I decided to give the ground portion of the game another shot and so I worked on upgrading my Bat'leth. Turned out that it didn't gain an additional modifier when it hit ultra-rare quality (not even an upgrade in DPS, it gained nothing at all).
Epic however works and adds a crth/dm modifier.
I then did some research and found out that there's very-rare versions of the Bat'leth with either 2 modifiers or 3 modifiers...which is kinda wonky.
The problem seems to start at uncommon quality, Bat'leths (and Lirpas as well) don't gain a modifier by going from common to uncommon, at least not when using the upgrade system.
I don't believe this is working as intended..?
Having two different versions of those weapons and getting practically nothing from a rarity upgrade, sounds buggy. Or at least like something that would need an overhaul.
Please look into this, as it comes with a (possible) huge waste of ressources on the player-side and constitutes a loophole in the existing upgrade system.
Cheers
"Insanity is doing the same thing over and over again and expecting different results."
The batleths you're seeing on the ec/xhange with the incorrect modifiers amounts for their rarity - I'll bet you dimes-to-dollars they are the results of the currently bugged 'Feresan Manufacturing Techniques" which is giving out melee weapons with the incorrect amounts of modieifers per rarity. It's been reported in this thread with pics but no one has acknowledged it.
The batleths you're seeing on the ec/xhange with the incorrect modifiers amounts for their rarity - I'll bet you dimes-to-dollars they are the results of the currently bugged 'Feresan Manufacturing Techniques" which is giving out melee weapons with the incorrect amounts of modieifers per rarity. It's been reported in this thread with pics but no one has acknowledged it.
Every day you learn something new, never heard of this assignment before.
But my guess is that it is the other way around. It's not the assignment that is bugged, but rather the melee weapons per se. I did some testing with Mk I Bat'leths (the ones you get from vendors) and they gain no modifier whatsoever on hitting uncommon rarity. They gain their first modifier when they turn rare, and in effect end up with only 3 modifiers at UR, which is utterly at variance with any other weapon/item I've come across (not talking about items that trade a modifier for a 'specialization', of course). This deficiency would then probably apply to the Feresan Manufacturing weapons as well.
I assume it's just an oversight by the devs, they seem to have forgotten to put a modifier there. No clue when that happened, maybe with the item system change, maybe earlier. But it needs to be adressed and fixed, it's an exception to the upgrade system that makes no sense. Different rarity levels always mean different properties for every item out there (at least afaik), this has to be applied to melee weapons as well.
"Insanity is doing the same thing over and over again and expecting different results."
I'd really like to know, if this is a known issue and if it's getting fixed. Or do we just have to live with this incoherence? An official view on this would be appreciated.
"Insanity is doing the same thing over and over again and expecting different results."
Comments
Every day you learn something new, never heard of this assignment before.
But my guess is that it is the other way around. It's not the assignment that is bugged, but rather the melee weapons per se. I did some testing with Mk I Bat'leths (the ones you get from vendors) and they gain no modifier whatsoever on hitting uncommon rarity. They gain their first modifier when they turn rare, and in effect end up with only 3 modifiers at UR, which is utterly at variance with any other weapon/item I've come across (not talking about items that trade a modifier for a 'specialization', of course). This deficiency would then probably apply to the Feresan Manufacturing weapons as well.
I assume it's just an oversight by the devs, they seem to have forgotten to put a modifier there. No clue when that happened, maybe with the item system change, maybe earlier. But it needs to be adressed and fixed, it's an exception to the upgrade system that makes no sense. Different rarity levels always mean different properties for every item out there (at least afaik), this has to be applied to melee weapons as well.