As a F2Per, more dilithium flooding the market is a bad thing. So I played no replays and suggested others don't either. All these back to back dilithium events do is devalue my earned dilithium. Why would I do something against my interests?
If Cryptic ran the Lobi Featured Episode Event for at least this week, then we would have done better on this global project.
Man, how long has it been since they did Lobi Episodes?
They really need to do that again.. it's been a couple years since the last one.
I would replay episodes for Lobi, but the sheer number of replays that would be needed to get the full reward next week turned me off on the idea from day 1.
I would play them for Lobi, otherwise.. not interested. I have other more fun methods of acquiring dilithium.
You know, I'd like to replay some episodes, but if I were going to do that I'd do it with one of my mains, not my Delta Recruit because, well, I don't give a **** about that character. And even with your mains... it's not worth it due to reduced rewards on replays. It's like they very specifically don't want you to do it. It's not a good source of XP (by ANY stretch of the imagination). It's not a good source of dil. It's not a source of marks period. Not good for credits. While the story missions may be more entertaining and better made than patrols and the like... Cryptic has given the player base no valid reason to replay them due to nerfing the rewards after your initial play through.
I'll start replaying episodes when Cryptic stops making it a waste of my time...
I'm currently sitting at 400k+ unrefined dilithium. There is 0 need for bonus dilithium, what we need is ways to refine more than 8k/day (8,5k with fleet mission).
Thank your to volunteer in your Dil problems. How about you solve it for yourself by making and playing an alt toon? In 50 days it should be gone and your alt well equipped. Your first world in game problems are likely to be cut in half from that point onwards.
As far as this threads title is concerned:
Request denied.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
I'm currently sitting at 400k+ unrefined dilithium. There is 0 need for bonus dilithium, what we need is ways to refine more than 8k/day (8,5k with fleet mission).
What you are actually asking for is to be able to obtain the items/benefits locked behind a time or money gate faster or cheaper, but unfortunately this isn't going to work. I am sure that if Cryptic enabled more ways to obtain refined dilithium, they would also raise the dilithium costs, and so the item that would take 4 days of refining to obtain will still take 4 days of refining to obtain. If they didn't raise the cost, then they would lose money as nobody would feel pressed to buy dilithium with real money. They want you to either pay with real money, or slog through the slow grind and pay with your time.
This will also cause the dilithium to become devalued on the exchange as it normalizes to its new value, and the C-Store items will still cost the same amount in terms of time or money as they did before.
It's easy to look at something that costs 32k dilithium and say "Ooh, if only I could refine 16k a day, then I could get it in 2 days instead of 4! Let's raise the refining cap so it doesn't take so long!"
But unfortunately, the big picture is a bit more complicated than that.
This week would have worked better if they ran a FE replay during it, to equip the DR toons with some of the FE unique awards .
THAT would have gotten ppl to replaying stuff .
Knowing how Dil-centric this game can be at times, I think it speak volumes that the community would rather go without the week of 150% Dil reward than to drag their Delta recruit through another round of the same missions they did less than a month ago.
Well there is only one response to that ... , and that is to run a Mirror Event, for most purple crystals .
... and that shotgun too (which seems to be way less effective then the TR-116 or the other energy based shotguns) ...
There is a difference between the global goal being something people to anyway no matter what, and something as specific as "hey go play those story missions again! You know? The ones you slogged through a week ago?".
Th Differnce being: Replaying missoins is tedious and boring.
It was fun playing never played before revamped missions with my DR's. However, none of those scream repeat me!"
I was rather enjoying how much of a failure this week's portion of the event was :cool:
Indeed. I wonder how their lovely metrics are going to skew this into a positive.
If it doesn't make it blindingly obvious to the devs that most players hate repeating content, even with a large carrot at the end, I don't know what will tbh..
Once my 2 Detalts hit max level for the rewards, they were parked as bank storage until the next event.
Mind you, since Snowden we know that not all conspiracy theories are hogwash.
But I think the simpler explanation here is that Cryptic based the tiers on certain assumptions, like that they expect x people to make delta recruits and play overall y time, and so this part of the event should take them so and so long to get this and that amount of "counts"... But it turns out that while the number of Delta Recruits was good, them participating in this particular phase was not.
DOFFing, Crafting Advancement, Playing story missions the first time - all that was stuff pretty much anyone would do with their new characters, even without DR. There is practically no cost to DOFFIng or Crafting, it can be done "on the side". Mission advancement was worth it beacuse you unlocked charcter and account awards.
But Replays? They reward less than missions. So the only reward is that Dilithium Bonus. That might seem desirable, but man, you just played those missions, and now you get less reward than the first time you did them? It's not strong enough as an incentive. Let someone else "work" for the weekly goal this time.
Mind you, I could see that they intentionally attached something highly sought after (bonus Dilithium) to the weekly event that seemed the least exciting, in hopes of balancing participation motivations out and getting a similar turnout.
It should be a very useful metric IMO.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
Ok, I will admit Cryptic kinda screwed us on the meter this week to get 150% dilithium by not running a "Replay" rewards for repeating these missions. However, we don't have to redo the story missions, players can repeat the Episode missions like the Kobali, Dust to Dust, and other more recent missions that players have to repeat anyway to get the gear for their Delta characters. Cryptic expected most players not to want to repeat missions thus keeping dilthium rewards low next week, but we still have time. I am asking all STO to do at least the episode missions that you are going to do anyway with your Delta character over the next two days. That would give us MORE dilithium for all the experimentation that we have needed for a while, though a reduction would better.
I know this is asking a lot because the game has gotten stale and this particular week's meter is a little gimmicky, but a complete week of 150% dilithium will help everyone have better STFs, as more noobs will be able to make the gear they need. Thank you in advance for you assistance.
Who are you calling noob? This is a very disrespectful term which I despise. Because it implies your superiority at playing a not very good video game makes you a better human being somehow. I call BS on the 'better Human' part.
I stopped playing any of the STFs immediately after DR. Because the rewards are no longer worth the time and effort. A week's worth of extra Dilithium is not going to change this.
Your entire post reeks of self centeredness. You give a flying damn about anyone else as long as you get your Dilithium. Your second paragraph tells everyone what you really think of other players.
A six year old boy and his starship. Living the dream.
You know, as a professional software developer for the last 30 years (disclaimer: not for Cryptic), I find this quote a little offensive. Sometimes designers fail. Sometimes managers fail.
Pointing a finger at the waiter because your steak is under-cooked puts the blame in the wrong place, amigo. Blaming the kitchen because the waiter was too slow on pick-up and your food showed up cold puts the blame in the wrong place, too.
Based on the general quality of your post I'm assuming that you know very little about software development or how businesses are run--so please, temper that need to express under-informed opinions.
Ok, I will admit Cryptic kinda screwed us on the meter this week to get 150% dilithium by not running a "Replay" rewards for repeating these missions. However, we don't have to redo the story missions, players can repeat the Episode missions like the Kobali, Dust to Dust, and other more recent missions that players have to repeat anyway to get the gear for their Delta characters.
Except my delta recruit skipped straight to rep gear instead :P
Not to mention that most story arcs rewarded you with complete sets of stuff anyway so there was no real reason to even need to replay them
STO is simply dying.
devs have made so many bad choices recently, they don't fix the bugs enough fast, there is too much lag, players are leaving , stopping playing.
so you can ask all the way you want, people are so bored they won't answer your call.
I won't personnaly.
I've made a dr and completed the story needed. then I'm just doffing.
I've no reason to replay eposides, I have 8 lvl 60, so I played my parts of episodes and honestly, I'm just logging to check fleet holdings and doffing.
Really difficult to even play a crystalline because of lags, poor balance of the game, etc etc etc
everything has already been said by hundreads or thousands of other players and cryptic keep not listening.
they are in a deep wrong spiral and to get out of it an spacequake is needed
I take it by this that you assume we have all played the Kobali, Dust to Dust, and other more recent missions the first time, many have got as far as they needed to complete the delta rewards that being finishing Cold Storage and stopped there.
Yeah, my first Delta made it through Breen and stopped. If I play more Delta, it'll be advancing my second (Rom/KDF) to unlock more account-wide stuff.
As for the post-Breen things..... honestly, I haven't even done them the first time on most of my pre-DR alts. My "main", sure. But my alts have mostly been coasting through on holiday events, "any mark" boxes, and doffing. They're all in the lv57-60 range from doing that.
I refuse to Replay any missions more than necessary, boosts/bonuses for doing so be damned.
And only do if I really want/need the rewards at the end.
As it is, the Mission rewards for replay missions are mostly TRIBBLE; especially for the time investment in some of them (the ungodly and atrocious Cardassian arc). And the early missions have been played so many times across multiple alts I don't WANT to replay them even if they're short and fast.
[Acc]x2? [Acc][Dmg]? Etc are all TRIBBLE mods. Uncommon? Rare? Also worthless. Until Cryptic lets us pick the mods of the reward equipment we want upon completion of the mission (in a sort of "store" similar to the Dil Rep Store weapons), I only grind equipment sets or the occasional unique weapon that is actually worth spending some time on that aren't Reputation gear.
Until the story becomes more engaging and the rewards actually a reward worth the investment, I will not replay missions any more than necessary. Not even for a boost as we have right now. Congrats to the hardcore dedicated who did replay missions on their DRs.
Had Cryptic actually thrown in a series of Featured Eps for the Shard, Cane, and other unique items, sure, I'd have done as asked and grind for them. But nope.
Did they fix the bug that crashes the game client when you beam down to Kobali Prime in "Dust to Dust?" Because that's a mission I'd gladly repeat for the gear for my alts, if the mission was still playable.
You know, as a professional software developer for the last 30 years (disclaimer: not for Cryptic), I find this quote a little offensive. Sometimes designers fail. Sometimes managers fail.
Pointing a finger at the waiter because your steak is under-cooked puts the blame in the wrong place, amigo. Blaming the kitchen because the waiter was too slow on pick-up and your food showed up cold puts the blame in the wrong place, too.
Based on the general quality of your post I'm assuming that you know very little about software development or how businesses are run--so please, temper that need to express under-informed opinions.
I think you're taking that a little to literally, my friend. I'm not pointing at a select group of people. I'm pointing at the company as a whole, from management to mailman, the entire company is the develoers of the product. Pointing out sometimes it's the different departments as those who sometimes fail, is an inter-personel discussion for the people involved. Now with a company, prodicing a product and making a profit is main focus. But then if the majority your customers iare not satisfied with your product, in this case Delta Rising, Delta Recruit, and some of the events that go with it. Then who is to blame? The entire team that makes up the company, from management to mailman.
There is no I in TEAM. And when working as a team. The success of one, is the success of all. The failure of one, is the failure of all. Because you're consumers aren't just going to blame the department at fault. They're going to blame the entire company. A good example of this is Microsoft with Vista and 8.1.
Just like with the blaming the waiter for the steak not being cooked right.
It's the cooks fault for not cooking it right.
It's the waiter's fault for not checking to make sure it's cooked right.
It's the managers fault neither of them did their job right.
Did they fix the bug that crashes the game client when you beam down to Kobali Prime in "Dust to Dust?" Because that's a mission I'd gladly repeat for the gear for my alts, if the mission was still playable.
I think people are missing the picture here. It Delta Recruit replay. Everything that deals with Delta Recruit ends at Cold Storage, the last story in the Breen Arc.
Solanae, Delta Quad, and the Iconian Arcs aren't a part of Delta Recruit.
It seems to me most people don't realise that they didn't want you to do well at this event....
I admit that did occur to me given that dilithium awarded is literally money they are taking out of their pockets hence wanting to prevent a payout as much as possible.
Though I *also* think it could be explained by a poor understanding of the time vs. reward ratio that players are expecting, which is a more global problem Cryptic has had with Delta Rising. Unfortunately I think they also have made an overestimation of some of the episodes and how engaging (or not) they are, such as large swaths of the Cardassian arc (though it really pains me as a DS9 fan to say it, and I don't think ALL of the arc is bad, by any means...heck, I've actually taken Orra Val and worked with a version of him 3 years after "Seeds of Dissent"). Personally, I think once the Cardassian Arc is addressed (and I could tell them which episodes IMO ought to be saved), episode replays will become a less daunting proposition. But the replay rewards also need to be increased to make it worth the "normal" player's while.
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-) Proudly F2P.Signature image by gulberat. Avatar image by balsavor.deviantart.com.
I admit that did occur to me given that dilithium awarded is literally money they are taking out of their pockets hence wanting to prevent a payout as much as possible.
Well dil ore is not something i'm short of, one of my alts is sitting on 52 spare voth implants >.>
Both of my mainly played characters are sitting on over 100k spare ore and i really can't be bothered to login the others to earn and refine dil until both of these are in a good place :P
If it doesn't make it blindingly obvious to the devs that most players hate repeating content, even with a large carrot at the end, I don't know what will tbh..
A dilithium bonus stopped being a "large carrot" when they disqualified mark conversion from it. And aside from casuals that wouldn't have time to grind replays anyway, the refining limit is the limiting factor, not ore.
IMO this week's GPL bonus is the most useful global bonus so far, and even it only because my main was still missing the "win 1 million in dabo" -accolade. None of them have been anything I'd go out of my way to grind for. It does not surprise me that the only goals that reached max reward have been the ones that everyone is doing anyway.
If the vast majority of players hated repeating content they would never do any content more than once and would have stopped playing after a couple of days to a few weeks. :rolleyes:
Hating something is not the same as refusing to do it, sure i hate grinding for marks but its what i need to do to get the items i want, the same goes for others, the issue is that once the carrot has no value people will stop playing, this particular carrot really didn't have any value to me at all as i have more dil ore than i can actually do anything with, i'm sitting on like 2 weeks worth of unrefined assuming i dont login to do anything other than refine
Oh hell no. If I find out my waiter has cut into my steak to see if it was cooked right, tasted my food, or sipped my drink to see if they were seasoned or mixed properly that waiter is going to get my boot up his butt.
The waiters job is to take my order to the kitchen and bring my order back to me UNTOUCHED.
I will be the one who decides if the kitchen cooked my food right.
I'm just pointing out how the system works. Generally as the customer, you'd take this to the manager. The manager would then take it to the waiter and the cook. The **** rolls down hill method. This way, everyone is to blame for the teams error, the cook catching the brunt of it. But everyone on the team is at fault for not making sure the others of the team did their job right.
Yes, There's an "Eat Me mate" in there. and there's also, "T&A for ME" in team.
Comments
Man, how long has it been since they did Lobi Episodes?
They really need to do that again.. it's been a couple years since the last one.
I would replay episodes for Lobi, but the sheer number of replays that would be needed to get the full reward next week turned me off on the idea from day 1.
I would play them for Lobi, otherwise.. not interested. I have other more fun methods of acquiring dilithium.
I'll start replaying episodes when Cryptic stops making it a waste of my time...
Thank your to volunteer in your Dil problems. How about you solve it for yourself by making and playing an alt toon? In 50 days it should be gone and your alt well equipped. Your first world in game problems are likely to be cut in half from that point onwards.
As far as this threads title is concerned:
Request denied.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
What you are actually asking for is to be able to obtain the items/benefits locked behind a time or money gate faster or cheaper, but unfortunately this isn't going to work. I am sure that if Cryptic enabled more ways to obtain refined dilithium, they would also raise the dilithium costs, and so the item that would take 4 days of refining to obtain will still take 4 days of refining to obtain. If they didn't raise the cost, then they would lose money as nobody would feel pressed to buy dilithium with real money. They want you to either pay with real money, or slog through the slow grind and pay with your time.
This will also cause the dilithium to become devalued on the exchange as it normalizes to its new value, and the C-Store items will still cost the same amount in terms of time or money as they did before.
It's easy to look at something that costs 32k dilithium and say "Ooh, if only I could refine 16k a day, then I could get it in 2 days instead of 4! Let's raise the refining cap so it doesn't take so long!"
But unfortunately, the big picture is a bit more complicated than that.
THAT would have gotten ppl to replaying stuff .
Well there is only one response to that ... , and that is to run a Mirror Event, for most purple crystals .
... and that shotgun too (which seems to be way less effective then the TR-116 or the other energy based shotguns) ...
Th Differnce being: Replaying missoins is tedious and boring.
It was fun playing never played before revamped missions with my DR's. However, none of those scream repeat me!"
Indeed. I wonder how their lovely metrics are going to skew this into a positive.
If it doesn't make it blindingly obvious to the devs that most players hate repeating content, even with a large carrot at the end, I don't know what will tbh..
Once my 2 Detalts hit max level for the rewards, they were parked as bank storage until the next event.
I agree. At least I know that I've jumped all over it if they had run it that way.
Personally, I don't know why they didn't. It was always popular with the player base in the past.
As for my Delta she hadn't reached lv10 yet. And sits as a bank. As I don't have time to get her to lv up.
USS Casinghead NCC 92047 launched 2350
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Conspiracy Theory.
Mind you, since Snowden we know that not all conspiracy theories are hogwash.
But I think the simpler explanation here is that Cryptic based the tiers on certain assumptions, like that they expect x people to make delta recruits and play overall y time, and so this part of the event should take them so and so long to get this and that amount of "counts"... But it turns out that while the number of Delta Recruits was good, them participating in this particular phase was not.
DOFFing, Crafting Advancement, Playing story missions the first time - all that was stuff pretty much anyone would do with their new characters, even without DR. There is practically no cost to DOFFIng or Crafting, it can be done "on the side". Mission advancement was worth it beacuse you unlocked charcter and account awards.
But Replays? They reward less than missions. So the only reward is that Dilithium Bonus. That might seem desirable, but man, you just played those missions, and now you get less reward than the first time you did them? It's not strong enough as an incentive. Let someone else "work" for the weekly goal this time.
Mind you, I could see that they intentionally attached something highly sought after (bonus Dilithium) to the weekly event that seemed the least exciting, in hopes of balancing participation motivations out and getting a similar turnout.
It should be a very useful metric IMO.
Who are you calling noob? This is a very disrespectful term which I despise. Because it implies your superiority at playing a not very good video game makes you a better human being somehow. I call BS on the 'better Human' part.
I stopped playing any of the STFs immediately after DR. Because the rewards are no longer worth the time and effort. A week's worth of extra Dilithium is not going to change this.
Your entire post reeks of self centeredness. You give a flying damn about anyone else as long as you get your Dilithium. Your second paragraph tells everyone what you really think of other players.
You know, as a professional software developer for the last 30 years (disclaimer: not for Cryptic), I find this quote a little offensive. Sometimes designers fail. Sometimes managers fail.
Pointing a finger at the waiter because your steak is under-cooked puts the blame in the wrong place, amigo. Blaming the kitchen because the waiter was too slow on pick-up and your food showed up cold puts the blame in the wrong place, too.
Based on the general quality of your post I'm assuming that you know very little about software development or how businesses are run--so please, temper that need to express under-informed opinions.
Except my delta recruit skipped straight to rep gear instead :P
Not to mention that most story arcs rewarded you with complete sets of stuff anyway so there was no real reason to even need to replay them
devs have made so many bad choices recently, they don't fix the bugs enough fast, there is too much lag, players are leaving , stopping playing.
so you can ask all the way you want, people are so bored they won't answer your call.
I won't personnaly.
I've made a dr and completed the story needed. then I'm just doffing.
I've no reason to replay eposides, I have 8 lvl 60, so I played my parts of episodes and honestly, I'm just logging to check fleet holdings and doffing.
Really difficult to even play a crystalline because of lags, poor balance of the game, etc etc etc
everything has already been said by hundreads or thousands of other players and cryptic keep not listening.
they are in a deep wrong spiral and to get out of it an spacequake is needed
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Yeah, my first Delta made it through Breen and stopped. If I play more Delta, it'll be advancing my second (Rom/KDF) to unlock more account-wide stuff.
As for the post-Breen things..... honestly, I haven't even done them the first time on most of my pre-DR alts. My "main", sure. But my alts have mostly been coasting through on holiday events, "any mark" boxes, and doffing. They're all in the lv57-60 range from doing that.
And only do if I really want/need the rewards at the end.
As it is, the Mission rewards for replay missions are mostly TRIBBLE; especially for the time investment in some of them (the ungodly and atrocious Cardassian arc). And the early missions have been played so many times across multiple alts I don't WANT to replay them even if they're short and fast.
[Acc]x2? [Acc][Dmg]? Etc are all TRIBBLE mods. Uncommon? Rare? Also worthless. Until Cryptic lets us pick the mods of the reward equipment we want upon completion of the mission (in a sort of "store" similar to the Dil Rep Store weapons), I only grind equipment sets or the occasional unique weapon that is actually worth spending some time on that aren't Reputation gear.
Until the story becomes more engaging and the rewards actually a reward worth the investment, I will not replay missions any more than necessary. Not even for a boost as we have right now. Congrats to the hardcore dedicated who did replay missions on their DRs.
Had Cryptic actually thrown in a series of Featured Eps for the Shard, Cane, and other unique items, sure, I'd have done as asked and grind for them. But nope.
I think you're taking that a little to literally, my friend. I'm not pointing at a select group of people. I'm pointing at the company as a whole, from management to mailman, the entire company is the develoers of the product. Pointing out sometimes it's the different departments as those who sometimes fail, is an inter-personel discussion for the people involved. Now with a company, prodicing a product and making a profit is main focus. But then if the majority your customers iare not satisfied with your product, in this case Delta Rising, Delta Recruit, and some of the events that go with it. Then who is to blame? The entire team that makes up the company, from management to mailman.
There is no I in TEAM. And when working as a team. The success of one, is the success of all. The failure of one, is the failure of all. Because you're consumers aren't just going to blame the department at fault. They're going to blame the entire company. A good example of this is Microsoft with Vista and 8.1.
Just like with the blaming the waiter for the steak not being cooked right.
It's the cooks fault for not cooking it right.
It's the waiter's fault for not checking to make sure it's cooked right.
It's the managers fault neither of them did their job right.
I think people are missing the picture here. It Delta Recruit replay. Everything that deals with Delta Recruit ends at Cold Storage, the last story in the Breen Arc.
Solanae, Delta Quad, and the Iconian Arcs aren't a part of Delta Recruit.
I admit that did occur to me given that dilithium awarded is literally money they are taking out of their pockets hence wanting to prevent a payout as much as possible.
Though I *also* think it could be explained by a poor understanding of the time vs. reward ratio that players are expecting, which is a more global problem Cryptic has had with Delta Rising. Unfortunately I think they also have made an overestimation of some of the episodes and how engaging (or not) they are, such as large swaths of the Cardassian arc (though it really pains me as a DS9 fan to say it, and I don't think ALL of the arc is bad, by any means...heck, I've actually taken Orra Val and worked with a version of him 3 years after "Seeds of Dissent"). Personally, I think once the Cardassian Arc is addressed (and I could tell them which episodes IMO ought to be saved), episode replays will become a less daunting proposition. But the replay rewards also need to be increased to make it worth the "normal" player's while.
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
Proudly F2P. Signature image by gulberat. Avatar image by balsavor.deviantart.com.
Well dil ore is not something i'm short of, one of my alts is sitting on 52 spare voth implants >.>
Both of my mainly played characters are sitting on over 100k spare ore and i really can't be bothered to login the others to earn and refine dil until both of these are in a good place :P
A dilithium bonus stopped being a "large carrot" when they disqualified mark conversion from it. And aside from casuals that wouldn't have time to grind replays anyway, the refining limit is the limiting factor, not ore.
IMO this week's GPL bonus is the most useful global bonus so far, and even it only because my main was still missing the "win 1 million in dabo" -accolade. None of them have been anything I'd go out of my way to grind for. It does not surprise me that the only goals that reached max reward have been the ones that everyone is doing anyway.
Hating something is not the same as refusing to do it, sure i hate grinding for marks but its what i need to do to get the items i want, the same goes for others, the issue is that once the carrot has no value people will stop playing, this particular carrot really didn't have any value to me at all as i have more dil ore than i can actually do anything with, i'm sitting on like 2 weeks worth of unrefined assuming i dont login to do anything other than refine
I'm just pointing out how the system works. Generally as the customer, you'd take this to the manager. The manager would then take it to the waiter and the cook. The **** rolls down hill method. This way, everyone is to blame for the teams error, the cook catching the brunt of it. But everyone on the team is at fault for not making sure the others of the team did their job right.
Yes, There's an "Eat Me mate" in there. and there's also, "T&A for ME" in team.
*coughts greyish hairball*
*walks away*