Well, at least we'll now have a decent T6 Science Destroyer. I was hoping for something like this actually, since the Temporal Ships were the last Science Heavy Destroyers we got (not counting the DSD I guess)
As long as it doesn't look like puked up dog breakfast, it might not be a bad ship to try out. If it's styled similarly to the D'kora, it "might" be okay.
Though considering some of Cryptic's last efforts (namely the truly hideous and revolting Romulan Pilot 'Origami' Raptors) I'm not going to hope too much.
Well, at least we'll now have a decent T6 Science Destroyer. I was hoping for something like this actually, since the Temporal Ships were the last Science Heavy Destroyers we got (not counting the DSD I guess)
As long as it doesn't look like puked up dog breakfast, it might not be a bad ship to try out. If it's styled similarly to the D'kora, it "might" be okay.
Though considering some of Cryptic's last efforts (namely the truly hideous and revolting Romulan Pilot 'Origami' Raptors) I'm not going to hope too much.
"Beauty is in the eye of the beholder" :rolleyes:
But in all fairness Ferengi ships are already ugly.
6 boffs? Thats new. Think I'd rather have the usual 5 and a higher-level slot somewhere though, but I guess it'll allow any Rom captains to push the crit rate even further.
6 boffs? Thats new. Think I'd rather have the usual 5 and a higher-level slot somewhere though, but I guess it'll allow any Rom captains to push the crit rate even further.
Other than maybe for this reason (Which I don't particularly care about) I'd say the ship is rather lack luster...
Can't have a honest conversation because of a white knight with power
Hew-mons can not understand Ferengi beauty... I unequivocally disagree with you, kind "sir"!
Alas, there are few monsters that attain the foul appearance of the beast that is greed, truly the epitome of sin bears the sight, corrupt and abhorrent and shall not be looked upon by the innocent, should they fall and become dust...
Alas, there are few monsters that attain the foul appearance of the beast that is greed, truly the epitome of sin bears the sight, corrupt and abhorrent and shall not be looked upon by the innocent, should they fall and become dust...
Thou hideth the truth behind falsehoods maquerading as clever words.
"Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
The wise sages do not speak of new set bonuses... however, that does not mean they won't pop up.
The wise sages do, however, speak of many other interesting things...
It's easy to check. Just transfer the character with the ferengi ship/ lobi items to tribble and check the info.
If there are new bonuses they should be visible on the info.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
It's easy to check. Just transfer the character with the ferengi ship/ lobi items to tribble and check the info.
If there are new bonuses they should be visible on the info.
Can also check out more info on the Nandi from the Account Reward reclaim thing from the event store...
...if that wasn't already mentioned. If it was...well...yeah, store brand diet cola does not have enough caffeine. So there.
If the Nandi does indeed have a Pilot BOff slot then I wonder if it has pilot controls in combat (like the ability to "burst" forward or quickly reverse engines).
Also, I hope the devs either buff the Ferengi Rapid Fire Missile Launcher from the Lobi Store or give it a special buff that dramatically improves that projectile weapon when it is mounted on Ferengi ships.
The 180-degree firing arc of the rapid fire missile launcher is nice but it's PAINFULLY underpowered even if you bother upgrading it to mk XIV.
In the immortal words of Captain Sisko: "It may not be what you believe, but that doesn't make it wrong."
Don't believe the lies in this forum. I am NOT an ARC user. I play STO on Steam or not at all.
I just dusted off my Ferengi D'Kora to see how she flies with upgraded gear and work on the T5U ship mastery unlocks.
Unfortunately, I just discovered that the Battle Module 3000 console is currently broken (I see another player posted a comment in this thread about that as well).
The "Battle Mode" will sometimes randomly disengage by itself and if that happens the animations freeze so that it "looks" like the D'Kora is still in battle mode but it isn't.
If we are indeed going to get a second Ferengi ship and it can use the Battle Module 3000 console from the D'Kora then I hope the devs fix this bug with the Battle Module 3000.
In the immortal words of Captain Sisko: "It may not be what you believe, but that doesn't make it wrong."
Don't believe the lies in this forum. I am NOT an ARC user. I play STO on Steam or not at all.
The "Battle Mode" will sometimes randomly disengage by itself and if that happens the animations freeze so that it "looks" like the D'Kora is still in battle mode but it isn't.
This isn't just a problem with the D'Kora. Any ship with moving parts will sometimes break. Saucer sections can't be reattached, auxiliary pets for the Bortasqu'/Odyssey won't redock, Vectors for the Prometheus won't re-integrate. The Ha'apax won't recall the other half of it. The 1000-day Veteran ships also similarly sometimes get locked into one mode until they die.
Also, I hope the devs either buff the Ferengi Rapid Fire Missile Launcher from the Lobi Store or give it a special buff that dramatically improves that projectile weapon when it is mounted on Ferengi ships.
The 180-degree firing arc of the rapid fire missile launcher is nice but it's PAINFULLY underpowered even if you bother upgrading it to mk XIV.
It has some interesting synergies stemming from its rapid firing rate. With even a single projectile doff, it can significantly increase the firing rate of other torpedoes. It can strike 4(?) times during Kemocite-Laced weaponry with 100% proc rate.
I carry one on my Sheshar and on my D'kora just because it's thematically appropriate (and looks awesome, especially with spread). And I know it's not optimal, but I think there are ways to fit it into a build that make it more useful than many people give it credit for.
Comments
Dang.
/10char
Ramming speed, 100% chance to destroy an entire continent.
As long as it doesn't look like puked up dog breakfast, it might not be a bad ship to try out. If it's styled similarly to the D'kora, it "might" be okay.
Though considering some of Cryptic's last efforts (namely the truly hideous and revolting Romulan Pilot 'Origami' Raptors) I'm not going to hope too much.
"Beauty is in the eye of the beholder" :rolleyes:
But in all fairness Ferengi ships are already ugly.
We come in peace, SHOOT TO KILL!
No ... because claiming it is impossible yet ...
Other than maybe for this reason (Which I don't particularly care about) I'd say the ship is rather lack luster...
Hew-mons can not understand Ferengi beauty... I unequivocally disagree with you, kind "sir"!
Alas, there are few monsters that attain the foul appearance of the beast that is greed, truly the epitome of sin bears the sight, corrupt and abhorrent and shall not be looked upon by the innocent, should they fall and become dust...
Thou hideth the truth behind falsehoods maquerading as clever words.
It's easy to check. Just transfer the character with the ferengi ship/ lobi items to tribble and check the info.
If there are new bonuses they should be visible on the info.
Can also check out more info on the Nandi from the Account Reward reclaim thing from the event store...
...if that wasn't already mentioned. If it was...well...yeah, store brand diet cola does not have enough caffeine. So there.
If the Nandi does indeed have a Pilot BOff slot then I wonder if it has pilot controls in combat (like the ability to "burst" forward or quickly reverse engines).
Also, I hope the devs either buff the Ferengi Rapid Fire Missile Launcher from the Lobi Store or give it a special buff that dramatically improves that projectile weapon when it is mounted on Ferengi ships.
The 180-degree firing arc of the rapid fire missile launcher is nice but it's PAINFULLY underpowered even if you bother upgrading it to mk XIV.
Don't believe the lies in this forum. I am NOT an ARC user. I play STO on Steam or not at all.
My only problem is the cost of Agent Nerul.
Unfortunately, I just discovered that the Battle Module 3000 console is currently broken (I see another player posted a comment in this thread about that as well).
The "Battle Mode" will sometimes randomly disengage by itself and if that happens the animations freeze so that it "looks" like the D'Kora is still in battle mode but it isn't.
If we are indeed going to get a second Ferengi ship and it can use the Battle Module 3000 console from the D'Kora then I hope the devs fix this bug with the Battle Module 3000.
Don't believe the lies in this forum. I am NOT an ARC user. I play STO on Steam or not at all.
This isn't just a problem with the D'Kora. Any ship with moving parts will sometimes break. Saucer sections can't be reattached, auxiliary pets for the Bortasqu'/Odyssey won't redock, Vectors for the Prometheus won't re-integrate. The Ha'apax won't recall the other half of it. The 1000-day Veteran ships also similarly sometimes get locked into one mode until they die.
It has some interesting synergies stemming from its rapid firing rate. With even a single projectile doff, it can significantly increase the firing rate of other torpedoes. It can strike 4(?) times during Kemocite-Laced weaponry with 100% proc rate.
I carry one on my Sheshar and on my D'kora just because it's thematically appropriate (and looks awesome, especially with spread). And I know it's not optimal, but I think there are ways to fit it into a build that make it more useful than many people give it credit for.