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PvP broke yet Again

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  • voporakvoporak Member Posts: 5,621 Arc User
    edited June 2015
    It's funny that PvE was 1000x funner when missions were designed around using skill and not supper bosted l33t gear.
    I ask nothing but that you remember me.
  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited June 2015
    STO actually needs a complete skill rebalance to be honest.
    Plasma Explosions, Kemocite and so on, it's gotten way out of control.

    GLaDOS once said
    Perhaps I should have specified. Teamwork is a concept in which two or more people work together, usually with a goal of not failing horribly.

    Teamwork is no longer a component in PvP, and that's sad actually.

    Oh wait what the... I'm... nevermind.
  • captaingalaxy1captaingalaxy1 Member Posts: 202 Arc User
    I guess it comes down to how good Cryptic think they are,

    Do Cryptic want to make a game that is solid, fun and enjoyable with high replayablity that will please the existing playerbase and potential playerbase which will increase profit and secure the longterm future of the game or contiune the game on its current course which will in all honesty lets face it end with the game being axed due I predict due to poor player retention rates. Lets drop the TRIBBLE and be frank the game Star Trek Online is not fun at all anymore and if you want profit you would be wise to listen to whats left of your customerbase. You are responsible for the games demise, and I don't need anyone to lie to me and suggest that I am wrong and STO is strong I am an intelegent person who can see the writing is on the wall, there is only the day this game dies if it remains on its current course.
    "Omega Class will prevail she cannot be defeated!"
  • wereleywereley Member Posts: 95 Arc User
    zathri83 wrote: »
    Remove it maybe?
    please dont kill pvp some of us DONT abuse it and some of us DO enjoy it.

  • wereleywereley Member Posts: 95 Arc User
    Thank you as well. I'm not trying to bash PVP. I am trying to say they need to separate the two onto separate servers so they don't have this balance act which affects both sides. Yes I agree pvp has gotten the brunt of this since DR. I gave up on pvp at that point and many others have as well. :)


    Bob

    Please explain exactly what was changed in regards to canons.

    Around the first few seasons of STO we used to be able to keep a constant up time on cannon abilities. In PVP you would find people cloaking and activating two copies of rapid fire then decloaking. They changed the mechanics of the game so you cannot do the double tap trick. The amount of time rapid fire is active was reduced to 10 seconds so you cannot keep a constant flow of rapid fire. There will always be a 5 second delay. The change came about due to a large number of complaints in Karrat. Pve would go there for the mission while Kdf would go there for PVP. For a short amount of time the map was shut down due to the complaints and eventually the already mentioned changes were made. Again.. this is just an example. As stated in this post my argument was not PVE vs PVP. It was separating the two to avoid the constant changes and conflicts with content. :)



    Its not mandatory to do the ker'rat mission as part of the campaign? so the way i see it, don't go to ker'rat if u cant handle a little kdf trickery.
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