abilities not saving after you set them. I go to say ESD, set my BOFF's default abilities, then beam out and do, the featured episode "Broken Circle" for example. 9/10 their abilities are set properly. Once I leave the mission and go to say, Kobali Prime, or if I log off for the day and relog the next day, their abilities are all reverted back to, not even the default skills they came with. Sometimes they stay saved for a day or two. Sometimes I have to change them every time I go on an away mission.

If there would be any way to help fix this..perhaps consider ground loadout saving option, similar to ship loadouts...
I'm not here to rant and rave, just trying to highlight a consistent bug, and offering a solution.

I hope following posters will take the same direction, though I can relate to the frustration they feel when an already good game could be so much more enjoyable if without the bugs. Many games have them, more so online games, some more than others. Comparatively speaking, I can see the changes and improvments being made and appreciate the work you do trying to give us a decent game.

Comments

  • kittyflofykittyflofy Member Posts: 1,004 Arc User
    edited July 2015
    forestjedi wrote: »

    If there would be any way to help fix this..perhaps consider ground loadout saving option, similar to ship loadouts...

    Oh no please, you remember the nightmares we had (and some users still have) with the loadout system?? let it go... the ship loadout system is still bugged for several people, and you asking for another one... :)

    I also suffer this bug. But honestly i am already used to it. I check all my boff skills everytime i go on a mission. Its annoying but i dont see a fix soon. So better get used to it.
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