So, here's a hypothetical question for those of you with multiple characters. If they were pitted against each other in any sort of battle (be it a ground or space-based free for all, or faction vs faction, or even were thrown against each other in a game of stratagema or in a debate/diplomatic argument), who do you think would win? You can base your answers off of in-game mechanics, or off of feats/qualities from your chars' respective backgounds, etc.
Technically speaking, all but 3 captains are the same person. So who ever strikes second? Mirror matches are never fun. On the ground however, my Gorn hands down, just stream rolls everyone.
Hmm...not that they would ever fight each other, but I would expect Alyosha to come out on top due to his telekinesis. That said, if anyone lands a physical blow on Alyosha, he's in serious trouble given that his body is weak by humanoid standards. (A majority of his strength is telekinetic...his physical muscles exist mainly to ensure proper range of motion and to guide what he does.)
Actually there IS what you could almost characterize as a "sparring" scene between him and Berat in "An Enigma Tale," but Alyosha was definitely pulling his telekinetic punches and he was not comfortable with the situation even though there was a legitimate reason and both parties knew it.
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So, here's a hypothetical question for those of you with multiple characters. If they were pitted against each other in any sort of battle (be it a ground or space-based free for all, or faction vs faction, or even were thrown against each other in a game of stratagema or in a debate/diplomatic argument), who do you think would win? You can base your answers off of in-game mechanics, or off of feats/qualities from your chars' respective backgounds, etc.
Meena wouldn't stand a chance against Willard the Rat. Though Willard would feel bad for sending Meena to the respawn over and over. He'd likely fake connection issues to put an end to the horror of just how lopsided it would be...
For my characters (re: Arkos, an Alien/Fed engineer; Meral Ranek, a Cardassian/Fed Tactical girl; Lynathru, a scheming Orion raider; Ta'nara Velar, a Romulan scientist/super spy; and Vikla, my new Klingon Delta Recruit/engineer):
-Free for all (ground): I'd say it comes down to either Arkos or Ta'nara, as they have the most tricks and best equipment at their disposal, though Vikla does have the advantage of Delta Recruit temporal silliness. If it's a pure melee fight, then it comes down to either Lynathru or Ta'nara (ie the dirty fighters)
-Faction-based fight (ground): Assuming Ta'nara stays out of it, I give it to Arkos and Meral. They have better weapons and better kit modules at their disposal.
-Free for all (space): Vikla should take it, due to her VoD'leh Carrier being more resilient, and due to her being able to unleash swarms of fighters/Birds of Prey. Otherwise, I give it to Ta'nara (due to hyper-plasma torpedoes + Intel ship) or Lynathru (due to him being an opportunistic greenie in a Bird of Prey)
-Faction-based fight (space): Again, assuming Ta'nara stays out of it, I'm giving it to the Klingons. Arkos' ship has a lot of tricks at its disposal, but the Klingons have numbers and cloaking technology on their side.
-Drinking contest- Arkos has the unfair advantage of being immune to most known toxins, including alcohol.
-Debate- Ta'nara wins everything via blackmail.
-Stratagema tournament- It comes down to Vikla vs Meral (Klingon General vs Tactical Captain with an eidetic memory of hundreds of different stratagems).
My main is OP as all get out having telepathy and telekinesis. Although sworn to limit their usage he can guess your first move before you make it or just stop the fight before it starts.
I think Lily and Kayleigh would probably stalemate eachother if flying their favoured ships, Emma's new ship would wipe lily out in moments but Kay would likely survive it, although Emma's old pvp build might do the trick.
On ground, Emma would win outright being a medic.
In terms of talks, Kay being a Betazoid would likely win, that said, telepathy or no telepathy, Lily would win strategy.
Well, in-game, my main toon is still Tylha Shohl, and she has the best gear and the most spec points....
... and she would still lose to Veronika "Ronnie" Grau in a fight. I would never bet against Ronnie in a fight. (Of my other toons... R'j Bl'k' could match Ronnie for general tactical planning, Pexlini could match her for out-of-the-box thinking, and T'Laihhae could match her for sneakiness... but Ronnie has all three of those qualities, and lots of experience besides.)
Slaassh is by far and away the toughest in a straight out melee combat because he is gorn and because of his sheer size all 400 pounds of him determines that.
The most tactical thinking captain always looking for an advantage is Ethic Bok, he has served for just over a decade as a Starfleet Marine doing 5 tours in that time along the Klingon border. His ability and insights over that time has given Ethic one of the most keen minds for Tactical thinking and strategy. He is the only one of my characters to have used every known ranged weapon in the beta and alpha quadrants along with dominion weapons and some delta quadrant weapons, that gives Ethic even more insight for this next moves on the ground.
K'Mec is the most diplomatic, far in away the most superior of all the toons, her ability to empathically help those around her when she was just a 14 year old girl a few years before starfleet decided to give her training, it was a start that has only amplifed her ability as a skilled diplomat as she has progressed almost 9 years later. She has already resolved several of the most complicated and demanding diplomatic situations a captain could be faced with, however K'Mec is not infallible, she has had a few failures but of all of those are minor compared to what she is used to.
Shenna is the greatest leader of all my toons, she recently won a battle to lead the house of Kyrixix, formerally an Orion royal house of minor significance before it was repurposed when the family moved to Qo'nos. This also means she has to be good at combat and diplomacy as a rule, however notably average in both qualities, the only really impressive thing to stand out for Shenna is her leadership skills. Already several months have past and House Kyrixix is increased its trading deals, made the House even more public because of her status as a KDF general.
The most opportunistic of the bunch would be T'sara. Romulan woman, former borg and has her wires crossed, her main concern is honor and duty to the Empire. This has lead to many opportunities that T'Sara has seized without needing to be asked twice. fairly good leader and fighter, but fairly avaerage everywhere else.
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I think my Gorn would smash my Ferengi in space due to having a superior ship (T5 Obelisk carrier) versus a Kazon raider. My Ferengi has a good chance of winning on ground through, due to his engineering talent and abilities.
Romulan: D'Elon (I play her as a member of the Imperial navy) and a delta recruit I haven't played past the tutorial yet and can't remember the name.
Of these:
Space fight: KDF, Arwen, Imzavia and Romulan Recruit would drop quickly. They are not top tier sihps or gear. D'Elon's tier 5 D'D would put up a good fight against Stunshock's Oddy and Talaina's T5U Defiant, but ultimately it would fall. So last 2 standing would be either of those. Talaina has the impact and the fancy spec stuff, but Stunshock can take a hell of a beating and keep on going. But due to his Boff tricks, I'd say he would win in the end.
Ground fight: Completly different story. Both Romulans and starfleet except for Talaina would go down first. Bravok would probably go as well. Which would leave K'hotiim vs Talaina. At current levels (60 vs37) and tech levels, Talaina would win. But if K'hotiim got to end game and got the good gear, he would obliterate Talaina. The giant Gorn can take a massive beating, carries a motion accelerator so he can get in close and use his weapons and bite abilities in a great combo to keep people knocked down so they can't get up.
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This is a useful and timely thought exercise, since I still want to do something for prompt 3 on the recent challenge.
Also - enjoyed reading everyone's entries!
I've got plenty of alts walking around, but I've got one I concentrate on for each faction and these are the ones who show up in fiction. They also happen to be of all three tracks, coincidentally. Antonine's an alien fed engineer, An'riel's a Romulan (fed-aligned) science captain, and D'ellian's an Orion KDF Tactical type.
Statistically, An'riel's probably going to win - I came back post LoR, loved the Romulan storyline, and so she's had all sorts of dilithium and xp poured into her.
Victory by spec point distribution is a little boring, though, and it isn't quite a fair factional distribution, so taking a look at things free-for-all wise:
Ground - One that I think could go to each of the captains, since they didn't bring their crews. An'riel's a good shot and can make her tricorder stand up and do tricks, with all sorts of debilitating radiation and fire zones. Also she brings a medkit. However, she's not had much formal hand-to-hand training and her opponents have. She's going to have to focus on keeping distance, not making kills.
D'ellian certainly has the most active hand-to-hand and ground tactical experience, but as captain, she focuses more on deploying her assets and away team effectively and loads up with advanced comm. and sensor gear to coordinate and be a force multiplier. She does bring grenades to the party, but she's not using the most damaging tac equipment. She has an excellent read on body language, so if she can bring it to blades, it's her.
Antonine didn't get to bring her crew, but she can build an army on-site. The variety of drones and turrets she has available along with temporary forcefields allow her to bunker up really well, but the lack of mobility plays well into her opponent's favored tactics. She's also got Starfleet's standard hand-to-hand combat courses, at least.
I think it'd be close - Antonine would be big and Federation and obvious, threatening violence only as reprisal, and D'ellian feels obligations to confront that head-on (she's probably gone too native). An'riel would lurk and shoot at targets of opportunity. I'm inclined to give it to Antonine in the long run thanks to the flexibility of the engineering kit, letting her divide her focus more seamlessly.
Space: This is somewhat a question of which ship to bring, but to make it simpler, assuming current ships (which hurts An'riel a little, since her current ship's more focused as fleet support against Iconians. The durability or plasma weaponry of some of her earlier ships would be handy against the sort of self-heal capabilities my captains usually pack).
Antonine's using the Guardian cruiser right now, and it's got that vicious blend of flexibility, durability, and some of those pesky intelligence capabilities, combined with reverse engineered Borg technology. It would be a monster to take down before considering her engineering experience that lets her get more out of her repair crews. Antonine's philosophy is hitting as hard as the enemy while being able to take much more of a punch, and the Trafalgar is good at that.
D'ellian's been meaning to get a carrier, but her Mogh battle cruiser should do pretty well here. It has ability to concentrate almost all its firepower into the forward arc and all sorts of attack pattern capabilities. With a Klingon cloak thrown in, plus her crew's shield repair abilities, she can easily drop into the rear flank of an enemy, and give much better than she gets, shrugging off what firepower is thrown from the opponent's rear arc. Her ship's built to be heavily agile, and will be difficult to pin down.
An'riel's in a Dyson variant - she doesn't have nearly as much raw firepower as her opponents, but she has some very strong abilities to bypass or drain down shielding, as well as reinforce her own. She's also got the best cloak. Her most effective damage will be if she can catch her opponents together, which may prove tricky.
This could be anyone's game, but is probably D'ellian's. She's got the best ability to concentrate firepower, and her tactical skills improve her defenses to mitigate a lot of Antonine's beam firepower. An'riel's got accuracy, but her shield bypass relies to some degree on luck. In some ways, it's the opposite of the ground, where in this case the Orion has the best flexibility/firepower mix.
Drinking contest: An'riel. Full stop. Vulcanoid constitution, and she's also older and has been doing this longer than her opponents. She's the best actor though, and would make it look closer than it was.
Debate: Going to give this to An'riel, but I think it would be real fun to watch, since all three have such different styles. D'ellian has courtesan training so she's very good at playing to a crowd. Antonine is a product of Starfleet Academy, and they're very good at talking things to death. An'riel has probably the most active diplomatic experience in helping convince colonies to join the Republic, and before the Empire broke, she had formal upper-class training in rhetoric and literature, and combined with her varied life experience, she's probably the best equipped for a wide variety of topics.
Strategma: D'ellian, but closer to the Fed. Antonine is pretty good at operational logistics and has a lot of the basic strategical training D'ellian does. Antonine's an open book, and D'ellian will have the advantage in improvisation.
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Both my characters are Red Tacticals but on the ground, one-on-one my Liberated Borg would snipe the hell out of my human, who is trying to get into pistol range.
In space I think, as both fly Chimera Heavy Destroyers with nearly identical builds, Dawnchild's Aegis gear would carry the day against Two-One's incomplete Breen equipment.
Alpha and all my Omegas would duck and run for cover! Either that or make a bet on the winner.
Hmm, between my two 'mains', Ryan and Torpal, it's like this:
Space: Torpal's Negh'Var trumps Ryan's Ambassador, no matter what Dannover does to it.
Ground: They're both virtually equal in terms of cunning if they're on neutral ground, but I'd probably give this one to Ryan in terms of ingenuity. Training as an Engineer before going down the tactical route has its benefits, while Torpal has always been a warrior.
Strategy: Torpal has more experience and truly does think in terms of the strategic aims over the tactical advantage. Ryan thinks more tactically and immediately.
Tactics: Despite what I just said, Torpal has used tactics to surprise Ryan in the past, although Ryan's ingenuity comes up again here, so draw.
Debate (Warning: Spoilers ahead for 'Old Wounds'): Ryan managed to make the Federation Council realise they were being bigots towards Augments without ruining his career, while Torpal only got the High Council to agree to a ceasefire with the Federation because he was the only General fighting on the Federation Front anfd because the Empire needed Federation assistance against a Borg invasion. Ryan wins.
In Space, Tessa would probably own them all. She is set up as a CC/drain/minor heal build. Her grav wells tick off around 1000 damage per second and her feedback pulse is nasty too. I originally designed Selenia as a PvP healer and I could put her back into her T5-U Vesta in the heal build and she'd be able to survive pretty good but can't pump out a whole lot of DPS. So the fight would come down to those two I think. L'Rees would probably come in third just because of tac captain skills and the Elachi escort's two Lt universal seats that I could pump with heals. T'khal and Nish'Tar would probably be spacial grease spots fairly quickly.
On the ground, Selenia would flat own them all due to her turrets, drones, and healing constructs. I generally set up my away teams all the same: One Tac with grenades, two engineers with constructs and one sci with two heals, thermal induction field and hyperbolic (sp?) radiation. With Selenia also being an engineer with her own constructs, she'd flat out waste the other 4.
Hmm, in a purely shipboard tactical scenario, Hugo Danner would clean up as he has the most experience of tactical situations. In a straightup wrestling match, Ael would kick his TRIBBLE, as even without the MACO training, she still has Romulan strength, so she'd be able to get the pin...
My Ferengi Starfleet captain would be the weakest of the three and because it's not profitable would not have much heart in it
My Klingon would be the greatest out of three if they fought
and my Romulan would be cunning and look to exploit any weakness out of the other two
The fight would happen, but then while fighting all three would fall into a transdimensional portal where they learn that they are controlled by one Omnipotent being sitting behind a computer screen eatting cheetos and drinking coke, and thus because they are controlled by one person they are the actually one person whole
So, here's a hypothetical question for those of you with multiple characters. If they were pitted against each other in any sort of battle (be it a ground or space-based free for all, or faction vs faction, or even were thrown against each other in a game of stratagema or in a debate/diplomatic argument), who do you think would win? You can base your answers off of in-game mechanics, or off of feats/qualities from your chars' respective backgounds, etc.
In space, it would be no contest. Vel would crush everyone. My tac captains lack the gear or frankly levels to come close to killing him (in a 1v1, I'd need to chain disable him while I had IF/TF up), Vel'Gon is simply out-classed in both damage and tankiness since he hasn't been touched since DR for all intents, and everyone else would just get vaped, no contest - Scimitars do still pack a decent punch.
On ground, it's be a much more interesting question.
On the one hand, I have Jesse Perring... Well, he's Jesse Perring. With 100k skill points in ground skills (only one of my toons to do so), a full ham kit, doffs, and a 116b, he's pretty dangerous (relative to the rest of my captains on the ground, at least)
On the other hand, Vel'Gon has every rep set in the game save Iconian for ground and mostly XII UR kit.
In a 1v1 I'd give Jesse the edge, no contest, but if boffs entered the equation, I think Vel'Gon's better geared boffs might prove to be a difference maker.
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- Margon (KDF) would win in less than ten seconds in ground combat, by gutting the other two with his D'k tahg almost immediately. <10 seconds
- If no weapons were permitted, then Velan (RR) would convince the other two to have a drink on him, and then push them over a convenient railing once they're drunk. 5~10 minutes
- But if there wasn't anything any of them could get their hands on, Zhang (FED, user avatar) would just talk the other two to death. 2~3 hours
In space combat, I'd say they're fairly evenly matched.
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Jesu LaRoca wins in single-ship space combat, by virtue of being the most innovative tactician and commanding the ship with the most plot armor. (Also, even in-game, the Tiburon is just ridiculously OP, even if she's "just" a T5FU. The Counter-Command 4pc sets on a FHEC is a match made in heaven.)
- Jesu also wins ground combat with away teams (because Rusty) poker tournaments and most arguments.
Ssharki wins fleet engagement space combat, mostly because he has most of patrickngo's characters under his command in the 19th Heavy Reconnaissance Squadron and also because his current ride, the Klinzhai command BC, becomes increasingly more effective the more ships its grouped with.
- Ssharki also wins individual ground combat with weapons (being an engineer and holding a mk.XIV epic Honor Guard pulsewave) chess tournaments and drinking contests.
Lewis McLain wins science fairs and trivia contests.
Sway wins any fight involving martial arts and/or swordplay. (Rusty would beat him easily in unarmed combat, but he's not a Captain or PC so he doesn't count.)
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so if i put all my toons in one place where they can use their abilities and skills to the greatest effect.
K'Mec is likely to come out ahead but just ahead as Shenna wouldnt be far behind.
K'Mec can use her ship to take damage at an impressive rate and repair it, she also has an amazing diplomatic talent, she can convince others to help her win the fight.
Shenna on the other side, she has a house and an empire supporting her, she has substanital backing and her leadership skills make up for it.
the rest dont really have that support network to really make much difference.
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Free-for-all on ground: Hal would win, if only beating S'Tlig by a little bit. S'Tlig is 9 feet of pure muscle, but the smaller Android has the speed advantage. Gh'Thar is as strong as a Vulcanoid, but a weakling next to the first two. If it were a ranged fight, Hal and S'Tlig would be stomped by Gh'Thar due to his superior combat experience and technology.
Space: Gh'Thar wins again. His Lor-Kel type dreadnought cruiser would easily destroy a Defiant and Ki'Tang. Hal's Defiant might last a bit longer if Hal integrates with the main computer, but a tiny escort is simply outclassed by the much larger ship.
Debate: Close call between Hal and Gh'Thar. Hal would probably come out on top, if the two didn't just agree to the same point instantly. S'Tlig does diplomacy with a Bat'Leth, so he barely even counts.
Tactical (Directing ground forces): Gh'Thar with no contest. He led men during a 70 year war, and can outmaneuver the other two in seconds.
Species warfare: If we count Hal as Federation and not as The Legion it's probably a tie between him and Gh'Thar. Gh'Thar and the Aiurdae have the tech advantage (Voth level), but the Feds have more people and ships. The Gorn are still recovering from the war with the Klingons, but if the Klingon empire backed them up they could fight off the Feds, but would eventually fall to the assault of both of the others.
Stats battle: If we're talking game PvP, Gh'Thar again. He's my main, and his Obelisk can deal over 30k damage in a second via swarmers. Enough to severly lower the health of Hal's ship and destroy S'Tlig. He can also out-tank them. S'Tlig has the best DPS on his ship, but he's a glass cannon.
My Andorian admiral probably beats all the rest - "old age and treachery", as the saying goes, plus the combo of a Tac officer flying an Armitage - but the Klingon general and his Mat'Ha would probably give him a tough fight, or even be able to match him. And my engineer (in a Regent) might be able to outlast either of them, or protect something else (sacrificing himself if necessary) long enough to deny them a win.
Of course, if either of my Science captains manage to pull some bit of [tech] magic BS out of their deflector dishes, all bets are off.
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Actually there IS what you could almost characterize as a "sparring" scene between him and Berat in "An Enigma Tale," but Alyosha was definitely pulling his telekinetic punches and he was not comfortable with the situation even though there was a legitimate reason and both parties knew it.
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Meena wouldn't stand a chance against Willard the Rat. Though Willard would feel bad for sending Meena to the respawn over and over. He'd likely fake connection issues to put an end to the horror of just how lopsided it would be...
...simple mechanics, by the way.
-Free for all (ground): I'd say it comes down to either Arkos or Ta'nara, as they have the most tricks and best equipment at their disposal, though Vikla does have the advantage of Delta Recruit temporal silliness. If it's a pure melee fight, then it comes down to either Lynathru or Ta'nara (ie the dirty fighters)
-Faction-based fight (ground): Assuming Ta'nara stays out of it, I give it to Arkos and Meral. They have better weapons and better kit modules at their disposal.
-Free for all (space): Vikla should take it, due to her VoD'leh Carrier being more resilient, and due to her being able to unleash swarms of fighters/Birds of Prey. Otherwise, I give it to Ta'nara (due to hyper-plasma torpedoes + Intel ship) or Lynathru (due to him being an opportunistic greenie in a Bird of Prey)
-Faction-based fight (space): Again, assuming Ta'nara stays out of it, I'm giving it to the Klingons. Arkos' ship has a lot of tricks at its disposal, but the Klingons have numbers and cloaking technology on their side.
-Drinking contest- Arkos has the unfair advantage of being immune to most known toxins, including alcohol.
-Debate- Ta'nara wins everything via blackmail.
-Stratagema tournament- It comes down to Vikla vs Meral (Klingon General vs Tactical Captain with an eidetic memory of hundreds of different stratagems).
On ground, Emma would win outright being a medic.
In terms of talks, Kay being a Betazoid would likely win, that said, telepathy or no telepathy, Lily would win strategy.
... and she would still lose to Veronika "Ronnie" Grau in a fight. I would never bet against Ronnie in a fight. (Of my other toons... R'j Bl'k' could match Ronnie for general tactical planning, Pexlini could match her for out-of-the-box thinking, and T'Laihhae could match her for sneakiness... but Ronnie has all three of those qualities, and lots of experience besides.)
Slaassh is by far and away the toughest in a straight out melee combat because he is gorn and because of his sheer size all 400 pounds of him determines that.
The most tactical thinking captain always looking for an advantage is Ethic Bok, he has served for just over a decade as a Starfleet Marine doing 5 tours in that time along the Klingon border. His ability and insights over that time has given Ethic one of the most keen minds for Tactical thinking and strategy. He is the only one of my characters to have used every known ranged weapon in the beta and alpha quadrants along with dominion weapons and some delta quadrant weapons, that gives Ethic even more insight for this next moves on the ground.
K'Mec is the most diplomatic, far in away the most superior of all the toons, her ability to empathically help those around her when she was just a 14 year old girl a few years before starfleet decided to give her training, it was a start that has only amplifed her ability as a skilled diplomat as she has progressed almost 9 years later. She has already resolved several of the most complicated and demanding diplomatic situations a captain could be faced with, however K'Mec is not infallible, she has had a few failures but of all of those are minor compared to what she is used to.
Shenna is the greatest leader of all my toons, she recently won a battle to lead the house of Kyrixix, formerally an Orion royal house of minor significance before it was repurposed when the family moved to Qo'nos. This also means she has to be good at combat and diplomacy as a rule, however notably average in both qualities, the only really impressive thing to stand out for Shenna is her leadership skills. Already several months have past and House Kyrixix is increased its trading deals, made the House even more public because of her status as a KDF general.
The most opportunistic of the bunch would be T'sara. Romulan woman, former borg and has her wires crossed, her main concern is honor and duty to the Empire. This has lead to many opportunities that T'Sara has seized without needing to be asked twice. fairly good leader and fighter, but fairly avaerage everywhere else.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Starfleet: Stunshock, Talaina, Arwen, Imzavia.
KDF: Bravok, K'hotiim
Romulan: D'Elon (I play her as a member of the Imperial navy) and a delta recruit I haven't played past the tutorial yet and can't remember the name.
Of these:
Space fight: KDF, Arwen, Imzavia and Romulan Recruit would drop quickly. They are not top tier sihps or gear. D'Elon's tier 5 D'D would put up a good fight against Stunshock's Oddy and Talaina's T5U Defiant, but ultimately it would fall. So last 2 standing would be either of those. Talaina has the impact and the fancy spec stuff, but Stunshock can take a hell of a beating and keep on going. But due to his Boff tricks, I'd say he would win in the end.
Ground fight: Completly different story. Both Romulans and starfleet except for Talaina would go down first. Bravok would probably go as well. Which would leave K'hotiim vs Talaina. At current levels (60 vs37) and tech levels, Talaina would win. But if K'hotiim got to end game and got the good gear, he would obliterate Talaina. The giant Gorn can take a massive beating, carries a motion accelerator so he can get in close and use his weapons and bite abilities in a great combo to keep people knocked down so they can't get up.
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"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Also - enjoyed reading everyone's entries!
I've got plenty of alts walking around, but I've got one I concentrate on for each faction and these are the ones who show up in fiction. They also happen to be of all three tracks, coincidentally. Antonine's an alien fed engineer, An'riel's a Romulan (fed-aligned) science captain, and D'ellian's an Orion KDF Tactical type.
Statistically, An'riel's probably going to win - I came back post LoR, loved the Romulan storyline, and so she's had all sorts of dilithium and xp poured into her.
Victory by spec point distribution is a little boring, though, and it isn't quite a fair factional distribution, so taking a look at things free-for-all wise:
Ground - One that I think could go to each of the captains, since they didn't bring their crews. An'riel's a good shot and can make her tricorder stand up and do tricks, with all sorts of debilitating radiation and fire zones. Also she brings a medkit. However, she's not had much formal hand-to-hand training and her opponents have. She's going to have to focus on keeping distance, not making kills.
D'ellian certainly has the most active hand-to-hand and ground tactical experience, but as captain, she focuses more on deploying her assets and away team effectively and loads up with advanced comm. and sensor gear to coordinate and be a force multiplier. She does bring grenades to the party, but she's not using the most damaging tac equipment. She has an excellent read on body language, so if she can bring it to blades, it's her.
Antonine didn't get to bring her crew, but she can build an army on-site. The variety of drones and turrets she has available along with temporary forcefields allow her to bunker up really well, but the lack of mobility plays well into her opponent's favored tactics. She's also got Starfleet's standard hand-to-hand combat courses, at least.
I think it'd be close - Antonine would be big and Federation and obvious, threatening violence only as reprisal, and D'ellian feels obligations to confront that head-on (she's probably gone too native). An'riel would lurk and shoot at targets of opportunity. I'm inclined to give it to Antonine in the long run thanks to the flexibility of the engineering kit, letting her divide her focus more seamlessly.
Space: This is somewhat a question of which ship to bring, but to make it simpler, assuming current ships (which hurts An'riel a little, since her current ship's more focused as fleet support against Iconians. The durability or plasma weaponry of some of her earlier ships would be handy against the sort of self-heal capabilities my captains usually pack).
Antonine's using the Guardian cruiser right now, and it's got that vicious blend of flexibility, durability, and some of those pesky intelligence capabilities, combined with reverse engineered Borg technology. It would be a monster to take down before considering her engineering experience that lets her get more out of her repair crews. Antonine's philosophy is hitting as hard as the enemy while being able to take much more of a punch, and the Trafalgar is good at that.
D'ellian's been meaning to get a carrier, but her Mogh battle cruiser should do pretty well here. It has ability to concentrate almost all its firepower into the forward arc and all sorts of attack pattern capabilities. With a Klingon cloak thrown in, plus her crew's shield repair abilities, she can easily drop into the rear flank of an enemy, and give much better than she gets, shrugging off what firepower is thrown from the opponent's rear arc. Her ship's built to be heavily agile, and will be difficult to pin down.
An'riel's in a Dyson variant - she doesn't have nearly as much raw firepower as her opponents, but she has some very strong abilities to bypass or drain down shielding, as well as reinforce her own. She's also got the best cloak. Her most effective damage will be if she can catch her opponents together, which may prove tricky.
This could be anyone's game, but is probably D'ellian's. She's got the best ability to concentrate firepower, and her tactical skills improve her defenses to mitigate a lot of Antonine's beam firepower. An'riel's got accuracy, but her shield bypass relies to some degree on luck. In some ways, it's the opposite of the ground, where in this case the Orion has the best flexibility/firepower mix.
Drinking contest: An'riel. Full stop. Vulcanoid constitution, and she's also older and has been doing this longer than her opponents. She's the best actor though, and would make it look closer than it was.
Debate: Going to give this to An'riel, but I think it would be real fun to watch, since all three have such different styles. D'ellian has courtesan training so she's very good at playing to a crowd. Antonine is a product of Starfleet Academy, and they're very good at talking things to death. An'riel has probably the most active diplomatic experience in helping convince colonies to join the Republic, and before the Empire broke, she had formal upper-class training in rhetoric and literature, and combined with her varied life experience, she's probably the best equipped for a wide variety of topics.
Strategma: D'ellian, but closer to the Fed. Antonine is pretty good at operational logistics and has a lot of the basic strategical training D'ellian does. Antonine's an open book, and D'ellian will have the advantage in improvisation.
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In space I think, as both fly Chimera Heavy Destroyers with nearly identical builds, Dawnchild's Aegis gear would carry the day against Two-One's incomplete Breen equipment.
Alpha and all my Omegas would duck and run for cover! Either that or make a bet on the winner.
My "main" sci wins everytime.
Space: Torpal's Negh'Var trumps Ryan's Ambassador, no matter what Dannover does to it.
Ground: They're both virtually equal in terms of cunning if they're on neutral ground, but I'd probably give this one to Ryan in terms of ingenuity. Training as an Engineer before going down the tactical route has its benefits, while Torpal has always been a warrior.
Strategy: Torpal has more experience and truly does think in terms of the strategic aims over the tactical advantage. Ryan thinks more tactically and immediately.
Tactics: Despite what I just said, Torpal has used tactics to surprise Ryan in the past, although Ryan's ingenuity comes up again here, so draw.
Debate (Warning: Spoilers ahead for 'Old Wounds'): Ryan managed to make the Federation Council realise they were being bigots towards Augments without ruining his career, while Torpal only got the High Council to agree to a ceasefire with the Federation because he was the only General fighting on the Federation Front anfd because the Empire needed Federation assistance against a Borg invasion. Ryan wins.
Trials of Blood and Fire
Moving On Parts 1-3 - Part 4
In Cold Blood
1) Selenia: Level 60 Fed Alien Gen Rom (before there was a Rom faction) Engineer flying in a T6 Phantom. And...
2) Tessa: Level 60 Fed Borg Sci flying in a T6 Scryer.
Of my alts that would stand a chance are...
3) T'Khal: Level 53 KDF aligned Reman Sci flying a T5-U Dyson Destroyer.
4) Nish'Tar: Level 55 Fed Alien Gen (made to look like the Ch'iss from the Star Wars books with Admiral Thrawn) Tac flying a T5-U Promethius.
5) L'Rees: Level 57 Fed aligned Romulan Tac flying a T5-U Elachi Escort
In Space, Tessa would probably own them all. She is set up as a CC/drain/minor heal build. Her grav wells tick off around 1000 damage per second and her feedback pulse is nasty too. I originally designed Selenia as a PvP healer and I could put her back into her T5-U Vesta in the heal build and she'd be able to survive pretty good but can't pump out a whole lot of DPS. So the fight would come down to those two I think. L'Rees would probably come in third just because of tac captain skills and the Elachi escort's two Lt universal seats that I could pump with heals. T'khal and Nish'Tar would probably be spacial grease spots fairly quickly.
On the ground, Selenia would flat own them all due to her turrets, drones, and healing constructs. I generally set up my away teams all the same: One Tac with grenades, two engineers with constructs and one sci with two heals, thermal induction field and hyperbolic (sp?) radiation. With Selenia also being an engineer with her own constructs, she'd flat out waste the other 4.
Qapla'!
Co-Founder of TOS Veterans and TOS Qan Mang
My Klingon would be the greatest out of three if they fought
and my Romulan would be cunning and look to exploit any weakness out of the other two
The fight would happen, but then while fighting all three would fall into a transdimensional portal where they learn that they are controlled by one Omnipotent being sitting behind a computer screen eatting cheetos and drinking coke, and thus because they are controlled by one person they are the actually one person whole
In space, it would be no contest. Vel would crush everyone. My tac captains lack the gear or frankly levels to come close to killing him (in a 1v1, I'd need to chain disable him while I had IF/TF up), Vel'Gon is simply out-classed in both damage and tankiness since he hasn't been touched since DR for all intents, and everyone else would just get vaped, no contest - Scimitars do still pack a decent punch.
On ground, it's be a much more interesting question.
On the one hand, I have Jesse Perring... Well, he's Jesse Perring. With 100k skill points in ground skills (only one of my toons to do so), a full ham kit, doffs, and a 116b, he's pretty dangerous (relative to the rest of my captains on the ground, at least)
On the other hand, Vel'Gon has every rep set in the game save Iconian for ground and mostly XII UR kit.
In a 1v1 I'd give Jesse the edge, no contest, but if boffs entered the equation, I think Vel'Gon's better geared boffs might prove to be a difference maker.
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
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"There... are... four... lights!" ~Jean Luc Picard
- Margon (KDF) would win in less than ten seconds in ground combat, by gutting the other two with his D'k tahg almost immediately. <10 seconds
- If no weapons were permitted, then Velan (RR) would convince the other two to have a drink on him, and then push them over a convenient railing once they're drunk. 5~10 minutes
- But if there wasn't anything any of them could get their hands on, Zhang (FED, user avatar) would just talk the other two to death. 2~3 hours
In space combat, I'd say they're fairly evenly matched.
- Jesu also wins ground combat with away teams (because Rusty) poker tournaments and most arguments.
Ssharki wins fleet engagement space combat, mostly because he has most of patrickngo's characters under his command in the 19th Heavy Reconnaissance Squadron and also because his current ride, the Klinzhai command BC, becomes increasingly more effective the more ships its grouped with.
- Ssharki also wins individual ground combat with weapons (being an engineer and holding a mk.XIV epic Honor Guard pulsewave) chess tournaments and drinking contests.
Lewis McLain wins science fairs and trivia contests.
Sway wins any fight involving martial arts and/or swordplay. (Rusty would beat him easily in unarmed combat, but he's not a Captain or PC so he doesn't count.)
...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
- Anne Bredon
K'Mec is likely to come out ahead but just ahead as Shenna wouldnt be far behind.
K'Mec can use her ship to take damage at an impressive rate and repair it, she also has an amazing diplomatic talent, she can convince others to help her win the fight.
Shenna on the other side, she has a house and an empire supporting her, she has substanital backing and her leadership skills make up for it.
the rest dont really have that support network to really make much difference.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Space: Gh'Thar wins again. His Lor-Kel type dreadnought cruiser would easily destroy a Defiant and Ki'Tang. Hal's Defiant might last a bit longer if Hal integrates with the main computer, but a tiny escort is simply outclassed by the much larger ship.
Debate: Close call between Hal and Gh'Thar. Hal would probably come out on top, if the two didn't just agree to the same point instantly. S'Tlig does diplomacy with a Bat'Leth, so he barely even counts.
Tactical (Directing ground forces): Gh'Thar with no contest. He led men during a 70 year war, and can outmaneuver the other two in seconds.
Species warfare: If we count Hal as Federation and not as The Legion it's probably a tie between him and Gh'Thar. Gh'Thar and the Aiurdae have the tech advantage (Voth level), but the Feds have more people and ships. The Gorn are still recovering from the war with the Klingons, but if the Klingon empire backed them up they could fight off the Feds, but would eventually fall to the assault of both of the others.
Stats battle: If we're talking game PvP, Gh'Thar again. He's my main, and his Obelisk can deal over 30k damage in a second via swarmers. Enough to severly lower the health of Hal's ship and destroy S'Tlig. He can also out-tank them. S'Tlig has the best DPS on his ship, but he's a glass cannon.
Overall, Gh'Thar wins.
Of course, if either of my Science captains manage to pull some bit of [tech] magic BS out of their deflector dishes, all bets are off.