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How do you use the Faeht?

berahtberaht Member Posts: 79 Arc User
edited May 2015 in Romulan Discussion
Jolan Tru,

I've mostly played cruisers with a little escort experienced mixed in. Now my rommie has the Faeht, but I'm blowing up a lot in PVE so clearly I don't know how to pilot this thing or what it's good at. Right now I have two cannons, one BBank, and a torp in front with an array and turrets in the aft. What are some good tactics or BOFF abilities that are a good mix with this bird? I've currently got two tac teams, two sci teams, torp spread 3, rapid fire cannon, cannon spread, EP2Shields, ect.

Basically I need to learn an entirely new flying style for me and wanted to know if you guys with more experience have any tips for flying this. :D
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Post edited by beraht on

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    thisslerthissler Member Posts: 2,055 Arc User
    edited May 2015
    beraht wrote: »
    Jolan Tru,

    I've mostly played cruisers with a little escort experienced mixed in. Now my rommie has the Faeht, but I'm blowing up a lot in PVE so clearly I don't know how to pilot this thing or what it's good at. Right now I have two cannons, one BBank, and a torp in front with an array and turrets in the aft. What are some good tactics or BOFF abilities that are a good mix with this bird? I've currently got two tac teams, two sci teams, torp spread 3, rapid fire cannon, cannon spread, EP2Shields, ect.

    Basically I need to learn an entirely new flying style for me and wanted to know if you guys with more experience have any tips for flying this. :D

    Maybe you just have mitigation envy?

    That sort of drops you right into the middle of it though.

    Essentially, one or maybe two armors is all you need.



    Doff Aux2ID.

    Keep moving. However you do it.

    Match your shield type to the PVE energy damage type.

    Make that shield Resilient.

    It is easily worth giving up a three piece bonus by doing this if you are having explosion issues with your warp core.

    Two shields in your inventory can cover 6 damage types. Swap em. Or spend a tiny bit more and get one for each type you anticipate encountering, and get some nice regeneration mods.

    If you can Doff DCE all the better. If not oh well, just keep that EPTS handy.

    Peace.

    EDIT: On mine I use Attack Pattern Delta, HE, and Aux2D (doffed) to boost my res when I need it. I have DCE running so I always have that shield boost going as well.
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    reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited May 2015
    I like mine as sorta-vaper sci-scort kind of setup. Decloak (if situation allows) APO, Gravity Well, wait a sec to pull targets, Tac Team, Ionic, OSS, Scatter Volley, Torpedo Spread. EPTS and EPTW with some Damage Control doffs on a chain, Sci Team and Hazards for healing, Evade Target Lock and Polarize Hull for escapes. Maybe not the most minmaxed setup, but it works pretty well for me.
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    davidwforddavidwford Member Posts: 1,836 Arc User
    edited May 2015
    The Faeht is NOT a tank like a cruiser it, so first you NEVER want to be the one soaking up all of the damage in PvP. Her strength is in the hit-and-run alpha strike. If you have played the B'Rel KDF side, she is very much like that ship, whether as a straight up raider or as the more difficult cloaked torp boat.

    If you are looking to go with the cruiser style tank, better to use either the D'Khellra, Aelahl, or the Command Cruisers. BUT, they are much more fragile than the typical cruiser. When tanking with those, save your singularity charge for quantum absorbtion.
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    seazombie64seazombie64 Member Posts: 114 Arc User
    edited May 2015
    I use mine as a torp only ship, that way the cloak isn't broken, the singularity gets charged and I can escape. I have everything set for max speed and max aux. If my cloak gets knocked offline..rock and roll to escape and let the cloak timer reset. This works for PvE, no idea about PvP.
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    rattler2rattler2 Member Posts: 58,023 Community Moderator
    edited May 2015
    beraht wrote: »
    Jolan Tru,

    I've mostly played cruisers with a little escort experienced mixed in. Now my rommie has the Faeht, but I'm blowing up a lot in PVE so clearly I don't know how to pilot this thing or what it's good at. Right now I have two cannons, one BBank, and a torp in front with an array and turrets in the aft. What are some good tactics or BOFF abilities that are a good mix with this bird? I've currently got two tac teams, two sci teams, torp spread 3, rapid fire cannon, cannon spread, EP2Shields, ect.

    Basically I need to learn an entirely new flying style for me and wanted to know if you guys with more experience have any tips for flying this. :D

    I fly a Faeht myself on my Romulan. Got her set up a bit like my old Fleet Mogai right now.

    I would recommend right off th bat picking either beams or cannons. Mixing both means you cannon abilities are not working for all your energy weapons. As you already have cannon abilities... probably better to go all cannon on energy weapons. Also... plasma damage if they aren't and you have the Plasma Lance equipped. That way your damage consoles synergize with everything that does plasma energy damage. I think Plasmatic Biomatter might be relatively cheap right now due to saturation of the Exchange.

    It also looks like you don't really have any hull heals. Might want to fix that and get an Engie Team, and if you can squeeze it in, maybe an Aux to Structural. having 2 sci teams... I'd trade one for a polarize hull. That will give you a bit more defense and make you immune to tractor beams while active.

    Without knowing your full build... this is the best I can suggest if you wanna try and mix survivability and damage.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    berahtberaht Member Posts: 79 Arc User
    edited May 2015
    rattler2 wrote: »

    I would recommend right off th bat picking either beams or cannons. Mixing both means you cannon abilities are not working for all your energy weapons. As you already have cannon abilities... probably better to go all cannon on energy weapons. Also... plasma damage if they aren't and you have the Plasma Lance equipped. That way your damage consoles synergize with everything that does plasma energy damage. I think Plasmatic Biomatter might be relatively cheap right now due to saturation of the Exchange.

    Getting rid of the beam bank and going all cannon/turret (minus forward torp) has already made a big difference. Great idea! I also respeced and changed around some BOFF skills. Overall my space experience has much improved already.

    I've been going for Romulan Plasma weapons, since they've been coming in my rep boxes, are Plasmatic Biomatter worth the investment over the virtually free RomPlaz? I've been equipping Duel Heavies as they've become available, only need to replace one regular duel cannon.

    Also, I've been tinkering with intel abilities, but I'm not certain if I'll end up keeping them, except for maybe surgical strike.
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    rattler2rattler2 Member Posts: 58,023 Community Moderator
    edited May 2015
    beraht wrote: »
    Getting rid of the beam bank and going all cannon/turret (minus forward torp) has already made a big difference. Great idea! I also respeced and changed around some BOFF skills. Overall my space experience has much improved already.

    I've been going for Romulan Plasma weapons, since they've been coming in my rep boxes, are Plasmatic Biomatter worth the investment over the virtually free RomPlaz? I've been equipping Duel Heavies as they've become available, only need to replace one regular duel cannon.

    Also, I've been tinkering with intel abilities, but I'm not certain if I'll end up keeping them, except for maybe surgical strike.

    I honestly don't have any experience with RomPlaz. Yes they are virturally free, but its totally random what you get out of the rep boxes. I suggested the Plasmatic Biomatter because of their availablility on the Exchange, and you could potentially pick out the mods you want. One advantage of the Plasmatic Biomatter is that they share the AoE chance of their Phased Biomatter cousins. If you've already got a full loadout of the Romulan Plasma, that's fine. I think they have a disruptor proc as well as the plasma... so potentially rom plasma does have advantages. But then again... every weapon has its advantages.

    All in all... specific weapon types is up to the user. Go with what you want and make it work.

    As for Intel abilities... they are worth experimenting with. If you decide to use them or not... that's totally based on your experiences with them. Go with what you feel compliments your playstyle, if that is integrating intel or not. Although I hear some good things about Override Subsystems... Haven't tried it myself yet so... *shrug*

    Glad things are starting to work out for you. :D
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    edited May 2015
    I like mine as sorta-vaper sci-scort kind of setup. Decloak (if situation allows) APO, Gravity Well, wait a sec to pull targets, Tac Team, Ionic, OSS, Scatter Volley, Torpedo Spread. EPTS and EPTW with some Damage Control doffs on a chain, Sci Team and Hazards for healing, Evade Target Lock and Polarize Hull for escapes. Maybe not the most minmaxed setup, but it works pretty well for me.
    I've done something similar with gravwel, but I also used Tricobalt mines and torp spread, and used BFaW with DBBs instead of cannons.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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    astro2244astro2244 Member Posts: 623 Arc User
    edited May 2015
    Don't stay long enough to get blasted. I'd say quick hit and run.
    [SIGPIC]583px-Romulan_Star_Empire_logo%2C_2379.svg.png
    [/SIGPIC]
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    freakiumfreakium Member Posts: 426 Arc User
    edited May 2015
    There's a simple rule I tend to follow when flying my various ships. Cruisers will mostly fly "O's" around the target, simply circling them endlessly and turning the other direction when your shield facing is down.

    For escorts, you generally fly "figure 8's" around the target. For the Faeht, you will preferably be approaching the target cloaked. Activate all the buffs that you can while cloaked and any energy weapon enhancing weapons immediately after decloaking. At this decloaking point, it is also the perfect opportunity to activate your inherent intel scanning ability. Now fire away!

    Since you are an escort, you will be facing the opponent head on for as long as possible. The minute your forward shield facing is down and you've run out of abilities to bring it back up is time to start that figure 8. Evasive maneuvers or Emergency Power to Engines out of there, cloak, rinse and repeat.

    Of course since you're in a Faeht, if you've stayed around long enough for a successful intel scan, fire off your plasma lance if you have it equipped and activate an exploit. I always tend to exploit the target's defenses as a priority.

    Good luck!
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    dpsloss88dpsloss88 Member Posts: 765 Arc User
    edited May 2015
    If Romulans had access to Reciprocity the Faeht would be a competitive ship...
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    reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited May 2015
    dpsloss88 wrote: »
    If Romulans had access to Reciprocity the Faeht would be a competitive ship...

    Roms have access to AHOD. In the hands of a tac captain, AHOD is arguably even more powerful and doesn't require you to be pulling aggro to use.
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    antonine3258antonine3258 Member Posts: 2,391 Arc User
    edited May 2015
    Crazed marauding insanity was my usual Faeht approach - load up on for a full attack run and fire off the disables on the way in - and I kept an evade target lock ability around to buy some time to run if it got hairy.

    Also - some slowing mines work pretty well - Faeht has lots of maneuverability, make sure your enemies don't.
    Fate - protects fools, small children, and ships named Enterprise Will Riker

    Member Access Denied Armada!

    My forum single-issue of rage: Make the Proton Experimental Weapon go for subsystem targetting!
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    reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited May 2015
    skollulfr wrote: »
    whats ahod?(been away for a month or so)

    All Hands On Deck, the trait from the tac variant of the Command cruisers and available to all 3 factions. Activating tac abilities reduces cooldowns for science and captain abilities. On something with a mix of tac and sci stations, using the tac to reduce the sci stuff, and it can get nasty. Even worse, in the hands of a tac captain, you activate Tactical Initiative to reduce tac cooldowns, then use those tac powers to reduce the CD for Tactical Initiative (and APA, FOMM, GDF, and Tac Fleet). I don't own the ship myself, but associates who do have told me they can run with just-about 100% uptime for TI and something like 50-50 on APA and FOMM, in addition to side-benefit halving all their sci cooldowns and still keeping their aux energy high for [amp] and Nukara-rep bonuses. It may not be OP on every possible ship or build layout, but used properly it can be absolutely broken.
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